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quozl
May 1st, 2013, 03:38 PM
As C3G grows, I thought it would be nice to have all the procedures of C3G in one thread. Please do not post in this thread. If you want to see something added here, please post in the Welcome to C3G thread (http://www.heroscapers.com/community/showthread.php?t=28312).

C3G GOALS

1) To create a collection of comic book style Heroscape custom designs that are internally compatible.

2) For each custom design to accurately reflect the selected theme and to maintain a comic book style and thematic feel to its design.

3) To have each custom design be a collaborative effort from our C3G members while encouraging support, good ideas, and productive effort from the entire Heroscapers.com community.

4) To maintain the position of at least 4 and no more than 8 core members (hereby referred to as "Heroes") who are enthusiastic, well respected, and active Heroscapers.com members.

______________________________________________________________

C3G RULES

1) For any decision to be finalized, a proposal must be submitted and voted on by the C3G Heroes. Proposals may only be posted by a Hero or C3G Legend in a C3G Voting Thread.

2) A vote consists of a Hero posting yea, nay, abstain or hold in the thread where a proposal was made. Not voting is counted as an abstention. All proposals are open for a minimum of 48 hours or until all Heroes have voted. If all Heroes have not voted in 48 hours, tag those Heroes and they have an additional 48 hours to vote. One Hold vote can be used once per proposal to get an additional 72 hours on the clock for additional consideration, if a Hero does not update their hold vote before the total time elapses (5 days from the start of the proposal with a Hold), then that vote counts as an Abstain. A vote cannot be called if less than half the Heroes have voted for or against the proposal. When a vote is called, count the Yeas and the Nays; the majority wins. Any proposal in a voting hall that is not linked in the OP of that voting hall within 24 hours of being proposed is invalid. Any proposal not called within 1 week of being proposed is considered inactive and another proposal can be made in the thread, which would withdraw the previous proposal. If action is not taken on the proposal within 2 weeks of the vote being called, the resolution is considered invalid and it does not apply.

3) If there is a split decision on a proposal, then the C3G Sidekicks will be allowed to vote. Sidekick voting will remain open for 24 hours or until all Sidekicks have voted, whichever comes first. If the decision is still split after the Sidekicks' vote, then voting will be opened to Legends. The first Legend to post their vote will have the deciding vote.

C3G PRODUCTION GUIDE

WORKSHOPPING

Before a design thread is started, ideas should be workshopped with other C3G members and fans. Choosing characters to design should be a collaborative process with other C3G members. Workshopping should occur in personal design threads, in the Public Design Workshop (https://www.heroscapers.com/community/showthread.php?t=33035), in faction threads, and other dedicated workshopping areas in the forum.

It is recommended, but not required, that Heroes, Legends and Sidekicks post designs that they plan to run imminently in the Last Chance Workshop (https://www.heroscapers.com/community/showthread.php?t=54756), as an opportunity for last-second objections or changes in direction.



HERO APPROVAL

C3G Heroes may start design threads or take threads off of On Hold status freely, so long as they are not running more than two concurrent design threads. The expectation of Heroes is that they will be contributing and moving other designers' threads forward, but this is not enforced except by the honor system.

To start a design, a lead designer must have the required reward points to spend previously accumulated. For more on reward points, see this post (https://www.heroscapers.com/community/showpost.php?p=2513356&postcount=53).

C3G Legends and Sidekicks may deduct reward points from their total to start a design thread, so long as they have the necessary reward points and are not already running two concurrent design threads. Both Legends and Sidekicks can run one design thread at a time at a lower rate, but must pay more reward points for a second design thread.

Legends pay 4 points for their first design thread and 20 for their second. Sidekicks pay 10 points for their first design thread and 30 for their second. Designs for destructible objects, glyph, maps and any miscellaneous designs that are not draftable come at half the usual price.

C3G Heroes, Legends and Sidekicks do not require Hero approval to start a design, except in two cases:
1) the design is for a character from a property that has not been previously approved by the Heroes. The Heroes will vote on whether any designs from that property will be allowed in C3G.
2) the design uses a repainted or modified miniature. The designer must submit their planned mod for approval by the Heroes, to ensure that the customization of minis neither too widespread nor too difficult to implement. The Heroes will vote on whether the design should go ahead with the planned miniature.

C3G Allies may only start a design thread for a design that has been approved by the C3G Heroes. This can happen in two ways:

An Ally's design is nominated for the public poll. The Heroes will vote on whether to approve the design when it is entered into the poll. If a design is approved by the Heroes and wins the poll, the Ally is cleared to start a design thread for it.
An Ally that has the necessary reward points (15 for a draftable design, 7 for any other type of design) may post in the C3G Shop (https://www.heroscapers.com/community/showthread.php?t=47767) to request a design thread. The Heroes will vote on whether or not to approve the design. If it is approved, the Ally may deduct the reward points to start the design thread.




CREATING A DESIGN THREAD

A C3G member that starts a design thread is considered the lead designer (LD) of that thread. Allies may only lead a public design. Heroes, Legends, and Sidekicks may lead designs in the public or in the sanctum, at their discretion.

If at any point during the course of a design thread, an LD is no longer able to run a design thread, they may designate an alternate LD to complete the design. The Heroes may designate a different LD, or approve one in the absence of the original LD, at their discretion.

Public designs should be started in the Public Designs forum (https://www.heroscapers.com/community/forumdisplay.php?f=168), using the relevant templates for the first and second post from the Public Design Thread templates (https://www.heroscapers.com/community/showthread.php?t=55140). A notable exception to this template is that the Character Bio is optional. After starting the design thread, the LD should post links in the C3G Welcome (https://www.heroscapers.com/community/showthread.php?t=28312) and Promo (https://www.heroscapers.com/community/showthread.php?t=33524) Threads, and tag the Heroes.

Sanctum designs should be started in the Design Threads subforum (https://www.heroscapers.com/community/forumdisplay.php?f=163) using the appropriate templates for the first and second post from the Sanctum Design Thread templates (https://www.heroscapers.com/community/showthread.php?t=54389). A notable exception to this template is that the Character Bio is optional. All fields in the template for the second post should be filled out at the start of a design thread, to serve as a starting point for the design.

Once the design thread is started, the LD should post a link in the Outer Sanctum Discussion thread (https://www.heroscapers.com/community/showthread.php?t=33870) and tag the Heroes.



THE DESIGN PHASE

During this first phase of the design thread, it is the LD's responsibility to:
• locate pictures for mini and comic art
• guide discussion of the design
• keep the SP up to date with any changes that are agreed on

Once the design direction is settled and at least 48 hours have passed since the thread was started, the LD may call a vote for initial playtesting. It is required for Allies, and recommended but not required for Heroes, Legends and Sidekicks, that the LD fill out the Consistency Checklist and Competitive Checklist (found in the Design Process Checklists thread (https://www.heroscapers.com/community/showthread.php?t=52630)) around this point in the design thread.

If one or more areas of concern are identified in the Competitive Checklist, consulting members of the Competitive Review Board (https://www.heroscapers.com/community/showpost.php?p=1275193&postcount=809) before an initial is advised.



THE INITIAL PHASE

The goals of initial testing are to identify any potential problems with a design early in the process, and to get an initial guess at the unit's point value. The process is not strictly defined, but should be more extensive than a public playtest and should focus on any potential problem areas identified during the design phase. At least three army tests are recommended, but one army test may be substituted with smaller-scale testing Hero vs Squad tests or similar.

It is recommended, but not required, that the initial tester be the lead designer of the thread in most cases. Completing an initial playtest yields 2 reward points. C3G Allies may not run their own initials.


THE PLAYTESTING PHASE

The goals of playtesting is to finalize the unit's point value. After an initial playtest, a design can be posted in the C3G Playtesting Signup (https://www.heroscapers.com/community/showthread.php?p=1067930#post1067930) thread, with all mini info and any custom tutorial included. Any designer may only have one design active in the Playtesting thread at a time, while there is a minimum requirement of two public playtests before advancing to Final Editing, there is no cap and we can keep requiring playtests until we are comfortable moving forward with a point cost.

Allies are automatically signed up to be the first playtester on their own LDs.


THE FINAL EDITING PHASE

The goals of Final Editing is to refine the wording on special powers and have cards generated by our Art Department. It is a good practice to ask for someone to double check your special power's wording at this point before asking for a card to be made so multiple updates are not required.

LDs are expected to formally check the OP and SP of their design thread for information on figure used, playtests (all linked), OP Formatting, SP Formatting, and Cards, all before proposing for Release/On Deck.

Once all above issues have been resolved and the LD has double-checked them, you may call for a vote to Release/On Deck which requires a super-majority of all active Heroes to pass (no more than 1 Nay).


REEVALUATION


In order to make functional changes to a released design (including casual designs as well), a formal vote of the Heroes is required. If the proposal to reevaluate passes, it is only carried out if someone takes on the reevaluation as its lead designer (requiring them to take up a design slot, but not costing any design points). In order to complete the reevaluation, a design must undergo testing (which is given priority testing status) and be subject to a new finalization vote from the Heroes, which follows the same criteria as finalizing any design for release.

quozl
May 1st, 2013, 03:40 PM
Ally Design Process:

Brainstorming Phase: Unofficial phase that happens in the Public Design Post (http://www.heroscapers.com/community/showthread.php?t=33035) thread where designs are tweaked and posted to get them a nomination in the Selection Phase.

Selection Phase: Occurs in the C3G Public Design Nomination (http://www.heroscapers.com/community/showthread.php?t=37493) thread, where we nominate any designs from the Public Design Post and then vote on what the next public design will be.

Design Phase: Once the previous design is released, the next LD decided upon in the Selection Phase may start a Book (http://www.heroscapers.com/community/showpost.php?p=1808307&postcount=5) for their design(s) and immediately secure a second post to keep the design in. Once the thread is started be sure to post a link to it in the Welcome to C3G (http://www.heroscapers.com/community/showthread.php?t=28312) thread and the C3G Promotions Department (http://www.heroscapers.com/community/showthread.php?t=33524) thread and then send a PM with a link to the new thread to the C3G Heroes. The first official phase an Ally design enters, this is where most of the design kinks will be worked out. The Thread Title should be The Book of xxxxx(Design Phase)
Remember: For the first 48 hours you may not alter the design in the SP for any reason. You can make notes of suggested changes in the second post below the design so they don't get lost, but you are not allowed to alter the design.

Initial Playtesting Phase: This is during the Design Phase and must be voted on to move to this phase. First make the following proposal in bold: I propose a vote for Initial Playtesting. Change the Thread Title to The Book of xxxxx(Vote for Initial Playtest). Only a C3G Hero may run the Initial Playtest. 24 hours must pass before a proposal for the playtesting phase can occur. Make the following proposal in bold:I propose a vote for Public Playtesting. Change the Thread Title to The Book of xxxxx(Vote for Public Playtesting).

Playtesting Phase: Now the public gets a chance to officially test the unit. Change the Thread Title to The Book of xxxxx(Playtesting Phase). At least two playtesters are needed per unit. Once the tests have been turned in, the Lead Designer may propose to send the design to Final Editing. Make the following proposal in bold: I propose a vote for Final Editing. Change the Thread Title to The Book of xxxxx(Vote for Final Editing).

Final Editing Phase: Wording on all powers is fine tuned and the cards are created. Change the Thread Title to The Book of xxxxx(Final Editing).Once the cards are finished and the first post of the Book of thread is cleaned up, the Lead Designer can propose to release the design. Make the following proposal in bold: I propose a vote for Release. Change the Thread Title to The Book of xxxxx(Vote for Release).

Release: A unanimous vote from the Heroes is needed to release the design and the process restarts at the Design Phase with a design chosen by the group in the Selection Phase.

quozl
May 1st, 2013, 03:42 PM
The C3G heroes have an important announcement!

Due to the recent surge of interest in designs that aren't in line with our original theme and goals, the heroes have had a lengthy discussion about the topic. Since there is so much ground to cover in this area, we decided to vote individually on some "hot topics" that have been discussed by various people. That way, there should be no question about what can be designed or not. If there is ever a design not covered by this vote, then bring it up to the heroes, and we'll vote on any individual, specific character. :)

The results (Drumroll...)

ALLOWED DESIGNS
Alien
Conan
GI Joe
He-Man
Lara Croft
League of Extraordinary Gentlemen*
Lone Ranger
Mortal Kombat
Predator
Red Sonja
Street Fighter
Terminator
TMNT
Transformers

*Only if acceptable mini photos and comic art are furnished prior to nomination.

NOT ALLOWED
Star Wars
Halo
Assassin's Creed

For those not allowed, I think Star Wars, Halo, and Assassin's Creed anybody could understand why we're hesitant about them. Don't let this vote discourage you from making your own customs of these guys, though! :)

So again, check this list if you want to make a non-Marvel/DC/Indy superhero design, and if it's not on here, bring it up to the heroes (In public or through PM is fine), and we'll vote then let you know!

quozl
May 1st, 2013, 03:43 PM
Tips And Suggestions When Designing For C3G



First off, these are not the rules for designing (those can be found here (http://www.heroscapers.com/community/showpost.php?p=1263471&postcount=667)), these are just some helpful tips on making the whole process a smoother one. None of these need to be followed, but doing so should make things easier on everyone involved.


Let's start with the design process. So you've got a character you want to design and you've got some ideas you feel are good, what should be your first step?
Make sure the character hasn't already been drafted. If you do post a design for a character that has been drafted, the Heroes will let you know, but it's a good idea to check first. The first place to check is the Unreleased Figures list (http://www.heroscapers.com/community/showthread.php?t=36612). If the character you want to design is listed there, it's already being worked on. If it isn't listed there, feel free to ask in the Public Design Thread and the Heroes will let you know.
Do your research. As mush as you may know the character you're designing, comics have a long and varied history, so it's best to spend some time reading up. Wikipedia (http://www.wikipedia.org/) and Comicvine (http://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&ved=0CFoQFjAA&url=http%3A%2F%2Fwww.comicvine.com%2F&ei=KP3-T7mvAabk0QHejc3MBg&usg=AFQjCNEmYyU1O8dgnEYX35N_Hrqyqx-n7g) are great places to check, as are the respective wikis for the big two comic publishers, Marvel (http://marvel.wikia.com/Main_Page) and DC (http://dc.wikia.com/wiki/Main_Page). A few minutes on these sites can help you settle power levels, and maybe even spark a few ideas!
Make sure your design is the most iconic for that version of the character. In other words, make sure your design plays like the character. Sure, the two issue storyline where Character X was gifted a magical amulet and took down Superman may well be awesome, but if that goes against the normal power levels of the character, those stories are best ignored.
Keep your post orderly. The cleaner and more polished your design post is, the more likely people are to comment and vote on it. Your post can be formatted any way you want, but my favorite is the one listed in this post (http://www.heroscapers.com/community/showpost.php?p=1125377&postcount=393).
Post a picture with your design. This one is completely personal opinion, and certainly doesn't have to be followed. Posting a picture with a design will grab more people's attention, and can often interest them more in the design. Google Image Search and Comicvine's galleries are the best places to check.Running an LD is one of the most rewarding parts of being a C3G Ally or Sidekick, but it's also very challenging. Follow these tips to keep everything running smoothly.
Take charge. You know the character and what you want out of the design, keep things running in that direction. You'll often have ideas and opinions coming at you from all directions, keep your original design in mind and let everyone know what you want. But always remember to...
Listen to the Heroes This is probably the most important one, these guys have the most experience and knowledge, listen to what they say. This doesn't mean you have to blindly follow everything they say, but they've been doing this for a while, you can trust them on matters of balance and gameplay.
Be courteous. You are going to hear a lot of ideas during the process, some of them will be great, and some of them will be...not so great. It's important to take all ideas into consideration and let everyone know they are being heard. If an idea does not fit with your vision, just calmly explain your stance. This will most likely be enough, and you can move forward from there.
Keep in mind that you are a part of the whole. You have been selected to represent the groups interests, for the duration of the design you are the group's face to the public, act accordingly. Remember that this isn't your customs thread, it's a C3G thread. The design most likely turn out differently than you had originally pictured, but this will make it more balanced and a better design.
Try not to be impatient. This is the hardest one. It's not easy to wait for votes or playtest results, but remember that everyone else has lives outside of 'Scape as well, and the Heroes are busy bringing us more great C3G units. 'Bumping' for votes is frowned upon, and will likely only anger the Heroes or make them feel bad, neither of which is desirable. If a vote is nearing its deadline (say, 10 or 12 hours remaining), a post saying 'Down to _____(whichever Heroes have yet to vote)' is fine, but more than one is not necessary.
Don't be afraid to utilize a poll. As the LD, you should try to make any necessary decisions yourself, but there will be times when opinion is split between two or more choices. In these cases, a poll is the best way to keep the design moving.
Stay on top of things. This is an easy one, but can be very tricky for a first time LD. Remember to do things like: keep the thread title updated, keep the SP up to date (after the first 48 hours are up, of course), and link all the playtests in the OP, as well as the cards and any other contributions.
Keep chatter to a minimum. The occasional tangent is fine -this should be fun after all- but if an off-topic discussion begins to derail the thread, it might be time to step in and kindly ask everyone to take the chatting to other, more appropriate threads.
Find suitable pictures. The cards will require both comic art and a background image, it'll make it easier on the Art team if you find some yourself. As before, Google Image Search and the Comicvine gallery for your character are your best bets. Remember to select large enough pictures, 600x800 is a good minimum but the bigger the better. When Googling, on the left hand side of the page is a 'Larger Than', select that to get the results you're looking for. The card will also need a miniature photo, if no one volunteers, you'll need to ask for some. Or, if you have the mini and a camera, try taking some yourself!
Write your own bio. It's really not hard, and it looks better than taking one from somewhere else. Again, Comicvine and Wikipedia are great places for research on the character.
Keep everyone informed. Let us know when you're going to be busy for a significant period of time. A busy day or two is no problem -we all have to deal with Real Life- but if you are going to be away for more than 2 days, it's best to let everyone know and, if need be, appoint a Proxy LD in the interest of keeping the design moving. And finally...
Have fun! LDing can be a challenging experience, but it should also be an enjoyable one. Keep things lighthearted and remember: you are getting to be a part of the C3G process and create an awesome design that many people will be able to enjoy. What's more fun than that?

quozl
May 1st, 2013, 03:44 PM
First post in a new design thread:

The Book of ???

C3G (MARVEL OR DC)
(RELEASE SET)

http://heroscapers.com/c3g/... /cards/jpg/C3G_unit_comic.jpg
Comic PDF (http://heroscapers.com/c3g/... /cards/pdf/C3G_unit_comic.pdf)

http://heroscapers.com/c3g/... /cards/jpg/C3G_unit_mini.jpg
Mini PDF (http://heroscapers.com/c3g/... /cards/pdf/C3G_unit_mini.pdf)

The figure used for this unit is a Heroclix figure from the ????? set.
Its model number and name are #??? / ?????.

_________________________________________________________________

Character Bio - (Insert character Bio)
_________________________________________________________________

-Rulings and Clarifications-
N/A_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:
N/AOutgoing Synergy:
N/AImmunities, Benefits, and Weaknesses: N/A_________________________________________________________________

-Strategy, Tactics and Tips-
N/A-Heroscapers Community Contributions-
Initial playtest: (Insert link here)
Second playtest: (Insert link here)
Third playtest: (Insert link here)
Art: Comic, Figure, Background
Art by ***Second Post:

NAME = (INSERT)
SECRET IDENTITY = (INSERT)

SPECIES = (INSERT)
UNIQUENESS = (INSERT) (#) {if squad}
CLASS = (INSERT)
PERSONALITY = (INSERT)

SIZE/HEIGHT = ??? ?

LIFE = ?

MOVE = ?
RANGE = ?
ATTACK = ?
DEFENSE = ?

POINTS = ???

SPECIAL POWER 1
(Insert text)

SPECIAL POWER 2
(Insert text)

SPECIAL POWER 3
(Insert Text)

SUPER STRENGTH

FLYING

quozl
January 18th, 2015, 07:37 PM
ANNOUNCEMENT:

C3G has changed its official Playtest Sheet! Below is the new, streamlined Playtest Sheet. Simpler to fill out, this new form should speed up playtesting reports, while also making it easier for our playtesters to give their feedback!

C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE PLAYTEST UNIT: (Insert Name Here)

Army Test
Map: .
Units: .
(summary of the game).

Who won? List figures remaining in the winning army (include life remaining for heroes): Fill in here.
___________________________________________________________

Army Test
Map: .
Units: .
(summary of the game).

Who won? List figures remaining in the winning army (include life remaining for heroes): Fill in here.

THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY: (fill in here)

GENERAL THOUGHTS ON THE TESTED UNIT: (fill in here)

Of course, this is our minimum requirements. Extra games, info, or unit summaries are always welcome, but not required. :) A big thank you to all our public playtesters! Keep up the good work!

quozl
January 18th, 2015, 07:42 PM
An example of a completed playtest form:

C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT Tinker Bell

Army Test
Map: Pixie Hollow
Units: Tinker Bell, Peter Pan, and the Lost Boys VS Captain Hook and the Pirates of Pirates Cove
Tinker Bell started off by just giving the Lost Boys pixie dust to fly. The Lost Boys killed a lot of Pirates but eventually their dust wore off and Hook killed them all. Peter Pan tried to protect Tinker Bell from Hook, but she was shot to death anyways. Fortunately, everyone at the table clapped and she came back to life and stabbed Hook in the eye for the win.
Who won and how many wounds did they have? Tinker Bell and Peter Pan won, and they both had 1 wound each.
_____________________________________________________________

Army Test
Map: Pixie Hollow.
Units: Tinker Bell, The Mermaids, and Wendy VS the Crocodile and the Ghosts of Neverland.
Tinker Bell had a hard time keeping up with the Mermaids on the water map, because they swam so fast, and that separation led to the Crocodile killing Tinker Bell early on. The Ghosts were great at scaring the Mermaids, and ultimately, that gave the crocodile the chances he needed to catch them and kill them along with Wendy.
Who won and how many wounds did they have? The Crocodile and the Ghosts won, with 4 wounds on the Crocodile and 3 out of 6 ghosts left.

THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY: She had lots of chances to spread pixie dust, and she avoided death once by getting everybody to clap. She flew away a lot and she was able to spread her pixie dust to the Mermaids, but it wasn't enough to get away from the Crocodile and the Ghosts of Neverland.

GENERAL THOUGHTS ON THE TESTED UNIT: She was a lot of fun.

IAmBatman
January 16th, 2016, 11:42 PM
As C3G grows, I thought it would be nice to have all the procedures of C3G in one thread. Please do not post in this thread. If you want to see something added here, please post in the Welcome to C3G thread (http://www.heroscapers.com/community/showthread.php?t=28312).

C3G GOALS

1) To have a collection of Comic Book style Heroscape Custom Designs that are 100% compatible with each other and all of the official Heroscape License.

2) For each custom design to accurately reflect the selected theme and to maintain a comic book style and thematic feel to its design.

3) To have each Custom Design be a collaborative effort from our C3G members while encouraging support, good ideas, and productive effort from the entire Heroscapers.com community.

4) Maintain the position of at least 4 and no more than 8 core members (hereby referred to as "Heroes") who are enthusiastic, well respected, and active Heroscapers.com members.

______________________________________________________________

C3G RULES

1) For any decision to be finalized a Proposition must be submitted in a C3G Voting thread or in a Design's own thread. Only C3G Heros are allowed to make a proposition.

2) Each Proposition will have 2 days to achieve a majority vote. A Proposition will stay active for 2 days or until all Heroes have voted, then the proposition will be closed. Once a proposition is closed, the votes will be tallied. If there are not at least 4 votes in favor of passing the proposition, the proposition fails and the votes will not be tallied. A vote consists of a C3G Hero member posting yes or no in a C3G Voting thread or individual design thread. If you do not vote, your vote will not be counted (obviously).

3) If there is a split decision on a Proposition, then a PM will be sent to the Sidekicks concerning the split decision. The first C3G Sidekick to respond to the PM with their vote, will have the deciding vote. If a majority vote could not be achieved within 2 days of the initial tallying, the Proposition will be canceled.

4) For a C3G Hero to design a custom, they must simply follow the guide lines laid down HERE.

C3G PRODUCTION GUIDE


SELECTION PHASE - Private

There will be a Private Brainstorming Thread (http://www.heroscapers.com/community/showthread.php?p=1067917#post1067917).
In this thread, each Hero will have a Design Pool in the first post. Each week, the Heroes may post 1 design selection to go into their own Design Pool. When posting your selection, keep it simple and use this example: 1. Superman – Clark Kent – Unique Hero – DCYou may even choose to pick a specific figure. Also, each week, the Heroes may post up to 7 comments on other design choices, no more, no less.



Each Hero may post up to 8 posts in this Brainstorming Thread (http://www.heroscapers.com/community/showthread.php?p=1067917#post1067917) – one Selection Post and seven Brainstorming Posts each week – no more, no less, no distracting chatter. The first post of the thread will be updated with a list of everyone’s selections under their name. The list would be a series of links that would carry you to the place in the thread where the selection was made and hopefully make it easier to find the part of the thread where brainstorming for that selection was done as well. Each Brainstorming post that you make should start with the name of the Design in bold at the top, so it will be easier to find by searching or scrolling.

DESIGN PHASE - Private

Heroes may start new Private threads with a Design choice from their own Design Pool. No C3G Hero may have more than two active design threads at one time. Heroes will be responsible, on a weekly basis, for updating the first post of their Design threads with a synopsis of that week's discussion and progress.



The following are the minimum requirements for a design thread in the C3G forum for any C3G design type and moving it to the Playtesting Phase.

Figure Design: A rough draft write up with title, subtitle, left box information, base stats, power names, text, and symbols, figure art for an acceptable figure, possible figure background art, comic art, and a cost estimate. The Lead Designer is also responsible to request at least two ERB responses, secure an immediate second post for making updates concerning the thoughts, discussion, and votes of the Design during the entire production of the Design. Afterwards, a Full Initial Play Test Sheet must be done by a Hero and posted and 24 hours must pass before a proposition to move to the Playtesting Phase can be made.



Glyph Design: Potential glyph art (this should be an icon image such as those seen sunken into the ground on official and World's Finest glyphs), the glyph's name, the glyph type (temporary, permanent, treasure, etc.), and a rough draft of the glyph's power. The Lead Designer is also responsible to request at least two ERB responses, to secure an immediate second post for making updates concerning the thoughts, discussion, and votes of the Design during the entire production of the Design. Afterwards, a Play Test must be done by a Hero and posted and 24 hours must pass before a proposition to move to the Playtesting Phase can be made.



Scenario Design: A rough draft of the storyline intro, scenario/set-up rules (including any army requirements), player goals, victory conditions, and an associated map with Virtual Scape build instructions. The Lead Designer is also responsible to request at least two ERB responses, to secure an immediate second post for making updates concerning the thoughts, discussion, and votes of the Design during the entire production of the Design. Afterwards, a Play Test must be done by a Hero and posted and 24 hours must pass before a proposition to move to the Playtesting Phase can be made.



Optional Rule Design: A rough draft of fully written out rules text. The Lead Designer is also responsible to request at least two ERB responses, to secure an immediate second post for making updates concerning the thoughts, discussion, and votes of the Design during the entire production of the Design. Afterwards, a Play Test must be done and posted and 24 hours must pass before a proposition to move to the Playtesting Phase can be made.



Destructible Object Design: A picture of an actual object that can be used that is of appropriate scale, cost, availability, background art, a rough draft write up of a card with any relevant left-box, title, subtitle, base stat info, and powers and power text. The Lead Designer is also responsible to request at least two ERB responses, to secure an immediate second post for making updates concerning the thoughts, discussion, and votes of the Design during the entire production of the Design. Afterwards, a Play Test must be done by a Hero and posted and 24 hours must pass before a proposition to move to the Playtesting Phase can be made.



Terrain Design: A picture of an actual object that can be used that is of appropriate scale, cost, availability, title, and height. The Lead Designer is also responsible to request at least two ERB responses, to secure an immediate second post for making updates concerning the thoughts, discussion, and votes of the Design during the entire production of the Design. Afterwards, a Play Test must be done by a Hero and posted and 24 hours must pass before a proposition to move to the Playtesting Phase can be made.

NOTE - C3G also has a "Breathing Period" where newly posted designs must NOT be edited in any way for its first 48 hours to give the Heroes a chance to comment before changes are made.

PLAYTESTING PHASE

Check out the Playtesting FAQs! (http://www.heroscapers.com/community/showthread.php?t=28451) Once C3G Design Threads have been moved to the playtesting phase, they will be posted in the public Playtest Sign-up Thread (http://www.heroscapers.com/community/showthread.php?p=1067930#post1067930). Any Heroscaper, C3G Hero, C3G Sidekick, or C3G Ally can sign-up for one playtest at a time, and the Lead Designer will PM that member the current form of the design. The Playtester must return any completed Playtest Sheet to the Lead Designer, who will post it in the appropriate Private Design Thread. The Playtester must not share the Design with anyone other than the Lead Designer, and failure to comply, can/will be grounds for dismissal from the C3G project.



The following are the minimum requirements for Playtesting any C3G Design and moving it to the Final Editing Phase.

Figure Design: 2 Playtesters are required. Each test should be done on a BoV or C3G competitive map (Heroes and Sidekicks can playtest on any map). Each playtester should complete a Full Feedback Sheet (http://www.heroscapers.com/community/showpost.php?p=1120697&postcount=44) (see link) that includes detailed reports of 2 army tests with the tested Design as part of an army battling another army of the same point cost. Playtested Figure Designs must be approved by a majority C3G hero vote to finalize cost and move to the Final Editing Phase.



Glyph Design: 1 Playtester is required. A test should be done on a BoV or C3G competitive map with Glyph placements designated (Heroes and Sidekicks can playtest on any map). A playtester should complete a Full Feedback Sheet (http://www.heroscapers.com/community/showpost.php?p=1120697&postcount=44) that includes detailed reports of two full army tests. Playtested Glyph Designs must be approved by a majority C3G hero vote to move to the Final Editing Phase.



Scenario Design: 1 Playtester is required. A playtester should build the map according to the build instructions and play through the scenario at least twice before submitting a feedback sheet with detailed reports of the scenario playtests.Full Feedback Sheet (http://www.heroscapers.com/community/showpost.php?p=1120697&postcount=44) Scenario Designs must be approved by a majority C3G hero vote to move to the Final Editing Phase.



Optional Rule Design: 1 Playtester is required. Each test should be done on a BoV or C3G competitive map (Heroes and Sidekicks can playtest on any map). A playtester should complete a Full Feedback Sheet (http://www.heroscapers.com/community/showpost.php?p=1120697&postcount=44). Playtested Optional Rule Designs must be approved by a majority C3G hero vote to move to the Final Editing Phase.



Destructible Object Design: 1 Playtester is required. Each test should be done on a BoV or C3G competitive map (Heroes and Sidekicks can playtest on any map). A playtester should complete a Full Feedback Sheet (http://www.heroscapers.com/community/showpost.php?p=1120697&postcount=44). Playtested Destructible Object Designs must be approved by a majority C3G hero vote to move to the Final Editing Phase.



Terrain Design: 1 Playtester is required. Each test should be done on a BoV or C3G competitive map (Heroes and Sidekicks can playtest on any map). A playtester should complete a Full Feedback Sheet (http://www.heroscapers.com/community/showpost.php?p=1120697&postcount=44). Playtested Terrain Designs must be approved by a majority C3G hero vote to move to the Final Editing Phase.

As a side note, Heroes may test on any map for the initial playtest.

FINAL EDITING PHASE

Once Private C3G Design threads have been moved from the playtesting phase to the final editing phase, certain requirements must be met for the Private Designs to move to the release phase.

- There must be a finished product for members to critique, proof, and edit.
- The vote to pass in this phase must be a unanimous vote among the Heroes. However, if a Hero fails to vote yea or nay within 48 hours, their vote is forfeited and is not needed to pass the unit. At the end of 48 hours, all votes will be tallied.



- Any Hero may stop this phase by asking for 48 hours for them to do more playtesting. After 48 hours, the voting process may resume.[/b]

RELEASE PHASE

Once a C3G design is approved for "Release", it will be indexed in a private thread called "C3G On Deck (http://www.heroscapers.com/community/showthread.php?p=1067931#post1067931)". The "C3G On Deck (http://www.heroscapers.com/community/showthread.php?p=1067931#post1067931)" thread is where Designs will privately sit on hold, until the Heroes vote them to be released publicly. All Figure Designs will be voted into a wave of 10 (in not particular order) and released publicly.



These waves may necessitate additional, "whole set" testing before being released.

STARTING OVER

Once a Design has been moved to the private "C3G On Deck (http://www.heroscapers.com/community/showthread.php?p=1067931#post1067931)" thread, the Lead Designer may go back to the Selection Phase.For a C3G Ally to create a Design, they must meet the requirements listed in this thread (http://www.heroscapers.com/community/showthread.php?t=29758), then they must submit their top 5 choices to work on in the same thread. The Heroes will then discuss the choice and decide if the Ally can work on one of the 5 choices, or if a new list should be made. Then the Ally will start a public Design Thread in which they will follow the same process as listed in the above spoiler tag. However, Ally designs will be released immediately in the Release Phase as a C3G Exclusive.

5) If a change to a Design is requested by a C3G Hero, it is the Creator/Designer's job to make those corrections. The Creator/Designer may choose to not make the requested change. If the Creator/Designer decides to not make the requested change, their decision can only be overruled by a Majority vote from the C3G Heroes.

6) No one will ever post a picture of their own or someones custom design in any C3G thread. If a member wishes to share or reference another design, they may do so by simply posting a link or using the spoiler tags.

This process should be fun and structured, if at any time there is a rule that is hindering the process, the group may simply bypass the rule with a unanimous vote for the sake of progress only.

We should update this post to note that each vote in the process is called either when all Heroes have voted or 48 hours has passed. This is the universal standard for C3G votes. We need to make it clearer to LDs.

TrollBrute
January 17th, 2016, 08:07 AM
Do it. :up:

IAmBatman
January 17th, 2016, 09:24 AM
Added a note on voting to the OP. Please let me know if I got anything wrong! :-)

Ronin
March 29th, 2016, 05:14 PM
The Book of the Glyph of ???

C3G (MARVEL OR DC)
(RELEASE SET)



Card PDF (http://heroscapers.com/c3g/released/cards_glyph/pdf/glyph_card.pdf)



Glyph PDF (http://heroscapers.com/c3g/released/cards_glyph/pdf/glyph.pdf)

_________________________________________________________________

Glyph Bio - (Insert glyph Bio)
_________________________________________________________________


-Type of Glyph-
Equipment Glyph: See the rules for Equipment Glyphs HERE (http://www.heroscapers.com/community/showthread.php?t=36040).
Permanent Glyph: The power of a permanent Glyph is in effect for as long as a figure is standing on it.
Temporary Glyph:The power of each temporary Glyph takes effect only once. When one of your figures moves onto any of these Glyphs, follow its rules, then remove it from the game.-Rulings and Clarifications-
N/A_________________________________________________________________

-Strategy, Tactics and Tips-
N/A-Heroscapers Community Contributions-
Initial Playtest: (Insert link here)
Second Playtest: (Insert link here)
Third playtest: (Insert link here)
Art by: ***

NAME = GLYPH OF (INSERT)
SUBTITLE = (INSERT)

(TYPE OF GLYPH)
(Insert Text)

Wanted to throw a template for glyph books in here, since the formatting for the glyph threads is a little shaky, especially for the older ones.

TrollBrute
March 29th, 2016, 09:24 PM
Good thinking! I noticed the lack of consistency recently when I had to create a couple new glyph threads. Hopefully people will start using this template.

Ronin
October 9th, 2017, 12:21 AM
The Spellbook of ???


C3G (MARVEL or DC)
(RELEASE SET)



...

Card PDF (...)



_________________________________________________________________

Spell Bio - Insert Bio Here
_________________________________________________________________
Spell Card: See the rules for playing with Spells here (http://www.heroscapers.com/community/showthread.php?t=53482).

-Rulings and Clarifications-

N/A

_________________________________________________________________

-Strategy, Tactics and Tips-

N/A

-Heroscapers Community Contributions-

Initial playtest: (Insert link here)
Second playtest: (Insert link here)
Third playtest: (Insert link here)
Fourth playtest: (Insert link here)
Fifth playtest: (Insert link here)
Art by: ***


Here's the Spellbook template. I also went ahead and updated the Figure template with the new Incoming/Outgoing Synergy breakdown that I've been slowly implementing - if anyone running a design in the future could use that template, I'd appreciate it.

IAmBatman
July 16th, 2018, 10:27 PM
Is the OP here up to date?

Ronin
July 16th, 2018, 10:30 PM
Is the OP here up to date?

I think some of the stuff in the Production Guide (particularly under Selection/Brainstorming) is not strictly adhered to anymore, but otherwise it should be up to date.

IAmBatman
July 16th, 2018, 11:06 PM
OK, thanks. :-) I'll have to review it before starting any actual threads.

japes
July 17th, 2018, 09:28 AM
OK, thanks. :-) I'll have to review it before starting any actual threads.


In the sanctum there is an area called Design Threads now. The first post is a stickied post with the Sanctum Template. Please start any Books with that template in there.


EDIT: Also I forgot this thread existed so it may not be 100% up to date.

Tornado
July 17th, 2018, 01:18 PM
We play a little fast and loose with procedure now Bats, though not using the correct template will surely result in a stern talking to from japes. :razz:

The activity is pretty amazing right now. Not used to having so many threads to check every day. Loving it!

Scapemage
July 17th, 2018, 02:28 PM
The activity is pretty amazing right now. Not used to having so many threads to check every day. Loving it!
Eh, the hype follows me around, I can't seem to shake it. :footinmouth:

IAmBatman
July 17th, 2018, 03:10 PM
Thanks for the updates, all!

Spidey'tilIDie
July 17th, 2018, 03:28 PM
The activity is pretty amazing right now. Not used to having so many threads to check every day. Loving it!
Eh, the hype follows me around, I can't seem to shake it. :footinmouth:

:rofl: Oh, Scapey, if they only knew!

Scapemage
August 22nd, 2018, 04:21 PM
I just stumbled upon TrollBrute's post in here about designing tips and thought I would bring it to light for our new Allies, and everyone designing in general.




Tips And Suggestions When Designing For C3G



First off, these are not the rules for designing (those can be found here (http://www.heroscapers.com/community/showpost.php?p=1263471&postcount=667)), these are just some helpful tips on making the whole process a smoother one. None of these need to be followed, but doing so should make things easier on everyone involved.


Let's start with the design process. So you've got a character you want to design and you've got some ideas you feel are good, what should be your first step?

Make sure the character hasn't already been drafted. If you do post a design for a character that has been drafted, the Heroes will let you know, but it's a good idea to check first. The first place to check is the Unreleased Figures list (http://www.heroscapers.com/community/showthread.php?t=36612). If the character you want to design is listed there, it's already being worked on. If it isn't listed there, feel free to ask in the Public Design Thread and the Heroes will let you know.
Do your research. As mush as you may know the character you're designing, comics have a long and varied history, so it's best to spend some time reading up. Wikipedia (http://www.wikipedia.org/) and Comicvine (http://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&ved=0CFoQFjAA&url=http%3A%2F%2Fwww.comicvine.com%2F&ei=KP3-T7mvAabk0QHejc3MBg&usg=AFQjCNEmYyU1O8dgnEYX35N_Hrqyqx-n7g) are great places to check, as are the respective wikis for the big two comic publishers, Marvel (http://marvel.wikia.com/Main_Page) and DC (http://dc.wikia.com/wiki/Main_Page). A few minutes on these sites can help you settle power levels, and maybe even spark a few ideas!
Make sure your design is the most iconic for that version of the character. In other words, make sure your design plays like the character. Sure, the two issue storyline where Character X was gifted a magical amulet and took down Superman may well be awesome, but if that goes against the normal power levels of the character, those stories are best ignored.
Keep your post orderly. The cleaner and more polished your design post is, the more likely people are to comment and vote on it. Your post can be formatted any way you want, but my favorite is the one listed in this post (http://www.heroscapers.com/community/showpost.php?p=1125377&postcount=393).
Post a picture with your design. This one is completely personal opinion, and certainly doesn't have to be followed. Posting a picture with a design will grab more people's attention, and can often interest them more in the design. Google Image Search and Comicvine's galleries are the best places to check.

Running an LD is one of the most rewarding parts of being a C3G Ally or Sidekick, but it's also very challenging. Follow these tips to keep everything running smoothly.

Take charge. You know the character and what you want out of the design, keep things running in that direction. You'll often have ideas and opinions coming at you from all directions, keep your original design in mind and let everyone know what you want. But always remember to...
Listen to the Heroes This is probably the most important one, these guys have the most experience and knowledge, listen to what they say. This doesn't mean you have to blindly follow everything they say, but they've been doing this for a while, you can trust them on matters of balance and gameplay.
Be courteous. You are going to hear a lot of ideas during the process, some of them will be great, and some of them will be...not so great. It's important to take all ideas into consideration and let everyone know they are being heard. If an idea does not fit with your vision, just calmly explain your stance. This will most likely be enough, and you can move forward from there.
Keep in mind that you are a part of the whole. You have been selected to represent the groups interests, for the duration of the design you are the group's face to the public, act accordingly. Remember that this isn't your customs thread, it's a C3G thread. The design most likely turn out differently than you had originally pictured, but this will make it more balanced and a better design.
Try not to be impatient. This is the hardest one. It's not easy to wait for votes or playtest results, but remember that everyone else has lives outside of 'Scape as well, and the Heroes are busy bringing us more great C3G units. 'Bumping' for votes is frowned upon, and will likely only anger the Heroes or make them feel bad, neither of which is desirable. If a vote is nearing its deadline (say, 10 or 12 hours remaining), a post saying 'Down to _____(whichever Heroes have yet to vote)' is fine, but more than one is not necessary.
Don't be afraid to utilize a poll. As the LD, you should try to make any necessary decisions yourself, but there will be times when opinion is split between two or more choices. In these cases, a poll is the best way to keep the design moving.
Stay on top of things. This is an easy one, but can be very tricky for a first time LD. Remember to do things like: keep the thread title updated, keep the SP up to date (after the first 48 hours are up, of course), and link all the playtests in the OP, as well as the cards and any other contributions.
Keep chatter to a minimum. The occasional tangent is fine -this should be fun after all- but if an off-topic discussion begins to derail the thread, it might be time to step in and kindly ask everyone to take the chatting to other, more appropriate threads.
Find suitable pictures. The cards will require both comic art and a background image, it'll make it easier on the Art team if you find some yourself. As before, Google Image Search and the Comicvine gallery for your character are your best bets. Remember to select large enough pictures, 600x800 is a good minimum but the bigger the better. When Googling, on the left hand side of the page is a 'Larger Than', select that to get the results you're looking for. The card will also need a miniature photo, if no one volunteers, you'll need to ask for some. Or, if you have the mini and a camera, try taking some yourself!
Write your own bio. It's really not hard, and it looks better than taking one from somewhere else. Again, Comicvine and Wikipedia are great places for research on the character.
Keep everyone informed. Let us know when you're going to be busy for a significant period of time. A busy day or two is no problem -we all have to deal with Real Life- but if you are going to be away for more than 2 days, it's best to let everyone know and, if need be, appoint a Proxy LD in the interest of keeping the design moving. And finally...
Have fun! LDing can be a challenging experience, but it should also be an enjoyable one. Keep things lighthearted and remember: you are getting to be a part of the C3G process and create an awesome design that many people will be able to enjoy. What's more fun than that?

Arkham
August 22nd, 2018, 04:23 PM
I'd refine that list and update where needed. Not all of that is the same and I think we're a bit more lax. The last thing says to have fun but there's a lot of stuff before that that seems intimidating. :lol:

IAmBatman
August 22nd, 2018, 07:26 PM
I’ve never written my own bio. :-P But I do always endeavor to find my own, typically from Wikipedia.

Great tips in general, though. That one about polls is oft overlooked but insanely useful.

IAmBatman
February 1st, 2019, 05:18 PM
OP still looks mostly good here, but the Selection Phase is outdated, I believe, and there's nothing I'm seeing about the CRB/Competitive Checklist component or the Breathing Period.

Ronin
February 1st, 2019, 06:33 PM
OP still looks mostly good here, but the Selection Phase is outdated, I believe, and there's nothing I'm seeing about the CRB/Competitive Checklist component or the Breathing Period.

I've had an eye on updating this for a while, but it keeps getting away from me.

We really ought to take a look at updating the drafting system - it's mostly fallen out of use, and it wasn't exactly being used as described here before it was informally retired, I don't think.

I think we should figure out if we want to make some tweaks to it and keep it on the books, or just put the idea out to pasture, with the idea that we're all polite enough not to step on each other's toes.

tcglkn
February 2nd, 2019, 01:21 AM
Definitely feels like we are in a phase of the project where it is easier to avoid stepping on toes than when it started, it seems to me like drafting is outdated.

Karat
February 2nd, 2019, 01:37 AM
I kind of like it still if even for a bit of a heads up of what we are planning to work on.

IAmBatman
February 3rd, 2019, 08:57 AM
I think it's largely irrelevant at this point and has been replaced by a combination of personal/factional workshop threads and the Last Chance Workshop.

Scapemage
February 3rd, 2019, 12:03 PM
Yeah, I agree. In days of old there were many situations where someone would draft a character, then disappear into the mist a while later and other people would come along wanting to design that character in the present moment. The present "system" of just negotiating works well. There are many situations now where communal workshops produce designs anybody can just pick up and LD which I like a lot.

Karat
February 3rd, 2019, 12:29 PM
Well, I'm not really advocating for a draft system. Maybe more of a planning one. Like a it's not set in stone, but here is my planned order of designs I'm gonna LD sort of thing. Then we know which designs being workshopped need some extra attention, or which factions to take a second look at, etc. I just think an impromptu and adaptable design schedule might be nice and helpful :2cents;

Ronin
February 3rd, 2019, 12:53 PM
That's more in the area of wave planning than drafting, but yeah, I'm always down for people sharing rough 'schedules' so it's easy to keep up with what we're all planning. I think a few people posted things of that nature in the Wave Planning thread recently. I could start linking those in the Wave Planning OP to make them easily trackable.

IAmBatman
February 3rd, 2019, 01:09 PM
And editable! I know mine changes frequently.

Karat
February 3rd, 2019, 01:31 PM
And editable! I know mine changes frequently.

Yea, I'd just link to a post like we do in the PDW.

Zettian Juggernaut
February 10th, 2019, 05:48 PM
First Post:
The Book of ???

C3G (MARVEL OR DC)
(RELEASE SET)

http://heroscapers.com/c3g/released/cards/jpg/C3G-DO_object.jpg
Card PDF (http://heroscapers.com/c3g/released/cards/pdf/C3G-DO_object.pdf)

The object used for this destructible object is a ??? from the ??? set.
Its model number and name are #??? / ?????.

_________________________________________________________________

Object Bio - (Insert Object Bio)
_________________________________________________________________

-Type of Destructible Object-
Destructible Object: A Destructible Object can be targeted, destroyed, and removed from play the same way a figure is. See HERE (http://www.heroscapers.com/community/showthread.php?t=32232) for additional C3G Destructible Object rules.-Rulings and Clarifications-
N/A_________________________________________________________________

-Strategy, Tactics and Tips-
N/A
-Heroscapers Community Contributions-
Initial playtest: (Insert link here)
Second playtest: (Insert link here)
Third Playtest: (Insert link here)
Art: Figure, Background
Art by ***
Second Post:
NAME = (INSERT)
SECRET IDENTITY = DESTRUCTIBLE OBJECT

SIZE/HEIGHT = ??? ?

LIFE = ?
DEFENSE = ?

SPECIAL POWER
(Insert text)

Midgieboy3
May 13th, 2019, 08:31 PM
Red Skull:

Army Test
Map: SWAMP LAB
Units: Team #1(Red)-Red skull, Baron Von Strucker, Hydra Agents, Blink, Madame Hydra, and Baron Zemo.(Helmut)=1000
Team #2(Blue)- Captain America(Heroscape), Hawkeye II, Bucky, War Machine, Atom, and U.S. Agent.=990.
Who won? List figures remaining in the winning army (include life remaining for heroes): (4-8 Blue)Round One
BT1- Cap activates Bucky with Super Soldier Scout. Bucky moves 4 spaces onto the second level sand, Captain America moves 4 spaces adj. to Bucky.
RT1-Hydra Agents all move four spaces three are grouped up on the second level sand and the other agent is in first level swamp grass. Hydra agents activate Red Skull with Ruthless Mastermind Bonding. Red Skull moves 4 spaces onto the second level sand, Skull does not use the Cosmic Cube.
BT2-War Machine moves 6 spaces onto the second level sand.
RT2-Zemo moves six spaces onto the road tile.
BT3-U.S. Agent is 4 clear spaces away from Bucky activating S.S.S. Bucky moves onto the fourth level road tile and attacks Zemo with Machine Gun Special Attack but misses on the attack.(no skulls rolled) U.S. Agent moves six spaces Carrying the Atom, both are adj to Captain America.
RT3-Red Skull moves three spaces onto the third level road tile adj to two hydra agents and Zemo. Red Skull has no clear sight and does not use the cosmic cube.

(14-4 Red) Round Two-Hydra Agents move 4 spaces from Intelligence Network

RT1- Blink “Blinks” 8 spaces onto the eleventh level road tile. Blink was carrying Madmen Hydra
BT1-Hawkeye moves five spaces onto the second level sand adj. to War Machine. Hawkeye attack’s a Hydra Agent 8 spaces away. The attack misses.(no skulls rolled)
RT2-BVS moves 5 spaces onto the fire level road tile adj. to Zemo.

BT2-War Machine is 4 clear sight spaces away from Bucky. Bucky attacks the Hydra Agent on the fourth level road tile four spaces away with MGSA. The Hydra Agent blocks the attack. War Machine moves five spaces onto the twelfth level sand tile and attack’s Madam Hydra with height advantage from three spaces away. Madame Hydra blocks the attack(2-2).
RT3- The first Hydra Agent moves onto the time bomb four spaces away, activating it and misses an attack on Hawkeye for five spaces away. Two of the four agents move away from the bomb still on the second level sand and adj. to each-other the last hydra Agent attack’s Bucky four spaces away, but the attack misses. Red Skull is activated, He moves four spaces onto the second level sand. Red Skull uses the Cosmic Cube moving Madam Hydra Three spaces adj. to himself.
BT3-Captain America is two clear sight spaces away from Bucky, activating Bucky. Bucky attack’s and kills the first of four Hydra Agents from four spaces away with MGSA. Then misses the second attack due to no skulls rolled. Captain America moves five spaces onto the first level road tile, carrying Atom. Cap attack’s Zemo with Shield Throw Special Attack from two spaces away.(4-0). Zemo loses four health. Zemo has one health remaining. Cap attacks BVS(1-4). BVS defenses the attack. And Cap kills another Hydra Agent. Two Hydra Agents remaining.

(11-9 Blue)Round Three
BT1-A 2 was rolled activating the time bomb killing the Hydra Agent in the bomb, wounding War Machine 2, Hawkeye 2, and Blink also lost 2 life, the time bomb is gone. Bucky is four clear spaces away he just moves back four spaces onto the second level sand.Cap moves one space onto the third level sand, still carrying Atom then attack’s Zemo from 3 spaces away with STSA. No skulls rolled. Cap then attacks the two Hydra Agents both four spaces away. First Hydra Agent dies.(3-2) Second Hydra Agent blocks the attack.(1-2)
RT1-One Hydra Agent moves 3 spaces onto the fourth level road tile and attack’s Hawkeye. The attack is blocked 2-2. Red Skull moves four spaces onto the third level road tile adj. to Zemo and a Hydra Agent. Red Skull uses the Cosmic Cube to move Madame Hydra. She is four clear spaces away she is moved three spaces onto the second level sand. Red Skull attack’s Captain America from four spaces away with Dual Lugers SA. Skull wounds Captain America 4(4-2)(2-0), He has one life left.
BT2-U.S. agent is three clear spaces away from Bucky activating him, Bucky moves three spaces onto the third level road tile. U.S. Agent moves five spaces adj. to Zemo. U.S. Agent kills Zemo with a big blow(4-1).
RT2-Blink attack’s War Machine from four spaces away giving him one wound and sends him 12 spaces back into Blues start zone with phase javelin. War Machine has one life left.
BT3-War Machine moves six spaces onto the second level sand.

(17-9 Red)Round Four.

BVS moves one spaces adj. to Red Skull and U.S. Agent. BVS attack’s U.S. Agent (3-2) and gives him one wound. He has four life left.
BT1-Captain America attack’s BVS Red Skull and a Hydra Agent. BVS receives one wound(3-2). He has four life left. Red Skull blocks (2-3). The last Hydra Agent dies.
RT2-Hydra Agents all died.
BT2-U.S. Agent attack’s BVS (2-0). BVS has two life left.
RT3-Red Skull moves one space onto the forth level road tile before attacking Red Skull uses the Cosmic Cube heals BVS one wound(he is two clear spaces away) and transfers said wound to Captain America four spaces away destroying him. Red Skull uses DLSA and destroys U.S. Agent.(3-1)(2-0)
BT3-Hawkeye moves onto the eleventh level road tile two spaces away and attack’s Red Skull from eight spaces away. Hawkeye has height advantage(4-4).

(20-13 Red)Round Five

RT1-Red Skull uses the Cosmic Cube, removes one wound and transfers that wound to Atom four spaces away. Atom has one life left. Red Skull has three life left.
BT1- Hawkeye attacks Madame Hydra with night advantage from nine spaces away(4-0). Hawkeye destroys Madame Hydra.
RT2- Blink attack’s Hawkeye from five spaces away, and destroys him(3-1).
BT2- War Machine is three clear spaces away from Bucky activating him. Bucky moves one space onto the fourth level road tile then attack’s Red Skull with MGSA (2-2). Red Skull blocks the attack. War Machine moves six spaces onto the first level road tile adj. to Atom.
RT3-BVS moves three spaces adj. to Atom and attack’s him with SCSA. Atom is destroyed(3-2).
BT3-Atom was destroyed the previous turn.

(8-19 Blue) Round Six:
BT1-War Machine activates Bucky, he is three clear spaces away. Bucky attack’s Red Skull with MGSA and gives him one wound(3-2). War Machine moves one space adj. to BVS and attack’s. BVS received two wounds(3-1).

RT1-Red Skull does not move. He then uses the Cosmic Cube removing one wound from Blink and transfers to War Machine. Red Skull attack’s Bucky with DLSA four spaces away. Red Skull gives Bucky three wounds(4-2)(2-0). Bucky has one life left.
BT2-War Machine was destroyed the previous turn.
RT2-Red Skull does not move and destroys Bucky with a normal attack.


Who won? Red Team won.Red Skull didn’t take damage Baron Von Strucker has four wounds, and Blink has one wounds**
___________________________________________________________

Red Skull:

Army Test
Map: SWAMP LAB.
Units: Red Team: Red Skull(235 points), Hydra Agent x2, Blink, and Abomination(C3G).=900
Blue Team: Thor, Sif, Asgard Warrior, Ant-Man(Hank Pym), and Killer Bee.=895.

Who won? List figures remaining in the winning army (include life remaining for heroes): (6-7 Blue) ROUND ONE:
BT1-Asgard Warrior moves six spaces onto the first level road tile. Asgardian Battle Formation moves Thor and Sif, they both end there move adj. to the Asgard Warrior.
RT1-All four Hydra Agent move four spaces onto the second level sand. Ruthless Mastermind Bonding activates Red Skull. Red Skull moves four spaces onto the second level sand adj. to a Hydra Agent. Red Skull uses the Cosmic Cube to move Blink three spaces adj. to Red Skull.
BT2-Killer Bee moves six spaces onto the second level sand, Ant man is adj. from Tiny Mount.
RT2-Blink “Blinks” six spaces away and takes Red Skull with her. They both are on the eleventh level road tile.
BT3-Thor moves five spaces onto the third level road tile adj. to a Hydra Agent and attack’s with height advantage and destroys him(6-1).
RT3-Abomination “Super Leaps” seven spaces away onto the fourth level road tile adj. to Thor, and attack’s with Height Advantage. Thor blocks the attack (4-4).

(17-19 Blue)ROUND TWO:Sif uses Sword Slash Teleportation with the adj. Asguardian Warrior seven spaces away onto the eleventh level road tile.
BT1-Asgardian Warrior moves four spaces away adj. To Red Skull Sif is moved four spaces adj. to Asgardian Warrior. The Warrior attack’s Red Skull, the Attack is blocked(2-4)
RT1-Abomination attack’s Thor with height advantage, the attack is blocked (4-4).
BT2-Sif moves one spaces adj. to Blink, Red Skull, and Asgardian Warrior, and attack’s Blink(3-1) Blink revives two wounds, Blink had two life left.
RT2-All four Hydra Agents move three spaces onto the second level sand, all four Attack Thor(all four are in range 1-2,1-3,0, 0.) Thor has height advantage and blocks all Attack. Red Skull is activated with Ruthless Mastermind Bonding. Red Skull uses the Cosmic Cube to remove one wound from Blink and gives it to the Asgardian Warrior one wound. The Warrior has four life left. Red Skull attack’s Asgardian Warrior(Warrior gets +1 defensive being adj. to Sif) with DLSA(3-1 no skulls). Asgardian Warrior has two life left.
BT3-Thor attack’s Abomination, Abomination has height advantage and blocks the attack.(4-5)
RT3-Three Hydra Agents move six spaces away two are on second level sand tile and the third is on the first round rock tile. All three Agents attack Thor. Thor defenses all attack’s. Red Skull is activated, uses the Cosmic Cube to remove one wound from Blink and gives it to Asgardian Warrior. He has one life left. Red Skull destroys the Asgardian Warrior with a normal attack(4-3). Asgardian Warrior is destroyed.
(17-12 Red)(17-12 Red) ROUND THREE:Sif Sword Slash Teleportation three spaces fleeing from Blink and Red Skull landing on the Time Bomb Glyph activating it.

RT1-(19 roll for Time Bomb)Abomination attack’s Thor with height advantage. Thor defends the attack (3-3).
BT1-(12 TB roll)Thor takes one wound from leaving engagement, and moves three spaces adj. to three Hydra Agents. Thor attack’s three Hydra Agents adj. to home and Red Skull who is three spaces away with Mjolinr. 3-0,3-0,4-2, and 3-3. The three Hydra Agents are destroyed.
RT2-(20 TB is removed)Blink “Blinks” eight spaces onto the second level sand adj. to Killer Bee, Red Skull “Blinked” with her, He is adj. to Ant-Man and Killer Bee.
BT2-Sif moves three spaces adj. to Red Skull, and attack’s Red Skull destroying him(6-1).
RT3- Both Hydra Agents move two spaces one is on the third level road tile, the second is adj. on the second level sand. Thor receives two wounds(2-0,3-1).
BT3-Killer Bee gives one wound to Blink with Bee Stink 13-15. She has three life left.

(10-11 Red)ROUND FOUR:
RT1-Blink attack’s Sif(4-1). Sif receives three wounds and is Phase Javelin two spaces onto the first level rock.
BT1-Thor moves two spaces adj to two Hydra Agents and attack’s them and Abomination with MSA. One Agent and Abomination have height.1-0,1-3, and 4-2. One Hydra Agent is destroyed and Abomination receives two wounds. Abomination has five life left.
RT2-Abomination moves two spaces adj. to Hydra Agent and Thor, Abomination attack’s Thor 4-2. Thor has three life left. Super Throw 8 is unsuccessful(10).
BT2-Sif moves two spaces adj. to Blink and attack’s(4-1). Blink is destroyed.
RT3-Abomination attack’s Thor(4-2). Thor has one life left.
BT3-Ant-Man activates Killer Bee with Radio Insect Control. Killer Bee moves six spaces carrying Ant-Man. Ant-Man attack’s and destroys a Hydra Agent.

(14-16 Red)ROUND FIVE:Sif moves six spaces adj. to a Hydra Agent on the four level road tile from SST.

RT1-Abomination destroys Thor(5-4).
BT1-Sif puts the OM on Thor that was just destroyed onto Her card with Fierce Devotion. Sif attack’s and destroys the last Hydra Agent in the first squad(4-2).
RT2-Abomination moves one space onto the third level road tile adj. to Sif and attack’s. Sif has height advantage, but is still destroyed(5-2).
BT2-Sif was destroyed the pervious turn.
RT3-Abomination moves five spaces into the first level swamp, and attack’s the Killer Bee destroying it(3-1).
BT3-Ant-Man moves two spaces adj. to Hydra Agent, attack’s and destroys him(3-2).

(6-18 Blue)ROUND SIX:

BT1-Ant-Man moves four spaces adj. to Abomination and attack’s(3-1).
RT1-Abomination attack’s and kills Ant-Man(4-2).Who won?:Red Team won. Abomination received five wounds.



THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY: .***Red Skull is a great unit, I feel the cost should be more then 220. I feel like 250 or higher is a better fit. Once all the Hydra Agents feel I thought Skull would loose his spunk. The Cosmic Cube helps in every situation. Early game He can use the Cub to move a figure forward. The ability to remove a wound and give a wound is what won the game. Blue team couldn’t get any momentum every time wounds wound get on the board Red Skull would heal one wound and deal the final bow. DLSA is a good double attack also.***

GENERAL THOUGHTS ON THE TESTED UNIT: The second game Red Skull was less of a factor but was still effective, being able to distribute wounds prolonged Blinks life, but agains heavy hitters the possibility of getting one shot is there. Overall Red Skull is a smooth running design I just feel the point Value should be more.

Scapemage
May 13th, 2019, 10:52 PM
No problem midge. I usually type up my playtests in Microsoft Word, but everyone has their own ways.

Midgieboy3
May 14th, 2019, 08:30 AM
I do mine in notes, then send it to my pm. i just was rushing and didn't look up.

its nice to see the final product also. in word and in notes it still looks a mess until its on here and the tags work.

tcglkn
February 15th, 2021, 01:07 PM
This thread should now be up to date with our rules.

quozl
February 15th, 2021, 03:23 PM
C3G Rule #2 updated.

tcglkn
February 19th, 2021, 04:00 PM
Rule number 2 updated again.

IAmBatman
February 20th, 2021, 02:02 PM
OP updated to reflect that including a character bio in an LD is now optional.

IAmBatman
February 21st, 2021, 06:04 PM
Updated the expectations for LDs in the Final Editing phase of design work based on a vote that closed today. Also linked this thread in my signature so it's easier to find when we want to remember how things are supposed to work around here. :-)

Ericth74
February 22nd, 2021, 08:03 AM
Thanks for all the updates, very helpful information

IAmBatman
February 22nd, 2021, 08:46 AM
:up: Yeah, I'm hoping that the update to my sig is helpful for us to easily reference this as needed.

tcglkn
April 14th, 2022, 11:37 AM
THE PLAYTESTING PHASE

The goals of playtesting is to finalize the unit's point value. After and initial playtest, a design can be posted in the C3G Playtesting Signup (https://www.heroscapers.com/community/showthread.php?p=1067930#post1067930) thread, with all mini info and any custom tutorial included. Any designer may only have one design active in the Playtesting thread at a time, while there is a minimum requirement of two public playtests before advancing to Final Editing, there is no cap and we can keep requiring playtests until we are comfortable moving forward with a point cost.

New addition in blue above. It is required that all mini info and any customization/repaint guides be included when a design is posted to public playtesting so people can have the figure ready for the eventual release.

tcglkn
April 24th, 2022, 01:31 PM
Several updates to the procedures around here that are in effect moving forward:

New design threads can be started and threads can be taken off hold only when a designer has an open slot for that design.

We have decided to close down the Map and Terrain Depts and incorporate those designs into our regular process. This helps eliminate some of the overhead of the group and should help us maintain greater consistency across the whole project.

There is no longer a "breathing period" for designs. You can edit the SP as needed throughout the design phase. Please do not make major changes based on a single person's feedback but feel free to make small tweaks as needed. You can propose to move to initial playtesting 48 hours after the design thread was created if everything is in order.

You no longer earn any points for doing your own initial/playtesting your own designs or providing mini photos or card art there. This is a rule for everyone, moving your own design through the process is reward enough and you shouldn't be able to earn back your points just by contributing to your own LD.

Along with the previous change, Allies are automatically signed up to run the first public playtest on their designs much like Heroes/Legends/Sidekicks are expected to run their own initials.

We have also eliminated the half price rule for DOs, and changed it to be half price designs for non-draftable designs. (i.e. maps, battlefield DOs and Glyphs) Any draftable design requires the same level of work to make sure the point totals are correct so providing a discount for some of them creates more work for the system as a whole.

Splash
April 24th, 2022, 05:17 PM
Neat.

Tornado
April 24th, 2022, 05:23 PM
What is your favorite part?

MrNobody
April 24th, 2022, 05:41 PM
I think it's important to mention why we made these changes in addition to just putting them out there.

This is all part of an ongoing discussion that has been a little contentious. :lol: Basically, C3G has been moving at a blistering pace ever since Covid hit. Which has been awesome, but we have gotten to the point where Heroes and other members have felt a bit strained trying to keep up with everything.

So this is our attempt at slowing things down just a little bit while still maintaining the atmosphere we've had around here. We're hoping this'll lend us a little more space and energy to put care into each individual design.

IAmBatman
April 24th, 2022, 07:03 PM
I’m definitely on a selfish level hoping that it will give me the opportunity to follow more of the designs more closely instead of feeling like ships passing in the night.

IAmBatman
April 25th, 2022, 11:47 AM
Hold vote has been updated to 72 hours.

IAmBatman
April 25th, 2022, 01:55 PM
C3G values public participation and rewards contribution via Reward Points. This thread details how to earn and spend reward points. It also serves as a list of contributors' points.

How do I earn Reward Points?

The easiest way to earn reward points is to playtest units. Visit the Playtesting Sign-Up (https://www.heroscapers.com/community/showthread.php?t=30002) thread for more information. Signing up for a playtest costs 1 Reward Point (for Allies only), but that point is returned upon playtest completion along with the following earned points:
• Completing a test by yourself awards 2 Reward Points.
• Completing a test with another person where they also submit at least 3 sentences on their thoughts on the unit earns you 2 Reward Points and the person who played against the test unit earns 1 Reward Point.
• Completing a test with another person where three games are played and both players play the test unit for at least one game and provide their thoughts on the design, they both get 2 Reward Points.

Points can also be earned by providing usable photos of miniatures. Check out the Mini Photo Depository (https://www.heroscapers.com/community/showthread.php?t=30021) for more information. Every time one of your photos is used, you will be awarded 1 Reward Point.

Reward points are not earned for completing playtests, providing mini photos or completing the card art for your own LDs.

Once you've earned some Reward Points, post in this thread in order to keep a running tally for yourself. The tallies for all Allies and fans are linked in the next post. Here is an example post:
8 REWARD POINTS
-1 point for Clayface playtest sign up
+3 points for Clayface playtest
-1 point for Silver Banshee playtest sign up
+3 points for Silver Banshee playtest
-1 point for Merlyn playtest sign up
+3 points for Merlyn playtest
-1 point for Abomination playtest sign up
+3 points for Abomination playtest
-1 point for Weather Wizard playtest sign up
+3 points for Weather Wizard playtest
-1 point for Man-Bat Assassins playtest sign up
+3 points for Man-Bat Assassins playtest
-1 point for Rhino playtest sign up
+3 points for Rhino playtest
-1 point for Shocker playtest sign up
+3 points for Shocker playtest
+1 point for Superman Picture
-1 point for Kraven playtest sign up
+3 points for Kraven playtest
-15 points for a design pass.
-1 point for Venom playtest sign up
+3 points for Venom playtest
-1 point for Dagger playtest sign up
+3 points for Dagger playtest