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  1. Viper Tactics
  2. Best/Worst Unique to Negate Powers with Morsbane?
  3. What to do with Nilfheim?
  4. Thorgrim/Finn = The best 160 points you can use?
  5. JOTUN just so versitile!
  6. When faced with DW9k, what's the best strategy?
  7. You look across the table...
  8. The statistically best character for only 120 points?
  9. Building an army around the 4th Mass.
  10. The Dragons: Pros and Cons
  11. How do you stop Quiggley?
  12. Most Unexpected Army and Strategy
  13. Has anyone made use of Saylind
  14. Trickery or Simplicity?
  15. Strategy with championship arrow gruts/krug/swogs
  16. Poll: Most Difficult PreMade Armies to Play Against
  17. Strategy against Krug/Arrow Gruts/Swog Army
  18. X17, the ulitmate Q9 reacharound
  19. Optimal number of activations
  20. Best Archer Army for Defending a Castle?
  21. Do you use multiple common squads?
  22. What common squad is best without a double?
  23. Best Melee Units under 100 points?
  24. 'Point' value of the castle door?
  25. Favorite Combos And How To Use Them.
  26. strategies on defeating krug and jotun
  27. Best defending units to use on top of castle,...Blastatrons?
  28. Anyone use the Anubian wolves with the Dumutef Guard?
  29. How do you use Heroes in your Army
  30. Stragaties for Multiplayer Games
  31. Future Support Units
  32. Against Conventional Wisdom
  33. JOTUN STRATIGIES [offence and defence?]
  34. Index: Unit Strategy and Discussion
  35. MAJOR Q9 : Analysis
  36. Are the Nakitas unstoppable?
  37. What packs should we have multiple's of?
  38. Minimum # of Anubian Wolf Squads?
  39. # of sacred bands?
  40. Dund & Blast/Glad Combo
  41. Q9 COUNTER!!!
  42. what common squads are best in multiples?
  43. What are your strategies for the deathreavers?
  44. Step by step strategy with arrow gruts, swogs, and krug?
  45. Cool use of Jotun's special
  46. Ranged units comparison chart
  47. Using a Marro army
  48. minutemen + Taelord + Castle = broken?
  49. Why are nakita agents considered good?
  50. Are d20 based abilites too difficult to roll?
  51. Car bomb!!! (p.s. reading this may make u stupider)
  52. Drafting Teams as a General Led Unit or Cross the Alliance
  53. Uses of the Obsidian Guardians?
  54. Grimnak/Heavy Grut Combo Effectiveness
  55. Einar Army - Sacred Band or Romans?
  56. Which unit is the biggest threat?
  57. How many Marro Drones are truly enough???
  58. Glad/Blast combo advise
  59. Are the Dzu-Teh worth taking on regular ground?
  60. The Einar Imperium Combo
  61. Marro Warriors Tactics
  62. Draft/Counter Draft
  63. agent carr has a tip and strtegy on mainsite
  64. Microcorp Agents--A Primer for All things Microcorp
  65. Heroic Defense Aura cancels Orc Battle Cry Aura, mathwise
  66. Ninjas of the Northern Wind and the Assassin Build
  67. What unit (or units) has always worked well for you??
  68. What unit (or units) have consistently let you down?
  69. 4th massachutsets or aubrian archers? and why?
  70. Experimental Chart of Most Effetive Units
  71. The GREAT 'Strategy Face-off'!!
  72. Finn, Thorgrim, or Eldgrim
  73. If you had to call in one unit to snatch victory from defeat
  74. Best Swarm Unit
  75. Unit Recomendations
  76. XSI's Strategy Articles: PreGame Evaluation
  77. Krav Maga or Marro?
  78. Unit Strategy Review: How to use Dünd
  79. For anyone who has had multiple char. destroyed by Q9
  80. Unit Strategy Review: How to use Deathwalker 7000
  81. Unit Strategy Review: How to use Su-Bak-Na
  82. Unit Strategy Review: How to use Sudema
  83. Unit Strategy Review: Index (includes Marvel)
  84. Unit Strategy Review: How to use Taelord the Kyrie Warrior
  85. Unit Strategy Review: How to use the Swog Rider
  86. Question concerning Synergy
  87. Unit Strategy Review: How to use Concan the Kyrie Warrior
  88. Unit Strategy Review: How to use the Venoc Vipers
  89. What squad would make a good Wall?
  90. How much zombies are enough?
  91. Unit Strategy Review: How to use Finn the Viking Champion
  92. Unit Strategy Review: How to use the Izumi Samurai
  93. How to Kill Krug?
  94. Strategic Maneuvers -Now 8 T&T and 18 SM (Aug 26)
  95. General Tips and Tricks: Bluffing
  96. Strategic Maneuvers: Orc Raiders
  97. Zombie Hoard Awsome Strategy!!!!!!!!
  98. Unit Strategy Review: How to use Deathwalker 9000
  99. How do you move your common units?
  100. How to kill Charos.
  101. Unit Strategy Review: How to use Morsbane
  102. Unit Strategy Review: How to use Runa
  103. Marcu over Dumutef Guard?
  104. Best Hero Killer?
  105. Unit Strategy Review: How to use Brunak
  106. Unit Strategy Review: How to use Grimnak
  107. Unit Strategy Review: How to use the Dumutef Guard
  108. Strategic Maneuvers Tips and Tricks: Bluffing
  109. Strategic Maneuvers/Tips and Tricks Index
  110. Strategic Maneuvers Tips and Tricks: Bonding
  111. Strategic Maneuvers Tips and Tricks: Facing
  112. Strategic Maneuvers Tips and Tricks: Fight for Your Life
  113. Strategic Counters (4th Mass)
  114. Strategic Maneuvers Tips and Tricks: Last Man Up
  115. Strategic Maneuvers Tips and Tricks: In-Game Point Value
  116. Strategic Maneuvers Tips and Tricks: Leashing
  117. Strategic Maneuvers Tips and Tricks: Pre-Game Evaluation
  118. Strategic Maneuvers Army Specific: Batter Up!
  119. Unit Strategy Review: How to use Valguard
  120. Unit Strategy Review: How to use Acolarh
  121. Strategic Maneuvers Army Specific: Fish in a Barrel
  122. Strategic Maneuvers Army Specific: The IX Legion Hokey Pokey
  123. Strategic Maneuvers Army Specific: Jamming
  124. Strategic Maneuvers Army Specific: Johnny's Gambit
  125. Strategic Maneuvers Army Specific: Lockdown
  126. Strategic Maneuvers Army Specific: Marro Siege
  127. Strategic Maneuvers Army Specific: The Nakita Shield
  128. Strategic Maneuvers Army Specific: Orc Raiders
  129. Strategic Maneuvers Army Specific: Range Tank
  130. Strategic Maneuvers Army Specific: Rechet Gambit
  131. Strategic Maneuvers Army Specific: Samurai Vanguard
  132. Strategic Maneuvers Army Specific: Scale and Feather Dash
  133. Strategic Maneuvers Army Specific: Swog Spearhead
  134. Strategic Maneuvers Army Specific: Templar Charge
  135. Strategic Maneuvers Army Specific: The Wall
  136. What's in an Order Marker? (D1, D2, and D3 up)
  137. Dude, where's your X? (Order Markers part II)
  138. Unit Strategy Review: How to use Ornak
  139. Strategic Maneuvers Tips and Tricks: To Disengage? Or Not?
  140. Strategic Maneuvers Tips and Tricks: Order Markers (UPC)
  141. Unit Strategy Review: How to use the Einar Imperium
  142. Tactical Plans: Marro Castle Seige
  143. Tactical Plans: Hit Hard And Furious
  144. Calculated Assault: Retchet Pop
  145. Tactical Plans: Final Battle of SOTM Campaign: Heroes
  146. Unit Strategy Review: How to use Spartacus
  147. Unit Strategy Review: How to use the Sacred Band
  148. Unit Strategy Review: How to Use the Dzu-Teh
  149. Unit Strategy Review: How to use the Tagawa Samurai Archers
  150. Unit Classification: Comprehensive List
  151. Unit Strategy Review: How to use the Obsidian Guards
  152. Unit Strategy Review: How to use Omnicron Snipers
  153. Competitive Drafting Strategy
  154. Unit Strategy Review: How to Use the Zettian Guards
  155. Trench Assault
  156. Unit Strategy Review: How to use Nerak, Glacian Swog Rider
  157. Unit Strategy Review: How to Use Empress Kiova
  158. Strategic Maneuvers Army Specific: Stop the Marro Invasion
  159. Unit Strategy Review: How to use Crixus
  160. Unit Strategy Review: How to use the Shaolin Monks
  161. Unit Strategy Review: How to Use Retiarius
  162. Unit Strategy Review: How to use Sir Hawthorne
  163. Unit Strategy Review: How to use Kelda the Kyrie Warrior
  164. Get the Drop on the Hive!
  165. Unit Strategy Review: How to use the Sentinels of Jandar
  166. NEED HELP!
  167. Unit Strategy Review: How to use the Deathstalkers
  168. Unit Strategy Review: How to use the Marro Drudge
  169. Unit Strategy Review: How to use Eldgrim the Viking Champion
  170. Topic on Range Attack Disparity - Wordy
  171. Unit Strategy Review: How to use Hatamoto Taro
  172. Unit Strategy Review: How to use the Nakita Agents
  173. Unit Strategy Review: How to Use Sir Denrick
  174. Unit Strategy Review: How to use Thorgrim, Viking Champion
  175. Roman Formation
  176. Templar Skewer
  177. What do you guys mean by "ranged support"?
  178. Unit Strategy Review: How to use Red Skull
  179. Useful Strategic Formations
  180. Unit Strategy Review: How to use the Elite Onyx Vipers
  181. So...is range really this powerful? Or am I doing it wrong?
  182. Roman Archers Compared To Zombies
  183. What is wrong with too many cards?
  184. Division of squads
  185. Army types for sending out units!
  186. Roles and Holes in HS- How OM affect Design (OM III)
  187. Strategies for countering Nilfheim?
  188. Zombie Challenge
  189. Theme Army Ratio
  190. Unit Strategy Review: How to Use Mimring
  191. Unit Strategy Review: How to use Airborne Elite
  192. Unit Strategy Review: How to use Iskra/Rechets of Bogdan
  193. Movement or attack?
  194. Ornak used for Orc Champion Bonding?
  195. Battlecry of the Orcs - Part I
  196. Unit Strategy Review: How to use Guilty McCreech
  197. Stinger Denial
  198. surround sonlen w/ deathreavers
  199. Unit Strategy Review: How to use Anubian Wolves
  200. Countering an Utgar Army
  201. The X of confusion: Order Marker X Trick
  202. Battlecry of the Orcs - Part II
  203. The Lineage of the Samurai
  204. Kaemon over Krav Maga?
  205. Basic Armies
  206. Unit Strategy Review: How to use Kee-Mo-Shi
  207. Can you have a good game with 6 players?
  208. Glyph Grabbing! (Updated 4/10)
  209. bomb the hive!
  210. Wow, Here is a what not to do.
  211. Shock and Awe
  212. Best in Units(reach).
  213. what is the best team for the top of the castle
  214. Cyprien/Zombie Horde Combo?
  215. Fighting against Samurai armies
  216. To take the castle : Deadeye Dan !!!
  217. MS vs. SotM
  218. Dzu-teh or Obsidian Guards
  219. Counter Drafting List
  220. Leaking Points
  221. Castle assault strategy that works well
  222. Unit Strategy Review: How to use Captain America!
  223. Alastar in the trenches?
  224. Krav Mag and Deathreavers - need a counter attack
  225. Marro warriors and ranged attacks
  226. Krug - too good to be true? Blastatrons Q too...
  227. strategy or no..... luck beats it all.
  228. You drafted range and flyers, I drafted samurai... I forfeit
  229. What would you do to win?
  230. Strategies against Airborne Elite
  231. do you think the einar inpereum are good against heroes?
  232. What is the best hero at the end off the game to win?
  233. how do i kill the major Q9?!?
  234. What is the best hero to to survive the whole game?
  235. Which one off these heroes are the best against each other?
  236. How to beat Jandars army?
  237. ARM - Anti-range movement
  238. Army Deployment strategy
  239. Sisyphus' Probability Tables(updated April 8, 2008)
  240. Unit Comparisons: Q9 vs. Stingers*3
  241. Theory of Left Activity
  242. Strategy puzzles (Im baack!)
  243. Strategic Maneuvers Tips and Tricks: Taking on Marvelscape
  244. Intensive Army Analysis: Undead
  245. Best Castle Attacker
  246. Intensive Army Analysis: Mediterranean
  247. Intensive Army Analysis: Japan
  248. Intensive Army Analysis: Elves
  249. Intensive Army Analysis: Orcs
  250. Raelin or Deathreavers?