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  1. Does Taelord have Disengage?
  2. Finn's Powers and strategies
  3. Berserker Charge power
  4. When does Microcorp Stealth Armor not apply?
  5. FAQs moved over
  6. DW7000 Self Destruct EndGame Tie?
  7. counterstrike on a blank attack?
  8. second engagement
  9. Is the airdrop ability available once you're out?
  10. Advanced Movement Questions
  11. FAQ question only half answered???
  12. Can Saylind summon herself? Answered 8-8-2006
  13. special power?
  14. Krug on bridge
  15. Height and climbing
  16. Friendly fire?
  17. flying character on road
  18. Altering Figures Breaks rules?
  19. Water Movement (Swimming?)
  20. Question #1: Glyphs Up or Down?
  21. Question #2 - Glyphs - benefit team or individual
  22. Last (?) Glyph question (2 part)
  23. Uniquely Common
  24. Line o' Sight
  25. Lava rules
  26. Dead bonding?
  27. Attacks and specials
  28. The FAQ on road movement seems... odd
  29. Question regarding Heroscape Army Cards...
  30. Does a melee attack need LOS? Luck? or Liquor?
  31. CLEAR LOS
  32. Mimring Problem
  33. Rulebooks and FAQ - PDF
  34. typos
  35. what "wave" are each of the sets?
  36. Nilfheim, ice shard attack, and LOS
  37. Overhang Question
  38. More LOS questions :)
  39. Climbing higher than your head
  40. Question about glyph standing
  41. Opponent looking at you card
  42. Play passes to the left
  43. dumutef guard, unique army question
  44. Ranged attack on second enemey while engaged with first
  45. Snow Climbing
  46. Does mindshackling an enemy NeGokSa make them both common?
  47. negoksa mind control??
  48. Mimring fireline question
  49. Heroscape FAQ on Heroscapers
  50. Microcorp Agents
  51. Heroscape - Glyphs
  52. Glyph of Ivor Range +4
  53. Two Questions: Deadeye Dan and Marrden Hounds
  54. Dund and Dead/ Road
  55. Summoning a Carrier
  56. Parmenios Betrayal Part 2
  57. Road tile movement question
  58. Marro Cloning
  59. Height Advantages... I don't get 'em
  60. Taelord/Raelin LOS question
  61. Rules questions to Hasbro
  62. Marro Plague
  63. Summoning Glyph rules - Unbalanced?
  64. Roman Archers... special attack
  65. Q-9 LOS issue
  66. 2 attack dice from height advantage
  67. Izumi Samurai Killer Counter Strike
  68. What is `Clear Line of Sight'? spinkicks?
  69. Aura LOS Question
  70. airborne elite grenade question
  71. Glyph placement
  72. Transcripts of email to Hasbro/and now WOTC
  73. Understanding Adjacent
  74. A couple rulings
  75. dumb question ever (Water Hex on Table)
  76. Question about summoning with Saylind.
  77. K/H_A criticizes Front-facing double-hex figures
  78. Nilfheim
  79. Figure Ducking...?
  80. Snow Rules
  81. Movement in water?
  82. Morsbane Rod of Negation question
  83. fall to instant death?
  84. Newbie defence dice question.
  85. Airborne Elite - The Drop clarification
  86. Me-Burq-Sa Vs Sgt. Drake Alexander
  87. Double-spaced figures and Fire Line
  88. Jotun Question Throw/Terrain Damage
  89. Master sets
  90. Sneeking under a bridge: a movement question.
  91. Glacier traverse and disengagement.
  92. I need some help understanding Volcarren Wasteland
  93. Can Jotun throw Major X 17?
  94. Grenade Lob
  95. dead and bonding
  96. Ruins and Large/Huge Units: A movement question
  97. Squad movement question
  98. Questions with Parmenio's Death Defy
  99. Height/bonus/adjacency
  100. Double Finn aura?
  101. Mind-Shackling Commons
  102. A few questions, which may have been discussed.
  103. Engagement and Ice Shard/Quelix
  104. the Real Phases of a turn
  105. Castle Rules Discussion
  106. "Tough" question
  107. Tight spaces
  108. Do YOU think Plague works on the castle door
  109. FAQ replies sent to you.
  110. Can I get a ruling? DW8K vs. Stealth Armor
  111. Stealth leap question
  112. Lucky? Glyphs Lodin and Mitonsoul
  113. Khosumet The Darklord
  114. initiative glyph
  115. Krav Agents vs. explosion/grenade attacks
  116. Stupid question. Black Marker? or, RTFM!
  117. Flying - question about rules
  118. Personality Trait question
  119. Bonding
  120. Double-wide units...and a greeting!
  121. Question: defense glyphs & mult. deaths from 1 attack
  122. Can glyphs be piled??
  123. Wind Glyph
  124. order markers
  125. Krug on the Bridge: Official Answer
  126. DW7K self destruct and victory conditions: official Answer
  127. Discussion Thread for Throw/Falling Damage
  128. A couple more rulings Regarding Optional/Mandatory Abilities
  129. NEGOKSA ...
  130. Stacking?
  131. Water to Ice Movement
  132. Wall Running
  133. Line of Sight
  134. Microcorps Vs. Deadeye
  135. Height
  136. Engagement stuff....
  137. Realin?
  138. Nikita Question
  139. Water height
  140. Disciplined Army Defense Bonus???
  141. Monks and Stealth leap
  142. Tagawa Samurai
  143. Questions on my new figures (W5 and R's Vision)
  144. JCB231's Samurai and Deathstalkers Rules Questions.....
  145. Deadly Shot Vs. CounterStrike
  146. Moving through friendly figures on ladders
  147. Nikita Agents Gorillinator Movement Bonding
  148. Morsbane's Negation?
  149. Multiple unique units in a draft
  150. multiple common squads
  151. Expansion rules in Pdf
  152. Height advantage
  153. Question on castle scenario set up
  154. Another quick Nikita question
  155. engagment questoins
  156. List of Glyphs
  157. Looking for old PDF rule book files!
  158. flying on road tiles
  159. Double-space characters
  160. Range +4 Glyph
  161. Paratrooping onto Ladder Rungs?
  162. An unlikley pair, another Finn question.
  163. Gladitrons and Gorrilinators question.
  164. glyph of Lodi and line of sight
  165. Need Clarification on Movement
  166. Water Question
  167. Unit placement
  168. Movement Question
  169. Road bonus for Scatter?
  170. ne gok sa
  171. Figure height, adjacency, and climbing
  172. HELP US NOW PLEASE! (we're in the middle of a game!)
  173. Ranged attack on Minions and Mimring.. whats with the wings?
  174. Mimring's fireline & castle questions.
  175. The Four Doorway Spaces of a Castle Door
  176. Order Markers and Engagements
  177. Height Advantage?
  178. a couple of questions about castle parts
  179. Pleas explain the range rules!!!!!!!!!!!!!!!
  180. Master Rules reference sheet PDF
  181. Moving down ladders....
  182. moving andattacking
  183. Multiple copies of a common squad.
  184. Morsbane and Deathstalkers
  185. Major X17 Question
  186. Movement After Falling?
  187. Starting positions
  188. About double cards...
  189. Help with Frenzy Enhancement
  190. question about the nikita agents
  191. Does a figure's base block line of sight?
  192. Lingering Q's about ruling for units.
  193. Gorillinators! (question about being tough)
  194. castle door question
  195. Stupid question about ninjas
  196. Flyers vs. Castle ??
  197. Rolling for Reinforcements
  198. Height Advantage Rules Revised?
  199. noob question about flying.
  200. Explain height advantage & Castles
  201. Special Abilities
  202. Jotun + wind glyph = he can throw flyers? - Official answer
  203. Order Markers
  204. Flying over empty space
  205. A Little Newbie Help
  206. Sir Hawthorne
  207. Implementing True Flying
  208. Special Attacks and glyphs/height
  209. Marrden Hounds question
  210. Question about water cloning
  211. How high can Jotun throw?
  212. Official name for castle hex spaces?
  213. new vs old
  214. More dumb questions!!!!!!!!!!!!!!!!!!!!!!
  215. Coward's Reward Question
  216. Wording in FAQ a bit confusing
  217. Tournament Rules > Point counting > Airborne Elite
  218. Falling into water or diving in head first
  219. Nikita Agents Adgacent Attack
  220. There are no stupid questions....
  221. Warlord bonding +
  222. Dumb Bonding Question
  223. Normal vs Special Attacks
  224. Deadly Shot - Skull or Wound?
  225. Squad question...
  226. Mindshackled Marro Warriors Water Cloning?
  227. Who's the leaders?
  228. Behind the Fortifications
  229. Drafting Multiples
  230. Question re: Healing Krav Maga
  231. Climbing Castle Walls
  232. Consolidated Rules
  233. Flying, height, and adjacency
  234. Height Advantage
  235. INSERT RANDOM QUESTIONS HERE (admins read plz)
  236. Carrying Ability
  237. When is a range character too high?
  238. Can Morsbane Kill Unique Squads?
  239. Question about Grenade Throw for Airborne Elite
  240. What's 'Wave tiles'?
  241. What to do with common mistakes.
  242. Sgt Drake's Grapple Gun
  243. Hawthorne and backstab
  244. what's so cool about common squads?
  245. So about this snow and climbing in it
  246. Minions of Utgar - Clarification Question
  247. I Got The Game! Questions...
  248. MeBurqSa & DW 9000
  249. Ugh, someone help please
  250. Ducking and other questionable manuevers