Well met!
Going over to chas' Game Palace on Friday to build the Map and, I assume, pull Cards and figures. Excited to be doing a free build again. The story of the scenario requires a specific environment, which I had plenty of time to envision in detail while in Negril.
Boats are made up of three 2-hex tiles and one single hex tile, formed in the shape of a Longboat.
The armies will move from the Boats onto the Sandy Beach through Swamp Water to a Causeway stretched out over a Lava Field River. They then enter an area like that below. Rather than a pit, there will be a Shadow Pool, which must be passed through, leading up to the Overgrown Fortress. In the center of the Fortress will be the Booty.
Going over to chas' Game Palace on Friday to build the Map and, I assume, pull Cards and figures. Excited to be doing a free build again. The story of the scenario requires a specific environment, which I had plenty of time to envision in detail while in Negril.
Boats are made up of three 2-hex tiles and one single hex tile, formed in the shape of a Longboat.

The Magnificent Seven Sail!
Arghhh! Captain, tell me I’m not dying for nothing. A quarter of a million in gold? Beautiful . . . !
The Map. Boats (Start Zones), Beach, Swamp, Lava Field River, Causeway, Shadow Pool, Hidden Fortress of Booty, the Shrine of Booty containing the Booty (Brandar’s Chest), statues of Sentinels of Jandar (9 figures) at the Shrine, and of Brontos on the Causeway.
The Pirates. Each player will field 750 points, using Delta (VC/Classic) pricing, with exactly seven single spaced Unique or Uncommon Heroes. C3V, AoA and Classic, no Marvel. No Flyers, Leapers, or Teleporters allowed.
The Booty. The Booty may be moved between two figures (of one player or of two Allied players). The figures must begin the turn adjacent to the Booty, and may not risk falling damage. The moving figure determines which figure, if more than one is eligible, follows the Booty. An Allied figure may refuse to follow if it would be subject to leaving engagement attacks. The Booty may be moved up to only three spaces. Figures may move the Booty while engaged.
The Enchanted Sentinels. On the Round after the first time the Booty is moved, the Sentinels come alive. The player with the lowest Initiative may take a turn with them at the end of each Round. They are considered hostile to all players’ figures, even those of the player taking a turn with them. If there are one or more Pirate figures adjacent to the Booty, the player taking a turn with the Sentinels must move them towards the Booty and attack one of those figures if possible. The players are considered Allied until the Round until the last Sentinel is destroyed, or the Booty enters the Lava Field River or the Causeway, at which point all remaining Sentinels are considered destroyed and removed from the Map.
Enchanted Brontos. Brontos comes alive on the Round after the Booty enters the Lava Field River or enters the Causeway. The player with the lowest Initiative may take a turn with him at the end of the Round. If there are one or more Pirate figures adjacent to the Booty, the player taking a turn with him must move him towards the Booty and attack one of those figures if possible.
The Victory Conditions. The player or Alliance that moves the Booty onto any Boat wins. If that becomes impossible, there being only one figure left, the owner of that figure wins.
Arghhh! Captain, tell me I’m not dying for nothing. A quarter of a million in gold? Beautiful . . . !
The Map. Boats (Start Zones), Beach, Swamp, Lava Field River, Causeway, Shadow Pool, Hidden Fortress of Booty, the Shrine of Booty containing the Booty (Brandar’s Chest), statues of Sentinels of Jandar (9 figures) at the Shrine, and of Brontos on the Causeway.
The Pirates. Each player will field 750 points, using Delta (VC/Classic) pricing, with exactly seven single spaced Unique or Uncommon Heroes. C3V, AoA and Classic, no Marvel. No Flyers, Leapers, or Teleporters allowed.
The Booty. The Booty may be moved between two figures (of one player or of two Allied players). The figures must begin the turn adjacent to the Booty, and may not risk falling damage. The moving figure determines which figure, if more than one is eligible, follows the Booty. An Allied figure may refuse to follow if it would be subject to leaving engagement attacks. The Booty may be moved up to only three spaces. Figures may move the Booty while engaged.
The Enchanted Sentinels. On the Round after the first time the Booty is moved, the Sentinels come alive. The player with the lowest Initiative may take a turn with them at the end of each Round. They are considered hostile to all players’ figures, even those of the player taking a turn with them. If there are one or more Pirate figures adjacent to the Booty, the player taking a turn with the Sentinels must move them towards the Booty and attack one of those figures if possible. The players are considered Allied until the Round until the last Sentinel is destroyed, or the Booty enters the Lava Field River or the Causeway, at which point all remaining Sentinels are considered destroyed and removed from the Map.
Enchanted Brontos. Brontos comes alive on the Round after the Booty enters the Lava Field River or enters the Causeway. The player with the lowest Initiative may take a turn with him at the end of the Round. If there are one or more Pirate figures adjacent to the Booty, the player taking a turn with him must move him towards the Booty and attack one of those figures if possible.
The Victory Conditions. The player or Alliance that moves the Booty onto any Boat wins. If that becomes impossible, there being only one figure left, the owner of that figure wins.