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Battlefield Design

Battlefield and scenario projects and related ideas that I'm currently pursuing.

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  1. FFC 112

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I just wanted to give you a glimpse of some new things I’m working on. Which of them most interest you? Battlefield #1 A long and symmetrical capture the flag scenario using only a RotV, RttFF, and a FotA. (2 Players) Battlefield #2 A desert canyon in central Crumland; the only...
Here’s another preview of coming attractions. I’ve been working on this map off and on for some time and it’s nearing completion. It’s a small map made from a Rise of the Valkyrie Master Set, a Ticalla Jungle, and a bunch of extra water tiles. La Isla de Sombra (The Island of Shadow) Isla de...
I know it’s been a while since I posted a new battlefield for you all to check out. Actually I posted the last one way back in November. Has it really been that long? Now it’s not that I don’t have ideas, mind you. It’s just my interest in HeroScape has strayed a bit in the last few months and...
In a previous blog entry I demonstrated what goes in to creating one of my Adventure Pack terrain pieces. This time around I invite you to discover what goes on in my mind when I’m designing a new battlefield. This is the third entry of a three part blog, the first and second entries of which...
In a previous blog entry I demonstrated what goes in to creating one of my Adventure Pack terrain pieces. This time around I invite you to discover what goes on in my mind when I’m designing a new battlefield. This is the second entry of a three part blog, the first of which can be found here...
In a previous blog entry I demonstrated what goes in to creating one of my Adventure Pack terrain pieces. This time around I invite you to discover what goes on in my mind when I’m designing a new battlefield. The Ice Cave by A. Hodges The Idea Inspiration comes from all sources. I had long...
I thought you guys might be interested in how I design one of my Adventure Packs. If you’re not familiar with them yet, they’re paper-craft accessories that can add theme and function to battlefields you create. You can check out all of my AdvPack creations on my HeroScape site...
I’ve got three little maps that could use some help. Each of them has elements I like but I’m just running low on ideas – especially story ideas. Here they are in no particular order. Watery Cave Before the Watery Deep was the Watery Cave. This was my original idea for that map...
Here’s a new map I’m working on for you all to check out. It uses a BftU, a Marvel, and a VW. In the center of the two raised stone 7-Hexes will be glyphs representing control panels used in the scenarios. I really like the layout thus far and am working on a couple of fun games for it. One will...
I recently created a scenario for my Esenwein Castle Battlefield that allowed players to score points for knocking off zombies (and other figures too). It was a lot of fun. There wasn’t any storyline to it – just destroy figures, score points. I wanted to put a storyline to it and incorporate...
I’ve been simultaneously working on several map ideas in the past few weeks (months really). Two of which I’m especially fond of are modeled after ancient temples. The maps are very different and vary greatly in both design and build. Here’s a taste of what’s coming soon. Runa’s Unholy...
After recently purchasing a second Fortress of the Archkyrie expansion set, I started working on this labyrinthine battlefield. The spaces are cramped and there is a genuine feeling of claustrophobia. Line of sight is dramatically reduced and, as if that’s not enough, we’re going to throw in a...
I’m sure that most of you are aware by now that I enjoy creating unusual scenarios for HeroScape. Yesterday, while heading back home from work, I came up with another. Mind you, I’m not a great fan of this sport, or any for that matter, but I thought it would be a fun departure from the "Kill...
I know it’s been done before – but I haven’t done it yet! I’ve decided to try my hand at building the abode of Cyprien Esenwein and the surrounding grounds. And of course, the scenario will feature a handful of replicating zombies. I’ve come up with a great two player scenario. It’s...
I came across a new idea in a great thread/blog I was reading a few days ago and decided to incorporate it in a new map/scenario. I wish I could remember where I first read about this. I tried searching for it, but was unsuccessful. Here’s the idea: using castle bases pieces without castle walls...
I recently bought my second set of Jungle Trees and haven’t really had a chance to play with them much. For this reason I thought to myself, “I really need to make a dense jungle map.” So, here goes: There’s nothing fancy about this map (yet). I just really like the look of it. The map...
I’ve noticed that a lot of the recently posted battlefields have a sort of sub-map representing the bowels of a subterranean cavern. This idea is something I had toyed with some time ago but never really put it into practice. However, the recent surge in map designs around this concept has got...
The Complex Here’s the map that you’ve all been asking about. I’ve been working on this project off and on for a long time and now I’m just adding the finishing touches. The battlefield is awesome! Lots of changes in terrain, great line-of-sight blockers, glyph power-ups, and tournament...
I’ve always loved science fiction, especially anything having to do with time travel. When I was in school I would stay up late at night and work through equations like this one below for the shear enjoyment gained by playing with the idea of time. I recently bought my wife Quantum Leap: Season...
So many projects… I’ve got so many HeroScape related ideas running right now. This is more than just a game, it’s a real hobby. Here’s the newest one to add to the list of maps I’m currently designing. Sujoah’s Hive A few days ago I came across an image of a honey comb and now, because...
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