| Home | Forums | Gallery | Downloads | Blogs | Events Calendar | Register | |||||||
|
|||||||||||||
| Comic Hero Custom Creations: Any comic book customs and the discussions surrounding them | |||||||||||||
![]() |
|
|
Thread Tools | Display Modes |
|
#25
|
||||
|
||||
|
How about Huge figures get a bonnus of some sort, and anything larger than Huge are not subject to knockback at all?
|
|
#26
|
||||
|
||||
|
Quote:
|
|
#27
|
||||
|
||||
|
Quote:
|
|
#28
|
||||
|
||||
|
I changed it to include all attacks, by popular demand.
You guys make some good points about size - I figure I'll change it to give a bonus in these situations to Huge figures, and to stipulate that only small, medium, large, and huge figures are affected. It's not like we have to worry about taking up too much room, since we have rulebook sized space to work with here. GreyOwl, I'll specify in the double space rules section that you choose which hex leads but cannot turn him once you start moving him (I don't see Knockback causing the characters to flip around midair like that). That's a good question about water - I'm thinking "yes" right now, and with no damage penalty. Fliers don't move any differently when Knocked Back - all figures affected by KB move the same. If the flier was still flying in a controlled manner when affected by KB, they could quite probably avoid most of the KB in the first place. I thought Nether's rules that I included under the additional rules section were pretty clear about how to handle elevations - but I'll add in a bit so you know to count only spaces and not the height of tiles. I made the changes in the titles on With and Without Superstrength. Those were just typos. The intent in this was for a lot of Knockback, yes. That's why they're optional rules, after all. :P I probably wouldn't play with them all the time, but I would sometimes, and when I did, I'd want some Knockback fun. That said, how often do you actually roll 8 skulls on an attack roll? And, besides, if you send your non superstrong guy against a guy with Superstrength able to roll 8 skulls on an attack, you kind of deserve to be Knocked Back pretty far, IMO. I did mean, when using Knockback as an attack, that both figures roll their attack number. How else did you read it? Basically my thought was that one character runs at another and the other tries to attack them back and whoever wins the scrum decides whether or not there's a Knockback. I thought if the targeted figure is rolling for shields, they're going to lose that one far too often. Both figures rolling for skulls evens the odds somewhat. Is there a way to word this better so there's no confusion over my intent here? I'm reluctant to have bonuses soley based on size, just b/c special attacks are such an unaccounted for variable, and superstrength lies mostly in medium figures. I think it's enough to give Huge figures a bonus for their weight similar to the bonus superstrong figures get, and to stipulate that figures larger than huge are not affected (thus Galactus has nothing to worry about). If it's a small guy attacking a large one, but he's superstrong and has a tremendous special attack, why wouldn't he be able to send a large guy off into space just as well as a medium figure attempting knockback on the large guy would? C3G can be played with official Heroscape, but it's not recommended.
|
|
#29
|
||||
|
||||
|
I still like the idea of getting a bonus based on relative size, at least for normal attacks, and putting a cap on 2 sizes different. If you have 2 figures, for example, that are the size of Galactus then one should be able to knock the other back in my opinion. Of course, this logic doesn't necessarily make sense for special attacks, so I'm not sure how to handle that.
The example I was thinking of as far as counting spaces and running into terrain that is not taller than the figure knocked back is like this: You have two figures, A and B, both 5 tall. Figure A knocks back figure B. Right behind B is an increase of elevation of 2. So to be knocked back onto the next space, it would take 3 spaces, right?. If A only knocks B back 1-2 spaces, what happens? B can't go back onto the space and they don't take damage since the ledge isn't taller than the figure. |
|
#30
|
||||
|
||||
|
I think for Knockback you'd be somewhat flying through the air if you're going to get Knocked Back that far. So I'd say you would ignore elevations lower than the height of the figure. I originally read Nether's rules as saying that, but I guess they don't really specify one way or another, so next time I take a crack at revising these, I'll add in something about that.
I'd prefer not to deal with Galactus sized figure stipulations until we get one. I think it's enough to say that none of the figure sizes we have now could Knock Back Galactus. If we ever get our hands on a Galactus or two, I could certainly see the need for writing "Galactic Knockback" rules, but I think it's ok for those to be separate, as I think they'll need to be slightly different just due to the sheer size we're talking and gravity concerns. I'm not even sure right now how figures that large would move, or how many spaces they would inhabit, so I can't see working them into these current KB rules. C3G can be played with official Heroscape, but it's not recommended.
|
|
#31
|
||||
|
||||
|
[quote="IAmBatman"]
Quote:
|
|
#32
|
||||
|
||||
|
I'll look into the size stuff, since you all seem in favor of it. I'm just worried that these rules are getting a tad tooo complex, and that it will take out a lot of the gameplay fun and ease.
That said, I really do want to make some nice and polished rules, so I'll keep on it. C3G can be played with official Heroscape, but it's not recommended.
|
|
#33
|
||||
|
||||
|
Quote:
Here's another one to tide you over until the epic Battle of the Ladder: suppose I'm standing on the edge of a 20-tile-high cliff and my buddy is standing down below, on the hex I would fall to if I jumped off. You nail me with a mighty blow and knock me back, and because you want to do extra damage, you direct me to the hex where my ally is standing. Now I cannot enter the hex he's in, so we would each roll one undefended die attack die against ourselves. I get that. But I would not fall off the cliff or take falling damage? Ugh. If you're doing a rulebook add-on, you should also have rules for jumping off a cliff and landing on someone's head. I suggest that when you fall on someone, you should subtract their height when checking for falling damage. That way you can use your enemy as a cushion. |
|
#34
|
||||
|
||||
|
Not really sure how ladders would go, except that if their elevation is higher than the figure, the figure takes damage. Here's my newest revision of the Knockback rules, though, that hopefully answer all your concerns!
If not, feel free to chime in. Oh, and I didn't give bonuses for size differential, but I did give bonuses/penalties based on the size of the affected figures. Quote:
C3G can be played with official Heroscape, but it's not recommended.
|
|
#35
|
||||
|
||||
|
I really like this version. Just a couple of things that may need to be clarified.
1. If you attempt knockback as an attack with a Huger figure or a figure with Superstrength add 2 dice to their rolls. Is this cumulative if you have a Huger figure with Superstrength? Whether it is or not, it should probably be clarified. 2. Knockback as a side effect on figures with superstrength vs. on figures without superstrength - the modification to the skull count is different for Large and Huge figures (which makes sense) but it is the same in both cases for Small figures. Is this right? Maybe a small figure without superstrength should add more than the one with superstrength. |
|
#36
|
||||
|
||||
|
Oh, just found one more:
3. The rules restrict that figures must be Huge or smaller in order to be affected by knockback. This makes sense. However, there is nothing in the rules about figures larger than Huge performing knockback on another figure. Can they do so? If so, the various modifiers need to be expanded to include this. If they can't, this should be stated. |
![]() |
|
|||||||
| Comic Hero Custom Creations: Any comic book customs and the discussions surrounding them | |||||||