Heroscapers


Reply
 
Thread Tools Display Modes
  #1  
Old July 13th, 2007, 01:10 AM
CupidsArt's Avatar
CupidsArt CupidsArt is offline
Resident Artist & Master Custom Creator
 
Join Date: May 8, 2006
Location: Keeping my Head above water
Posts: 3,129
CupidsArt knows what's in an order marker CupidsArt knows what's in an order marker CupidsArt knows what's in an order marker
HALO-Scape Everything you need to try it out :D
















Okay here are some of the rules for HALO Scape as well as some of the units I've typed up. The rest is still in paper/pencil form and I will add more this weekend, just thought I'd see if I could get some thoughts,

A few of the things I am trying to clean up are the Re-Spawn mechanic, Grenades, and the Bubble Shield ability on Spartan - B08. Any help or thoughts would be greatly appreciated.

The Un-Official Halo-Scape Rule Set

HALO-Scape is intented for use along side the Heroscape Advanced Rules with a few exceptions.


Re-Spawn Placement
Before Drafting begins and after the map is set up, choose 6 tiles on the map to dedicate as spawn points. Place 1 numbered Spawn Glyph on each of the 6 chosen tiles. (art to come)

Drafting
Each player recieves 200 points to draft from. Before drafting each player rolls a D20. The Player with the Highest roll chooses a unit from the draft pool first. The Player with the next highest roll chooses second, etc, etc.

Rounds
Each round consists of two turns per player.

Order Markers
Each Player will only use order marker's 1&2. Order Markers are placed before Initiative is determined at the beginning of each round.

Start Up
At the beginning of Round 1 after order markers have been placed and Initiative has been determined each Player rolls a D6 to determine placement for their units. After the D6 is rolled place 1 unit you control on a clear tile adjacent to the Spawn Glyph matching the result of the dice roll. If that Spawn Glyph has an enemy unit adjacent to it, you may choose to roll the D6 1 more time.

The act of Respawning
When a unit is destroyed it is not removed from the game, instead that unit is placed on it's card until the beginning of the next round, before Order Markers are placed. At the beginning of each round roll a D6 for each destroyed unit. Place that unit on a clear tile adjacent to the Spawn Glyph matching the result of the dice roll. If that Spawn Glyph has an enemy unit adjacent to it, you may choose to roll the D6 1 more time.

How to win
Each player will have a Kill Chart and 1 Chart Marker. The first Player to reach 10 kills or the player with the most kills at the end of 10 rounds becomes the winner for that game.

Grenades
Each player in addition to a Kill Chart will have a Grenade chart as well. Each Grenade chart has two open slots, 1 for a Frag and 1 for a Spike/Plasma. At the beginning of each round all grenade charts are reset so that each player has 1 of each grenade. Grenades may be used by any Knight, or King Class unit. When a Grenade is used, the marker for that grenade is removed from the Grenade Chart until the next round.

Figure Movement, Attack, Defense, and LOS are to be treated the same as the classic Heroscape Advanced rules.


Pawn Class will include 100 point squads (Grunts, Soldiers) to come

Knight Class will include 100 point heroes (Spartans, Elites)

King Class will include 200 point special Heroes (ie, the Chosen, Master Chief) to come

Rook Class will include 200 point Large Heroes (Hunter, Brute) to come




100 Point units - Knight Class


Spartan - H85

Life 1
Move 5
Range 5
Attack 3
Defense 1

Sniper Rifle Special Attack
Attack 1 Range 7. Choose a non-adjacent figure to attack.
The chosen figure cannot roll defense dice when attacked
by Spartan - H85's Sniper Rifle Special Attack.
Spartan - H85 may not use Sniper Rifle Special Attack if
he moved this turn.

Shield Armor 16
When an enemy unit attacks Spartan - H85 you may roll
the D20. On a roll of 1-15 nothing happens and defense is
rolled normally. On a roll of 16-20 add +2 to the defense
of this unit.


Spartan - P13

Life 1
Move 5
Range 5
Attack 3
Defense 3

Spikers
If Spartan - P13 rolled at least 1 skull during his attack
this turn, he may attack 1 aditional time.

Shield Armor 16
When an enemy unit attacks Spartan - P13 you may roll
the D20. On a roll of 1-15 nothing happens and defense is
rolled normally. On a roll of 16-20 add +2 to the defense
of this unit.


Spartan - S77

Life 1
Move 5
Range 3
Attack 4
Defense 3

Shotgun Melee Special Attack
If Spartan - S77 attacked a unit this turn and that unit
was not destroyed you may roll a D20. On a roll of 1-10
nothing happens. On a roll of 11-20 that unit receives
1 wound..

Shield Armor 16
When an enemy unit attacks Spartan - S77 you may roll
the D20. On a roll of 1-15 nothing happens and defense is
rolled normally. On a roll of 16-20 add +2 to the defense
of this unit.


Spartan - B08

Life 1
Move 5
Range 5
Attack 2
Defense 1

Bubble Shield
Start the game with 3 brown Bubble Markers on this card.
If a friendly unit adjacent to Spartan - B08 would be
destroyed you may roll the D20. On a roll of 1-7 nothing
happens. On a roll of 8-19 remove 1 Bubble marker from
this card and that unit is not destroyed. On a roll of 20
that unit is not destroyed.

Over Shields
When an enemy unit attacks Spartan - B08 you may roll
the D20. On a roll of 1-7 nothing happens and defense is
rolled normally. On a roll of 16-20 add +6 to the defense
of this unit.


Elite - X

Life 1
Move 5
Range 5
Attack 3
Deffense 3

Brute Shot Special Attack
Range 7 Attack 2. Choose a figure to attack. Any figures
adjacent to the chosen figure are also affected by the
Brute Shot Special Attack. Elite - X only needs a clear
sight shot at the chosen figure. Roll attack dice once for
all affected figures. Each figure rolls defense dice separately.
Elite - X can be affected by his own Brute Shot Special Attack.

Shield Armor 16
When an enemy unit attacks Elite - X you may roll
the D20. On a roll of 1-15 nothing happens and defense is
rolled normally. On a roll of 16-20 add +2 to the defense
of this unit.


Elite - Y

Life 1
Move 5
Range 5
Attack 3
Defense 1

Sword Charge
Elite - Y receives 3 additional attack dice when attacking any
figure that was at least 4 clear sight spaces away from Elite - Y
at the start of his turn.

Shield Armor 16
When an enemy unit attacks Elite - Y you may roll
the D20. On a roll of 1-15 nothing happens and defense is
rolled normally. On a roll of 16-20 add +2 to the defense
of this unit.


Elite - Z

Life 1
Move 5
Range 5
Attack 2
Defense 3

Dual Wield
Before attacking you may roll the D20. On a roll of 1-11 attack
normally. On a roll of 12-20 the normal attack of this unit
becomes 4 for this turn.

Shield Armor 16
When an enemy unit attacks Elite - Z you may roll
the D20. On a roll of 1-15 nothing happens and defense is
rolled normally. On a roll of 16-20 add +2 to the defense
of this unit.


The Outcast

Life 1
Move 5
Range 4
Attack 3
Defense 5

Revenge
Start the game with 3 Purple Revenge Markers on this card.
When a unit attacks The Outcast you may place 1 Revenge
Marker on that unit's card. When The Outcast attacks a unit
with a Revenge Marker on it's card add +2 to the attack of
this card. In addition, The Outcast gains Counter Strike
against any unit with a Revenge Marker on it's card


My mind is the Pink Zippo that sits on top of a pack of Camel Wides.

Reply With Quote
  #2  
Old July 13th, 2007, 01:26 AM
Wytefang Wytefang is offline
Messy Eater
 
Join Date: April 30, 2007
Location: Minnesota
Posts: 2,772
Wytefang rolls all skulls baby! Wytefang rolls all skulls baby! Wytefang rolls all skulls baby! Wytefang rolls all skulls baby!
If even remotely liked or was impressed by the Halo series, this would be SUPER cool. Very awesome work, as always, CupidsArt.


Reply With Quote
  #3  
Old July 13th, 2007, 08:41 AM
SSJ3Godzilla SSJ3Godzilla is offline
 
Join Date: June 19, 2007
Location: FL - Treasure Coast
Posts: 80
SSJ3Godzilla has disabled reputation


Sorry, I couldn't resist...


The only difference between genius and stupidity is that genius has its limits.

- Sig returned for certain members to take to heart.


Reply With Quote
  #4  
Old July 13th, 2007, 09:05 AM
CupidsArt's Avatar
CupidsArt CupidsArt is offline
Resident Artist & Master Custom Creator
 
Join Date: May 8, 2006
Location: Keeping my Head above water
Posts: 3,129
CupidsArt knows what's in an order marker CupidsArt knows what's in an order marker CupidsArt knows what's in an order marker
Quote:
Originally Posted by SSJ3Godzilla


Sorry, I couldn't resist...
Thank You, yes pics will be on the way as soon as I can start finding good images of the minis. Once I get ahold of some of them myself, I'll be setting up a few pages for a rulebook with images.

As it sets there are 28 units for this, so pics will be up over time. The cards will use a similar background image as Marvel HS, Humans being Green and Covenant being Purple.


Pawn Class
4 units

Knight Class
12 units

Rook Class
4 units

King Class
8 units

Destructable Objects
3 units


My mind is the Pink Zippo that sits on top of a pack of Camel Wides.

Reply With Quote
  #5  
Old July 13th, 2007, 10:06 AM
Annerios's Avatar
Annerios Annerios is offline
Master Custom Creator
 
Join Date: May 9, 2006
Location: TX - Denton
Posts: 2,064
Annerios knows what's in an order marker Annerios knows what's in an order marker
I'm not a big Halo fanatic by any means, but I did play the campaign games in Halo 1 and 2 and some multi-player with friends.

I like the re-spawning rules. The D6 mechanic is handy and I take it the re-spawn glyph will look like Malechi's directional glyph with 1 -6 printed on it to let you know which glyph to place the figure on.

I guess, to me, the one thing that seems to be missing is the weapon swapping. I think the Wizkids game intends to feature this with different scultps of the Spartans with various weapons. Have you thought about making glyphs/equipment cards for the weapons, so figures can pick them up and discard their old weapons like in the game (being able to keep two equipment cards in play to swap back and forth between them)?


Reply With Quote
  #6  
Old July 13th, 2007, 10:27 AM
CupidsArt's Avatar
CupidsArt CupidsArt is offline
Resident Artist & Master Custom Creator
 
Join Date: May 8, 2006
Location: Keeping my Head above water
Posts: 3,129
CupidsArt knows what's in an order marker CupidsArt knows what's in an order marker CupidsArt knows what's in an order marker
Quote:
Originally Posted by Annerios
I'm not a big Halo fanatic by any means, but I did play the campaign games in Halo 1 and 2 and some multi-player with friends.

I like the re-spawning rules. The D6 mechanic is handy and I take it the re-spawn glyph will look like Malechi's directional glyph with 1 -6 printed on it to let you know which glyph to place the figure on.

I guess, to me, the one thing that seems to be missing is the weapon swapping. I think the Wizkids game intends to feature this with different scultps of the Spartans with various weapons. Have you thought about making glyphs/equipment cards for the weapons, so figures can pick them up and discard their old weapons like in the game (being able to keep two equipment cards in play to swap back and forth between them)?
I thought about doing that, but not really with equipment cards, instead I thought about using ability cards. I thought that there could be 2 different draft phases, 1 being the units, 2 being the weaponry.

I just wasn't certain how to approach it. I want to avoid getting too technical, because this could get way, difficult real quick. I want to make sure I avoid ammunition and and too many grenades. I want to make sure that it doesn't take each player 10 minutes just to sort through all of there stuff, just to make one turn.

This is really only a rough draft at this point.

As for the Spawn Glyph art, I haven't seen Mal's stuff, but I'm guessing it's the same concept. Each will be numbered and in a hex shape sized to fit on glyphs.


My mind is the Pink Zippo that sits on top of a pack of Camel Wides.

Reply With Quote
  #7  
Old July 13th, 2007, 11:51 AM
Annerios's Avatar
Annerios Annerios is offline
Master Custom Creator
 
Join Date: May 9, 2006
Location: TX - Denton
Posts: 2,064
Annerios knows what's in an order marker Annerios knows what's in an order marker
Quote:
Originally Posted by CupidsArt
I thought about doing that, but not really with equipment cards, instead I thought about using ability cards. I thought that there could be 2 different draft phases, 1 being the units, 2 being the weaponry.
The Wizkids FAQ has this tidbit on their mechanic:

Quote:
Players can bring a number of special swap figures to the table, each with a different weapon type. They can choose one figure to start the game and place the others off the map in a sideboard area. During the game circumstances may allow the player to swap his shotgun figure (for example) with his rocket launcher figure from his sideboard. Look for more details on this mechanic as the release date approaches.
Perhaps something similar can be done via a glyph that allows you to swap your figure for one within a certain HS point range?

Either way, the HS card approach will limit the weapon availability, which is one of the key things about Halo. It is not like Doom where the character can carry one of every single weapon he finds! :P


Quote:
Originally Posted by CupidsArt
I just wasn't certain how to approach it. I want to avoid getting too technical, because this could get way, difficult real quick. I want to make sure I avoid ammunition and and too many grenades. I want to make sure that it doesn't take each player 10 minutes just to sort through all of there stuff, just to make one turn.
It could get really complicated.

The ammunition count has to go out the window (despite the fact that in the video game that leads to some tense and heroic moments) and the way you simplified the grenade amounts and access should help.

I suspect the Wizkids rules won't be too simple, because they have ground and flying vehicles to deal with, etc. When they get the rules up, I'm sure you'll be able to use some of their concepts to refine what you are working on.


Reply With Quote
  #8  
Old July 13th, 2007, 12:49 PM
CupidsArt's Avatar
CupidsArt CupidsArt is offline
Resident Artist & Master Custom Creator
 
Join Date: May 8, 2006
Location: Keeping my Head above water
Posts: 3,129
CupidsArt knows what's in an order marker CupidsArt knows what's in an order marker CupidsArt knows what's in an order marker
That's the idea, I don't want to completely thief stuff from both Heroscape and from Halo Clix, but it is my goal to maybe combine the two into a faster paced game.

I'm not sure I want to do figure swaps, because I really want to customize each individual figure. I may just create a generalized Spartan set of rules for each Spartan/Elite card and focus most of the swap on the weapons themselves.

Like, Spartan - B08 chooses to use 1 Sniper Rifle, 1 Shotgun, and Elite - X 1 Assault Rifle (rules to come) and 1 Battle Rifle. These cards would have the attack as well as the range on them instead of the unit card having them.

This may help create more room on the card for abilities and info. I want them to be the style of the Marvel Cards, but I won't be using te Classic card shape. Below is a concept of the Card (without any art added yet). You could add weapons to the designated areas at the bottom of the card. The final size will be around 5w x 4h, I'm trying to make it easier to place cards while still having a fun shape.

I'll have to create an ability on the card where a Spartan without weapons can still attack with Melee and use it the same as a special attack (I'll probably have to rename special attack if they have no base attack) like:

Melee Normal Attack
Attack 2. Range 1. Spartan - 00 may only use Melee Normal Attack
in place of a Special Attack or if he has no weapons on this card.



My mind is the Pink Zippo that sits on top of a pack of Camel Wides.

Reply With Quote
  #9  
Old July 13th, 2007, 01:01 PM
Khanbob42 Khanbob42 is offline
 
Join Date: August 24, 2006
Location: GA - Buford (Flowery Branch)
Posts: 157
Khanbob42 has disabled reputation
This sounds like it would be a lot of fun to play. Even with some normal HS figures.

Nicely done!


Reply With Quote
  #10  
Old July 16th, 2007, 04:01 AM
Malechi's Avatar
Malechi Malechi is offline
Ban Hammer Slammer!
 
Join Date: May 4, 2006
Location: CA - Clearlake
Posts: 4,904
Malechi is a wielder of the Ban Hammer Malechi is a wielder of the Ban Hammer Malechi is a wielder of the Ban Hammer Malechi is a wielder of the Ban Hammer Malechi is a wielder of the Ban Hammer Malechi is a wielder of the Ban Hammer Malechi is a wielder of the Ban Hammer Malechi is a wielder of the Ban Hammer Malechi is a wielder of the Ban Hammer Malechi is a wielder of the Ban Hammer Malechi is a wielder of the Ban Hammer Malechi is a wielder of the Ban Hammer Malechi is a wielder of the Ban Hammer Malechi is a wielder of the Ban Hammer Malechi is a wielder of the Ban Hammer
Quote:
Originally Posted by CupidsArt
Quote:
Originally Posted by Annerios
I like the re-spawning rules. The D6 mechanic is handy and I take it the re-spawn glyph will look like Malechi's directional glyph with 1 -6 printed on it to let you know which glyph to place the figure on.
As for the Spawn Glyph art, I haven't seen Mal's stuff, but I'm guessing it's the same concept. Each will be numbered and in a hex shape sized to fit on glyphs.
I don't see how these would work. I believe that CA meant there were six Glyphs numbered 1 through 6 as in Glyph #1, Glyph #2, Glyph #3, Glyph #4, Glyph #5 and Glyph #6. But, here they are anyway ... Because I never like to show off.

Nocturnal Industry:


Charnel Box:


Enviro-Mental:


Just because you're offended, it doesn't make you right.

Reply With Quote
  #11  
Old July 16th, 2007, 08:09 AM
CupidsArt's Avatar
CupidsArt CupidsArt is offline
Resident Artist & Master Custom Creator
 
Join Date: May 8, 2006
Location: Keeping my Head above water
Posts: 3,129
CupidsArt knows what's in an order marker CupidsArt knows what's in an order marker CupidsArt knows what's in an order marker
You're right Malechi, the intention was to have them individually numbered 1-6. That is some sweet stuff there though,


My mind is the Pink Zippo that sits on top of a pack of Camel Wides.

Reply With Quote
  #12  
Old July 16th, 2007, 11:31 AM
deadeyedan42 deadeyedan42 is offline
 
Join Date: October 12, 2006
Location: The Menagerie, infimary.
Posts: 3,000
deadeyedan42 has disabled reputation
Wow, the concept of this must be something pretty big to tackle, I have one question.

What are the spaces for weapon info for? Will they be short descriptions, or will the figure be able to attack normally with either weapon? I personally would like to see the latter used.


FINISH HIM!

Reply With Quote
Reply


Go Back   Heroscapers > Custom HeroScape Creations > Other Customization & HS Additions
Other Customization & HS Additions: Everything from new ways to play to modded figures


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off


All times are GMT -4. The time now is 03:42 AM.

Heroscape background footer

Page Layout/Style Options