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| Comic Hero Custom Creations: Any comic book customs and the discussions surrounding them | |||||||||||||
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#1
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Extra Abilities
This has been discussed in a few other threads, but I wanted to start a new thread so the discussion can be grouped in one place. Several people had ideas for how to approach figures with many abilities, more than the 3-4 that can fit on the card. Here are the different approaches I've seen (if one of these was yours and I get it wrong, please correct me):
Personally, I'm thinking of trying the Token Based system, especially for my Iron Man armors. Certain abilities (like "Flying") would go on the main card, but all armor systems go on the ability card. The limited number of tokens would represent the power level of the armor, with options to perhaps recharge (maybe if attacked by an electrical attack?). I may also try it for my version of Batman, so he can have a limited number of Batarangs, Flash Bang Grenades, and Bolas. I'd really like to hear everyone else's suggestions and ideas. Are there any other options? Any pros/cons that I missed? |
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#2
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Token Based! Great Idea!
Much like an expanded version of the Airbourne Elite's Hand Grenade! And it makes sense: Hawkeye has a limited number of exploding arrows, leaving him with a quiver full of whistling arrows or glue arrows or whatever.
Very Nice. I'll just use my leftover damage tokens from all the HeroScape sets I parted out over the last couple of years... I guess that the real question for me now is: How many tokens are assigned to each mission? Can you stock a utility belt with all batarangs, for instance, eschewing the bat-rope, or whatever the heck that guys carries around with him? Or mix it up? Like having a bank of 12 tokens to stock your 'utility belt' with, and a card full of options to choose from. |
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#3
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I like the tokens idea, but I think there should still be a cost. Some characters might not have this bonus and to allow the choice of using it or not would be better. Plus we could make some for the official cards.
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#4
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I would just say make multiple cards for the same figure if you really want more powers than can fit. When you start adding 6 or 7 powers to a single figure it gets to be too combersome. I would rather see 5 different Batmans by the same person that use different abilities than 1 Batman costed super high that uses 12 different powers.
Feedback: We could all use a little more |
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#5
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Re: Token Based! Great Idea!
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#6
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Re: Token Based! Great Idea!
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I have a Card, call it X. X comes with 4 tokens and an ability card. The powers on the ability card could be anything such as... Double Attack Slither Wounded Smash Ice Shard Breath Fireline Counterstrike Obviously the powers would be themed according to the unit, but bear with the example. Then anytime the X is attacking/defending/moving/anything that has to do with X I could trade in a token to recieve a power for just that brief moment. That sounds pretty cool, but I think it would be very difficult to price someone with many powers. The number of different situations he could be in that force different thing would be almost endless. Feedback: We could all use a little more |
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#7
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Tokens for Abilities
Now in the Mandarin example, would the 6 tokens indicate 6 'unlimited use' power rings, allowing you to use those 6 particular ringsfor the rest of the game.
The Batman style token system would be more like ammunition in a gun's magazine: When it's gone, it's gone. With the exampled dozen tokens, before the game you could stock your utility belt with 6 batarangs, 2 bat ropes, and 4 batwidgets. As you use your bat-tools, you remove the tokens from your separte ability cards. When they're gone, they're gone. I would not eliminate the 'base' on-the-card powers, like 'I am the night' or whatever. the token powers would be expendable, consumables. Like arrows. I've never seen Hawkeye go pick his up and reuse them.[/quote] |
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#8
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I know I've expressed this before, but I'm just not fond of the "build your own character" sets of powers for this game. I really think it detracts from the simple, straightforward, and fully designed aspects of the game that make is so easy to pick up and fun to play. I know the temptation, but I really feel trying to jam every single ability a character has ever possessed into the game takes more away from the personality of the character than it really adds. You can give a character 20 special abilities to encompass every skill they've ever possessed, but in the end, its more important to design a single, meticulously designed version of the character who actually exhibits the proper feel and personality in gameplay.
I'm all for one version of a character, who's powers are limited to the abilities that truly define them and make them interesting and unique. Discretion is the better part of valor, and all that part. A good character design knows what truly matters, and leaves the rest of the extraneous details on the cutting room floor. Short, simple, but brilliant. |
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#9
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Re: Token Based! Great Idea!
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It's also why you can't put abilities like Flying, Spider-Sense, etc. on the ability card. That should be something you either can or can't do, period. Basically, this idea was inspired by Morsbane's "Rod of Negation" where you have an item with a limited number of uses. I'm just suggesting expanding it a bit so the limited number of uses are distributed among several different items. |
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#10
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Peripherals cards
I don't disagree. I enjoy the streamlined simplicity; the 'essence' of a character in a few powers or less. But...
Sometimes the essence of a character is the consumable nature of their 'Bag-O-Trix', specifically, Green Arrow, Batman (I am referring to the Batman I think of, the one with the big yellow bat emblem on his chest and a utility belt, not that new, spooky, wanna-be-Wolverine/Clint Eastwood-in-a-cowl Batman) and Hawkeye, or other 'Hi-Tech-Wonders'. I feel that Heroscape's creators set a precedence with the Airborne Elite and their Hand Grenade power, a one-use-only (or limited use) power. I'd keep it very limited to specific characters. I'd also play-test the sweet jesus out of it to make sure it works. |
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#11
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Yes, I wouldn't use this for all, or even most, customs. Specific ones I had in mind were Green Arrow, Green Lantern, Batman, maybe Robin, Iron Man, and the Mandarin. Possibly Hawkeye, but for a while he switched to "no trick arrows", so I might just stick with that version of the character.
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#12
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I'm with Eclipse on this one - it's good enough for me to have multiple versions of different characters (which will be cropping up anyway) to represent the characters, and just keep all the characters on cards. Tokens could come into play, just like they do on standard Heroscape cards, but I'd hate to see people going buck wild with them, b/c, IMO, it would get really confusing, really fast.
Another project that I say "more power to ya" on, but that doesn't really interest me personally. I have enough on my hands just making (and perfecting!) all the good old normal custom cards I want to do! C3G can be played with official Heroscape, but it's not recommended.
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| Comic Hero Custom Creations: Any comic book customs and the discussions surrounding them | |||||||