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Old June 22nd, 2006, 10:24 PM
Venandier Venandier is offline
 
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Most underpriced or overpriced figs

Who can you get the most out of for the least?

Drake- Not being able to be ranged attacked and 6 attack is way too hefty for 110. He should be 125.

Minions- considering the miracles they work, they should worth way more. Give them height, Taelord, Finn, or glyphs and they will decimate anything. Crapload of defense too. They should be 120.

Least out of the most?

Tagawa Samurai- At double the cost of their Izumi friends, and only +1 attack and blood lust, I say 100 points ay the most. Maybe I've just had bad luck w/them.


I wish we could get an army of dwarves, fully armed and filthy.

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Old June 22nd, 2006, 10:34 PM
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Su-Bak-Na Su-Bak-Na is offline
 
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Userpriced: Krav Maga Agets, Microcorp Agents.

Overpriced: Obsidian Gaurds, because they suck terrabley without lava.


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  #3  
Old June 22nd, 2006, 10:42 PM
Venandier Venandier is offline
 
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ya the Microcorps on a waterfall gets pretty bloody-underpriced


I wish we could get an army of dwarves, fully armed and filthy.

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Old June 22nd, 2006, 11:46 PM
Gambit Gambit is offline
 
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overpriced: tae(c'mon you knew sombody was gonna say it)

OR

underpriced:ralin

OR

a bit of both for each


i dont post that much

-Utradoug
a warhammer/HS site,im a mod there> www.miniwargames.net/forums

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  #5  
Old June 22nd, 2006, 11:48 PM
Jason Jason is offline
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"Minions- considering the miracles they work, they should worth way more. Give them height, Taelord, Finn, or glyphs and they will decimate anything. "

Give any unit practically Taelord or glyphs and they can dominate. Their slow movement of 4 greatly limits them. I prefer the Sentinels to the Minions (plus head to head the Sentinels beat the Minions slightly more often)

Krav and Raelin are the 2 most underpriced. Drake can go down quickly with only 3 defense.


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Old June 23rd, 2006, 12:50 AM
Rhydderch Rhydderch is offline
 
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Krav and Raelin are pretty cheap.

Taelord is too much.
__

The lava minions which were mentioned are a specialty unit: their cost was determined with the assumption that there would be lava, cuz most people will not draft them if there is none.


“Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.”

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Old June 23rd, 2006, 01:10 AM
shakey_snake shakey_snake is offline
 
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All figures are balanced except Dund


he sucks all the time.


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  #8  
Old June 23rd, 2006, 01:22 AM
reapersaurus reapersaurus is offline
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check out truth's "reworks of official cards" thread for many suggested tweaks and discussion about what cards are overpriced.

Khosumet
Dund
DW8000
DW7000 even worse
Gorillinators
Tornak
Su-Bak-Na
Zettians
Obsidian Guards
Parmenio AND the Sacred Band
Sir Denrick needs a Knight enhancement or lowering of points, when you compare him to Agent Carr


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  #9  
Old June 23rd, 2006, 01:41 AM
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atmospro atmospro is offline
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Quote:
Originally Posted by shakey_snake
All figures are balanced except Dund


he sucks all the time.
Unless your opponent drafts an army consisting of all the same commons.
Then he rock the house.

In reality Dund is very usefull in any situation where your opponent has mutiple commons with more than one turn marker on them. For example a 410 point Roman army consisting of:
Marcus
Legionaires x3
Archers x2
Me Burg Sa

Generally speaking Marcus and Me Burg Sa are never going to get a turner marker becuase they can move before any Legion turn. So dunds power can cripple you on any given turn. But more than likely a smart player will alter his plans to circonvent this use of Dund.

The facts are this game is very balanced and that is what drives people crazy. The're is no full proof win every time army. With the amount of combinations available just about everything can be counter in some manor. Conditions such as terrain, goals and special rules play a big part in determining what army you should draft and how units are going to preform.

The only unit I believe is over costed and it was a miss print the design don't want to admit is Tealord, who's stats and powers more fit 100 points


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Old June 23rd, 2006, 02:11 AM
Jason Jason is offline
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The problem is that people tend to confuse the terms "overpriced" and "situational"

Just because units like Khosumet, Dund, Obsidian Guards, etc are designed for specific situations does not make them overcosted. I am glad that some units are meant to be used more situationally whereas others work in almost any general army. It adds flavor to the game and resembles reality where some things are only good under the right conditions. Some units (like Krug or Syv) work in an army, just because others (Khosumet or Parmenio for example) are only useful when using wolves or Sacred Band does not make them overcosted


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  #11  
Old June 23rd, 2006, 02:26 AM
reapersaurus reapersaurus is offline
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Quote:
Originally Posted by Jason
The problem is that people tend to confuse the terms "overpriced" and "situational"

Just because units like Khosumet, Dund, Obsidian Guards, etc are designed for specific situations does not make them overcosted.
Interesting approach.

I am of the belief that if a unit must have many situations or criteria present before they are worth their points, than that is by definition an overcosted unit.

What I think the designers made the mistake of, is to make these situational units priced at the level they should be at when everything is "their way" (map, opponents, etc) and therefore they are too expensive most of the time - they should have costed them as they should be the majority of the time, and let them be fairly cheap when everything is going their way.

That way, at least they'd be effective and worth drafting when things are set right for them - now, they are barely draftable even when everything is perfect, and a sub-optimal draft the vast majority of the time.


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Old June 23rd, 2006, 04:52 AM
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Agent Minivann Agent Minivann is offline
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But then if those situations come up they are horrifically undercosted. Then I think the game starts to be about who drafts first, and "counterdrafting".


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