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  #1  
Old May 21st, 2007, 11:56 AM
dnutt99 dnutt99 is offline
 
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The Book of Sudema

The Book of Sudema
Zanafor's Discovery - Collection 4 - "Heroes of Trollsford"


If you cannot see the Army Card graphic, check Hasbro's Unit Page for stats and special powers, plus "character biography" and other non-game unit info.

Character Bio: Only Feylund's mighiest warriors survived her deadly stare. She was last seen over twenty years ago, when Khosumet the Darklord and Marhana, a mighty female Elf Banisher, formed an unlikely alliance to exile Sudema from Feylund. Khosumet later turned on Marhana during the battle but she lived long enough to leave Sudema weak and powerless. Marhana's only son, Morsbane, continued her quest for peace. Sudema was not heard from against until now. Her arrival casts a dark cloud over Valhalla and marks a new beginning for Vydar and his forces. Her powers are now stronger than ever and no one will stand in her way for vengeance against Marhana's son. (Hasbro)
_________________________________________________________________
-Rulings and Clarifications-
  • - N/A
_________________________________________________________________
-Combinations and Synergies-

Synergy Benefits Received
  • - N/A

Synergy Benefits Offered
  • - N/A
_________________________________________________________________
-Strategy, Tactics and Tips-
  • - TBA

_________________________________________________________________
-Heroscapers Community Contributions-

Power Ranking and Master Index
Quote:
Originally Posted by MKSentinel
Power Ranking
Sudema- Although inconsistent and weak to consistently see play, Sudema's a champ against high cost melee figures. D+

Sudema
Assessment? http://heroscapers.com/community/showthread.php?t=1074
Filed Reports? http://heroscapers.com/community/showthread.php?t=2500
Army builds? http://heroscapers.com/community/showthread.php?t=3546
Overall Strategy http://www.heroscapers.com/community...ad.php?t=10658
Unit Strategy Review

Last edited by Revdyer; September 19th, 2009 at 10:21 AM.
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  #2  
Old May 25th, 2007, 01:47 AM
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Always fun to completely bypass defense.
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  #3  
Old May 26th, 2007, 11:38 PM
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Although she costs too much and is weak, a 7 or higher on the D-20 isn't hard to roll and can be useful for killing off powerful sqads like the tagawa samurai or the sentinels of Jandar. A 17 or higher is kind of hard to roll, but pretty cheap to kill a hero figure. But still she's very weak and costs 140 which is a lot especailly in 300 to 400 point games.

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Old May 27th, 2007, 01:14 AM
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I dont use Sudema personally but one thing that can be said for her in regards to her value, her power is virtually the same as Braxas' acid breath except she can only hit one unit at a time and SHE ISN'T RESTRICTED TO SMALL AND MEDIUM UNITS.

This means that if she does survive and you can get her close enough, she has the potential to destroy a large or even a huge hero like Nifilium or Jotun in one D20 role that has much better odds of working than Dead Eye Dan's Sharpshooter ability.

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Old July 23rd, 2007, 10:43 PM
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I killed Jotun with her 'Stare of Stone' ability to win the game. Man was that a sweet finish.

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Old July 24th, 2007, 05:32 AM
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At 140 pts. her value goes up the higher the army pts. Higher army values means more heavy hitters on the board, and conveniently, more points for you to allocate to other units.

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  #7  
Old October 9th, 2007, 10:57 AM
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I recently drafted Sudema with Raelin1 and several squads of Blasts/Glads. She's perfect in Vydar's army with those Soulborgs.
The Glads can hold nearly anything down and allow Sudema to move in and attempt her deathly stare.
Sure it's a big gamble with 1 attempt at the D20 roll each turn, but when it works, it's excellent.

Our game was on a small map with both sides fielding Raelin1. Sudema was able to slip past a horde of zombies and make her way near my opponent's Raelin. She Stone Stared the fresh Kyrie warrior and late in the game, destroyed a fresh Drake2 with another Stoning.

Her cost and frailty are a big issue, but the ability to destroy any hero and the presence of the threat is very sweet.
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Old October 12th, 2007, 06:09 PM
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Quote:
Originally Posted by scorpiusx
Quote:
Originally Posted by GForce3062
I killed Jotun with her 'Stare of Stone' ability to win the game. Man was that a sweet finish.
And here is a REAL game:

You put all of your turn markers on Sudema, then she gets killed by the Mitonsoul glyph.
MAN THAT HAD TO SUCK!!! that was almost as bad as a death walker destroying over half your army with explosian in the beginning of the game! well seduma is just for risky kills against for heros, but better for squads, but if anything got close then it would kill her 1-2 turns.

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Old October 15th, 2007, 07:10 PM
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Meh.

Truthfully, Sudema was never good to me.I only drafted her into my army for role-playing purposes. How so? I always looked at what planets the characters were from. Krug, Brunak, Khosumet, Dund, Anubian wolves, Jotun, Theracus, Sudema, and Syvarris, and all the elves are from the planet feylund. Therefore, I got the evil generals' units and drafted them together, and called them"Team Feylund." Sudema would always die first, then leave the rest of the team weak, and ripe for attacking. Sudema has a good ability, but too little life to use the stare.

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Old October 17th, 2007, 08:17 AM
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Now that we have Cyprien, why would anyone ever draft Sudema? I thought she was way overpriced to begin with, and now with Cyprien at only 10pts more, Sudema seems to be forever cast to the gutters... unless they create a bonding squad for her.

Cyprien is much faster, more durable, more flexible, can heal himself, and actually causes the opponent fear when brought to the field of battle... whereas, whenever I see Sudema being brought against me, I usually think "sweet, there's an easy 140pts to kill..."

And of course, if you draft Sonya in your army with Cyprien, he is almost as good at "auto kill" against many units on a 18-20 roll, compared to Sudema's 17-20 roll....

The only big difference is that Cyprien can't chill touch a soulborg... But then again, against someone like Q9, Q10, etc... Sudema would NEVER get within 4 spaces of them anyway, as they would range her to death long before that happened...

I wanted to like Sudema, and she's had some good kills in our games, but at 140pts, she's too expensive for a low life, low defense, slow moving, bondless hero.

It's really too bad that the entire Heroes of Trollsford set is pretty worthless, IMHO.

Sudema is cool thematically, but just not worth her points.

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Old October 17th, 2007, 11:09 AM
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Quote:
Originally Posted by Snotwalker 8000
Now that we have Cyprien, why would anyone ever draft Sudema? I thought she was way overpriced to begin with, and now with Cyprien at only 10pts more, Sudema seems to be forever cast to the gutters... unless they create a bonding squad for her.

Cyprien is much faster, more durable, more flexible, can heal himself, and actually causes the opponent fear when brought to the field of battle... whereas, whenever I see Sudema being brought against me, I usually think "sweet, there's an easy 140pts to kill..."

And of course, if you draft Sonya in your army with Cyprien, he is almost as good at "auto kill" against many units on a 18-20 roll, compared to Sudema's 17-20 roll....

The only big difference is that Cyprien can't chill touch a soulborg... But then again, against someone like Q9, Q10, etc... Sudema would NEVER get within 4 spaces of them anyway, as they would range her to death long before that happened...

I wanted to like Sudema, and she's had some good kills in our games, but at 140pts, she's too expensive for a low life, low defense, slow moving, bondless hero.

It's really too bad that the entire Heroes of Trollsford set is pretty worthless, IMHO.

Sudema is cool thematically, but just not worth her points.
I take it Morsbane has never whacked your army with his Rod of Negation? He is worth his 100 pts, IMO. Unfortunately, Sudema has not worked as well.

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Old January 15th, 2008, 10:55 AM
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In my last four games I played Sudema three times. I've got new respect for her.

The games were around 570 to 585.

I found that Sudema, while she doesn't have any synergy units officially, there is one unit that is a must to play with her: Major x17

I also found that Sudema is a good late mid-game play. If a game was on a scale of 1-10 with 1 being the beginning. Major x17 really gets rolling around 4-5 and Sudema gets rolling around 6-7.

Units that work well with this combo are gorillinators and nakitas. Gorillinators in this army are obviously a first striker. But while positioning the gorillas, you get a "free move" with the slow Nakita agents. (I know the cards work in the reverse, but you really need to think of it the other way around).

By the time Sudema rolls up into the fight, there's a chance she's got some protection from a Nakita. Major x17 locks down the badies, while Sudema stones away.

Playing Sudema without Major x17, I think is a rather silly use of 140 pts. But with the Major, I think she shines.

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