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  #1  
Old March 23rd, 2010, 07:43 PM
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The Book of Mogrimm Forgehammer

The Book of Mogrimm Forgehammer
Champions of the Forgotten Realms - Collection 11 (D1) - "Heroes of Faerun"

If you cannot see the Army Card graphic, check the Heroscapers Gallery for stats and special powers.

Character Bio: TBA

_________________________________________________________________
-Rulings and Clarifications-


_________________________________________________________________
-Combinations and Synergies-

Synergy Benefits Received
- AXEGRINDERS OF BURNING FORGE: Dwarven Strategic Bonding:
As a Dwarf Hero, Morgrimm Forgehammer may benefit from the Axegrinders' DWARVEN STRATEGIC BONDING activation synergy.

- ROMAN LEGIONNAIRES : Warlord Bonding

As a Warlord, Morgrimm Forgehammer may benefit from Roman Legionnaires’ WARLORD BONDING activation bonus.
Synergy Benefits Offered


C3V and SoV Custom Synergies
Spoiler Alert!

_________________________________________________________________

-Strategy, Tactics and Tips-
  • - TBA
_________________________________________________________________
-Heroscapers Community Contributions-

Morgrimm Forgehammer Pre-Release Discussion


Power Ranking and Master Index
Like the Axegrinders, he's solid. A- (Jexik)
Unit Strategy Review
TBA

(Thanks for a nice shot, Chief)

Last edited by R˙chean; April 13th, 2015 at 10:50 PM. Reason: vc added
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  #2  
Old March 24th, 2010, 03:07 PM
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Re: The Book of Mogrimm Forgehammer

Just played this guy.
Definitely my favorite dwarf.

For some reason I imagined his Commander`s Strike to be devastating but it limits you to choosing only one figure. Which is a good thing IMO.

I`d give him a B+

EDIT:
I examined the figure and noticed he had some sort of bow on his back. He doesnt have range so that must be his Commander`s Strike. Makes sense because you have to have clear sight on the enemy figure, not your own.

I Came, I Dropped, I Conquered.

Last edited by airdroppers; March 24th, 2010 at 05:38 PM.
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  #3  
Old March 24th, 2010, 04:01 PM
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Re: The Book of Mogrimm Forgehammer

I'm going to point out here that Commander's Strike requires you to have LoS on the target of the attack, not the friendly figure you're using to 'attack' it.

I had it in my head that you needed to see the friendly figure, and it put me in a tight spot when my friend caught my mistake and got to put his squad figure back on the attack glyph he was so jealously guarding.

Also, while he gives a bonus to initiative if there's an order marker on him, the majority of your moves with this guy will be through bonding with either the Axegrinders or the Legionnaires.

All in all, he's a little weaker than I initially considered him to be, but still a solid figure to play, what with his 6 life and free shield. I don't really do letter grades, so I'll give him a "Will play regularly" grade, because I love dwarves so.
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  #4  
Old March 24th, 2010, 05:00 PM
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Re: The Book of Mogrimm Forgehammer

Quote:
Originally Posted by Schulzy View Post
Also, while he gives a bonus to initiative if there's an order marker on him, the majority of your moves with this guy will be through bonding with either the Axegrinders or the Legionnaires.
That is what the X marker is for. I use the X marker to inspire my Gladiators even though I do not take any turns with Sparticus till the end of the game.

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  #5  
Old March 24th, 2010, 05:11 PM
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Re: The Book of Mogrimm Forgehammer

Yeah - X Marker FTW.

I'm actually kind of disappointed that he got that Initiative power. I had that in my mind as a Capuan thing - one of the things that made them special and worth their points. Now its like "Why don't I just play Dwarves/Mogrimm and get 4 figures in my squad, and more squads/heroes?"

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Old March 24th, 2010, 05:15 PM
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Re: The Book of Mogrimm Forgehammer

Quote:
Originally Posted by killercactus View Post
Yeah - X Marker FTW.

I'm actually kind of disappointed that he got that Initiative power. I had that in my mind as a Capuan thing - one of the things that made them special and worth their points. Now its like "Why don't I just play Dwarves/Mogrimm and get 4 figures in my squad, and more squads/heroes?"
Ditto that. The Glads were good at striking first. Now the Dwarves are too. And you can fit all three Dwarf heroes into one army (500 point game) with 3x AGBF. You can only get 2 heroes with 3 squads of Glads. I still like the steamroller though they do have better speed.

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  #7  
Old March 24th, 2010, 05:25 PM
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Re: The Book of Mogrimm Forgehammer

Quote:
Originally Posted by tcglkn View Post
Quote:
Originally Posted by killercactus View Post
Yeah - X Marker FTW.

I'm actually kind of disappointed that he got that Initiative power. I had that in my mind as a Capuan thing - one of the things that made them special and worth their points. Now its like "Why don't I just play Dwarves/Mogrimm and get 4 figures in my squad, and more squads/heroes?"
Ditto that. The Glads were good at striking first. Now the Dwarves are too. And you can fit all three Dwarf heroes into one army (500 point game) with 3x AGBF. You can only get 2 heroes with 3 squads of Glads. I still like the steamroller though they do have better speed.
And they gey to be 4-4 all the time, but I just feel like:

Mogrimm - 120
Migol - 230
Dwarves x3 - 440

is better than

Spartacus - 200
Crixus - 290
Capuans x3 - 500

without even including Darrak in the army. I don't know - I love Mogrimm and the new figures and everything, I think I would've just preferred him not to have that power.

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Old March 24th, 2010, 05:31 PM
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Re: The Book of Mogrimm Forgehammer

True if they had dropped that one power and maybe made his Special Ability not depend on having a figure engaged he would be much better in my eyes.

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  #9  
Old March 24th, 2010, 07:08 PM
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Re: The Book of Mogrimm Forgehammer

EDIT: Nevermind, doesn't work.
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Old March 24th, 2010, 07:34 PM
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Re: The Book of Mogrimm Forgehammer

Quote:
Originally Posted by killercactus View Post
Yeah - X Marker FTW.

I'm actually kind of disappointed that he got that Initiative power. I had that in my mind as a Capuan thing - one of the things that made them special and worth their points. Now its like "Why don't I just play Dwarves/Mogrimm and get 4 figures in my squad, and more squads/heroes?"
There are a finite number of Special Powers or Attacks that don't break the game. I'm betting the easy, most obvious ones have been already given out to single units. For the sake of balance, I believe that a viable plan would be to focus on using various combinations of existing Specials to create more complex chracters within a given theme. I believe that Thorgrimm (and his popularity) is an example of the kind of unit such a plan would produce. His particular combination of Specials is wonderfully thematicized. He is so ! Sorry Sparty, Heroes are more sophisticated now than they were when you were created. Again, gargantian kudos to the creative team of designers, playtesters, et al.




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  #11  
Old March 24th, 2010, 08:58 PM
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Re: The Book of Mogrimm Forgehammer

The reason Mogrimm has an Initiative based power is because in DnD 4E, players who are Warlords can give their allies a bonus to their initiative rolls. It's a good crossover power. I have to agree it was a nice unique advantage for the Capuans, but considering Mogrimm is a DnD 'Scape figure, his Warlord class as a Classic 'Scape figure is almost a happy accident. By which I mean, Classic 'Scape has powers which utilize the keyword "Warlord" that the playtesters took advantage of here.

Let me be clear this is in no way a complaint, and actually is a complement for how well Classic and DnD can be blended.


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  #12  
Old March 25th, 2010, 02:24 PM
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Re: The Book of Mogrimm Forgehammer

The thing is, that his inative bonus can be used for any army you throw him in. Not just the dwarves. The glads inative bonus is restricted to a glad heavy/only army build. So you can have an army with all ranged untis except for him, throw the x marker on him every round and get first strike at range most of the time. I thought the glads inative bonus was a great power for them since they were all melee and needed to close the distance as quickly as possible.
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