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  #25  
Old June 23rd, 2009, 06:23 PM
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Re: The Book of Roman Legionnaires

I was already thinking of the Krav and AE, but I had forgot they get boosted by Marcus which is added bonus.

Legosx4...200
NGS...90
Marcus...100
AE...110
500

I think NGS and AE can handle Zelrig.


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  #26  
Old June 23rd, 2009, 06:32 PM
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Re: The Book of Roman Legionnaires

Quote:
Originally Posted by KCU Master 2007 View Post
You loose the valiant bonus, but Romans and 4th Work well.

If you don't have them, AE's benefit from Marcus Soldier enhancements (move and attack if adjacent).

If that doesn't work for you try:
4x Roman Legos
Marcus
Krav
Raelin
Marcu

Raelin works well with Romans (even though Killercactus disagrees) especially since they bunch up naturally. Raelin backed Krav are just sick. Marcu can be used to grab a quick glyph or to just sit back and wait.

Hmm...you know, I think I like the last one better than the first two I mentioned.
I'm also a fan of Romans plus Raelin, as KCU already mentioned they bunch together anyway. The only thing I don't like about that army is the there's only one Warlord to bond with and he's more of a support unit (at least towards the beginning of the game). If he goes down 4 Move Romans don't amount to much against range...usually.


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  #27  
Old June 23rd, 2009, 07:09 PM
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Re: The Book of Roman Legionnaires

Quote:
Originally Posted by King of the Marro View Post
I was already thinking of the Krav and AE, but I had forgot they get boosted by Marcus which is added bonus.

Legosx4...200
NGS...90
Marcus...100
AE...110
500

I think NGS and AE can handle Zelrig.
That's a great army. With MBS replacing 1x Romans, I won a tournament. If you try to kill Zelrig with NGS, he could just disengage though. So you have to hope for the AE to drop and kill him early.


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  #28  
Old June 23rd, 2009, 07:56 PM
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Re: The Book of Roman Legionnaires

I've always want to try

x2 Legoes 100
x2 10th 150
x1 EI 140
x1 MDG 100
490 20 hexes

Having MDG surrounded by 10th is very powerful because now you 4 attacks of 4. Also, the Romans with 5 move is a very powerful melee force. If needed, the EI will sit back and strike when needed with their 6 move and stealth flying. No figures are lacking attack but defense may be a problem. MDG boosts every one and bonds. I also thought of using another 2 10th or 1 10th and 1 Legoes instead of EI, but the EI allow for more choices and some more attack power.

Edit: Replacing the EI with 2 squads will go over 24 hexes. Another squad of Romans and NGS might work. Or just drop a Lego.


Last edited by kpotassiumk19 : June 23rd, 2009 at 07:59 PM. Reason: D'oh!

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  #29  
Old June 24th, 2009, 11:09 AM
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Re: The Book of Roman Legionnaires

Well met!

Quote:
Originally Posted by KCU Master 2007 View Post
You loose the valiant bonus, but Romans and 4th Work well.

If you don't have them, AE's benefit from Marcus Soldier enhancements (move and attack if adjacent).

If that doesn't work for you try:
4x Roman Legos
Marcus
Krav
Raelin
Marcu

Raelin works well with Romans (even though Killercactus disagrees) especially since they bunch up naturally. Raelin backed Krav are just sick. Marcu can be used to grab a quick glyph or to just sit back and wait.

Hmm...you know, I think I like the last one better than the first two I mentioned.
Not having the 10th, I'd go with (I'm sure this has been done):

120 Kaemon
100 Marcus
100 2 x Romans
80 Raelin v1
50 Marro Warriors
50 Me-Burq-Sa
500

David



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  #30  
Old June 24th, 2009, 12:02 PM
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Re: The Book of Roman Legionnaires

I actually think Raelin works fairly well with Romans, because of their natural bunch-uppiness and their low movement. They do suffer from the squad figure weakness, but she works better with them then she does with some other squads.


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  #31  
Old July 10th, 2009, 04:00 PM
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Re: The Book of Roman Legionnaires

Quote:
Originally Posted by kpotassiumk19 View Post
I've always want to try

x2 Legoes 100
x2 10th 150
x1 EI 140
x1 MDG 100
490 20 hexes

Having MDG surrounded by 10th is very powerful because now you 4 attacks of 4. Also, the Romans with 5 move is a very powerful melee force. If needed, the EI will sit back and strike when needed with their 6 move and stealth flying. No figures are lacking attack but defense may be a problem. MDG boosts every one and bonds. I also thought of using another 2 10th or 1 10th and 1 Legoes instead of EI, but the EI allow for more choices and some more attack power.

Edit: Replacing the EI with 2 squads will go over 24 hexes. Another squad of Romans and NGS might work. Or just drop a Lego.
I like using a similar roman army
mdg
2xlegos
2x10th
ngs
izumi

I find the romans are well complemented by the izumi because of the romans' 4 move and shield wall. 4 move (5 with marcus) and shield wall influence roman slow-rolling so the izumi bum-rush straight away. The izumi also can block commons from ngs and control the battlefield. Ngs seeks out the enemies heavy hitters and walls/shakles. Marcus and the 10th wait for mid game to move. On the first round om 1 on izumi, om 2 and 3 on legos moving ngs both times and slow-rolling forward. The opponents strategy for round 1 then influence om placement for round 2.
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  #32  
Old July 13th, 2009, 12:37 PM
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Re: The Book of Roman Legionnaires

I have been thinking of builds for a scout army and the Venoc Warlord is an obvious (some would say essential) choice.

I own one squad of armoc vipers and I usually throw them into the mix just in case someone tries to go after Mittens (they are Protectors after all). I don't need Mittens and his bodyguards to be a fast strking force since that is what the rest of the army is. I just need Mittens to stay alive and boost my army.

With this in mind, are the Roman Legionnaires a better pick then the Armocs? I still get the bonding, add one more figure to the squad, cheaper by 15 pts, and add one more defense die most of the time. They aren't as fast, but that isn't my objective.

I thought of an army that came to a nice even score:
MRT *2 140
BA 50
Mittens 120
Venoc Vipers * 2 80
Romans 50
Zetecron 60

500

Any reason not to do this?




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  #33  
Old July 13th, 2009, 01:01 PM
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Re: The Book of Roman Legionnaires

I'd drop the Venocs for another squad of MRT or drop the MRT and BA for more vipers and something else ranged. I also, really don't like one squad of Romans. But then again, it its fun and works for you that is all that matters.


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  #34  
Old July 13th, 2009, 03:55 PM
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Re: The Book of Roman Legionnaires

Obsidian, if you are intent on bringing Roman Legionnaires with a Mohican River Tribe Scout army, then I'd suggest one of the following builds:

Army Option 1: Roman Legionnaires + Ne-Gok-Sa
Brave Arrow - 50
Mohicans x2 - 140
Roman Legionnaires x2 - 100
Venoc Warlord - 120
Ne-Gok-Sa - 90
----------------------------
500 Points, 17 Hexes

In the above army, you could choose to lead with Ne-Gok-Sa and the Romans or elect to charge in with the MRT. Personally, I'd suggest OM1 on Brave Arrow then OM2 & 3 on the MRT to get the game started. This would make the Roman Legionnaires + Warlords your end-game clean-up force.

Army Option 2: Roman Legionnaires + Marcu Filler
Brave Arrow - 50
Mohicans x3 - 210
Roman Legionnaires x2 - 100
Venoc Warlord - 120
Marcu - 20
----------------------------
500 Points, 20 Hexes

In this build, the Romans are decidedly the clean-up portion of your army, since you shouldn't risk losing the Venoc Warlord before the MRT have fulfilled their purpose.

Army Option 3: Roman Legionnaires + Me-Burq-Sa
Brave Arrow - 50
Mohicans x2 - 140
Roman Legionnaires x2 - 100
Venoc Warlord - 120
Theracus - 40
Me-Burq-Sa - 50
----------------------------
500 Points, 19 Hexes

Again, in the above build, you could choose to lead with Me-Burq-Sa and the Romans or elect to charge in with the MRT. I actually like the idea of leading with the Romans in this army since Me-Burq-Sa can strike fast and hard from range while the Romans slowly advance. At this point, you could choose to battle it out with the Romans or leave them in place as a melee screen (with the occasional OM) for the MRT.

Army Options 1 and 3 are probably my favourites, weird synergy-wise. However, the fact that these armies only have MRT x2 concerns me, given a) the investment in a 120 point cheerleader like the Venoc Warlord b) the so-so attack activations of Brave Arrow and c) the rate at which unprotected [by either by Raelin or a melee screen] MRT die.

If you are looking for a melee screen to complement a hard-hitting MRT army, then my recommendation is Deathreavers x3.

Brave Arrow - 50
Mohicans x3 - 210
Venoc Warlord - 120
Deathreavers x3 - 120
----------------------------
500 Points, 23 Hexes


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  #35  
Old July 13th, 2009, 04:19 PM
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Re: The Book of Roman Legionnaires

Thanks for the suggestions mccombju, but I was comparing the Romans to the Armocs as a "stay behind and guard Mittens" squad. It just seemed that the Romans did the job that the Armocs used to do for me with fewer points and better stats.




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  #36  
Old July 13th, 2009, 04:42 PM
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Re: The Book of Roman Legionnaires

Quote:
Originally Posted by Obsidian View Post
Thanks for the suggestions mccombju, but I was comparing the Romans to the Armocs as a "stay behind and guard Mittens" squad. It just seemed that the Romans did the job that the Armocs used to do for me with fewer points and better stats.
I'd pick a squad of Armocs over the Legos in that situation every time. The Armocs are fast, and can keep up with Mittens once he joins the fray. They also slither, so are also superior to the Legos once Mittens is on the move.

Pretty much, Mittens is one of the best "cheerleaders" in this game, providing both +2 movement AND Frenzy enhancement, but he's also a cheerleader with attitude!! Mittens makes for a great clean-up unit in the endgame when paired with a squad (or two) of Armocs. The Legos simply couldn't function as well in this regard due to their slow speed. Mittens needs to move fast and hit hard when he's activated. The Legos would only slow him down, or leave him out in the open by his lonesome with his Lego friends far behind struggling to keep up.

If you go with adding in MBS or NGS, then the Legos are a pretty good (and fun) option. If it's only Mittens for bonding, then draft Armocs.

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