Heroscapers


Reply
 
Thread Tools Display Modes
  #25  
Old December 4th, 2008, 01:05 PM
nyys's Avatar
nyys nyys is offline
quoting myself - insanity beckons
 
Join Date: June 21, 2007
Location: MA - South Shore
Posts: 14,686
nyys is hot lava death! nyys is hot lava death! nyys is hot lava death! nyys is hot lava death! nyys is hot lava death! nyys is hot lava death! nyys is hot lava death! nyys is hot lava death! nyys is hot lava death! nyys is hot lava death! nyys is hot lava death! nyys is hot lava death! nyys is hot lava death! nyys is hot lava death!
Re: The Book of Arrow Gruts

Quote:
Originally Posted by Jexik View Post
I know it can be said of everything, but Raelin definitely helps the swogs and arrow gruts stick around more.
Still a good point though Jexik, especially with the Gruts. Raelin with Minions for example is simply overkill, and possibly a waste.


117th Boston Marathon: Monday, April 15th, 2013.
Goal: 3:30:00 Actual: 3:39:41

Next Race: Boston's Run to Remember 5/26 - Half Marathon

Reply With Quote
  #26  
Old September 26th, 2009, 02:15 PM
rednax's Avatar
rednax rednax is offline
Runa's favorite Minion
 
Join Date: August 6, 2009
Location: USA
Posts: 2,191
rednax rolls all skulls baby! rednax rolls all skulls baby! rednax rolls all skulls baby! rednax rolls all skulls baby! rednax rolls all skulls baby! rednax rolls all skulls baby!
Re: Custom Fire Arrow Grut Idea

Quote:
Originally Posted by NecroBlade View Post
Somewhere in here, I believe, is that exact idea. I liked it when I first saw it then, too.
Thanks. The post is here.

However, I was looking for something like this:

Fire Arrow Gruts
Orcs
Common Squad
Archers
Medium 4
70 points
3 figures


Move 5
Range 6
Attack 2
Defense 2

Beast Bonding
Before taking a turn with the Fire Arrow Gruts, you may first take a turn with any beast you control.

Disengage
Fire Arrow Gruts are never attacked when leaving an engagement.


Last edited by MegaSilver : August 6th, 2012 at 08:33 PM. Reason: Let people know this is a discussion about a custom figure that is still interesting to look at.

My Maps

Community Playtesting Thread

What does neg-rep accomplish that a kindly-worded PM can't, besides possibly angering the recipient?

Reply With Quote
  #27  
Old August 15th, 2010, 12:13 AM
rednax's Avatar
rednax rednax is offline
Runa's favorite Minion
 
Join Date: August 6, 2009
Location: USA
Posts: 2,191
rednax rolls all skulls baby! rednax rolls all skulls baby! rednax rolls all skulls baby! rednax rolls all skulls baby! rednax rolls all skulls baby! rednax rolls all skulls baby!
Re: The Book of Arrow Gruts

I'm trying to figure out how to use these guys effectively. In the past my strategy has always been focus on setting up the Swog/Arrow Pod and then bringing in Mimring, and then have Krug for cleanup.

What about this strategy instead?

Send in the Arrow Gruts with Mimring, and get the Arrow Gruts in place while Mimring creates a diversion. Then, when the time is right send in a swog or two to help the Arrows, then save Krug for cleanup.

I'm also curious what figures are good glyph grabbers in this army? The Arrows are very frail, so they don't hold glyphs well. I thought about the swogs, but you typically don't have many swogs in your army.

~Rednax


My Maps

Community Playtesting Thread

What does neg-rep accomplish that a kindly-worded PM can't, besides possibly angering the recipient?

Reply With Quote
  #28  
Old August 15th, 2010, 12:24 AM
Killometer's Avatar
Killometer Killometer is offline
Is a Tingly Soldier of Valhalla
 
Join Date: March 26, 2009
Location: Ben Lomond, CA
Posts: 5,574
Killometer is a penguin with a machine gun Killometer is a penguin with a machine gun Killometer is a penguin with a machine gun Killometer is a penguin with a machine gun Killometer is a penguin with a machine gun Killometer is a penguin with a machine gun Killometer is a penguin with a machine gun Killometer is a penguin with a machine gun Killometer is a penguin with a machine gun Killometer is a penguin with a machine gun Killometer is a penguin with a machine gun Killometer is a penguin with a machine gun
Re: The Book of Arrow Gruts

Quote:
Originally Posted by rednax View Post
Send in the Arrow Gruts with Mimring, and get the Arrow Gruts in place while Mimring creates a diversion. Then, when the time is right send in a swog or two to help the Arrows, then save Krug for cleanup.
The last couple time s he's played this army, my brother has ripped me apart with this strategy (of course always rolling at least 3 skulls with Fireline helps )

Quote:
I'm also curious what figures are good glyph grabbers in this army? The Arrows are very frail, so they don't hold glyphs well. I thought about the swogs, but you typically don't have many swogs in your army.
Mebbe Krug? He's slow, but thanks to Bonding it doesn't cost any OMs to move him, and once you get him parked on a Glyph he can pretty much lock in there-if your opponent tries to attack him to drive him off it will only make him stronger.


116-86-0 (4/13/09-7/21/12)
32-16-0 (10/17/09-7/21/12)

Reply With Quote
  #29  
Old August 15th, 2010, 12:32 AM
aquamaniac27's Avatar
aquamaniac27 aquamaniac27 is offline
 
Join Date: November 9, 2007
Location: USA - PA - Landisville [Lancaster]
Posts: 487
aquamaniac27 knows what's in an order marker aquamaniac27 knows what's in an order marker aquamaniac27 knows what's in an order marker
Re: The Book of Arrow Gruts

Quote:
Originally Posted by rednax View Post
Quote:
Originally Posted by NecroBlade View Post
Somewhere in here, I believe, is that exact idea. I liked it when I first saw it then, too.
Thanks. The post is here.

However, I was looking for something like this:

Fire Arrow Gruts
Orcs
Common Squad
Archers
Medium 4
70 points
3 figures


Move 5
Range 6
Attack 2
Defense 2

Beast Bonding
Before taking a turn with the Fire Arrow Gruts, you may first take a turn with any beast you control.

Disengage
Fire Arrow Gruts are never attacked when leaving an engagement.
That's how I pictured them. Although, if swords turn into spears, I believe that bows turn into crossbows... (Now I just need my pa-terodactyl riding orc champion!)

I feel like when I play with the Arrow Gruts, its a hit-or-miss army... I usually back up my arrow pod with Nerak (thank you W10!), and usually gives the cheap(er than raelin) themed unit.


Reply With Quote
  #30  
Old August 16th, 2010, 02:17 PM
rednax's Avatar
rednax rednax is offline
Runa's favorite Minion
 
Join Date: August 6, 2009
Location: USA
Posts: 2,191
rednax rolls all skulls baby! rednax rolls all skulls baby! rednax rolls all skulls baby! rednax rolls all skulls baby! rednax rolls all skulls baby! rednax rolls all skulls baby!
Re: The Book of Arrow Gruts

Quote:
Originally Posted by Killometer View Post
Quote:
Originally Posted by rednax View Post
Send in the Arrow Gruts with Mimring, and get the Arrow Gruts in place while Mimring creates a diversion. Then, when the time is right send in a swog or two to help the Arrows, then save Krug for cleanup.
The last couple time s he's played this army, my brother has ripped me apart with this strategy (of course always rolling at least 3 skulls with Fireline helps )
Most of the times it takes the Swog Rider only one or two order markers to get into position anyways, where as it takes the AG's two or three. Not to mention, that the Arrow Gruts can sort of get in the way of the Swog Rider, as they're moving up.

Quote:
Quote:
I'm also curious what figures are good glyph grabbers in this army? The Arrows are very frail, so they don't hold glyphs well. I thought about the swogs, but you typically don't have many swogs in your army.
Mebbe Krug? He's slow, but thanks to Bonding it doesn't cost any OMs to move him, and once you get him parked on a Glyph he can pretty much lock in there-if your opponent tries to attack him to drive him off it will only make him stronger.
Krug is a good idea. While Mimring's taking care of business, you might as well have Krug sitting on a glyph (preferably a strong one), rather than just sitting in your start zone.

~Rednax


My Maps

Community Playtesting Thread

What does neg-rep accomplish that a kindly-worded PM can't, besides possibly angering the recipient?

Reply With Quote
  #31  
Old July 26th, 2011, 04:15 PM
Overlord Hikash Overlord Hikash is offline
 
Join Date: October 5, 2007
Location: Edgewater, Maryland
Posts: 130
Overlord Hikash is surprisingly tart
Send a message via AIM to Overlord Hikash Send a message via MSN to Overlord Hikash
Re: The Book of Arrow Gruts

Had a 1,000 point Grut army last time we played. I got a unit of Arrow Gruts onto a hillside with Swog riders in front and behind. They completely controlled that road section. The Knights of Weston who continually tried to move forward got shredded.

All was fine and good until Captain America busted his shield all over their faces. Easily one of the best (and cheapest) squads out there. Fragile if used improperly, deadly when used to their potential.


Reply With Quote
  #32  
Old July 31st, 2011, 11:20 AM
ladidadi.davis's Avatar
ladidadi.davis ladidadi.davis is offline
 
Join Date: April 2, 2011
Location: USA - PA - Fayetteville
Posts: 197
ladidadi.davis Woo who?
Re: The Book of Arrow Gruts

I used a single squad of these guys alongside Krug in a 1000 point Utgar hero army (Ornak shenanigans and all that). For funsies I drafted Taelord too (who actually proved to be quite the star play that game). I got Taelord in position early and then moved Syvarris up so he was within 4 spaces of Taelord and in range of my friend's starting zone. Needless to say, that quickly became a very happening place on the battle field.

I brought my archers up while Krug went to the other side of the battle field to meet up with his advancing Deathwalkers and Zettians (It was getting pretty crowded around Taelord anyway). So the gruts came in gaining a Taelord boost and two of them grabbing height. They put a wound or two on Su-Bak-Na and killed a stinger or two.

Moral of the story is that I learned just how mobile these guys are. Disengage never came into play, but it's still handy. But their move of six got them into range of the fray quickly and were able to do a bit of damage.


Reply With Quote
  #33  
Old December 4th, 2012, 06:13 PM
Anihalac Anihalac is offline
 
Join Date: December 3, 2012
Location: USA IN Indianapolis
Posts: 5
Anihalac Woo who?
Re: The Book of Arrow Gruts

I definitely agree, though i have an all orc army anyway. i've got two sets of these guys.


VS

Heroscape is unfair...

Reply With Quote
  #34  
Old December 5th, 2012, 10:06 AM
capsocrates's Avatar
capsocrates capsocrates is online now
My six-year-old sister-in-law calls the shots
 
Join Date: October 6, 2010
Location: USA - OK - OKC Area
Posts: 6,119
capsocrates is inducted into the Halls of Valhalla capsocrates is inducted into the Halls of Valhalla capsocrates is inducted into the Halls of Valhalla capsocrates is inducted into the Halls of Valhalla capsocrates is inducted into the Halls of Valhalla capsocrates is inducted into the Halls of Valhalla capsocrates is inducted into the Halls of Valhalla capsocrates is inducted into the Halls of Valhalla capsocrates is inducted into the Halls of Valhalla capsocrates is inducted into the Halls of Valhalla
Re: The Book of Arrow Gruts

Quote:
Originally Posted by Anihalac View Post
I definitely agree, though i have an all orc army anyway. i've got two sets of these guys.
FYI, it is something along the lines of "impolite" to post in a thread that has not been recently active unless you have something significant to add to the conversation. "I agree" is not usually considered significant.


Reply With Quote
Reply


Go Back   Heroscapers > Official Classic HeroScape > Official Units
Official Units: Discussion of official HeroScape units


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off


All times are GMT -4. The time now is 12:52 PM.

Heroscape background footer

Page Layout/Style Options