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#1
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The Book of Anubian Wolves
The Book of Anubian Wolves
Utgar's Rage - Collection 2 - "Minute Men and Wolves" If you cannot see the Army Card graphic, check Hasbro's Unit Page for stats and special powers, plus "character biography" and other non-game unit info. Character Bio: The sheer fury of these wild warriors can make even the most fearless foe's blood run cold. Attacking in numbers, often beside an empowering comrade, Anubian Wolves fight with frenzied rage. While the attack is always quick, the demise of the defeated can be dreadfully, painfully slow: these wolves are devourers, so the sweet taste of victory has a very special meaning for them. (Hasbro) _________________________________________________________________ -Rulings and Clarifications- - UNLEASHED FURY : Stacking Each Turn_________________________________________________________________ -Combinations and Synergies- Synergy Benefits Received - KHOSUMET THE DARKLORD : Relentless AssaultSynergy Benefits Offered - N/A_________________________________________________________________ -Strategy, Tactics and Tips- - TBA_________________________________________________________________ -Heroscapers Community Contributions- Power Ranking and Master Index Quote:
Unit Strategy Review: Anubian Wolves Last edited by Revdyer : February 24th, 2009 at 11:02 AM. |
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#2
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"Before moving, roll the 20-sided die..."
Remeber, this is mandatory. When you activate the Army Card, you must roll the die to check if a 1 is rolled. This is true even if you have no intention of moving them (when already engaged as an example). Aranas Things you might have missed in the rulebook: Figures can't pass through friendly engaged figures. Figures can't attack themselves. SITE D'HEROSCAPE FRANCOPHONE, C'EST PAR ICI |
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#3
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I have to say. I love these guys. Last night during a game I was able to take out half of one army, including Drake in 1 turn. And with just 1 of these guys, the rest weren't needed. Granted I had the attack glyph, high ground, and was constantly rolling 16+ on the Unleashed fury.
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#4
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Quote:
Guerillinator takes them for a spin more often than I do. 6 Movement with 4 Defense is hefty business. Even if your wolves get wittled down to 1 or 2, the situation for a huge attack can turn a game around. I had my head stoved in late in a game by Su-Bak-Na. I was able to activate my last Anubian Wolf and get 6 attack (with height advantage) and reach the Hivelord with the generous movement. That doggie loved dem bones. Khosumet was in the starting zone as usual. He didn't do much except keep that '1' in check. |
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#5
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Time to howl at the moon. Man, I used to play the wolves a lot, but haven't as much recently. Everyone probably has their own take on it, but I've got to the point where I like taking one additional squad of wolves over having Khosumet with them given the lack of bonding. I give up the plus one to the dice roll, and may even lose a wolf by rolling a 1, but overall I believe there is more upside to having three extra wolves. My strategy is pretty simple, keep moving wolves up together. If you get a lousy unleashed fury roll, then keep moving more wolves up rather than going in for the attack (if that strategically is workable). Once you get a decent attack roll, +3 or better, send them in. Given their relatively high defense of 4, they are also good at engaging figures as cover for the ranged units in your army.
Now I need to play me some more wolves again soon. ![]() One in a million chances tend to come up nine times out of ten. |
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#6
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I agree with Guerillinator that it might be better to add an extra set of wolves to your team rather than adding khosumet. Rolling a 1 is possible but alot less possible than rolling a 2-20.
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#7
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Okay, so let's say that the dorklord alone as a fighter is worth about two wolves. Then there's the bonuses offered, which increase in value with the number of wolves. I would say that since the relentless assult almost never kicks in, that the unleashed fury enhancement is worth a wolf by the tenth one. So, I think that snoopy is draftable with three sets, but is actually not horrible with four or more. Coming from me, that's as good of praise anyone will extract.
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#8
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Quote:
One in a million chances tend to come up nine times out of ten. |
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#9
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For what it's worth, I emailed WotC to get confirmation on Unleashed Fury being mandatory:
Quote:
Anyway...I'm feelin' like pie. |
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#10
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Quick question on the wolves. If you have 2 or more units, and roll a 1 on the Unleashed Fury roll, can you still move any 3 wolves, or are you restricted to moving only 2 that turn?
****! I must be having a bad week! |
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#11
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You can still move any three.
~Aldin, lu-pining for the fjords He either fears his fate too much, Or his deserts are small, That dares not put it to the touch To gain or lose it all ~James Graham |
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#12
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does the additions to the attack last the entire game or just that round?
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| Official Units: Discussion of official HeroScape units | |||||||