Heroscapers


Reply
 
Thread Tools Display Modes
  #1  
Old May 7th, 2007, 10:31 PM
dnutt99 dnutt99 is offline
 
Join Date: September 7, 2006
Location: CA - Oakland
Posts: 1,287
dnutt99 has disabled reputation
The Book of Krug

The Book of Krug
Utgar's Rage - Collection 2 - "Heroes of Barrenspur"



If you cannot see the Army Card graphic, check Hasbro's Unit Page for stats and special powers, plus "character biography" and other non-game unit info.

Character Bio: Bred to battle, Krug was recruited to serve in Utgar's front line. His sheer size and foul disposition make him a formidable
opponent but it is his thirst for blood that makes him the legend he is. Stomping across the battlefield, Krug will decimate anything
in his path. Krug knows no defeat. When wounded, he battles more fiercely. He has sworn his allegiance to Utgar and will give his
life if necessary. He is feared for Skelblade, a massive weapon cast from the armor of the enemies he has taken in battle. He
swings Skelblade as a true swordsman but the power behind it is unmatched by any other known warrior. Each cast of the sword
deals two deadly blows as he hits with an initial swing and then again with a massive secondary backswing.
(Hasbro)

_________________________________________________________________
-Rulings and Clarifications-
  • - DOUBLE ATTACK : Attacking Different Figure
    How does Krug's Double attack work? Does he have to attack the same opponent?
    No, once Krug attacks one opponent, you can choose any figure adjacent to Krug and attack again. The second
    figure can be the same figure you attacked the first time, or a different one. (Hasbro FAQ)

    - MOVEMENT : Fitting On Hexes
    Figures normally have to fit completely on a space in order to move onto it, but Krug’s sword is too low when standing
    on the bridge and it causes him to lean and not stand completely on the space. Can he still move there?

    No. You must fit completely on the space. (Hasbro FAQ)
_________________________________________________________________
-Combinations and Synergies-

Synergy Benefits Received
  • - ARROW GRUTS : Beast Bonding
    As a beast, Krug may benefit from Arrow Gruts’ BEAST BONDING activation bonus.

    - KHOSUMET THE DARKLORD : Relentless Assault
    Having a relentless personality, Krug may benefit from Khosumet the Darklord’s RELENTLESS ASSAULT
    attack bonus.

    - ORNAK : Red Flag of Fury
    As a unique hero that follows Utgar, Krug may benefit from Ornak’s RED FLAG OF FURY
    activation synergy.

Synergy Benefits Offered
  • - N/A
_________________________________________________________________
-Strategy, Tactics and Tips-
  • - TBA

_________________________________________________________________
-Heroscapers Community Contributions-

Power Ranking and Master Index
Quote:
Originally Posted by MKSentinel
Power Ranking
Krug- With bonding, Krug is arguably the best hero. Without bonding, he’s still very playable, though his
slow movement and double-spacing can be a handicap. A

Krug
Underpriced? http://heroscapers.com/community/showthread.php?t=4358
Wound and Double Attack? http://heroscapers.com/community/showthread.php?t=5294
General Assessment? http://heroscapers.com/community/showthread.php?t=7496
Best Figure? http://heroscapers.com/community/showthread.php?t=7374
Can’t fit on the bridge? http://heroscapers.com/community/showthread.php?t=1640
Double attack modified? http://www.heroscapers.com/community...ead.php?t=8463
Unit Strategy Review
  • - TBA


Last edited by Revdyer : February 24th, 2009 at 11:12 AM.

Reply With Quote
  #2  
Old May 8th, 2007, 04:12 PM
Aranas's Avatar
Aranas Aranas is offline
 
Join Date: May 17, 2006
Location: * Canada - Montreal, Quebec
Posts: 924
Aranas has disabled reputation
An important thing to remember:

Double Attack is a Special Power NOT a Special Attack.

Thus, Syvarris, Krug, Einar Imperium or any other figure with that special power gets two distinct normal attacks.


Aranas


Things you might have missed in the rulebook:
Figures can't pass through friendly engaged figures.
Figures can't attack themselves.

SITE D'HEROSCAPE FRANCOPHONE, C'EST PAR ICI

Reply With Quote
  #3  
Old May 8th, 2007, 06:07 PM
Sargent_Drake_8 Sargent_Drake_8 is offline
 
Join Date: February 13, 2007
Location: In the Chrome cave fighting crossdresser ghosts
Posts: 1,030
Sargent_Drake_8 has disabled reputation
The exception to that rule being Kaemon, who has a double attack special attack.


Sarge is Torch...
aboard STARSHIP GAMMA...

Reply With Quote
  #4  
Old May 9th, 2007, 08:44 AM
Aranas's Avatar
Aranas Aranas is offline
 
Join Date: May 17, 2006
Location: * Canada - Montreal, Quebec
Posts: 924
Aranas has disabled reputation
Quote:
Originally Posted by Sargent_Drake_8
The exception to that rule being Kaemon, who has a double attack special attack.
NO please!!! Don't mix people more!!!


Kaemon Awa doesn't have Double Attack Special Power. It is something else, a Special Attack with a different name:
Quote:
Kaemon Awa
Quick Release Special Attack
Range 4. Attack 4.
When Kaemon Awa attacks with his Quick Release Special Attack, he may attack one additional time.

Aranas


Things you might have missed in the rulebook:
Figures can't pass through friendly engaged figures.
Figures can't attack themselves.

SITE D'HEROSCAPE FRANCOPHONE, C'EST PAR ICI

Reply With Quote
  #5  
Old May 10th, 2007, 12:08 PM
TheRealQ TheRealQ is offline
 
Join Date: May 10, 2006
Location: TX - Taylor
Posts: 737
TheRealQ has disabled reputation
Send a message via Yahoo to TheRealQ
Krug is drafted over 50% of the time at my house. He is the counter to every other large/huge figure. In addition, he can wade through a hail of ranged attacks getting stronger as he approachs allowing him to do some serious damage once he is engaged with the enemy.



Reply With Quote
  #6  
Old May 25th, 2007, 12:20 PM
lonewolf's Avatar
lonewolf lonewolf is offline
GenCon General Wars & DW9K Jumpstart Champ 2008
 
Join Date: August 1, 2006
Location: AZ - North PHX
Posts: 1,972
lonewolf wears ripped pants of awesomeness lonewolf wears ripped pants of awesomeness lonewolf wears ripped pants of awesomeness lonewolf wears ripped pants of awesomeness lonewolf wears ripped pants of awesomeness lonewolf wears ripped pants of awesomeness lonewolf wears ripped pants of awesomeness lonewolf wears ripped pants of awesomeness
I have a question about Krug, and since I can't search anymore, I'm not sure if it had already been asked/answered.

Can Krug (or any other figure) disengage and reingage as many times as their move permits. Obviously this strategy is to incur extra wounds and increase attack.

Example:
Krug is currently engaged....

Move-1
Move away from engagement to receive passing swipe
Move-2
Re-engage
Move-3
Move away from engagement to receive another passing swipe
Move-4
Re-engage
Move-5
Not used



Reply With Quote
  #7  
Old May 25th, 2007, 12:23 PM
netherspirit's Avatar
netherspirit netherspirit is offline
Site Admin
 
Join Date: May 8, 2006
Location: OH - Cleveland
Posts: 8,766
netherspirit is a wielder of the Ban Hammer netherspirit is a wielder of the Ban Hammer netherspirit is a wielder of the Ban Hammer netherspirit is a wielder of the Ban Hammer netherspirit is a wielder of the Ban Hammer netherspirit is a wielder of the Ban Hammer netherspirit is a wielder of the Ban Hammer netherspirit is a wielder of the Ban Hammer netherspirit is a wielder of the Ban Hammer netherspirit is a wielder of the Ban Hammer netherspirit is a wielder of the Ban Hammer netherspirit is a wielder of the Ban Hammer netherspirit is a wielder of the Ban Hammer netherspirit is a wielder of the Ban Hammer netherspirit is a wielder of the Ban Hammer
Send a message via AIM to netherspirit Send a message via Yahoo to netherspirit
Quote:
Originally Posted by lonewolf
I have a question about Krug, and since I can't search anymore, I'm not sure if it had already been asked/answered.

Can Krug (or any other figure) disengage and reingage as many times as their move permits. Obviously this strategy is to incur extra wounds and increase attack.

Example:
Krug is currently engaged....

Move-1
Move away from engagement to receive passing swipe
Move-2
Re-engage
Move-3
Move away from engagement to receive another passing swipe
Move-4
Re-engage
Move-5
Not used
That would work except that passing swipes are optional and your opponent isn't required to roll for it.


Reply With Quote
  #8  
Old May 25th, 2007, 12:23 PM
NecroBlade's Avatar
NecroBlade NecroBlade is offline
"our design team knows what it's doing"
 
Join Date: November 22, 2006
Location: KY - Shepherdsville
Posts: 18,196
NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth
Send a message via AIM to NecroBlade Send a message via MSN to NecroBlade Send a message via Yahoo to NecroBlade
Since he's a double spaced figure, it'll take 2 move to fully diengagae, so he'll only be able to do it once per activation (and still get back in attack position). [EDIT: Actually, there are situations you could do it twice, my mistake.] Also, disengaging strikes are optional, so your opponent can just let you dance around without providing Krug extra attack dice.


139-63
C3V Brainstorm
Pepperony - 14/09/13

Reply With Quote
  #9  
Old May 25th, 2007, 12:25 PM
lonewolf's Avatar
lonewolf lonewolf is offline
GenCon General Wars & DW9K Jumpstart Champ 2008
 
Join Date: August 1, 2006
Location: AZ - North PHX
Posts: 1,972
lonewolf wears ripped pants of awesomeness lonewolf wears ripped pants of awesomeness lonewolf wears ripped pants of awesomeness lonewolf wears ripped pants of awesomeness lonewolf wears ripped pants of awesomeness lonewolf wears ripped pants of awesomeness lonewolf wears ripped pants of awesomeness lonewolf wears ripped pants of awesomeness
Quote:
Originally Posted by NecroBlade
Since he's a double spaced figure, it'll take 2 move to fully diengagae, so he'll only be able to do it once per activation (and still get back in attack position). Also, disengaging strikes are optional, so your opponent can just let you dance around without providing Krug extra attack dice.
I might not take 2 move to fully disengage. He could be engaged on the end of his figure. With K's being krug and O being the Opponent. He could back up one space and then move forward one space right?

KK O



Reply With Quote
  #10  
Old May 25th, 2007, 12:36 PM
MattserTruckRally's Avatar
MattserTruckRally MattserTruckRally is offline
GenCon Main Event Champion - 2007, 2009, & 2012
 
Join Date: September 25, 2006
Location: OH - Columbus
Posts: 812
MattserTruckRally rolls all skulls baby! MattserTruckRally rolls all skulls baby! MattserTruckRally rolls all skulls baby! MattserTruckRally rolls all skulls baby! MattserTruckRally rolls all skulls baby! MattserTruckRally rolls all skulls baby!
Yeah I almost never give passing swipes to Krug early in the game. You are usually better off ignoring him and hopefully having a decent ranged unit to finish him off later in the game.


Krug has some great unit choices though that synergize well. Ideally your army should have some way to deal with ranged threats. Once the ranged threats are gone Krug is nearly unstoppable.

Arrow Gruts - this one is pretty obvious

Eldgrim - Helps offset his 5 movement a little

Saylind - This'll get Krug way into enemy territory before they even know what hit em.

Braxus - Kill pesky ranged units like KMA, Marro Warriors before they have a chance to wreck you.


Grenade lobbyist

Reply With Quote
  #11  
Old May 25th, 2007, 12:42 PM
IAmBatman's Avatar
IAmBatman IAmBatman is offline
Has Bigger Cockles
 
Join Date: February 15, 2007
Location: USA - NY - Binghamton
Posts: 65,189
IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer
Best for the points value melee figure in the game, IMO. As said above, when ranged figures are down, this is the go-to guy.
Also easily my favorite sculpt. I love this guy.
I'm toying around with the idea of this army for competitive purposes:
Q9 x180
Nakitas x120
Raelin x80
Krug x120

Nakitas and Raelin protect Q9 while Q9 and Nakitas take out the enemy ranged figures. Then Krug bats clean up (or engages any melee figures that move up to attack Q9 - though if Krug's unwounded at the time, it might be better to let Q9 just take care of himself).


Reply With Quote
  #12  
Old May 25th, 2007, 01:03 PM
Tholarthemag Tholarthemag is offline
 
Join Date: November 14, 2006
Location: NC - Asheville
Posts: 260
Tholarthemag has disabled reputation
If you really need Krug to be powered up, you can pound him with your own arrows before he attacks. Yes, it sounds crazy, but I have wasted many a hero and army doing this.


Braxas can be killed by peanut butter.

Reply With Quote
Reply


Go Back   Heroscapers > Official Classic HeroScape > Official Units
Official Units: Discussion of official HeroScape units


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off


All times are GMT -4. The time now is 11:54 PM.

Heroscape background footer

Page Layout/Style Options