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Official Units Discussion of official HeroScape units |
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#1
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The Book of Krug
The Book of Krug If you cannot see the Army Card graphic, check Hasbro's Unit Page for stats and special powers, plus "character biography" and other non-game unit info.Utgar's Rage - Collection 2 - "Heroes of Barrenspur" Character Bio: Bred to battle, Krug was recruited to serve in Utgar's front line. His sheer size and foul disposition make him a formidable opponent but it is his thirst for blood that makes him the legend he is. Stomping across the battlefield, Krug will decimate anything in his path. Krug knows no defeat. When wounded, he battles more fiercely. He has sworn his allegiance to Utgar and will give his life if necessary. He is feared for Skelblade, a massive weapon cast from the armor of the enemies he has taken in battle. He swings Skelblade as a true swordsman but the power behind it is unmatched by any other known warrior. Each cast of the sword deals two deadly blows as he hits with an initial swing and then again with a massive secondary backswing. (Hasbro) _________________________________________________________________ -Rulings and Clarifications-
-Combinations and Synergies- Synergy Benefits Received
Synergy Benefits Offered
Spoiler Alert!
_________________________________________________________________ -Strategy, Tactics and Tips-
_________________________________________________________________ -Heroscapers Community Contributions- Power Rankings Jexik: Krug- They just don't make them like they used to. Although tons of fun, more people seem to have access to enough squads to bring the old angry teddy bear down these days. B+ OEAO: B+ Cleon: Tier 8 (41/208) dok (VC inclusive): A- Master Index Quote:
Last edited by superfrog; March 20th, 2019 at 11:33 AM. Reason: vc added |
#2
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An important thing to remember:
Double Attack is a Special Power NOT a Special Attack. Thus, Syvarris, Krug, Einar Imperium or any other figure with that special power gets two distinct normal attacks. Aranas Things you might have missed in the rulebook: Figures can't pass through friendly engaged figures. Figures can't attack themselves. SITE D'HEROSCAPE FRANCOPHONE, C'EST PAR ICI |
#3
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The exception to that rule being Kaemon, who has a double attack special attack.
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#4
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Quote:
Kaemon Awa doesn't have Double Attack Special Power. It is something else, a Special Attack with a different name: Quote:
Aranas Things you might have missed in the rulebook: Figures can't pass through friendly engaged figures. Figures can't attack themselves. SITE D'HEROSCAPE FRANCOPHONE, C'EST PAR ICI |
#5
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Krug is drafted over 50% of the time at my house. He is the counter to every other large/huge figure. In addition, he can wade through a hail of ranged attacks getting stronger as he approachs allowing him to do some serious damage once he is engaged with the enemy.
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#6
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I have a question about Krug, and since I can't search anymore, I'm not sure if it had already been asked/answered.
Can Krug (or any other figure) disengage and reingage as many times as their move permits. Obviously this strategy is to incur extra wounds and increase attack. Example: Krug is currently engaged.... Move-1 Move away from engagement to receive passing swipe Move-2 Re-engage Move-3 Move away from engagement to receive another passing swipe Move-4 Re-engage Move-5 Not used |
#7
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#8
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Since he's a double spaced figure, it'll take 2 move to fully diengagae, so he'll only be able to do it once per activation (and still get back in attack position). [EDIT: Actually, there are situations you could do it twice, my mistake.] Also, disengaging strikes are optional, so your opponent can just let you dance around without providing Krug extra attack dice.
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#9
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Quote:
KK O |
#10
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Yeah I almost never give passing swipes to Krug early in the game. You are usually better off ignoring him and hopefully having a decent ranged unit to finish him off later in the game.
Krug has some great unit choices though that synergize well. Ideally your army should have some way to deal with ranged threats. Once the ranged threats are gone Krug is nearly unstoppable. Arrow Gruts - this one is pretty obvious Eldgrim - Helps offset his 5 movement a little Saylind - This'll get Krug way into enemy territory before they even know what hit em. Braxus - Kill pesky ranged units like KMA, Marro Warriors before they have a chance to wreck you. Grenade lobbyist |
#11
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Best for the points value melee figure in the game, IMO. As said above, when ranged figures are down, this is the go-to guy.
Also easily my favorite sculpt. I love this guy. I'm toying around with the idea of this army for competitive purposes: Q9 x180 Nakitas x120 Raelin x80 Krug x120 Nakitas and Raelin protect Q9 while Q9 and Nakitas take out the enemy ranged figures. Then Krug bats clean up (or engages any melee figures that move up to attack Q9 - though if Krug's unwounded at the time, it might be better to let Q9 just take care of himself). |
#12
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If you really need Krug to be powered up, you can pound him with your own arrows before he attacks. Yes, it sounds crazy, but I have wasted many a hero and army doing this.
Braxas can be killed by peanut butter. |
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