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  #13  
Old June 20th, 2006, 12:08 PM
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skyknight skyknight is offline
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AAAhhhh that is how I thought he was to be played IMax, I would make him so that if he is turn 1 he can move, hand off turn 1 and then the new guy starts over as if it was his fresh turn 1. Therefore you can activate range if needed, flying or whatever else you may need at the time. he would be great to load with round two and threes if he was with a large pack. That allows alot of flexibility if he does not get smoked, and if he does, well that is the fun of this character.


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  #14  
Old June 20th, 2006, 12:12 PM
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InfinityMax InfinityMax is offline
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Thanks for that link, Geek. Now that I know what they're called, I was able to find the store where I ordered them. Tin Dictator has the Space Rangers for $4.50.

I may order another set to make into Parduz' additional Argonauts. They'll require a little modding, but I think they'll be awesome.


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  #15  
Old June 20th, 2006, 12:20 PM
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Grungebob Grungebob is offline
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Quote:
Originally Posted by InfinityMax
The problem, sky, is that you have to put a marker on a nearly useless figure, keep him close to the front lines, and still burn a marker just to let a guy take a turn. In fact, if you don't want to use him, you end up losing two markers. He's nearly useless the way I have him.

I've considered two other options:

1) Instead of attacking with Order Runner, you may attack with any friendly, adjacent figure.

2) Instead of attacking with Order Runner, you may take a turn with any friendly, adjacent figure.

I actually like #2 better - it lets you put all three markers on the runner, and as long as he can reach the guys you want to activate, you just run him up next to the guys you want to move. Massive flexibility, and one hell of an Achilles heel - if someone smokes your order runner, there goes your whole round. Now that's fun.
It would be cool if you played a game where you both had order runners and that was the only way to disburse your orders.



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  #16  
Old June 20th, 2006, 12:29 PM
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skyknight skyknight is offline
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That would be awesome GB. That could even be the goal is to kill the other players order runner. How much fun would that be.


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  #17  
Old June 20th, 2006, 12:40 PM
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InfinityMax InfinityMax is offline
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GB, that would be brilliant. That sounds like a blast.


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  #18  
Old June 20th, 2006, 01:05 PM
Karkadinn Karkadinn is offline
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GB, that scenario idea is terrific. I command someone to make this scenario and put it into the next Codex issue! LET MY WILL BE DONE!


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  #19  
Old June 20th, 2006, 01:08 PM
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Grungebob Grungebob is offline
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Quote:
Originally Posted by skyknight
That would be awesome GB. That could even be the goal is to kill the other players order runner. How much fun would that be.
Well he would be an important target for sure. If he died you could have another in reserve but he would have to make his way to the front lines and that could be devastating.



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  #20  
Old June 20th, 2006, 01:09 PM
Gambit Gambit is offline
 
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hmmm.... i cant seem to find the argonauts on MG's link, will somone direct me to them please?


i dont post that much

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a warhammer/HS site,im a mod there> www.miniwargames.net/forums

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  #21  
Old June 20th, 2006, 01:09 PM
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LilNewbie LilNewbie is offline
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Or you could sacrifice another model you control to place a new runner (same stats as original) in your starting zone.


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  #22  
Old June 20th, 2006, 01:27 PM
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Fallen Templar Fallen Templar is offline
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Their under unpainted metal i believe


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  #23  
Old June 20th, 2006, 01:32 PM
Rhydderch Rhydderch is offline
 
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Letting an adjacent figure take a turn after the Order Runner moves is probably is a good substitute for your the Runner's current ability. I would also give him an attack of at least 1.

The Order Runner scenario sounds like a lot of fun =)


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  #24  
Old June 20th, 2006, 02:06 PM
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InfinityMax InfinityMax is offline
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Templar, the Space Rangers are unpainted plastic. And I think with some modding and different paint jobs they could be some pretty cool additions to the team.


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