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Old February 27th, 2007, 10:28 PM
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Su_Nan Su_Nan is offline
 
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Battle Strategies?

Does anybody have any strategies for this army? What I like to do is send out a wave of three units/heroes to do the first amount of damage and use the rest for clean up, but I can't quite figure out who to send out first and who to use as clean up. Here is the army:

Zombies of Moridan X 3
Blastitrons X 2
Gladiatrons X 2
Guilty McCreech
Laglor

Most likely Laglor will be kept in the back until the blastitrons are dead. I'm just not sure to take the Zombies out first or last, if i wait last there might not be enough guys left to use for resurrection, or use the blastitrons and gladiatrons first or last. With two combinations of first wave troops, I'm just a bit undecided on what to do. I know with the blastitron - gladiatron combo I have one order marker left to put on Guilty. So movement would look like this: 3 order markers on the zombies. 2 order markers on the blastitrons and 1 order marker on Guilty. Any help with using this army would be good.


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Old February 27th, 2007, 10:32 PM
darth_stalker darth_stalker is offline
 
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That would really depend on your opponents army. If he does an orc bonding army or viper frenzy army then go after the low defense figures with the zombies as they will make it very easy to multiply/sustain the number of zombies.


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Old February 27th, 2007, 10:45 PM
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Su_Nan Su_Nan is offline
 
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Against an all orc army, sending out the zombies first would be a good idea, especially against grimnack since the zombies are disposable. But what about against high point heroes or range or against anything really. I think the zombies special attack would be great against samurai. This army seems too well rounded to be beaten by just anybody. It seems to me to be extremely difficult to fight against.


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Old February 27th, 2007, 10:45 PM
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stay_golden_PONYBOY stay_golden_PONYBOY is offline
 
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Quote:
Originally Posted by darth_stalker
That would really depend on your opponents army. If he does an orc bonding army or viper frenzy army then go after the low defense figures with the zombies as they will make it very easy to multiply/sustain the number of zombies.
...and if it's a army with a lot of ranged fighters, lead off with the trons and Laglor and use the zombies to clean up once they're pinned.

I like your selections. I see a good mix of offensive/defensive possibilities with this group!


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Old February 27th, 2007, 11:11 PM
darth_stalker darth_stalker is offline
 
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Quote:
Originally Posted by stay_golden_PONYBOY
Quote:
Originally Posted by darth_stalker
That would really depend on your opponents army. If he does an orc bonding army or viper frenzy army then go after the low defense figures with the zombies as they will make it very easy to multiply/sustain the number of zombies.
...and if it's a army with a lot of ranged fighters, lead off with the trons and Laglor and use the zombies to clean up once they're pinned.

I like your selections. I see a good mix of offensive/defensive possibilities with this group!
Agreed. Good strategy.


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As the Chinese zombie said..."Blains!"

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  #6  
Old February 27th, 2007, 11:52 PM
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Su_Nan Su_Nan is offline
 
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This army is 600 pts, so if you want to make it into a 500 pt tourney army all you have to do is get rid of laglor and you could swap guilty for a 40 pt squad. Venoc Vipers would be the best squad to put in.


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  #7  
Old February 28th, 2007, 12:18 AM
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Marduk Marduk is offline
 
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With this army, I'd start with the zombies to pin people down a bit first - since you can move 6 zombies at a time, they are better at this as the gladiatrons (unless you're fighting disengagers). Something to remember is that you get no use out of one special ability until you take casualties. You can afford to take some losses amongst your zombies, just try to keep three alive for an easier time replenishing the stock.

Once the zombies are well-engaged, then move the blastatrons to high ground while the bonded gladiatrons rush the enemy. Send the glad-pack against anyone who stands out as a threat, or figures that have gotten lose from the zombies (either by leaving or by zombie losses). It may not be necessary to keep Laglor in range for boosting the Blasties if they are close enough to the enemy, but don't forget his special attack. It's pretty decent at wiping out squads of weaklings.

I'd go with Eldgrim before Guilty - he can get to the enemy quickly if you abuse him (and you should), and when he dies make Laglor faster. Guilty is just too frail and feeble for me, and doesn't benefit from Laglor's range boost anyway. If you are wanting to stick with allied generals, then try a Swog Rider. Less frail, and extremely fast. Good for getting to glyphs, or getting to and annoying enemy squad-killers (like Q9, for instance) to buy more time for your zombies to get in.


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  #8  
Old February 28th, 2007, 09:56 AM
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SilverBlade SilverBlade is offline
 
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Rats are better than Vipers

Quote:
Originally Posted by Su_Nan
This army is 600 pts, so if you want to make it into a 500 pt tourney army all you have to do is get rid of laglor and you could swap guilty for a 40 pt squad. Venoc Vipers would be the best squad to put in.
I think I'm going to have to go against this idea. One VV is just an easy target. A tourny army is going to be range heavy so I'd send in some rats instead. You'll need to tie down the bad guys shooters to give your Glad/Blast combo time to work. Then mop up with the zombies. I'm still in the camp that views the Glad/Blast thing as a clumsy and risky option. I'll be interested in hearing how it works out for you.


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