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| Battle Reports: Reports of your Heroscape Battles | |||||||||||||
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#1
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another W6 battle report (bottom of page 1)
So i finally played a game on my Elemental map (woohoo!). I played W6. I used KA, TSA, 2x Zombies(!!!), and Eldgrim. I also had the Kozuke, Tagawa, HT and Drake in my army. Eldgrim died really early on, and went to drake, who died to too much later. I attempted to take the lava zone with him, but damn saylind beat me to it. Then he got ambushed my 3 Obsidian Guards, and then had to roll for damage at the end of the round (boo on you drake!). The zombies stood there and decayed more (didn't do anything AT ALL! what a waste). The TSA killed 3 Gladiatrons and a Blastatron (who had height advantage). Then they died, and a few turns later so did HT. I used my Tagawas in the early game to take water, killing 2 EOV and Mittens to get their bloodlust and control the water zone. Mittens killed on in the process. I moved the other into the snow zone and took control of it (most tedious thing EVER!)
So here i am with 2x Dzu teh, 2 Samurai and a EOV. My opponent has the rock and lava zone, as well as 3/8 glads left and 7/8 blasts left, Laglor, 3 Nakitas, 3 Gnators, Saylind, 3 MCA (his zone holders). I have to use my Tagawas to hold the zones. I send the EOV in to attack and kill 2/3 Gnators, then die. Dzu-teh move out to try and take the rock zone, but no success. The heavy Gruts blocked my path (jerks). Then the one last Gnator and the Nakitas move in and kill my water tagawa and it's over. Overall, I'm rather impressed with W6, KA could have done better, but what can he do when he's surrounded with 3 Glads and gets Shot by 3 Blasts? The TSA were surprisingly effective, and the zombies could have done better, if i had been anticipating my opponents moves better. Still have some others to try out, so we'll see about them later I did like the way the game played out. I got real pissed when KA died (i punched a piece of particle board and threw KA in the air [no, he didn't break!] and left him where he landed for a while). The zone control worked out really well, but could have been better if i built a strategic army rather than a "lets play with W6!" army... |
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#2
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nice battle, did the zombies die or what? was it a CTF kinda match with command posts or something of that sort. I'm not familiar with the map.
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#3
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sounds like it was an interestin game.....who'd you play.......and i want to get over there and try this thing soon
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#4
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I love the Tagawa Samarai Archers they are very useful, KA is good if you keep him from getting locked down and obliterated. :P You need at least 4 squads of Zombies for them to do much, so thats another problem.
Nice battle report, by the way. Never negotiate the truth. - Serj Tankian Trade List: Please contact with offers. |
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#5
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LC, i played against Jerry (Ninja Killer). possibly saturday we could do something. |
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#6
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#7
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i got dibs on next play on that map
Yes, finally new and better elves to improve my already thick ranks of elves. Elves shall prevail!
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#8
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Can someone explain to me just what is so special about the Samurai Archers? An attack of 2 is pretty average for a 3-unit ranged squad, and how often does counterstrike do anything when you only have 3 defense dice? I'm not saying that they're worthless, but I'd probably rather have the Marro Warriors in my army.
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#9
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Well, for a cheap ranged common squad, they're actually really good. I've been dying to field an effective Samurai army; these guys make it possible.
You can't really compare the MW to the TSA. The MW are unique, so you can only have 1 set of them. the TSA are common. Their stats are also easily modified. |
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#10
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if you get 2+ squads of TSA and keep them around Hatamoto Taro, they should be better
Yes, finally new and better elves to improve my already thick ranks of elves. Elves shall prevail!
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#11
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After i read that, HT lost uber respect in my book |
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#12
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| Battle Reports: Reports of your Heroscape Battles | |||||||