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Old January 9th, 2007, 01:26 AM
SpainKiller SpainKiller is offline
 
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3-Army Battle - 1/7/07 (w/ pics)

Greetings all -- this is my first post here on Scapers.com. I bought the game for Christmas for my son (age 5), obviously thinking it was very cool myself but also hoping I could ease him in with the Basic Rules and eventually work our way to the Master Rules. Well it took less than one day for him to whip me not only in the Basic game but in the Master Rules as well. He loves the game and I am pleased with the additional bonuses of geometry and spatial relation when he sets up battlefields, and the addition and subtraction with the dice rolls and various adjustments (which he rarely misses, once he learns the 1st time). Needless to say we have expanded -- with the RttFF and the Raknar's set as well, not to mention the Swog/Knights, Heroes of Bleakwoode, and Ninjas/Samurai!

Anyway, last night my daughter (8 1/2) joined us for her first game. I built a new battle field, set out 4 glyphs face down and decided to track it for our first "recorded" game. (Crossing fingers...this is my 3rd try inserting the pics...)



We settled on 400 point armies (with Dad obviously helping on the addition here) Our armies...

Dad's:
Grimnak
Raelin
Agent Carr
KM Agents

Son's (BigW):
Braxas
Thorgrim
Theracus
Knights

Daughter's (SuperS):
Mimring
Venoc Warlord (affectionately known as "Slither" by my son)
Kelda
Swog
Dumutef

My army prepares for battle...


My daughter's army is ready...


My son's army on the warpath...


Another shot of the board, showing my perspective, the glyphs, the mtns., and the bridge.


Turn 1
The battle began and I had the initiative. Rd. 1 - I headed toward the road with Grimnak, while SuperS ran th Swog toward the bridge. Big W ran Thorgrim toward the glyph on the small rocks behind the ruin.

Rd. 2 - I moved the agents toward the large mtn. in the middle, while she smartly sent the Swog up the bridge, securing the glyph - a +1 Attack. My son had the Knights selected, so he got to move Thorgrim, who made it to the foot of the glyph hill he had been seeking. He then broke the Knights in two and sent one on the road and one toward the glyph on the grass hill.

Rd 3 - Ralein moved to the center, Venoc slithered toward the sand hill glyph, and Braxas flew toward the bridge.

Turn 2
Rd. 1 -- My daughter won initiative and took the sand hill glyph (Range +4) with Venoc. My son sent Thorgrim up to take the ruin hill glyph (+2 Move). My Agents moved around the lake and fired on Slither - 2 hits! -- and missed the Swog on the bridge.

Rd. 2 - Mimring and the Knights race toward the grass hill glyph, while my Raelin flies to the top of the snow mtn and wins the Lucky 20-side glyph.

Rd 3 - Kelda moves to support Venoc, while BigW sends Braxas onto the bridge and sizzles the Swog with a devastating attack.

This shows the race for the grass hill glyph, after the Swog was fried.


Here's Venoc and the Agents battling it out, with Raelin on the mountain. Swoggie is enjoying his last few minutes in Valhalla.


Turn 3
Rd 1 - I win initiative. Grimnak uses the road to his advantage, moving to the bridge and immediately Chomps a hapless Knight, who had ventured too close. BigW moves one Knight up on the bridge to take the +1 Att. glyph, while his other 2 Knights win the grass hill (which would prove the be key) and secure the +2 Def. glyph. Kelda heals Venoc with a clutch roll and then kills an agent on her attack.

Rd. 2 - The Agents turn their fire to Kelda, tagging two hits. My son brings Theracus forth, drawing a blank when he attacks Grimnak. SuperS uses Mimring's fire breath on the Knights, but their height advantage, coupled with the +1 Def glyph, prove to be too much.

Rd. 3 - My Agent Carr moves toward the mountain, fires at Braxas on the bridge, but misses. My son flies Braxas off the bridge to confront Grimnak, scoring 2 hits with a normal attack. My daughter sends the Dumutef toward the bridge.

Braxas tries to melt Grimnak...


Turn 4
Rd 1 - Son wins initiative and attacks Grimnak again with Braxas - no dice. SuperS follows with another attack from Mimring on the entrenched Knights -- nada. I send Agent Carr to the foot of the bridge and miss Theracus with a ranged attack.

Rd. 2 - Theracus misses Grimnak -- I was rolling solid defense at this point. SuperS sends the Dumutef to the bridge and wastes no time in killing the Knight on the glyph. Two of my KM Agents fire on the Dumutef and miss. The other Agent moves to higher ground and holds his fire.

Rd. 3 - Big W's Knights attack back on Mimring, and they whiff. Kelda moves higher on the sand hill, attacks an Agent, but misses. Grimnak moves toward Thorgrim, avoids the "swipe" (which is what we call the disengage dice), and misses the Chomp. He attacks, tallying 1 hit.


The Knights hang tough against Mimring...


Action on the Venoc/Agents/Kyrie front...


Turn 5
Rd 1 - My son takes the initiative and flies Theracus to the bridge, attacking Agent Carr and missing. SuperS flies Kelda to the mountaintop and attacks Raelin but misses. Agent Carr ghost walks to the bridge glyph, beating the Dumutef to it. He turns to attack Theracus and locks in the kill with a devastating 7 skulls vs. 0 shields.

Kyrie faceoff...


At this point things look bad for BigW, with two Knights and Theracus dead. However, the game was far from over...

Rd 2 - Thorgrim gets a hit on Grimnak, leaving him with 2 remaining. Mimring blows smoke again instead of fire, as the Knights will not budge from the grassy hill. Grimnak puts the Chomp on Thorgrim...his spirit lives on with the Knights.

Rd. 3 - The Knights counter with two successful hits on Mimring. Venoc realizes that the +4 Range glyph he is holding is worthless to a melee army and slides down the hill to engage an Agent, but whiffs his attack. Two Agents then combine their fire to kill Venoc, making his decision to leave the hill a fatal one.

Turn 6
Rd 1 - My hot hand with the dice continues as I win initiative. Agent Carr turns on the bridge and shreds the Dumutef Guard with one fell swoop -- 5 skulls to 3 shields. (In the last two turns, my army had laid waste to Thorgrim, Theracus, "Slither" and the Dumutef Guard. Impressive dice rolling...but alas it would not last.) Kelda attacked an Agent below her, but missed. Braxas flies to the base of the mtn. beside the bridge and unleashes her Acid breath attack -- missing Kelda and Raelin, but frying one of my KM Agents.

Rd 2 - Grimnak heads toward the bridge. Mimring gives up on the Knights, survives the "swipe" and settles at the foot of the bridge. Her fire breath attack misses Grimnak. Braxas moves into position and Acid attacks again, but misses Agent Carr, Raelin and Kelda.

Rd 3 - My last Agent moves to the sand (+4 Range) glyph and fires a blank at Braxas, who is now asserting herself with all her power and who has yet to suffer a wound. My daughter had selected the Dumutef, who's now DOA. BigW's Knights stay on their +1 Def glyph, content with their moral victory over Mimring. The last Knight boldly (foolheartedly?) moves toward Grimnak.



Turn 7
Rd 1- My son gets initiative and Braxas wastes no time in killing Kelda. Mimring attacks Grimnak from the bridge but the Chomper rolls 3 shields vs. 3 skulls to cheat death. Grimnak then moves to Chomp the Knight near the bridge.

Rd 2 - Braxas special attacks again with her Acidity, but misses. Kelda was chosen by SuperS, but is DOA. Agent Carr moves off the glyph to the edge of the bridge to attack Mimring -- whiff.

Rd 3 - The Knights -- they stay put on the +4 Def glyph. My daughter flies Mimring over Agent Carr, onto the bridge glyph and attacks -- 1 hit.

Raelin stays put on the summit.

Turn 8
Rd 1 - BigW wins initiative, and Braxas applies the coup de grace to my hopes here, wasting both a KM Agent AND Agent Carr with her Acid Attack. OUCH. My round marker -- Agent Carr. DOA. Mimring attacks from the base of the bridge and torches Grimnak. Braxas and Mimring have turned the tide against me after things had looked so promising earlier.

Braxas presides over another kill....


Rd 2 - Braxas misses Raelin. Grimnak for me? DOA. Mimring turns his wrath toward Braxas, but misses his attack.

Rd 3 - Braxas misses Raelin again. My Agents? DOA. Mimring moves to the mountain and tallies a hit on Raelin.

Turn 9
Rd 1 - BigW is on a roll, winning initiative for thr third straight turn. Braxas puts me out of my misery, killing Raelin. My turn with Raelin? DOA. Mimring moves up to the summit, but misses his shot at Braxas.

The final battle, complete with shot of BigW preparing to finish Mimring off...


Rd 2 - Braxas kills Mimring with her regular attack from below!


GAME OVER! My son wins again...with two Knights and Braxas left on the board! I think we're gonna like this game...

Now, which expansion do we want next? Hmm....


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  #2  
Old January 9th, 2007, 02:02 AM
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KingArthur1976 KingArthur1976 is offline
 
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Let me first say Welcome!!!

Let me also say that for a 1st post that was excellent and far far more imformative than my 1st


edit` hey I finally topped 100 posts whooohooo


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Ohio Valley Assoication of Heroscapers


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  #3  
Old January 9th, 2007, 03:25 AM
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Aldin Aldin is offline
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Welcome to the boards, SpainKiller!

On behalf of our battle reporting and family friendly community I extend to you a laurel and a hearty handshake.

What fun! I loved reading the write up and feeling the flow. I can hardly wait until my kids are a bit older - as of yet they are merely 'Scapers in training. It is delightful to see another proud dad on the board.

~Aldin, looking to the future


Aldin was Ana Karithon III...
on the BATTLEFIELD...

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Old January 9th, 2007, 03:38 AM
Robotech Master Robotech Master is offline
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Cool battle report. Loved the pics, especially that ominous one of Braxas looking down on the felled KM agent.

Just for future reference, I believe Thorgrim's spirit can only live on on Unique cards (like a hero or a unique squad like Ninja's or the MS squads). I may have to double check on that, but I'm pretty sure it can't be used on the Knights.


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  #5  
Old January 9th, 2007, 03:48 AM
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Hex Sinister Hex Sinister is offline
 
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Quote:
Originally Posted by Robotech Master
Just for future reference, I believe Thorgrim's spirit can only live on on Unique cards (like a hero or a unique squad like Ninja's or the MS squads). I may have to double check on that, but I'm pretty sure it can't be used on the Knights.
That's right, it only works on uniques. I was doing the same darn thing on my knights until someone corrected me. It's easy to make that mistake when you get so used to being able to drop the Spirit on everything in the master set.


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Old January 9th, 2007, 10:29 AM
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jdtenor jdtenor is offline
 
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Great Battle report & Welcome aboard!


Giggity, giggity, giggity, giggity!

You must be this beautiful to ride the Quagmire!

Lose the zero, get with the hero!

Dear diary: Jackpot!

Fat chicks need love too...they just have to PAY!

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  #7  
Old January 9th, 2007, 10:49 AM
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LilNewbie LilNewbie is offline
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Awesome report and pics! Welcome to the site.

One thing to note is there are 3 Turns to a Round. This becomes important for certain abilities.

Great 1st post.

Newb.


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  #8  
Old January 9th, 2007, 04:55 PM
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NecroBlade NecroBlade is offline
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Welcome to the site, and great report (with pics!)!


139-63
C3V Brainstorm
Pepperony - 14/09/13

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  #9  
Old January 9th, 2007, 05:20 PM
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yagyuninja yagyuninja is offline
 
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yagyuninja rolls all skulls baby! yagyuninja rolls all skulls baby! yagyuninja rolls all skulls baby! yagyuninja rolls all skulls baby!
Awesome first post. I've said it before, but I love the battle reports with pictures. I've got to try to do it more myself.


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  #10  
Old January 9th, 2007, 05:29 PM
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johnny139 johnny139 is offline
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Great report. I've never seen Braxas so useful, whenever I use her she falls like a ton of bricks, coughing up nary a speck of acid.


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Old January 9th, 2007, 06:07 PM
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Yes nice report. Also, and this has been mentioned, but you did three rounds to a turn, when it is really three turns to a round. One question though, what does DOA mean?


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  #12  
Old January 9th, 2007, 06:10 PM
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LilNewbie LilNewbie is offline
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DOA=Dead On Arrival

Appears he means the unit with the marker could not activate that turn since all the figures were dead before they could go.



Newb.


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