Heroscapers


Reply
 
Thread Tools Display Modes
  #1  
Old December 29th, 2006, 10:40 PM
Tai-Pan Tai-Pan is offline
 
Join Date: December 16, 2006
Location: Germany - Gießen
Posts: 1,592
Tai-Pan wears ripped pants of awesomeness Tai-Pan wears ripped pants of awesomeness Tai-Pan wears ripped pants of awesomeness Tai-Pan wears ripped pants of awesomeness Tai-Pan wears ripped pants of awesomeness Tai-Pan wears ripped pants of awesomeness Tai-Pan wears ripped pants of awesomeness
Two-hex figures

If a two hex figure moves onto a hex that it cannot stay on (two hexes that are different height) but also enables a rule that stops its movement (cyberclaw or water) which takes preference? For example, I was playing and my opponent moved a marrden hound next to my major X17, the hounds base was on two different heights so it could not stop moving and my opponent said that he could move to a position so that he was placed on even tiles as long as he was still engaged. I thought that he shouldn't be able to move his hound there because he would be stuck with half of his base higher than the other and since that's not allowed he shouldn't even be able to move there. Please help me!


Quoting RevDyer's revered father:

There ain't really a nickel's worth of difference between lazy and efficient.

Reply With Quote
  #2  
Old December 29th, 2006, 10:52 PM
GaryLASQ's Avatar
GaryLASQ GaryLASQ is offline
Spin Master
 
Join Date: May 9, 2006
Location: IL - Chicago (Bartlett)
Posts: 2,689
GaryLASQ wears ripped pants of awesomeness GaryLASQ wears ripped pants of awesomeness GaryLASQ wears ripped pants of awesomeness GaryLASQ wears ripped pants of awesomeness GaryLASQ wears ripped pants of awesomeness GaryLASQ wears ripped pants of awesomeness GaryLASQ wears ripped pants of awesomeness
in general, 2 hex figures must always end their movement on even terrain (both spaces on the same level).

but the Major X17 is an interesting situation. i would vote the double-space figure must take one extra step if necessary in order to get to level terrain and then stop; similar to stepping into water before stopping (which is illustrated in the rule book).

great question with that X17 twist in it!


Reply With Quote
  #3  
Old December 29th, 2006, 10:58 PM
ChaosChild's Avatar
ChaosChild ChaosChild is offline
 
Join Date: May 10, 2006
Location: IN - Elkhart
Posts: 1,227
ChaosChild has disabled reputation
Short answer: The hound can't move there.

A double space figure must stop its movement on level terrain. So, in your example the Marrden hound has to stop when it moves adjacent to Major X-17 thus ending its movement on uneven terrain. Therefore the Marrden hound cannot move into the space adjacent to Major X-17 and cannot continue moving to be on level ground.


Reply With Quote
  #4  
Old December 29th, 2006, 11:16 PM
Jaz1597's Avatar
Jaz1597 Jaz1597 is offline
 
Join Date: May 10, 2006
Location: Acton, MA
Posts: 965
Jaz1597 knows what's in an order marker Jaz1597 knows what's in an order marker Jaz1597 knows what's in an order marker
I would have to agree with Chaos Child. Sorry GaryLASQ, but allowing the figure to move an extra hex would contradict the Cyberclaw ability.


LOTR Customs
I'm sure of your ability
To become my perfect enemy

Reply With Quote
  #5  
Old December 29th, 2006, 11:39 PM
GaryLASQ's Avatar
GaryLASQ GaryLASQ is offline
Spin Master
 
Join Date: May 9, 2006
Location: IL - Chicago (Bartlett)
Posts: 2,689
GaryLASQ wears ripped pants of awesomeness GaryLASQ wears ripped pants of awesomeness GaryLASQ wears ripped pants of awesomeness GaryLASQ wears ripped pants of awesomeness GaryLASQ wears ripped pants of awesomeness GaryLASQ wears ripped pants of awesomeness GaryLASQ wears ripped pants of awesomeness
Quote:
Originally Posted by Jaz1597
I would have to agree with Chaos Child. Sorry GaryLASQ, but allowing the figure to move an extra hex would contradict the Cyberclaw ability.
no problem. CC's answers is better. this leaves it up to Major X17 to take that extra step on its next turn to Cyberclaw the Hound if desired.


Reply With Quote
  #6  
Old December 30th, 2006, 03:03 AM
Quicksilver62160 Quicksilver62160 is offline
 
Join Date: December 29, 2006
Posts: 41
Quicksilver62160 has disabled reputation
What's the ruling on dropping down levels or moving into the water though? When I move into a water spot should I just place the two hex figure completely in the water or can they not enter it since their first end should hit first and their second end would be stuck on the land still.


Reply With Quote
  #7  
Old December 30th, 2006, 03:19 AM
Homba Homba is offline
has been BANNED
 
Join Date: June 3, 2006
Location: MS - Jackson
Posts: 754
Homba is a puppet of Ne-Gok-Sa
What if X17 is in a free-for-all game. He has a Knight of Weston cyberclawed. The Knight's player says, "If you'll let me go, I will go attack the orcs [a third player's forces]."

Anyone going to argue X17 is NOT allowed to turn the Knight loose? That is to say, X17 is REQUIRED to maintain the cyberclaw grip and cannot let go even if he wants to?

I think he can let go. You can choose not to use the ability if you think you gain an advantage by not using it.

Here's the ability text:

Quote:
Improved Cyberclaw
All small, medium or large opponent's figures that enter or occupy a space adjacent to Major X17 may not move. Figures affected by the Cyberclaw cannot be moved by any special power on an Army Card or glyph.
Anybody think you're required to keep the grip?

H


Reply With Quote
  #8  
Old December 30th, 2006, 03:32 AM
ChaosChild's Avatar
ChaosChild ChaosChild is offline
 
Join Date: May 10, 2006
Location: IN - Elkhart
Posts: 1,227
ChaosChild has disabled reputation
Quote:
Originally Posted by Homba
What if X17 is in a free-for-all game. He has a Knight of Weston cyberclawed. The Knight's player says, "If you'll let me go, I will go attack the orcs [a third player's forces]."

Anyone going to argue X17 is NOT allowed to turn the Knight loose? That is to say, X17 is REQUIRED to maintain the cyberclaw grip and cannot let go even if he wants to?

I think he can let go. You can choose not to use the ability if you think you gain an advantage by not using it.

Here's the ability text:

Quote:
Improved Cyberclaw
All small, medium or large opponent's figures that enter or occupy a space adjacent to Major X17 may not move. Figures affected by the Cyberclaw cannot be moved by any special power on an Army Card or glyph.
Anybody think you're required to keep the grip?

H
This is not a matter of official rules. It depends on the rules you have set up for the free-for-all. Do you allow players to make temporary alliances or not. If yes, then he can let go (not because you choose to but, because the figure is not considered an opponent's figure any more). If no, then he cannot because the figure would be considered an opponent. Otherwise X-17 would have to move away risking a passing swipe from your potential temporary friend.

So to answer the question: You don't get to choose if X-17 uses his cyberclaw.


Reply With Quote
  #9  
Old December 30th, 2006, 03:39 AM
ChaosChild's Avatar
ChaosChild ChaosChild is offline
 
Join Date: May 10, 2006
Location: IN - Elkhart
Posts: 1,227
ChaosChild has disabled reputation
Quote:
Originally Posted by Quicksilver62160
What's the ruling on dropping down levels or moving into the water though? When I move into a water spot should I just place the two hex figure completely in the water or can they not enter it since their first end should hit first and their second end would be stuck on the land still.
Its in the rulebook. Double base figures can cross 1 hex of water without stopping.


Reply With Quote
  #10  
Old December 30th, 2006, 03:41 AM
GaryLASQ's Avatar
GaryLASQ GaryLASQ is offline
Spin Master
 
Join Date: May 9, 2006
Location: IL - Chicago (Bartlett)
Posts: 2,689
GaryLASQ wears ripped pants of awesomeness GaryLASQ wears ripped pants of awesomeness GaryLASQ wears ripped pants of awesomeness GaryLASQ wears ripped pants of awesomeness GaryLASQ wears ripped pants of awesomeness GaryLASQ wears ripped pants of awesomeness GaryLASQ wears ripped pants of awesomeness
on the Hasbro FAQ it says:

Is Major X17 also stuck in the engagement because of Cyberclaw?
No. Cyberclaw only affects figures that are engaged to a Major X17. Once any opponent's figures enter a space adjacent to Major X17, they cannot move. That includes movements around X17 while still staying engaged. However, Major X17 may leave the engagement if it chooses to. On a side note; if 2 opposing sides both have figures with Cyberclaw, they would lock each other down.

so i get from this that he can't let go unless he walks away. (same for Gladiatrons which has the same FAQ answer.)

--------------------

getting back to the topic, Quicksilver62160, double-space figures can move into water and up and down levels as long as they have enough movement points to end the move with both their front and back space on even terrain. please dig a little deeper in the rule book. this question is clearly answered in the book.

Quote:
Originally Posted by Quicksilver62160
What's the ruling on dropping down levels or moving into the water though? When I move into a water spot should I just place the two hex figure completely in the water or can they not enter it since their first end should hit first and their second end would be stuck on the land still.
bah! CC just beat me to the answer.


Reply With Quote
  #11  
Old December 30th, 2006, 03:45 AM
GaryLASQ's Avatar
GaryLASQ GaryLASQ is offline
Spin Master
 
Join Date: May 9, 2006
Location: IL - Chicago (Bartlett)
Posts: 2,689
GaryLASQ wears ripped pants of awesomeness GaryLASQ wears ripped pants of awesomeness GaryLASQ wears ripped pants of awesomeness GaryLASQ wears ripped pants of awesomeness GaryLASQ wears ripped pants of awesomeness GaryLASQ wears ripped pants of awesomeness GaryLASQ wears ripped pants of awesomeness
Quote:
Originally Posted by ChaosChild
So to answer the question: You don't get to choose if X-17 uses his cyberclaw.
i agree. this question has come up before.


Reply With Quote
  #12  
Old December 30th, 2006, 03:53 AM
ChaosChild's Avatar
ChaosChild ChaosChild is offline
 
Join Date: May 10, 2006
Location: IN - Elkhart
Posts: 1,227
ChaosChild has disabled reputation
Quote:
Originally Posted by GaryLASQ
bah! CC just beat me to the answer.
That's what you get for combining and answering both questions in one post. :P


Reply With Quote
Reply


Go Back   Heroscapers > Official Classic HeroScape > Official Rules & FAQ's
Official Rules & FAQ's: Compilation and discussion of official HeroScape Rules and Frequently Asked Questions. **Special attacks never receive any bonuses.**


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off


All times are GMT -4. The time now is 04:36 AM.

Heroscape background footer

Page Layout/Style Options