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View Poll Results: Is this ANOTHER text blooper?
No. It means what it says. 50 74.63%
Most likely! Will they ever proof read the cards? 3 4.48%
Yes! Clearly,... that's too much power for 100 points! 1 1.49%
Too soon to be determined. Lets wait for the official word. 13 19.40%
Voters: 67. You may not vote on this poll

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  #1  
Old December 20th, 2006, 05:39 PM
dnutt99 dnutt99 is offline
 
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Clarification on Shades! (Too good to be true or accurate?)

Quote:
Originally Posted by Creators of Shades of Bleakewood army card : Is it right this time?
Soul Devour
Before moving, each Shade of Bleakewood you control may choose an adjacent uniques hero. Roll the d20 once for each Shade. If you roll a 19 or 20, destroy the Shade of Bleakewood figure, then take control of the chosen unique hero and remove any Order Markers on its card. You now control that army card.
Assume I have 2 suqads of Shades, (6 total), and 4 of them are engaged with a unique hero.

I get to roll the d20 for the 4 engaged Shades and THEN take a turn with any 3.
OR
Regardless of how many Shades are adjacent to unique heroes I must choose only 3 Shades to activate. Period.

While I'm at it,...

If 3 Shades are adjacent to, let's say Q9, ( ) do I have 3 potential rolls for Devour, or is it similar to Marrden Hounds where you can only roll once regardless of the number of Hounds are adjacent?

I'm trying to learn them before I actually get them!

EDIT: This is easier to understand.
Quote:
Originally Posted by dnutt99
- 5 of 9 Shades, (still in play), are engaged with enemy unique heroes.
- 5 Shades get to roll for Devour.
- 2 Shades are adjacent to Q9 : I get to roll for Devour a second time if the first attempt fails.
- I succeed Devour with 2 Shades.
- I can now move/attack with ANY 3 of the 7 Shades remaining on the board.

CORRECT


9 RotV - 4 SotM - 5 DDMS - 2 MarvelScape - 7 RttFF - 6 FotV - 5 VW - 4 TT - 4 TJ - 5 GC Xclusive - 6 FB's - 1,561 Figures - 7,147 Hexes - 174.24% Complete -
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  #2  
Old December 20th, 2006, 05:49 PM
thehandofzarquon thehandofzarquon is offline
 
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It's each shade you control and they all get their own chance.


Glory to the Many.

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  #3  
Old December 20th, 2006, 06:00 PM
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Aldin Aldin is offline
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DNutt - the only ones who get to try the power are the ones who would be moving. So only three per turn.

~Aldin

EDIT Upon re-reading the text I've changed my mind - it looks like they work like the Marrdens /EDIT


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  #4  
Old December 20th, 2006, 06:06 PM
dnutt99 dnutt99 is offline
 
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Quote:
Originally Posted by thehandofzarquon
It's each shade you control and they all get their own chance.
Quote:
Originally Posted by Aldin
DNutt - the only ones who get to try the power are the ones who would be moving. So only three per turn.

~Aldin

EDIT Upon re-reading the text I've changed my mind - it looks like they work like the Marrdens /EDIT
Looks like we need some assistance finalizing this one! I've got,...
1 for All shades and
1 for 3 Shades

1 for each Shade gets a chance and
1 for "Marrden-like"

Where's the lawyers


9 RotV - 4 SotM - 5 DDMS - 2 MarvelScape - 7 RttFF - 6 FotV - 5 VW - 4 TT - 4 TJ - 5 GC Xclusive - 6 FB's - 1,561 Figures - 7,147 Hexes - 174.24% Complete -
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  #5  
Old December 20th, 2006, 06:08 PM
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Hex_Enduction_Hour Hex_Enduction_Hour is offline
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Hex_Enduction_Hour knows what's in an order marker Hex_Enduction_Hour knows what's in an order marker Hex_Enduction_Hour knows what's in an order marker
Yeah all of them get a chance to devour some souls. Now that is sweet. I hadn't noticed that little detail, Dnutt!


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  #6  
Old December 20th, 2006, 06:11 PM
Josef Josef is offline
 
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All the can get to use the Devour thing. The role doesn't work like the Hounds, role for each shade.

Thats my ruling.


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  #7  
Old December 20th, 2006, 06:12 PM
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Quote:
Originally Posted by Josef
All the can get to use the Devour thing. The role doesn't work like the Hounds, role for each shade.

Thats my ruling.
Secon'.


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  #8  
Old December 20th, 2006, 06:13 PM
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Aldin Aldin is offline
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Quote:
Originally Posted by dnutt99
Where's the lawyers
The bad news is... I think I am one. The good news is... I really am pretty sure that all your Shades adjacent to enemy unique heroes get a shot. The bad news is... I doubt that you'll get to take a shot with more than three on any given turn, ever. The good news is... if you succeed you still get to move three other Shades.

~Aldin


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on the BATTLEFIELD...

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  #9  
Old December 20th, 2006, 06:18 PM
thehandofzarquon thehandofzarquon is offline
 
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Quote:
Originally Posted by dnutt99
Where's the lawyers
All shades you control get to soul devour and they each get their own roll because it says (bolded):

Quote:
Originally Posted by The shade's card
Soul Devour
Before moving, each Shade of Bleakewood you control may choose an adjacent uniques hero. Roll the d20 once for each Shade. If you roll a 19 or 20, destroy the Shade of Bleakewood figure, then take control of the chosen unique hero and remove any Order Markers on its card. You now control that army card.
Each shade you control chooses an adjacent hero then you roll the die for each of these shades. You are rolling for each shade, rather than each figure adjacent to the shades. (Unlike the Marrdens, where you roll for each figure adjacent to the marrdens, not each marrden.)

Another (debatable, I suppose) point is you have to assign targets for your Shades before you roll for any of them, so you could end up wasting Shade rolls in some cases.


Glory to the Many.

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  #10  
Old December 20th, 2006, 06:19 PM
jcb231 jcb231 is offline
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I think the card means that you roll for every shade figure you control once, but each individual shade only gets to pick one adjacent hero to attempt a devour.


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  #11  
Old December 20th, 2006, 06:22 PM
dnutt99 dnutt99 is offline
 
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Quote:
Originally Posted by Aldin
The bad news is... I think I am one. The good news is... I really am pretty sure that all your Shades adjacent to enemy unique heroes get a shot. The bad news is... I doubt that you'll get to take a shot with more than three on any given turn, ever. The good news is... if you succeed you still get to move three other Shades.

~Aldin
OK,... too much news at one time! To clarify:

- 5 of 9 Shades, (still in play), are engaged with enemy unique heroes.
- 5 Shades get to roll for Devour.
- 2 Shades are adjacent to Q9 : I get to roll for Devour a second time if the first attempt fails.
- I succeed Devour with 2 Shades.
- I can now move/attack with ANY 3 of the 7 Shades remaining on the board.

CORRECT


9 RotV - 4 SotM - 5 DDMS - 2 MarvelScape - 7 RttFF - 6 FotV - 5 VW - 4 TT - 4 TJ - 5 GC Xclusive - 6 FB's - 1,561 Figures - 7,147 Hexes - 174.24% Complete -
(All for just $4,000 BUCKS)

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  #12  
Old December 20th, 2006, 06:22 PM
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Aldin Aldin is offline
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Nuts! I see where I caused confusion about the Marrdens. I did not mean to imply that you would only get one roll against each hero, only that (like the Marrdens) every figure, activated or not, was available for using the power.

~Aldin


Aldin was Ana Karithon III...
on the BATTLEFIELD...

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