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Old November 27th, 2006, 11:48 AM
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Oogie_Da_Bruce Oogie_Da_Bruce is offline
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Oogie_Da_Bruce is a wielder of the Ban Hammer Oogie_Da_Bruce is a wielder of the Ban Hammer
Elemental Keep

This map was made with 4 castle sets and a bunch of everything else.

The Setup is as follows:

- There are 3 teams (600 points each), that start at each of the 3 outer doors. Each starting zone is seperated by water.

- Units are considered untargetable by range if they have not moved (but are still suseptible to melee attacks).

- Typically in a 3 way deathmatch, the middle player gets stomped by both sides, so... The middle player begins the game with the key to ALL the castles doors. The left and right player must break down the door to enter. If they cannot break down the door by the end of the 3rd round, the doors give way and open freely. (I highly suggest that the doors do not open till the end of the 4th round, 3 was too quick). Also, all doors has only 5 life, not 10.

- High winds prevent flying (or drop)... for now.



Once inside the courtyard, the middle player can use the key to enter the volcano dungeon level. The side players have 2 options.

- They can try and break down the inner door.

- Or they can take the cavern passage (one on each side) to the ice caves to find the Ice Glyph (glyph of brandar). With the Ice glyph they can freeze the water passage, and cool the lava barrier blocking the secret cavern entrance to the volcano dungeon (one on each side).

- Also in the center of the courtyard near the fountain is a Move +2 Glyph.



This was the setup for a 3 person game, the map could be modified for castle seige.



Picture of the ice caverns.



Here you can see the lava barrier (below).
You can also see the Inner Ice Sanctum (with Initiate +8 glyph).
And the Tower of the Winds (Wind Glyph).

If you have a figure on the Tower, you control the winds. Your units can fly; enemy figures cannot.



Next, the armies.


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Old November 27th, 2006, 11:53 AM
K/H_Addict K/H_Addict is offline
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very cool. makes me wanna do a new elemental field now. i need more snow sets though


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  #3  
Old November 27th, 2006, 11:59 AM
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Taelord Taelord is offline
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Quote:
Originally Posted by K/H_Addict
I need more snow sets though
Yeah, me too.


Dan's Mom: "Why you persist in acting like a fifteen year old is beyond me."

Dan: "I'm filled with reckless desire."

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Old November 27th, 2006, 12:09 PM
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Oogie_Da_Bruce Oogie_Da_Bruce is offline
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Before choosing armies, we rolled to see who would get the center spot.

And lucky me..... I rolled a twenty!

I went with a Melee only Defesive Force.

Izumi and Tagwa Samuri with Taro their Standard Bearer.
A squad of Sentinals with Sir Gilbert their Standard Bearer.
Centered by Raylin.
(house courtesy of Skyknight)



Boom (showing what we fight for),

Went All Ullar, elves and snakes. Quickness with Frenzy and good melee defense.

3 Venoc Squads
2 Aubriens
2 Warior of Ashra
Led by Acolarh and Mittens.



Jim went all Utgar with some Heavy Hitters, skirmish troops and some movement versatility.

2 squads of Minions
Blade Gruts
Arrow Gruts
Swog Rider
Let by Ornak and Taelord



Next - Let the games begin!


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Old November 27th, 2006, 12:10 PM
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Oogie_Da_Bruce Oogie_Da_Bruce is offline
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Quote:
Originally Posted by Taelord
Quote:
Originally Posted by K/H_Addict
I need more snow sets though
Yeah, me too.
Actually this was made with only 2 snow sets. 2 has been plenty for me lately, although I could probably use 1 or 2 more.


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Old November 27th, 2006, 03:55 PM
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Oogie_Da_Bruce Oogie_Da_Bruce is offline
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So right off the bat, Boom comes slithering over across the water to engage my forces and try to take the easy way into the castle... through my open door. Raylin took 3 wounds early from Aubrien fire and moved to safety inside the castle.



I threw my Izumi into the way of his Venocs and hoped that would stave him off for a while. Taro actually proved handy as I got a couple of Einar symboys for defence. Sir Gilbert only helped a little as each time I rolled for movement I got only one symbol... two times in a row!!

But then who decides to join in the fun... Thats right BigJim! He sends over his swog with arrow support. I continue to hightail it out of there as fast as I can.



Some time in the 3rd round, I managed to get all my troops into the castle (minus the Izumi who eventually got eaten alive by elf or orc).

But what do you know..... just as quickly as I'm safe inside the castle.... i need to run again. at the end of the 3rd round, the side doors gave way and Boom and BigJims forces were able to enter the castle as well (that why I suggested end of the 4th).

I was suprised to see Boom use his venoc to attack Jim's Swog Rider. I guess he didn't want to attack the Sentinal with height and Raelin.



Next - Inside the Castle Walls.


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Old November 27th, 2006, 04:07 PM
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Oogie_Da_Bruce Oogie_Da_Bruce is offline
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Oogie_Da_Bruce is a wielder of the Ban Hammer Oogie_Da_Bruce is a wielder of the Ban Hammer
So round three was over. I had just barely gotten my troops inside. The side doors were crumbling and Boom and BigJim's forces were about to sandwich me.

I was very fortunate to win the initiative roll.

Going first on road, with the +2 movement really helped. I sent my second squad of Samuri, the Tagwa, out to be my next set of roadblocks.

One got to the right and plugged the hole where vipers and elves were trying to spill through. It held for a while, and with the easy kills on the vipers, my Tagwa were satisfying their bloodlust easily.



On the left, not so easy a task, my other Tagwa had to stop minions from entering. Taelord was too quick and he already was inside the outer castle walls.



Thankfully I got all three bloodlust markers on my Tagwa and took a swing at Taelord 4 hits and no sheilds!!! Tae was down to one life.

BigJim tried to take down the Samurai, but counterstrike was too much The first General fell.



Next - Battle for the inner keep


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Old November 27th, 2006, 04:17 PM
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Oogie_Da_Bruce Oogie_Da_Bruce is offline
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Huzzah!!! We made it to the inner keep!

Finnally a chance to breath....



Boom's forces were entering on the right.



BigJim's forces on the left.



For now, I was secure in the keep.



Next - Freind or Foe?


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  #9  
Old November 27th, 2006, 04:27 PM
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Oogie_Da_Bruce Oogie_Da_Bruce is offline
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Quickly Boom was able to get a snake to the ice cavers and secure the ice glyph, that would freeze the moat and cool the lava allwoing him to use the secret tunnels to access the dungeon.



On the other side of the world BigJim's Minions were not far behind.



But then something I did not expect happened, Jim and Boom's forces colided infront of the inner door.



Could this be the break that I needed?

Next - Highground and the battle below.


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  #10  
Old November 27th, 2006, 04:53 PM
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Oogie_Da_Bruce Oogie_Da_Bruce is offline
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Oogie_Da_Bruce is a wielder of the Ban Hammer Oogie_Da_Bruce is a wielder of the Ban Hammer
Orc and elf colide.



The Warriors of Ashra were too much for the orcs, but not for the Minions.



While Raylin climbs for the Tower of Wind. And Sir Gilbert runs for higher ground.



Next - Endgame in the keep.


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  #11  
Old November 27th, 2006, 05:07 PM
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hextr1p hextr1p is offline
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Quote:
Originally Posted by Oog
... and secure the ice glyph, that would freeze the moat and cool the lava allwoing him to use the secret tunnels to access the dungeon...
Yeah, that's friggin' awesome.

The map and scenario are great to look at and drool over. But getting a chance to see and read about how the map played is even better.

Great report thus far. Looking forward to the rest!



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  #12  
Old November 27th, 2006, 05:18 PM
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Hex_Enduction_Hour Hex_Enduction_Hour is offline
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I can't wait to see the rest! Keep it coming!!!


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