Special Powers/Abilities
Tricky Elven Bonding
Before taking a turn with the Aubrien Elite, you may first take a turn with any Elf hero you control with the Tricky personality
The miniatures used are LotR Combat Hex:
Lothlorien Elf Archer-
Life:5
Move:5
Range:6
Attack:3
Defense:4
Points: 80
SPECIAL ATTACKS/ABILITIES
Poisoned Arrows
When Karnak inflicts at least one wound on a non-adjacent Unique Hero, roll the 20-sided die. If you roll a 1-8, nothing happens. If you roll an 8-15, the defending Hero receives one additional wound. If you roll a 16 or higher, the defending Hero receives two additional wounds.
Disengage
Karnak is never attacked when leaving an engagement.
The miniature used is the D&D Orc Archer from the Lords of Madness set-
Sremous Esenwein :valkrill:
Spoiler Alert!
Description:
Follows: Valkrill
Species: Vampire
Type: Unique Hero
Class: Lord
Personality: Relentless
Size: Medium
Height: 5
Power of the Undead:
After moving and before attacking with Sremous Esenwein you may choose up to three Undead figures within four clear sight spaces of Sremous Esenwein. You may move these figures adjacent to any other undead figure within five clear sight spaces of Sremous Esenwein. Figures moved by Power of the undead do not take any leaving engagement attacks.
Life Drain:
Each time Sremous Esenwein destroys a figure, you may remove a wound marker from his army card. Sremous Esenwein cannot Life Drain destructable objects.
Stealth Flying:
When counting spaces for Sremous Esenwein’s movement, ignore elevations. Sremous Esenwein may fly over water without stopping, pass over figures without becoming engaged, and fly over obsticles such as ruins. When Sremous Esenwein starts to fly if he is engaged he will not any leaving engagement attacks.
SPECIAL POWERS:
Double Attack:
When Marvelish attacks he may attack an additional time.
Elven Warrior Enhancement:
All friendly elf warriors adjacent to Marvelish add 1 to their attack and defense.
The mini used for this custom is the D&D Dread elf
Lesser ice elemental
Spoiler Alert!
DESCRIPTION:
Follows: Jandar
Species: Construct
Type: Common Hero
Class: Fearless
Size: Large
Height: 7
BASIC STATS:
Life: 1
Move: 5
Range: 1
Attack: 3
Defense: 3
Points: ??
SPECIAL POWERS:
Ice Cold:
While a Lesser ice elemental is on a water or ice space, that space and all same-level water spaces adjacent to that Lesser ice elemental are considered normal ice spaces. Figures do not have to stop their movement on normal ice spaces.
The miniature used for this custom is the D&D Chillfire Destroyer:
Hide in darkness:
If Raveran is attacked with a normal attack and at least 1 skull is rolled, roll the 20-sided die. If Raveran is on a dungeon space, add 3 to your die roll if he is on a ahadow space, add 6 to your die roll. If you roll a 1-15, roll defense dice normally. If you roll a 16 or higher, ignore all damage that would be inflicted by that attack.
Tracking:
While moving, Raveran may add 2 to his move number. If he does he cannot attack this turn.
The miniature used for this custom is the D&D Harbinger elf archer.
Sichel
Spoiler Alert!
Description:
Follows: Jandar
Species: Human
Type: Unique Hero
Class: Champion
Personality: Valiant
Size: Medium
Height: 5
Overextend attack:
After taking a turn with Sichel, you may place a wound marker on Sichel and take another turn with him. You may only use this power once during a round.
Sickle swing Special attack:
Range 1 attack 3. After moving and before attacking with Sichel you may choose to use sickle swing special attack. Choose up to 3 figures adjacent to Sichel to attack, roll attack dice seperately for all choosen figures. All figures affected by sickle special attack roll defense dice normaly.
The miniature used for this custom is the D&D Soldier of Bytopia.
Special Powers:
Blood Hungry Special Attack:
Range 1 Attack 4. If the Minions of Valkrill Blood Hungry Special Attack destroys a figure, Minions of Valkrill may attack again with their Blood Hungry Special Attack. Minions of Valkrill may continue attacking with Blood Hungry Special Attack until they do not destroy a figure.
The miniature's used for this custom are the Syhar Sighthounds from Confrontation.
Special Powers:
Jungle Tracking:
If a Guardian of the Ticalla begins its move adjacent to an Evergreen Tree or Jungle Pice, it may move 2 additional spaces.
Guardian Rage:
When a Guardian of the Ticalla attacks, it may attack up to 2 additional times. A Guardian of the Ticalla cannot attack the same figure more than once per turn.
The miniatures used for this custom are the Confrontation Wolves of Yllia Fangs.
Special Powers:
EXPLOSION SPECIAL ATTACK:
- Range 7. Attack 3.
Choose a figure to attack. Any figures adjacent to the chosen figure are also affected by the Explosion Special Attack. Maxus only needs a clear sight shot at the chosen figure. Roll 3 attack dice once for all affected figures. Each figure rolls defense dice separately. Maxus can be affected by his own Explosion Special Attack.
PRIMADON ATTACK ENHANCEMENT:
-All friendly Primadons adjacent to Maxus recive an additional attack die.
The miniature used for this custom is the AT-43 Karman.
Olordan
Spoiler Alert!
Description:
Follows: Aquilla
Species: Human
Type: Unique Hero
Class: Ranger
Size: Medium
Height: 5
Special Powers:
Hide In Darkness
If Olordan is attacked with a normal attack and at least 1 skull is rolled, roll the 20-sided die. If Olordan is on a dungeon space, add 3 to your die roll if he is on a ahadow space, add 6 to your die roll. If you roll a 1-15, roll defense dice normally. If you roll a 16 or higher, ignore all damage that would be inflicted by that attack.
Double Attack:
When Olordan Attacks. She may attack an additional time.
Cleave:
When Olordan attacks an adjacent figure, you may choose one Squad figure that is also adjacent to Olordan. If the defending figure recieves any wounds from Olordan attack, the chosen figure recieves one wound
The miniature used for this custom is the D&D Greycloak ranger.
Zapiel
Spoiler Alert!
DESCRIPTION:
Follows: Vydar
Species: Human
Type: Unique Hero
Class: Sniper
Personality: Tricky
Size/Height: Medium 5
Defensive Agility- When Malekith rolls defense dice against a normal attack from an adjacent figure, one shield will block all damage.
Double Attack- When Malekith attacks a figure he may attack one additional time.
Elven Warrior Assault- After taking a turn with Malekith, you may roll the 20-sided die once for each opponents figure that is within 4 clear sight spaces of Malekith and is adjacent to at least one Elf warrior you control. If you roll a 13 or higher, the chosen figure recieves 1 wound.
The miniature used for this custom is the D&D Wood Elf Ranger: Auggies, Troll&Toad, and Cool Suff.inc have about 80 between them, the miniature is also pretty darn cheap. And please feed back is welcome.
Asakura
Spoiler Alert!
NAME: ASAKURA
GENERAL: EINAR
PLANET: EARTH
SPECIES: HUMAN
UNIQUENESS: UNIQUE HERO
CLASS: SAMURAI
PERSONALITY: DISCIPLIND
SIZE/HEIGHT: MEDIUM 5
DOUBLE ATTACK: When Asakura attacks, she may attack one additional time.
COUNTER STRIKE:When rolling defense dice against a normal attack from an adjacent attacking figure, all excess shields count as unblockable hits on the attacking figure. This power does not work against other Samurai.
CHARGING ASSAULT: Asakura may add 3 to her Move number as long as she is unengaged prior to moving. Asakura must be able to move adjacent to an opponent’s figure in order to use Charging Assault.
The miniature used for this custom is the D&D Brass Samurai.
Orcus
Spoiler Alert!
NAME: ORCUS
GENERAL: VYDAR
PLANET: FEYLUND
SPECIES: UNDEAD
UNIQUENESS: UNIQUE HERO
CLASS: PRINCE
PERSONALITY: TERRIFYING
SIZE/HEIGHT: MEDIUM 5
BLOOD ROAR
Any Orc figures that start their turn adjacent to Gorkun may add 1 to their attack this turn.
CALL OF BLOOD
When Gorkun destroys a figure with a normal attack, he may move up to 2 spaces and attack again.
BRUTE AXE SPECIAL ATTACK
Range 1. Attack 3 +Special.
Choose up to 2 opponents figures that are adjacent to Gorkun to be affected by Brute Axe Special Attack. Add 1 to Gorkun's attck dice for Brute Axe Special Attack for each friendly Orc figure that is adjacent to Gorkun. Roll attack dice once for all affected figures. Each figure rolls defense dice separately.
The miniature used for this custom is the Pathfinder Half-Orc Barbarian
Last edited by Ninja Status : March 15th, 2013 at 02:58 PM.
Reason: Darkhand Thieves Added
I'm sorry I can't give much feedback, as I have no experience with creating customs, and therefore I have little ideas. But I do judge things on their coolness factor, and I like these.
Yeah these are some pretty cool customs! For the points on the elves, I would compare to the Tagawa Samurai Archers. Your squad has 1 less range and no counterstrike but does have the bonding power. This brings up another problem though: since Ulginesh is a tricky Elf, you can use the squad to bond to him then use him to move two more elves which is a lot of activations in one turn. I would probably change the power to just moving or just attacking with the hero. Changed I would say they are about 45 points due to their meager range of 5 (they will be beat by almost all other range squads). With the current wording I would put them at like 70 points since they can get so many activations.
As for the Orc Archer guy, he seems pretty balanced and I like the poison arrows power.
The vampire may be somewhat overpriced, seeing has how she is basically Cyprien with a different power. Cyprien's power is a bit more effective than hers; I would probably drop her down to 120-130. However moving a squad of zombies to swarm someone with this power could be really effective. I feel some playtesting would be needed here.
I really like the Lesser ice elementals figure, the clear D&D figures are my favourite. Raveran looks like a nice little sneak-filler too. Also, if you need help on points try comparing your figure to official figures. (Raveran to Brave Arrow, for example)