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#13
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Re: mac122's Possibly Misguided Foray into Superhero Customs
I've updated the cards in the OP with hit zones, point costs (best guesses), a few tweaked stats and a number for You Lose. For now I chose 12. Elvenwizard makes a good point and that may be lowered after I get a chance to try these guys out.
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#14
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Re: mac122's Possibly Misguided Foray into Superhero Customs
Yeah give them a couple runs, but I'm afraid you won't want to use You Lose because the chance of hurting the other team is so low and you could just attack instead and then live to fight another turn (or even just be there to prevent the opponent's figure from moving away freely.)
Feedback: We could all use a little more |
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#15
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Re: mac122's Possibly Misguided Foray into Superhero Customs
Quote:
YOU LOSE After moving and instead of attacking, you may choose to destroy any or all Unique Mindless Drone squad figures you control. Roll the 20-sided die once for all chosen figures. If you roll an X or higher, all figures adjacent to each chosen figure receive 2 unblockable wounds. After using this power, all chosen figures are always destroyed. Something like this would keep the drones as a threat even down to the last figure in a squad. Last edited by mac122 : June 1st, 2012 at 07:10 PM. |
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#16
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Re: mac122's Possibly Misguided Foray into Superhero Customs
You could consider You Lose to be a Special Attack with a range of Special and an Attack of something like 5. Your wording would be similar where you chose any or all drones you control. All figures adjacent to those drones are affected by.... Roll attack dice once for all affected... After attacking with... all chosen drones are destroyed.
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#17
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Re: mac122's Possibly Misguided Foray into Superhero Customs
Great customs mac. Interesting suggestion Matt.
If you stick with a d20 roll I would rather it be a roll for each figure instead of one all or nothing roll.
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#18
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Re: mac122's Possibly Misguided Foray into Superhero Customs
Quote:
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#19
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Re: mac122's Possibly Misguided Foray into Superhero Customs
I finally played a game with Whiplash and the Drones. I really like how the Drones played. The are tough enough in numbers to do some damage to heroes, but are fairly fragile. I played Whiplash and the Drones against my son using Iron Man MkV, Iron Man Mark III (using the MkV's Slave Circuit), and War Machine.
Spoiler Alert!
Couple thoughts from this test. First, as I said before, the Drones played pretty close to what I expected. I may make a few tweaks after some more testing, but I'm pleased with their performance. Whiplash needs some work, though. Admittedly, my tactics were flawed. I allowed all the drones to be destroyed before moving Whiplash. His lack of real range was his undoing. I should have used the Drones to engage and soften up the targets then send Whiplash in earlier to engage and destroy. Outside of my tactics, I think that while "You Lose" is very thematic, there was never a point in this game where I felt like it was the right move. There were never enough Drones engaged to make it worthwhile. As currently written, it's just not that useful. I'm going to look back through the other suggestions and try some out. If they don't work well either, I may come up with another power or just drop "You Lose" altogether and lower the point cost. |
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#20
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Re: mac122's Possibly Misguided Foray into Superhero Customs
Sweet mods!
C3G can be played with official Heroscape, but it's not recommended.
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| Comic Hero Custom Creations: Any comic book customs and the discussions surrounding them | |||||||
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