| Home | Forums | Gallery | Downloads | Blogs | Events Calendar | Register | |||||||
|
|||||||||||||
| Contests and Forum Games: Create, Participate, or Vote in a contest or Forum game here | |||||||||||||
| View Poll Results: Which map(s) are the most tournament worthy? | |||
| Spring Up A Well by BlackHeadedLuckSucker |
|
8 | 21.05% |
| Incubator by LUCKE13 |
|
8 | 21.05% |
| Frossenmere by mad_wookie |
|
20 | 52.63% |
| Convergence by A3n |
|
7 | 18.42% |
| Freezeezy Peak by Ullar/utgar own |
|
1 | 2.63% |
| Kermode Swamp by tannergx |
|
11 | 28.95% |
| High Ways or the Highway by 1Mmirg |
|
25 | 65.79% |
| Pocket Full of Posies by capsocrates |
|
12 | 31.58% |
| Green River by Louisan |
|
11 | 28.95% |
| Multiple Choice Poll. Voters: 38. You may not vote on this poll | |||
![]() |
|
|
Thread Tools | Display Modes |
|
#1
|
|||||||||
|
|||||||||
|
Tournament Map Contest 2012: Round 1, Group 2
Tournament Map Contest 2012
Voters - please vote for which maps you think are the most well designed for tournament play. The criteria for what is tournament worthy is entirely up to you. You may vote more than once. This is the voting thread for Group 2. Please vote in the other threads as well: http://www.heroscapers.com/community...ad.php?t=41294 http://www.heroscapers.com/community...ad.php?t=41296 http://www.heroscapers.com/community...ad.php?t=41297 -- 1. Spring Up A Well by BlackHeadedLuckSucker Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Last edited by R˙chean : May 18th, 2012 at 11:03 PM. |
|
#2
|
||||
|
||||
|
Re: Tournament Map Contest 2012: Round 1, Group 2
Spring Up a Well-VS doesn't quite do it justice (as with many jungle maps)-the vid was a neat addition. The river is hard on walking melee units-that might be mitigated somewhat if the jungle and ruins could be pulled in a bit more to provide more protection and impede LoS more.
Incubator-Great use of lava to affect flow across the map, and excellent efficiency of lava field. Suffers from a lack of LoS blockers (a by-product of the sets chosen). Also has a weakness common among many SotM-based maps in that the SZs have height over a large chunk of important real estate, thanks to all the level-0 tiles in that set. Frossenmere-Incongrous but interesting set combination. Great use of Glaciers to break the map into thirds, making it more challenging for an army to dominate the entire map. Convergence-Gorgeous map, but walking melee units will have a murderous time slogging across/around the lake. Awesome official-looking build instructions. Freezeezy Peak-Since nothing was specified I'm assuming normal ice and snow? The asymetrical start zones intrigue me-the red seems to be better off at the edges, but green's appear to be better in the middle. I don't see the snadbar choked off by water seeing much use. The scenario rules are intersting, but wouldn't be enacted for most tournaments I would run. Kermode Swamp-Great use of elevation, LoS blockers and road to keep the action moving, and just plain good-looking. High Ways or the Highway-Great use of elevation, LoS blockers and road to keep the action moving, and just plain good-looking. Woah, deja vu! Slight nitpick that double base figures can't take advantage of a couple of the spurs of road. Pocket Full of Posies-Some exciting possibilities with those start zones, but I'm not a fan of such high-impact special rules for open tournament maps. Green River-Stunning map-love the looks of the tunnel, the river, the start zone layouts-but the mechanics of the tunnel make me nervous (I know I've seen several posters reports that it's worked for them, but I'd be leery about subjecting it to an entire tournament's worth of abuse without reinforcing it somehow). |
![]() |
|
|||||||
| Contests and Forum Games: Create, Participate, or Vote in a contest or Forum game here | |||||||
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post / Vote |
| Tournament Map Contest - 2012 | R˙chean | Contests and Forum Games | 139 | June 10th, 2012 07:25 AM |
| Tournament Map Contest 2012: Round 1, Group 1 | R˙chean | Contests and Forum Games | 1 | May 21st, 2012 03:26 AM |
| GenCon Map Contest - ROUND 2 - TUNDRA/JUNGLE/RISE GROUP | R˙chean | Contests and Forum Games | 5 | May 29th, 2009 04:39 PM |
| GenCon Map Contest - ROUND 2 - LAVA/CASTLE GROUP | R˙chean | Contests and Forum Games | 4 | May 28th, 2009 09:12 PM |
| GenCon Map Contest - ROUND 2 - ROAD GROUP | R˙chean | Contests and Forum Games | 1 | May 28th, 2009 08:58 PM |
| Thread Tools | |
| Display Modes | |
|
|