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| View Poll Results: Vote for the BEST Custom. | |||
| Entry 1 |
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6 | 18.75% |
| Entry 2 |
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3 | 9.38% |
| Entry 3 |
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7 | 21.88% |
| Entry 4 |
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12 | 37.50% |
| Entry 5 |
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4 | 12.50% |
| Voters: 32. You may not vote on this poll | |||
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#13
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Re: Auggies Fire Elemental Squad Custom Contest Poll D
Quote:
. I personally see nothing wrong with 4 powers, but I'm put off by the idea of anything above that, Somebody should create something of a doppleganger, but with less powers. With dok's permission, of course... ![]() |
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#14
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Re: Auggies Fire Elemental Squad Custom Contest Poll D
The problem I have with entry 4 -and it's not just limited out this card, as a few other entries had a similar power- is that not being able to move unto a water space would make them completely unplayable on some maps. Remember, swamp water counts as a water space, so any swamp maps would be almost impossible to play on with these guys.
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#15
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Re: Auggies Fire Elemental Squad Custom Contest Poll D
Then I suppose you could just not draft them when playing on a water heavy map. I don't know if these guys (regardless of which card wins) will ever be excepted at a tournament, where you don't know which map you might be playing on over the course of 4-5 games. If the winning squad is just meant for play at home with friends on a predetermined map, I don't see any issue. We already have several units that are a lot more limited by terrain.
![]() I suppose I could stab it. Would stabbing it help? - Drax the Destroyer |
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#16
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Re: Auggies Fire Elemental Squad Custom Contest Poll D
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#17
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Re: Auggies Fire Elemental Squad Custom Contest Poll D
I have to agree with TrollBrute here (I meant to mention it this morning but didn't have the time). There are just way too many maps where a power that essential restricts a unit from moving unto water makes them completely unplayable. You can make the aurgument that it depends on what kind of game you're playing, but in my opinion, following official units, all units should be designed to be playable on all maps and through all ways of play. Sure, some of the official ones aren't going to be good on certain maps (Dzu-Teh on non-snow maps, Drudge on non-swamp maps, ect.), but they are all still playable.
Let's just take a look at BoV maps alone: For starters, they can't even get out of their startzones on Ticalla Sunrise, and other tough ones for them are: Swamp Thing Blackroot Burial Marsh With all that said, it is a cool little power with some very nice flavor, and I can understand why so many people used it; but I'm sorry, it's just way to restricting for a HeroScape unit in my opinion. Which, I'm really sad to say because a lot of designs with it where quite good if you took it away. Gosh, every time I try to make a point I end up making the longest post in the thread. Sorry. C3V: The Legacy of Classic 'Scape: Welcome to the C3V Public Playtesting Books of Index Viegon's & Family's Classic Customs: HERE Viegon's & Family's Tournament Style Maps: HERE Viegon's & Family's Battlefield Vidoes: HERE |
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#18
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Re: Auggies Fire Elemental Squad Custom Contest Poll D
Ice elemental bridge for the win?
![]() I suppose I could stab it. Would stabbing it help? - Drax the Destroyer |
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#19
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Re: Auggies Fire Elemental Squad Custom Contest Poll D
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![]() ~SoA, exasperatedly |
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#20
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Re: Auggies Fire Elemental Squad Custom Contest Poll D
Or Theracus, but that's a lot of carrying back and forth.
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#21
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Re: Auggies Fire Elemental Squad Custom Contest Poll D
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#22
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Re: Auggies Fire Elemental Squad Custom Contest Poll D
Quote:
C3V: The Legacy of Classic 'Scape: Welcome to the C3V Public Playtesting Books of Index Viegon's & Family's Classic Customs: HERE Viegon's & Family's Tournament Style Maps: HERE Viegon's & Family's Battlefield Vidoes: HERE |
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#23
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Re: Auggies Fire Elemental Squad Custom Contest Poll D
Sorry I got a bit heated (I so rarely use that smiley), I just don't like blame being put where it shouldn't be (or where it seemed it shouldn't be). Anyway, so long as observations/opinions are being offered, I don't really support any of the ones in this poll (I think the one I liked best was either in Poll A or Poll C), but if I had to pick... entry 4. Flexibility is key. But all the entries seem like they'd be fun to play in casual, but I'd say only about 2 of every 5 in the contest are truly tournament-ready concepts.
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