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  #13  
Old April 24th, 2012, 11:02 PM
Silver_Guy Silver_Guy is offline
 
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Re: Silver_Guy's Custom's Thread!

I like that more then I thought. Bonding is starting to be everywhere but I don't it too much with them. What do you think on points. 110? 120?

Quote:
Originally Posted by sixthflagbearer View Post
Yeah, double attack would be nice. You could always do the reverse bonding: "After revealing an order marker on ____'s card, you may first take a turn with a squad of Elves with a Tricky personality." Or something like that.

I suggest you keep defense at 3. It would be very hard to get past 4 defense w/o range. 5 move, range 1, and attack 4 seem good, especially with double attack. Defensive Agility is a necessary.


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  #14  
Old April 25th, 2012, 02:03 PM
Silver_Guy Silver_Guy is offline
 
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Re: Silver_Guy's Custom's Thread!

I've been working on yet another one and would like some opinions on him.

He is the Dwarf Battlemaster from the D&D starter set.

6 life, 5 move, 1 range, 4 attack, 4 defense, 100 points.
Dwarf, Unique, Battlemaster, skilled?, Medium 4

Shield Bash: If (name) starts 2 or more spaces away from an opponent's small or medium figure roll the D20, if you roll a 12 or higher that figure rolls one less defense dice if (name) attacks that figure this turn.

Battlemaster: Any Dwarfs adjacent to (name) gains an additional attack die when attacking. (maybe defense as well?)

I think I have the wording on Shield Bash correct, but please correct me if it could be said better. As always I'm no good at judging point cost, so he could cost way more.

Also points on my above elf hero could also use some judgement as well please!

Thanks


Last edited by Silver_Guy : April 25th, 2012 at 02:20 PM.

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  #15  
Old April 25th, 2012, 07:35 PM
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Re: Silver_Guy's Custom's Thread!

I like your ideas, sir.

Quote:
Originally Posted by Silver_Guy
He is the Dwarf Battlemaster from the D&D starter set.

6 life, 5 move, 1 range, 4 attack, 4 defense, 100 points.
Dwarf, Unique, Battlemaster, skilled?, Medium 4

Shield Bash: Before taking a turn with (name), choose a figure 2 or more spaces away from an opponent's small or medium figure and roll the twenty-sided-die, if you roll a 12 or higher the chosen figure rolls one less defense dice if (name) attacks that figure this turn.

Battlemaster: Any Dwarfs adjacent to (name) gains an additional attack die when attacking. (maybe defense as well?)

I think I have the wording on Shield Bash correct, but please correct me if it could be said better. As always I'm no good at judging point cost, so he could cost way more.
I think for his offensive bonus and stats I would put him closer to 120. Playtesting usually helps you to figure out the points. You can take playtesting really seriously if you want, but lately I've just been integrating my customs into my normal games and tweaking them as necessary.

Quote:
So I'm working on another figure. I'm going for a WOA hero kind of thing and wanted to get some input.

So far I've only got WOA movement bonding (maybe attack bonding). Since the Ashra elves are almost unbeatable in melee(due their bio) I was thinking maybe double attack to kind of show that?

I'm also thinking 5 move, 1 range, 4 attack, 3 defense.

I would like to do one more ability but can't come up with anything. Any input on what I have so far would be great!
RE: the Elf Hero. I think a 4 attack, double attack, WoA movement bonding, and defensive agility figure should probably be priced at least 120 points. How much life she has will affect the point total, but if you want to get any use out of her she'll need to have at least 4 life, I think.

I like the gnoll, although you might need to clarify whether he takes leaving engagement attacks or not.


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  #16  
Old April 25th, 2012, 07:59 PM
Silver_Guy Silver_Guy is offline
 
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Re: Silver_Guy's Custom's Thread!

Thanks!

I was kind of thinking 120 on the elf hero but wasn't really sure. You said exactly what I was looking for!

I think the elf and dwarf hero are going to turn out awesome!


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  #17  
Old April 26th, 2012, 03:17 PM
Silver_Guy Silver_Guy is offline
 
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Re: Silver_Guy's Custom's Thread!

I think I'm going to make the Gnoll fight for Valkrill. Seems like he could use some more stuff.

What if I made the Gnoll relentless so he bonds with the death knights? Would you think he would need a point increase from that and master hunter?

Quote:
Originally Posted by jcmcminis View Post
Actually I made an error above in movement which I correctedcomparing, but again comparing to Agent Car, I would put the Hunt ability I made equal to his Phantom Walk and Disengage ability.
So I would say 100 points.


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  #18  
Old April 26th, 2012, 04:18 PM
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Re: Silver_Guy's Custom's Thread!

I don't think so. Here is what you are looking at for final product.

'Name'

Fights for Valkrill

Gnoll
Unique Hero
Hunter
Relentless
Medium 5

Life 5
Move 6
Range 6
Attack 2
Defense 3

GNOLL STRENGTH
When ' name' attacks an adjacent figure, he rolls 2 additional attack dice.

MASTER HUNTER
Start the game with a hunt marker on this Army Card. After revealing an Order Marker on this Army Card, you may choose an opponents Amy Card and place a hunt marker on it. Whenever an Order Marker is revealed on the chosen Army Card you may immediately move 'name' 3 spaces. If all figures on the chosen Army Card are destroyed, you may place the hunt marker on this Army Card. Whenever 'name' moves with Master Hunter, he will take any leaving engagement attacks.

Points 100


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  #19  
Old April 26th, 2012, 04:41 PM
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Re: Silver_Guy's Custom's Thread!

on your dwarf hero above under the battlemaster ability it should read DWARVES...not Dwarfs.


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  #20  
Old April 26th, 2012, 06:49 PM
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Re: Silver_Guy's Custom's Thread!

Quote:
Originally Posted by Silver_Guy View Post
I think I'm going to make the Gnoll fight for Valkrill. Seems like he could use some more stuff.

What if I made the Gnoll relentless so he bonds with the death knights? Would you think he would need a point increase from that and master hunter?

Quote:
Originally Posted by jcmcminis View Post
Actually I made an error above in movement which I correctedcomparing, but again comparing to Agent Car, I would put the Hunt ability I made equal to his Phantom Walk and Disengage ability.
So I would say 100 points.
Maybe 110 points, but its tough to tell until you start playtesting him.


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  #21  
Old April 27th, 2012, 03:08 PM
Silver_Guy Silver_Guy is offline
 
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Re: Silver_Guy's Custom's Thread!

Working on another one guys! Will hopefully play test all of these this weekend.

My next one is a Greenscale Elder.

One idea I have is that you would have to draft atleast one other card with the name greenscale in it. If the figures on that card are within 2 (3?) spaces from the greenscale elder, the elder can't be attacked.

I'd like to do a second one but I'm kinda of drawing a blank. I don't think I should give him any kind of aura because he could just be the lizardfolk hero and already give a bonus.

Also, do you think the protection thing would be to confusing with multiple commons?

As always thanks for any input!


Last edited by Silver_Guy : April 27th, 2012 at 04:08 PM.

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  #22  
Old April 27th, 2012, 09:28 PM
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Re: Silver_Guy's Custom's Thread!

Quote:
Originally Posted by Silver_Guy View Post
Working on another one guys! Will hopefully play test all of these this weekend.

My next one is a Greenscale Elder.

One idea I have is that you would have to draft atleast one other card with the name greenscale in it. If the figures on that card are within 2 (3?) spaces from the greenscale elder, the elder can't be attacked.

Also, do you think the protection thing would be to confusing with multiple commons?

As always thanks for any input!
Check out C3V's Zogross Hardscale.

Quote:
Originally Posted by Silver_Guy View Post
I'd like to do a second one but I'm kinda of drawing a blank. I don't think I should give him any kind of aura because he could just be the lizardfolk hero and already give a bonus.
I say go for a special attack. Maybe a ranged special attack. And maybe also some kind of initiative bonus or somesuch.


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  #23  
Old April 27th, 2012, 09:44 PM
Silver_Guy Silver_Guy is offline
 
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Re: Silver_Guy's Custom's Thread!

Yeah I've seen Zogross and to be honest that isn't where I got the idea from. I'm not sure if the ability I was thinking can work because of range hmm.

I do like the special ability thought though!

Quote:
Originally Posted by capsocrates View Post
Quote:
Originally Posted by Silver_Guy View Post
Working on another one guys! Will hopefully play test all of these this weekend.

My next one is a Greenscale Elder.

One idea I have is that you would have to draft atleast one other card with the name greenscale in it. If the figures on that card are within 2 (3?) spaces from the greenscale elder, the elder can't be attacked.

Also, do you think the protection thing would be to confusing with multiple commons?

As always thanks for any input!
Check out C3V's Zogross Hardscale.

Quote:
Originally Posted by Silver_Guy View Post
I'd like to do a second one but I'm kinda of drawing a blank. I don't think I should give him any kind of aura because he could just be the lizardfolk hero and already give a bonus.
I say go for a special attack. Maybe a ranged special attack. And maybe also some kind of initiative bonus or somesuch.


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  #24  
Old May 1st, 2012, 04:45 PM
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Re: Silver_Guy's Custom's Thread!

If I may ask, what site is the Dwarf figure from? It looks amazing, and I'd like to use it as a custom piece myself, if it is available enough. I've checked everywhere for the starter set you mentioned, and can't find it for some reason...

Anyway, your customs look great. The gnoll figure fits the stats well in terms of theme, and the dwarf is simple, yet elegant, +rep for that one!


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