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  #1  
Old February 2nd, 2012, 03:14 PM
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Kolakoski's and chas' Place

Well met!

This is a compilation of my Maps & Scenarios - go to the sources for more pictures . . .

.


It Must Be Snakes! (Pics in IMBS Battle Report)

Here is the map we played on, built with Slither in mind:




Generalscape

[Map pics to come]


The Pride of Barsoom!

[Sample Ship pictures will be inserted as soon as the Gallery is restored.]

























[This was taken before modification to add the second half of the Map]












Different Version . . .





Last edited by kolakoski : November 1st, 2012 at 12:20 PM.


When I build an army in Delta/Delta+,
it just feels right!


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Old February 6th, 2012, 01:40 PM
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Re: Kolakoski's Maps - New Map Added - 2/6

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Sacrifice! - A Journey to the Center of Valhalla added.



When I build an army in Delta/Delta+,
it just feels right!


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  #3  
Old February 9th, 2012, 10:06 AM
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Re: Kolakoski's Maps - New Map Added 2/9

Well met!

This was to be a display of the free building process, but I accidentally deleted the pictures prior to completion. After placing the start zones, I laid down all my Grass, then all my Rock (and the lava Field/Molten Lava), then all my Sand (and Trees), then all my Dungeon (except the 24-hexers), then most of my Road/Castle Ground, and, finally, Jungle, Water and Shadow (and Battlements). This Map has no name or scenario to go with it, although it is similar to Sacrifice! - A Journey to the Center of Valhalla in terms of being built around a Lava Field 7-hexer.








The Marvel Asphalt, on the left, and concrete, on the right, are 3-way, split start zones of from top to bottom, 7, 6, and 8 hexes, respectively.








Here, you can see the Swamp 7-hexers that I used to raise the start zones mid-build above water level.





The ladders ascend from shadow.






There is a long Shadow path running almost the entire length of the Map.














Closer look - there's Shadow at the base - really!












Notice how the levels are uniformly colored along the sides, rather than striped, as in Sacrifice!












As usual, most of my terrain is on this card table, except for the Castle towers, and remaining Battlements (with extras from Auggies), and Ruins. This map is "busy," as my Maps tend to be, as I like to include lots of LoS blockers and defensive terrain. There are those who dislike Trees and Jungle on the same Map, especially juxtaposed relatively near to each other, as I have done here. Fair enough, although the areas containing each are clearly defined on this Map. I plan to address this issue by rebuilding from the point right after all the Sand was laid down (tonight or tomorrow night), with additional pictures on Monday.


Last edited by kolakoski : February 9th, 2012 at 03:46 PM.


When I build an army in Delta/Delta+,
it just feels right!


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  #4  
Old February 13th, 2012, 09:44 AM
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Re: Kolakoski's Maps - New Map Added 2/13/12

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Tentatively designated as The Divided City!, this is Sacrifice!





torn down to the Sand and rebuilt.




Last edited by kolakoski : February 13th, 2012 at 10:22 AM.


When I build an army in Delta/Delta+,
it just feels right!


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  #5  
Old February 17th, 2012, 12:23 PM
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Re: Kolakoski's Maps - New Map Added 2/13/12

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Castle Crawl! added:





When I build an army in Delta/Delta+,
it just feels right!


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  #6  
Old February 21st, 2012, 12:45 PM
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Re: Kolakoski's Maps - New Map Added 2/17/12!

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Castle Crawl Redux! added.







When I build an army in Delta/Delta+,
it just feels right!


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  #7  
Old March 9th, 2012, 06:26 PM
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Re: Kolakoski's Maps & Scenarios - New Map Added 2/21/12!

Well met!

Just finished a great new Map, but pictures may not be forthcoming for a while, as I was recently "let go," and I no longer have access to the editor I was using. Anyways, here's a description:

"
Hey Guys

I just finished a Map that's so good (if I do say so myself) that I had to write you all about it. I'll post pictures if I can (not having access to the editor at work anymore), but, in the mean time, I'll try and describe it. As usual, it is the size of a card table, with no extra space around it, not even Start Zones. The Map is absolutely symmetrical. At either end is a Gate, a Railing suspended between 2 Pillars, each Pillar attached to an additional Pillar, which has a Ladder on it. The Gates are fronted by Great Evergreens in the center, flanked by 2 Evergreens. Water flows around the Great Evergeens and diagonally to the left, to Shadow and 2 Jungle Bushes flanking a single Pillar. That corner of the Map, closer to the Gate, on the left,, has a long Ruin. Beyond the Pillar is some Swamp and a Jungle Palm, which is next to a Ladder which ascends the end of a long Wall, which runs in an upside down S shape from corner to corner (those not containing long Ruins). At the ends of the S, around the outside, from the Swamp, is a trail of Swamp Water, with a Shadow Path on its outside, leading around a Hive, next to the opposite Gate. Within each end of the S is a Dungeon tiled area, separated from the center by Battlements. In the center is a hex of Molten Lava surrounded by Shadow. Out from the center are 3 Outcrops on each side. Above the Molten Lava, as the center of the Wall, is the Bridge. Upon the Center of the bridge is a single Pillar. There is Road leading from the left side of each Gate that goes to the Ladder which ascends the end of the Wall, and to the Ladder that ascends to the Bridge, beyond the central Pillar.

Because of all the interesting paths that exist, linking the various landmarks, each with unique defensive terrain, plus all the height (the Gates, the single outside Pillars, and the long Wall (with its own central Pillar)), this Map is perfect for a Capture the Flag type game (which would be placed on the central hex under each Gate). The objective would be to capture the opposing Flag and bring it back through your Gate. No respawning or anything. It's a beautiful Map, good enough to leave up indefinitely, until such time as I can get anyone over here to play it."



When I build an army in Delta/Delta+,
it just feels right!


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  #8  
Old March 10th, 2012, 12:40 AM
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Re: Kolakoski's Maps & Scenarios - New Map Added 2/21/12!

Well met!

Pics at last!? . . .

My computer won't let me paste them here, but they're in the Gallery here under my name in Battlefields called Ctf.


Last edited by kolakoski : March 10th, 2012 at 04:34 PM.


When I build an army in Delta/Delta+,
it just feels right!


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  #9  
Old March 10th, 2012, 04:30 PM
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Re: Kolakoski's Maps & Scenarios - New Map Added 3/10/12!

Well met!

"
My computer won't let me paste them here, but they're in the Gallery here under my name in Battlefields called Ctf."

Added more pics of this Map to the Gallery this afternoon.


Last edited by kolakoski : March 11th, 2012 at 09:46 PM.


When I build an army in Delta/Delta+,
it just feels right!


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  #10  
Old April 15th, 2012, 07:00 PM
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Re: Kolakoski's Maps & Scenarios - New Scenario Added 4/15/1

Well met!

In anticipation of the continued presence of Mikeyblaze and Pauliesmiley at our monthly Gang of Four gatherings, I have prepared a new scenario, The Pride of Barsoom!, for my next turn as host.



When I build an army in Delta/Delta+,
it just feels right!


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  #11  
Old April 20th, 2012, 01:58 PM
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Re: Kolakoski's and chas' Place

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This thread has been renamed to give long overdue credit to chas. See A Paen to a Friend.



When I build an army in Delta/Delta+,
it just feels right!


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  #12  
Old April 25th, 2012, 08:21 PM
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Re: Kolakoski's and chas' Place

Well met!

Although the gallery is down, you can still upload into your Avarar/Signature (and Profile Picture) as you see here with pictures of a Pride of Barsoom prototype.



When I build an army in Delta/Delta+,
it just feels right!


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Maps & Scenarios: Battlegrounds and scenarios


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