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  #1  
Old February 1st, 2012, 05:25 PM
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The Book of Glyph of Utility: Infrared Goggles

The Book of Glyph of Utility:
Infrared Goggles

C3G DC WAVE 12
LEGENDS OF THE DARK KNIGHT



Card PDF



Sticker PDF
_________________________________________________________________

-Type of Glyph-
  • Equipment Glyph: Equipment Glyphs, which are a part of this Master Set, are a special type of Glyph similar to Treasure Glyphs that were introduced in the Heroscape Battle for the Underdark Master Set. Equipment Glyphs are normally mobile and can be carried by a Unique Hero unless otherwise stated in a scenario. Treat Equipment Glyphs as normal Glyphs with the following exceptions. Some scenarios may break these rules.
  • 1. If the figure is a Unique Hero they can choose to pick up the Equipment Glyph by placing the Glyph on that Unique Hero's Army Card. Remember that Uncommon figures are considered Unique for all special powers and Glyphs.
  • 2.The power of the Equipment Glyph is in effect while a figure carries it and it affects only the figure that is carrying it unless otherwise stated. Note: For Equipment Glyphs that have an "Area of effect" (i.e. the power text states "within X spaces"), the Glyph is considered to be positioned on the space occupied by the Hero carrying the Glyph.
  • 3. At any point before, during, or after moving a Unique Hero figure carrying an Equipment Glyph that you control, you may announce that the figure is passing the Equipment Glyph to an adjacent friendly Unique Hero figure. Place the Equipment Glyph on the friendly figure's card.
  • 4. A Unique Hero can only carry one Equipment Glyph at a time. If a Unique Hero you control carrying an Equipment Glyph lands on another Equipment Glyph, after activating the Glyph you may choose to replace the glyph already on the Unique Hero's card with the newly activated Glyph. Place the Glyph formerly on the Unique Hero's card power-side up onto a space the figure currently occupies.
  • Dropping Equipment Glyphs: At any point during a figure's movement, you may announce that the figure is dropping an Equipment Glyph. Place the Equipment Glyph power-side up onto a space the figure currently occupies. That figure may now continue its movement. Note: You cannot drop an Equipment Glyph onto a space that already has another Glyph on it.
  • Losing Equipment Glyphs: If a figure you control that is carrying an Equipment Glyph is destroyed or wounded, choose one opposing player to immediately place the Glyph power-side up on an empty space within 5 spaces of the space your figure last occupied.
_________________________________________________________________

-Rulings and Clarifications-
  • N/A
_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-


Last edited by A3n : July 20th, 2012 at 06:23 PM.

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  #2  
Old February 1st, 2012, 05:26 PM
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Re: The Book of Utility: Infrared Goggles - Design Phase

GLYPH OF UTILITY: INFRARED GOGGLES
(Defensive Cover Elimination)

EQUIPMENT GLYPH
When this figure attacks a figure on a Shadow Tile or adjacent to a Jungle Piece, the defending figure does not receive any additional defense dice for the Shadow Tile or Jungle Piece.


Last edited by IAmBatman : February 6th, 2012 at 09:55 AM.

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Old February 1st, 2012, 06:20 PM
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Re: The Book of Utility: Infrared Goggles - Design Phase

This will be really handy for ranged units going against Martian Manhunter, Vision etc.


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  #4  
Old February 1st, 2012, 06:22 PM
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Re: The Book of Utility: Infrared Goggles - Design Phase

That's the idea! Also good on those shadow heavy maps where Batman should have the edge.


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Old February 1st, 2012, 06:29 PM
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Re: The Book of Utility: Infrared Goggles - Design Phase













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  #6  
Old February 1st, 2012, 06:56 PM
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Re: The Book of Utility: Infrared Goggles - Design Phase

Quote:
Originally Posted by IAmBatman View Post
That's the idea! Also good on those shadow heavy maps where Batman should have the edge.
So much for the idea on HYDRA Base Gehenna that "if you are going to be lower than the opponent, might as well be in the shadow"


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Old February 1st, 2012, 07:17 PM
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Re: The Book of Utility: Infrared Goggles - Design Phase

Looks like a useful glyph. Nothing to add here.


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Old February 1st, 2012, 08:32 PM
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Re: The Book of Utility: Infrared Goggles - Design Phase

Quote:
Originally Posted by Hahma View Post
Quote:
Originally Posted by IAmBatman View Post
That's the idea! Also good on those shadow heavy maps where Batman should have the edge.
So much for the idea on HYDRA Base Gehenna that "if you are going to be lower than the opponent, might as well be in the shadow"
Well, not against Batman ...


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Old February 1st, 2012, 08:38 PM
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Re: The Book of Utility: Infrared Goggles - Design Phase

Ok I love the idea of this one, however I am not sure that the wording actually equates to what we want technically.

The crux of the power I am referring to:
Quote:
...you may ignore any power on an Army Card or glyph that would remove clear sight on the targeted figure.
Manhunters Intangibility power:
Quote:
Martian Manhunter can move through all figures and obstacles such as ruins, and is never attacked when leaving an engagement. Martian Manhunter cannot be targetted by opponents' non-adjacent figures for any attacks or for any opponents' special powers that require clear sight.
Manhunter's power & Invisible Woman's power don't actually "remove clear sight". The powers just state they cannot be targetted by powers that require clear sight. Nothing is removed by these powers.

Now the closest that I can think of where something is removed & is trying to affect what we want to achieve here is the Nakita Agents' Smoke Powder 13.

Nakita Agents Smoke Powder extract:
Quote:
...all Nakita Agents you control, and all figures you control that are adjacent to those Nakita Agents, no longer have any visible hit zones for the duration of the targeting figure's turn.
However as you see here it's their "hit zones" that is being removed, so again the goggles won't work here either.

I don't have the solution at the moment but I don't think current wording is technically correct to achieve our desired outcome here.


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Old February 1st, 2012, 08:43 PM
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Re: The Book of Utility: Infrared Goggles - Design Phase

Hmm ... shoot. I was hoping that would be a nice work around to allowing clear sight without allowing you to see through things like DOs and LOS blockers ... We can think on it and hopefully we'll come up with something here ...


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Old February 1st, 2012, 08:46 PM
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Re: The Book of Utility: Infrared Goggles - Design Phase

How many unwanted interactions would a take like this cause ... ?

... you may ignore any power on an Army Card or glyph that would prevent this figure for targeting another figure for a special power or attack.


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Old February 1st, 2012, 08:46 PM
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Re: The Book of Utility: Infrared Goggles - Design Phase

Quote:
Originally Posted by IAmBatman View Post
Hmm ... shoot. I was hoping that would be a nice work around to allowing clear sight without allowing you to see through things like DOs and LOS blockers ... We can think on it and hopefully we'll come up with something here ...
Yeah & on first read I thought so also until I had to relook at how we did the invisibility on IW & realised that it wasn't technically going to do anything for the power & then checked MM. Bugger!


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