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  #421  
Old June 28th, 2012, 08:41 PM
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Re: Battlefields of Star Wars Scape (BoSS)

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Originally Posted by Fi Skirata View Post
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Originally Posted by heroscaper2010 View Post
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Originally Posted by Arch-vile View Post
I would like to design the Millennium Falcon (not now, but within a month). I know it isn't on the list, but the Falcon is one of the most iconic Star Wars things ever.

However, I do think we should stop and look back on the maps we DO have submitted. Fi, could you link the Mos Eisley Cantina and Beggar's Canyon maps to the OP so they are all in one place? Sorry, it seems like each post either me or HS2010 ask you to do something or other.
I know but remember Fi, "that with great power, comes great responsibility."
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  #422  
Old July 2nd, 2012, 02:14 PM
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Re: Battlefields of Star Wars Scape (BoSS)

C3G has a map contest running, I thought maybe us BoSS members would be interested! I'll probably throw something together.

Now back to Star Wars


  #423  
Old July 4th, 2012, 01:23 PM
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Re: Battlefields of Star Wars Scape (BoSS)

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Originally Posted by heroscaper2010 View Post
Beggar's Canyon???


Tuskens on the mountains vs Ben, Luke, and the Droids. Possibly a three player map with Stormtroopers, too.

BTW, I built a map very similar and played on it with the scenario I mentioned without the STs and it played pretty well.

EDIT: It only uses 2 SotM
Does that map use the swamp terrain also? If not, it could be used along with some TJ to make a nice Dagaboth.


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  #424  
Old July 4th, 2012, 07:45 PM
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Re: Battlefields of Star Wars Scape (BoSS)

Yes, that's how the canyon is elevated.


  #425  
Old July 26th, 2012, 01:28 PM
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Re: Battlefields of Star Wars Scape (BoSS)

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Originally Posted by Arch-vile View Post
Uploaded here.

Hope that works for everyone.
Hey Fi, here is the link for the virtualscape file for Mos Eisley Cantina. I think it should be called the Mos Eisley Cantina, and just reference Chalmun in the bio, because Chalmun isn't a well known name like the Cantina is. Post 386 has my updated picture as well, the one you have is the previous version.

I'll playtest Beggar's Canyon sometime within a week and get started designing the Falcon. I would test the Throne Room but I don't have the terrain to do so. Is there a test sheet I should be filling out, or will a synopsis of what happened be suffiecient. I plan on doing 2 games at least.

EDIT-
Well, I spent a decent amount of time trying to make the Millennium Falcon work with my terrain. It didn't. I think I'll need another Master Set and another Castle to make it work. With all the C3V testing I have been doing, I haven't tested Beggar's Canyon or any other HoSS units or maps. I feel bad about that, but hopefully I can get in to it later.

I'll be leaving for college soon, and the 'scape isn't coming. I am in New Jersey now, so the next time I can 'scape will be probably Xmas break. I'll still be around posting, but that's why you won't see any playtests coming from me for a while. Just so you know I haven't deserted or anything


Last edited by Arch-vile : August 7th, 2012 at 02:32 PM.

  #426  
Old August 27th, 2012, 01:16 PM
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Re: Battlefields of Star Wars Scape (BoSS)

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Originally Posted by heroscaper2010 View Post
Yes, that's how the canyon is elevated.
It's still not using the 24-hexers from what I can tell, or the swamp water....

It would be difficult, but I think someone could pull it off.



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  #427  
Old August 27th, 2012, 02:57 PM
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Re: Battlefields of Star Wars Scape (BoSS)

Quote:
Originally Posted by Hive Lord 1233 View Post
Quote:
Originally Posted by heroscaper2010 View Post
Yes, that's how the canyon is elevated.
It's still not using the 24-hexers from what I can tell, or the swamp water....

It would be difficult, but I think someone could pull it off.

Adding the 24 hexes would be unnecessary as far as I see, as it would only add an extra level that is completely covered by sand. I can try something though.


  #428  
Old September 11th, 2012, 06:21 PM
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Re: Battlefields of Star Wars Scape (BoSS)

A Jundland Waste map using desert and also the rocks from the D&D set would be nice.


  #429  
Old October 4th, 2012, 03:41 PM
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Re: Battlefields of Star Wars Scape (BoSS)

Now that we have, what I think is, all of the figures that we'll need for Episode IV maps we can start working on them:

Quote:
Dune Sea (I suggest we keep this one for Episode VI)

Lar's Homestead and Old Ben's Home - Luke/Ben/3PO/R2/Stormtroopers

Beggar's Canyon - Luke/Ben/3PO/R2/Tuskens

Mos Eisely Cantina - Greedo/Han - Probably more a normal game

Mos Eisely Streets - Stormtroopers/Luke/Ben

Docking Bay 94 - (thought we had everyone we'd need? Wrong, Garindan. )

Death Star Hangar - (perhaps a Battlefront approach would be best here) Stormtroopers/Imperial Heroes/Rebel Troopers/Rebel Heroes or Stormtroopers/Imperial Officers/Vader/4 main Rebel Heroes

Death Star Detention Block - Imperial Officers/Stormtroopers/Leia/Han/Chewie/Luke

Various Hallways (assuming this is like mac suggested - a gauntlet for Han/Chewie/Luke/Leia vs. Imperial forces)

Massassi Temple Hangar and Control Room - Rebel Troopers/Rebel Heroes/Stormtroopers/Imperial Heroes

Massassi Temple Throne Room - (Same as above)
I'll get to work on them ASAP.


  #430  
Old October 5th, 2012, 03:56 PM
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Re: Battlefields of Star Wars Scape (BoSS)

I personally don't think Lar's Homestead and Ben's Home are worth it, or do able. And having a bunch of set requirements just for sand is kinda annoying. If auggies would ever release a sand mat, I'd be more into doing it.


  #431  
Old October 5th, 2012, 04:25 PM
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Re: Battlefields of Star Wars Scape (BoSS)

Tatooine battlefields will necessarily have to use the rock terrain or dungeon mixed in with the sand for the top levels and use the grass or swamp terrain as the underlying levels. We probably don't need both homestead and Ben's place, but one would be nice.



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  #432  
Old October 23rd, 2012, 03:09 PM
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Re: Battlefields of Star Wars Scape (BoSS)

From my map thread:

Quote:
Originally Posted by heroscaper2010 View Post
I have decided to do a major update with my Google Docs/Pic. This thread will look kinda dull (if it doesn't already ) for the next few days (maybe longer, maybe shorter, all depends). I have deleted everything and will be starting from scratch. I'll have the maps back up that I still have saved to my computer.
This'll mean Tantive IV will be down for a few days.


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