Greetings, one and all. I spend a lot of my time on this site in the fan fiction forum, so most of you probably have not seen me before. I am not a customs creator, at least not in the normal sense. However, I have recently acquired photoshop. The idea of making digital customs has been floating around in my head for some time now, and now that I have Photoshop, I can put them on the screen better than I ever imagined!
When I say digital customs, I mean taking figures apart on the screen, and then pasting their parts back together, even painting them. It is a lot less messy, and you can keep your figures for HS play.
I have removed my first custom for further editing. He will be reposted once I am finished with him. I am currently working on a collection of figures related to my fan fic trilogy, the Last Battles of Valhalla. (This link will take you to the first book)
These figures will appear every now and then, as I come across them in the series. Those that I have done, you can see below along with their bios. Those that are coming soon, you obviously can't see, but I will post their bios. Those that are under revision are currently having their rulings and stats corrected. Those that are pending are being playtested, and will be along shortly.
The Last Battles of Valhalla Customs (A figure that is linked will take you to where that figure is first introduced in the fan fiction.)
Being the main character of both the Quest for Valhalla and the Last Battles of the Valkyrie, I wanted to get Dan just right, and convey to my readers how I saw him. When I try to do this, the result is usually not what I originally imagined. Not so here. This is, with perhaps the exception of the gun, exactly how Dan appeared to me while writing about him:
Bio: Dan Beorm, a Mariedian slave of the soulborgs, was born on the prison moon of Isadora. During his life of constantly repairing soulborgs, as well as inventing better bodies for them to inhabit, he created secret weapons for his own use against them. These were primitive, but when he got summoned to Valhalla, Vydar improved on the original magnetic design, allowing Dan to repulse enemies and keep an entire army at bay, if necessary. Armed with a short sword and an accurate pistol, as well as his magnetic gloves, Dan is a formidable presence on the battlefields of Valhalla.
Dan is meant to be a powerful defensive figure. He can be a real pain on the battlefield, throwing the enemy around with ease. In addition, he is either guaranteed to remove all order markers from at least a few figures, or put wounds on them, making him a serious problem for any strategy that the opponent might have had in mind. Dan, for all of his power, doesn't actually put that many wounds on his enemies. Instead, he hinders them and constantly throws them backwards, often removing their order markers in the process. As long as he can keep the enemy at bay, he could take on figures which have a much higher point value than he does.
When playtesting Dan, I had to revise his special abilities several times, the last time including his stats as well. I think I finally have him where I want him. During playtesting, he took on Tor-Kul-Na and won in around 2 turns, but that is only because he got lucky dice rolls and Tor-Kul-Na could never get at him. Still, it serves to demonstrate that he can take on nearly any figure with a little luck. Against squads he seems to have no problem. His only weakness that I can see is his four lives. (He dominated Charos, since Charos's abilities are all defensively oriented, and he never got to roll any defense dice.)
Special thanks goes to puzzlemonkey for getting such a great picture of the Microcorp Agent. Many thanks! Special thanks also goes to Tornado, who recommended puzzlemonkey in the first place.
Allow me to take a moment here to draw your attention to the face. That entire face is animated. I pasted Sgt. Drake's face onto that of the agent, and then blurred the lines and painted over them, just barely keeping the outline of the good Sgt.'s face. Therefore, more thanks go to Drake and photoshop.
Bio: Gormal Ironfist, a dwarf of Feylund, is both a fearsome warrior and a caring father. He is constantly called upon to defend his home with other veterans from giant raids, and will give his life for the safety of his family, as indeed he did. Aquilla summoned him just before he died though, and sent him on a mission to destroy Valkrill's wellspring.
With his massive axe, as well as an assortment of other weapons, Gormal can be a tough foe to take down. Years of slaying giants has made him adept at bringing down large foes, causing his name to be well known on the battlefields of Valhalla.
I had originally imagined Gormal as more of a defensive figure, perhaps having some sort of defensive aura or something. In the end, however, his uncanny ability to bring down giant foes won out. In my opinion, I think he turned out fairly well. His card, so far, seems to reflect him as he is in the book.
Bio: Vervalsing, a young dragon from Icaria, offers his domain as a refuge for the human-like Icarians, who are often hunted by other dragons for sport. He circles high above his territory, a welcome sight and reassuring presence for all of his subjects. West of his lands, however, an evil organization known as the Sons of Braxas lurks, waiting to snap up any Icarians that come too close. This strenuous relationship led to a battle between Vervalsing and Aldrak the Elder, leader of the Sons of Braxas. Vervalsing defeated the Elder dragon, but was then confronted with Braxas, whom he had thought long since dead. In the ensuing battle, Vervalsing was nearly killed, and was summoned by Einar. With his added fire power in his ranks, Einar's army has now begun to take back more land from Utgar than ever.
Vervalsing originally came to me on a whim. A young dragon on Icaria, overshadowed by a sinister legion, fighting for his land and the protection of his subjects... it sounded good. Add in a bit of untold Icarian background and you have a story. Vervalsing's fire ability came to me from I know not where. I knew if I was going to create a custom of him, it needed to be something fairly unique. The rest of Vervalsing is fairly normal for a dragon: not over powered, but not under powered.
Notes: Vervalsing has been playtested, at least a bit. I found that he died disturbingly often against heroes and squads alike. If he can hit them for damage first, he can do fairly well against a squad, but still has a fair chance of dying. Against a hero, he seems likely to die, but if he can hit first, the hero ought to take at least a few wounds. The heroes were all in his point range. The squads were first stingers and then PKs.
It seems that Vervalsing should be used as more of a backup figure than a soloer.
Bio: Nargshir, a wolf of Feylund, grew up fighting the elves for dominance over the Great Forest. After a raid in which the wolves wiped out an entire elven encampment, Nargshir, upon investigating a seemingly dead elf, was nearly stabbed by the same. Utgar summoned him in the nick of time, and demanded his service as repayment for his life. For awhile, Nargshir served Utgar, but displeasure in Utgar's tyranny over him led Nargshir to betray the Valkyrie. Now, with new companions, he must venture into the underdark and attempt to destroy Valkrill's wellspring. Little does he know what awaits him...
Nargshir is one of my more interesting characters. I didn't know too much about the wolves of Valhalla when I was writing the Quest, so I journeyed to the wiki and read up on the Anubians. What I found was perfect for a dark and deadly story. In the world of Nargshir, the wolves are locked in a never ending battle with the elves for supremacy over the forest. The elves would use the forest to their advantage, but the wolves, the keepers of the trees, would protect nature and let it run its course. To this end, many viscous battles have taken place, and the war has been woven tightly into the wolves' customs. Nargshir was never meant to be very powerful. He is simply a normal wolf. Of course, all wolves are fairly agile and quick and excel at stealth, so it only followed that Nargshir should have some sort of stealthy ability.
Bio: Francois, a noble, though perhaps somewhat overzealous knight from the time of the castles, was summoned to Valhalla by Jandar. After many battles which he won with great glory, Jandar sent him on a mission to accompany a group of four companions to destroy Valkrill's wellspring. Eager for the sure fight, Francois set out, not knowing that this mission would change not only his life, but all of Valhalla, as well.
Francois, originally thought to be pronounced fran-KOY, was perhaps the comic relief for the evil plottings and darkness of the Quest. He is always ready to do battle with the forces of evil, even if he stands alone against a giant dragon with dark magical powers, as indeed he did at the end of the Quest. As long as there is glory to be won against the dark tide, on with the battle, no matter the odds! Francois's eagerness proved to be exactly what I was looking for in the way of humor. Like Nargshir, he is not meant to be a powerful figure. He is simply a knight with a typical Francois ability.
Bio: A young elf from Feylund, Dilmir has, since he was only ten, possessed extraordinary powers, enabling him to make anything about him into an avatar that obeys his movements. Fearing that he would use his power to gain control of the elves, a council gathered. It was decided to take no action, but a powerful archmage, dissatisfied with the council's decision, set out to kill Dilmir himself. Ullar rescued him just before he was killed, to aid with a siege that Utgar had laid to his capital. Utgar didn't know it, but with the summoning of Dilmir, the tide had suddenly turned against him and his invincible army.
Dilmir proved to be an interesting addition to the trilogy. It was with him that the Last Battles opened. His story line really stuck in my head, and I intend to write more about him sometime. It was especially interesting since it was written from the viewpoint of the elves, right after having written from the viewpoint of the wolves with Nargshir. The idea of Dilmir, along with his ability to create avatars, came to me while writing for the fan fic competition. When I was nearly done with the Quest, and developing the Last Battles, he somehow found his way into it. Like Dan, Dilmir is meant to be highly powerful, capable of clobbering any enemy. Given that in the book he nearly defeated Utgar single-handedly, I knew he had to be fairly good. The thing about Dilmir is that he relies solely on his ability. He is as yet awful at swordplay and most other magic, so any enemy that can hit him is likely to bring him down without much difficulty.
Bio: Revived after the burning of the Ticalla, Ne-Gok-Sa rose, a shaky, weak marro, only a shadow of the warlord he had once been. Now, with new marro bodies genetically spliced onto him, making not only his body, but his mind, stronger, Ne-Gok-Sa is ready to gather the remaining marro, and establish their control over all of Valhalla.
For the remake of Ne-Gok-Sa, I wanted a few things. First, his ability to take over the minds of others had to get far more easy to carry out. Second, his defense had to go down. Third, he had to be able to command his minions. Combined, these revisions meant that NGS would become a fairly sinister figure, and one that the enemy would be sure to want to deal with quickly. That is exactly what I wanted. The only problem was that he couldn't be too powerful, otherwise he would mindshackle everyone and the game would be over before it began. Therefore, caution was necessary when making him. Of course, caution is still necessary, as I am still making him.
Swamp Drudge
Spoiler Alert!
Bio: It was mainly the marro drudge that survived the devastating fire that wiped out most of the marro, along with their hives. Vast fields of them lay beneath the murky water, undisturbed by the raging flames above. Now, with the presence of Ne-Gok-Sa's mind to control them, these vast fields of marro have begun to come awake, and move into the rest of Valhalla, contaminating the waters and posing a threat to any who try to make a crossing.
The marro drudge are meant to be precisely as they are described: wild guards.
Marro Splicers (Coming Soon)
Spoiler Alert!
Bio: Genetic mutations of the marro, these marro now have the ability to splice themselves onto others, or vice versa. As long as their weak mind is being controlled, the body they splice remains under their control, making them stronger. If their mind is not controlled, however, they stand a good chance of being taken over themselves instead. A vast horde of these marro creations has joined Ne-Gok-Sa's gathering army, and under his control, they threaten to splice themselves across the land, until all of Valhalla is controlled by the marro.
More coming soon! Be sure to check back often for updates!
Dilmir Customs - PDF to be released soon.
Spoiler Alert!
Snow Elemental - Coming Soon
Spoiler Alert!
Bio: The Snow Elementals were but a recent find of Jandar's, and he had little time to put them into the field before the Betrayal. Fortunately, the majority escaped to the Thaelink and Artorus. Now, with new numbers added to their ranks, they await Utgar and the battle that is sure to come.
Snow Elementals are not known for their ferocity in battle. Their blows are weak, and it is all too easy to shoot them down from afar. If they get close to an enemy though, they can direct a blinding whirl of snow at him, enabling themselves or their allies to slay them easily while they are distracted.
Demon Dragon - Coming soon
Spoiler Alert!
Bio: Long ago on the green world of Icaria, monstrous demons, fiends that were rumored to be the same type that inhabited the vampires of Feylund, found and invaded a colony of dragons. As with vampires, these dragons grew stronger and more formiddable in their power than ever before. Able to cast demonic flame which resolves into shadow wraiths upon impact, these fiendish beasts have been summoned by Utgar in great hordes to slay the last of the alliance with. Worse still, it is rumored that upon their death, the demons inhabiting them will burst forth from the dragons, ready to continue their bloody work.
Demon
Spoiler Alert!
Bio: Fiends of Icaria, though it is doubted that is their homeworld, these fel creatures have inhabited the living bodies of dragons, bending them to their twisted wills. Utgar has now summoned the dragons, and with them, the demons, showing them a whole new world to conquer.
Greater Snow Elemental
Spoiler Alert!
Far more powerful than their weaker relatives, these giant constructs are formiddable opponents. Not only do they blind those about them to attacks from the whirling snow that composes them, but they can cast down great barrages of ice at their enemies, slamming them to the ground.
So there you have it. Please let me know what you think. Comments or criticism is welcome! Hope you enjoy!
~TGRF.
EDIT: Click on any image to get a larger version.
Last edited by The Grim Reaper's Friend : May 16th, 2013 at 11:58 PM.
Hmm, I think I'll alter those stats. 4 for the special and 2 for the normal. IN what way is Precision gun overpowered? (As in how to fix it?)
You have a 50 percent chance of destroying an average half or third of a figures health, from 7 spaces away, too.
Okay, I see what you are saying here. What if I dropped the range to five, and put only one wound instead of two. I still want the missile attack to be used, so I don't want them too similar.
Hmm, I think I'll alter those stats. 4 for the special and 2 for the normal. IN what way is Precision gun overpowered? (As in how to fix it?)
You have a 50 percent chance of destroying an average half or third of a figures health, from 7 spaces away, too.
Okay, I see what you are saying here. What if I dropped the range to five, and put only one wound instead of two. I still want the missile attack to be used, so I don't want them too similar.
Sure. Maybe keep it at 7, if you want, but make it a once-per-round thing. Either way sounds good. Maybe bump him up a bit in point cost, because of his versatility.
Hmm, I think I'll alter those stats. 4 for the special and 2 for the normal. IN what way is Precision gun overpowered? (As in how to fix it?)
You have a 50 percent chance of destroying an average half or third of a figures health, from 7 spaces away, too.
Okay, I see what you are saying here. What if I dropped the range to five, and put only one wound instead of two. I still want the missile attack to be used, so I don't want them too similar.
Sure. Maybe keep it at 7, if you want, but make it a once-per-round thing. Either way sounds good. Maybe bump him up a bit in point cost, because of his versatility.
Wait a minute. IF I'm just goign to do one wound, ti might as well be another special attack, only unblocakable and with an attack of one. So, how about this? The rnage is five, the wounds are two, but you can only use it once per round. I think that would work better. It would also ensure that the missile attack gets used. What do you think?
Hmm, I think I'll alter those stats. 4 for the special and 2 for the normal. IN what way is Precision gun overpowered? (As in how to fix it?)
You have a 50 percent chance of destroying an average half or third of a figures health, from 7 spaces away, too.
Okay, I see what you are saying here. What if I dropped the range to five, and put only one wound instead of two. I still want the missile attack to be used, so I don't want them too similar.
Sure. Maybe keep it at 7, if you want, but make it a once-per-round thing. Either way sounds good. Maybe bump him up a bit in point cost, because of his versatility.
Wait a minute. IF I'm just goign to do one wound, ti might as well be another special attack, only unblocakable and with an attack of one. So, how about this? The rnage is five, the wounds are two, but you can only use it once per round. I think that would work better. It would also ensure that the missile attack gets used. What do you think?
I'm not sure. Testing will show whether to keep it at 1 wound or not. This seems like a competitive deathwalker.