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  #73  
Old September 12th, 2011, 06:33 PM
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Re: Captain Boomerang - Design Phase

Quote:
Originally Posted by Griffin View Post
PROGRAMMED BOOMERANG
Instead of attacking choose a glyph or a small or medium figure within 4 clear sight spaces of Captain Boomerang. If an Equipment glyph was chosen, you may equip Captain Boomerang with the glyph. If you do not equip Captain Boomerang with a glyph you may place the chosen glyph or figure on an empty space adjacent to Captain Boomerang. If a figure was chosen you may roll 1 attack die. If you roll a skull the chosen figure receives 1 wound.

So is the intention that you can choose any glyph on the battlefield? I ask because, again, glyphs cannot be within clear line of sight.
Sorry Griff, I did read your earlier comment but I forgot to consider it when I was putting it all together. So here goes:

Quote:
PROGRAMMED BOOMERANG
Instead of attacking choose an unoccupied glyph within 4 spaces of Captain Boomerang or a small or medium figure within 4 clear sight spaces of Captain Boomerang. If an Equipment glyph was chosen, you may equip Captain Boomerang with the glyph. If you do not equip Captain Boomerang with a glyph you may place the chosen glyph or figure on an empty space adjacent to Captain Boomerang. If a figure was chosen you may roll 1 attack die. If you roll a skull the chosen figure receives 1 wound. Figures moved by Programmed Boomerang will not take any leaving engagement attacks.


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  #74  
Old September 12th, 2011, 08:52 PM
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Re: Captain Boomerang - Design Phase

Would this work to shorten the text a tad?

PROGRAMMED BOOMERANG
Instead of attacking you may choose an unoccupied glyph within 4 spaces of Captain Boomerang or a small or medium figure within 4 clear sight spaces of Captain Boomerang. If an Equipment glyph was chosen, you may equip Captain Boomerang with the glyph. Otherwise, place the chosen glyph or figure on an empty space adjacent to Captain Boomerang. If a figure was chosen you may roll 1 attack die. If you roll a skull the chosen figure receives 1 wound. Figures moved by Programmed Boomerang will not take any leaving engagement attacks.


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  #75  
Old September 12th, 2011, 10:58 PM
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Re: Captain Boomerang - Design Phase

I think Bullets might be a clearer option here like we did on Vulture.


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  #76  
Old September 12th, 2011, 11:18 PM
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Re: Captain Boomerang - Design Phase

Quote:
Originally Posted by IAmBatman View Post
Would this work to shorten the text a tad?

PROGRAMMED BOOMERANG
Instead of attacking you may choose an unoccupied glyph within 4 spaces of Captain Boomerang or a small or medium figure within 4 clear sight spaces of Captain Boomerang. If an Equipment glyph was chosen, you may equip Captain Boomerang with the glyph. Otherwise, place the chosen glyph or figure on an empty space adjacent to Captain Boomerang. If a figure was chosen you may roll 1 attack die. If you roll a skull the chosen figure receives 1 wound. Figures moved by Programmed Boomerang will not take any leaving engagement attacks.
I'm sure I like "Otherwise" have we used that anywhere else?
Quote:
Originally Posted by tcglkn View Post
I think Bullets might be a clearer option here like we did on Vulture.
I was thinking this, but I don't think it will save space. This is what I was thinking:

Quote:
PROGRAMMED BOOMERANG
Instead of attacking you may either:
• Choose an unoccupied glyph within 4 spaces of Captain Boomerang. Place the glyph on an empty space adjacent to Captain Boomerang or you may equip Captain Boomerang with the glyph if it is an Equipment glyph.
• Choose a small or medium figure within 4 clear sight spaces of Captain Boomerang. Place the chosen figure on an empty space adjacent to Captain Boomerang. You may roll 1 attack die. If you roll a skull the chosen figure receives 1 wound. Figures moved by Programmed Boomerang will not take any leaving engagement attacks.


Last edited by A3n : September 12th, 2011 at 11:24 PM.

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  #77  
Old September 12th, 2011, 11:33 PM
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Re: Captain Boomerang - Design Phase

That is nice and clean ... but I'm not seeing any good ways to shorten it without removing mechanics. You could, for instance, remove 2 words by making the damage roll non-optional, but I'm not sure if 2 words will do anything for ya.


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  #78  
Old September 12th, 2011, 11:34 PM
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Re: Captain Boomerang - Design Phase

Quote:
Originally Posted by A3n View Post
Quote:
PROGRAMMED BOOMERANG
Instead of attacking you may either:
• Choose an unoccupied glyph within 4 spaces of Captain Boomerang. Place the glyph on an empty space adjacent to Captain Boomerang or you may equip Captain Boomerang with the glyph if possibleit is an Equipment glyph.
• Choose a small or medium figure within 4 clear sight spaces of Captain Boomerang. Place the chosen figure on an empty space adjacent to Captain Boomerang. You may roll 1 attack die. If you roll a skull the chosen figure receives 1 wound. Figures moved by Programmed Boomerang will not take any leaving engagement attacks.
I'm not worried about saving space at this point. I think this is more clear. One edit added above.


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  #79  
Old September 12th, 2011, 11:35 PM
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Re: Captain Boomerang - Design Phase

We could streamline the design quite a bit by making programmed boomerang only work on glyphs ... not sure if that's an option you'd consider or not right now. I do feel like we already have tons of "move a figure" powers, though, including Mirror Master in his own faction.


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  #80  
Old September 12th, 2011, 11:35 PM
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Re: Captain Boomerang - Design Phase

I'd be fine with just Glyphs as well.


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  #81  
Old September 12th, 2011, 11:56 PM
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Re: Captain Boomerang - Design Phase

Hmmm.... why does the chosen figure have to be within clear sight? I think a technologically advanced PROGRAMMED BOOMERANG could accomplish that feat. Also, why not let him steal glyphs directly from figure?

PROGRAMMED BOOMERANG
Instead of attacking, you may either;
* Choose an unoccupied glyph within 4 spaces and place it on this card or on an empty space adjacent to Captain Boomerang. or,
* Choose a glyph on the card of a figure within 4 spaces and place it on this card or on any empty space adjacent to Captain Boomerang. or,
* Choose a figure within 4 spaces and place it on any empty space adjacent to Captain Boomerang. Roll 1 attack die. If you roll a skull the chosen figure receives 1 wound.

Figures moved by Programmed Boomerang will not take any leaving engagement attacks.


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  #82  
Old September 13th, 2011, 12:18 AM
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Re: Captain Boomerang - Design Phase

Not really trimming the text any there, though ... also, you'd need to specify somehow that only equipment glyphs can be placed on his card, unless we're OK with him just stashing non-equipment glyphs there? Also, will there be any confusion if he places more than one equipment glyphs on his card as to whether or not he can equip multiples?


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  #83  
Old September 13th, 2011, 12:37 AM
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Re: Captain Boomerang - Design Phase

PROGRAMMED BOOMERANG
Instead of attacking, you may either;
* Choose an unoccupied Equipment Glyph within 4 spaces and place it on this card or on an empty space adjacent to Captain Boomerang. or,
* Choose an Equipment Glyph on the card of a figure within 4 spaces and place it on this card or on any empty space adjacent to Captain Boomerang. or,
* Choose a figure within 4 spaces and place it on any empty space adjacent to Captain Boomerang.
Figures moved by Programmed Boomerang will not take any leaving engagement attacks and no more than one Equipment Glyph can be placed on this card at a time.

Can't help the text size too much though. Maybe this should be a 2 power card.


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  #84  
Old September 13th, 2011, 02:12 AM
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Re: Captain Boomerang - Design Phase

Quote:
Originally Posted by Griffin View Post
PROGRAMMED BOOMERANG
Instead of attacking, you may either;
* Choose an unoccupied Equipment Glyph within 4 spaces and place it on this card or on an empty space adjacent to Captain Boomerang. or,

* Choose an Equipment Glyph on the card of a figure within 4 spaces and place it on this card or on any empty space adjacent to Captain Boomerang. or,
* Choose a figure within 4 spaces and place it on any empty space adjacent to Captain Boomerang.
Figures moved by Programmed Boomerang will not take any leaving engagement attacks and no more than one Equipment Glyph can be placed on this card at a time.
I think this looks good. I prefer Stealing powers be saved for Thieves.


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