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  #1  
Old July 20th, 2011, 11:36 AM
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Armies for Kolakoski's Scenarios - Castle Crawl Redux!

Well met!

Changed the name of this thread to cover all our doings. A list of past scenarios:
http://www.heroscapers.com/community...49#post1444449

For the new Valhalla Society adventure: http://www.heroscapers.com/community/blog.php?b=1830

Given that armies will be suffering from the effects of the Wound Glyph for an indeterminate period, Points/Life will be an issue, and healers should be included.


Last edited by kolakoski : February 29th, 2012 at 12:04 PM. Reason: By Request


When I build an army in Delta/Delta+,
it just feels right!


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  #2  
Old July 20th, 2011, 12:51 PM
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Re: Armies for The Lost City of D'ar Abbar

You guys have the best scenarios.


My map thread.
Spoiler Alert!

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  #3  
Old July 20th, 2011, 12:55 PM
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Re: Armies for The Lost City of D'ar Abbar

Well met!

Thanks, Habs! Have you ever played any of them?

In this scenario, the first thing that comes to mind is to take Krug and Kelda or Rhogar to deal with the Wound Glyph's effects.



When I build an army in Delta/Delta+,
it just feels right!


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  #4  
Old July 20th, 2011, 01:01 PM
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Re: Armies for The Lost City of D'ar Abbar

I'm going to try one this summer hopefully...


My map thread.
Spoiler Alert!

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  #5  
Old July 20th, 2011, 01:51 PM
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Re: Armies for The Lost City of D'ar Abbar

Well met!

Solitaire?

150 Warriors of Ashra x 3
120 Krug (for Wound absorption)
120 Kaemon
110 Rhogar (the requisite healer)
10 Isamu
500, 13 spaces



When I build an army in Delta/Delta+,
it just feels right!


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Old July 20th, 2011, 01:51 PM
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Re: Armies for The Lost City of D'ar Abbar

Whenever I try to play one of your scenarios, I always stumble when it comes too the map. Snapping a couple quick pictures of whatever you play it on would be immensely helpful.

Anyway, back onto armies, I think that arrow gruts are a nice choice here. Krug doesn't mind the wounds, arrow grits can deal with the OP without getting smacked and they bind with quite a few heroes who can grab the glyphs.

For pretty much any army though, I'd throw in Marcu to foil the wound glyph pretty much completely.


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Old July 20th, 2011, 01:59 PM
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Re: Armies for The Lost City of D'ar Abbar

Well met!

At some point (), I will post pictures, not only of a small map for this scenario (to be built tonight), but also of Sunday's game at chas' (The Wellspring of Ullar (http://www.heroscapers.com/community/blog.php?b=1823).

Utgar defenders' 500 point army:

170 Moltenclaw
100 Pulverizer (in addition to the one in the Shadow Cave)
100 Ornak
80 Blades x 2
50 Nerak
500, 13 spaces


Last edited by kolakoski : July 20th, 2011 at 02:22 PM.


When I build an army in Delta/Delta+,
it just feels right!


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Old July 20th, 2011, 02:18 PM
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Re: Armies for The Lost City of D'ar Abbar

I would also like some pictures to see where you're going with this.


My map thread.
Spoiler Alert!

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  #9  
Old July 20th, 2011, 03:13 PM
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Re: Armies for The Lost City of D'ar Abbar

Sorry to rant, but in the future, just having 1 thread to compile armies for all of your interesting and complex scenarios would make it a bit easier...


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  #10  
Old July 20th, 2011, 03:23 PM
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Re: Armies for The Lost City of D'ar Abbar

Quote:
Originally Posted by scapemage921 View Post
Sorry to rant, but in the future, just having 1 thread to compile armies for all of your interesting and complex scenarios would make it a bit easier...
Well met!

. . . would make what a bit easier?



When I build an army in Delta/Delta+,
it just feels right!


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  #11  
Old July 20th, 2011, 03:26 PM
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Re: Armies for The Lost City of D'ar Abbar

There are quite a few threads for your various scenarios, it would help if you would just convert one to a catch-all.


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  #12  
Old July 20th, 2011, 03:36 PM
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Re: Armies for The Lost City of D'ar Abbar

Well met!

I'll see what I can do.



When I build an army in Delta/Delta+,
it just feels right!


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