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| Competitive Armies Discussion: Discuss, critique, and build ideas for tournament-caliber armies. | |||||||||||||
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#1
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Armies for Kolakoski's Scenarios - Castle Crawl Redux!
Well met!
Changed the name of this thread to cover all our doings. A list of past scenarios: http://www.heroscapers.com/community...49#post1444449 For the new Valhalla Society adventure: http://www.heroscapers.com/community/blog.php?b=1830 Given that armies will be suffering from the effects of the Wound Glyph for an indeterminate period, Points/Life will be an issue, and healers should be included. Last edited by kolakoski : February 29th, 2012 at 12:04 PM. Reason: By Request ![]() When I build an army in Delta/Delta+, it just feels right! |
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#3
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Re: Armies for The Lost City of D'ar Abbar
Well met!
Thanks, Habs! Have you ever played any of them? In this scenario, the first thing that comes to mind is to take Krug and Kelda or Rhogar to deal with the Wound Glyph's effects. ![]() When I build an army in Delta/Delta+, it just feels right! |
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#5
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Re: Armies for The Lost City of D'ar Abbar
Well met!
Solitaire? 150 Warriors of Ashra x 3 120 Krug (for Wound absorption) 120 Kaemon 110 Rhogar (the requisite healer) 10 Isamu 500, 13 spaces ![]() When I build an army in Delta/Delta+, it just feels right! |
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#6
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Re: Armies for The Lost City of D'ar Abbar
Whenever I try to play one of your scenarios, I always stumble when it comes too the map. Snapping a couple quick pictures of whatever you play it on would be immensely helpful.
Anyway, back onto armies, I think that arrow gruts are a nice choice here. Krug doesn't mind the wounds, arrow grits can deal with the OP without getting smacked and they bind with quite a few heroes who can grab the glyphs. For pretty much any army though, I'd throw in Marcu to foil the wound glyph pretty much completely. |
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#7
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Re: Armies for The Lost City of D'ar Abbar
Well met!
At some point ( Utgar defenders' 500 point army: 170 Moltenclaw 100 Pulverizer (in addition to the one in the Shadow Cave) 100 Ornak 80 Blades x 2 50 Nerak 500, 13 spaces Last edited by kolakoski : July 20th, 2011 at 02:22 PM. ![]() When I build an army in Delta/Delta+, it just feels right! |
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#9
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Re: Armies for The Lost City of D'ar Abbar
Sorry to rant, but in the future, just having 1 thread to compile armies for all of your interesting and complex scenarios would make it a bit easier...
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#10
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Re: Armies for The Lost City of D'ar Abbar
Quote:
. . . would make what a bit easier? ![]() When I build an army in Delta/Delta+, it just feels right! |
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#11
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Re: Armies for The Lost City of D'ar Abbar
There are quite a few threads for your various scenarios, it would help if you would just convert one to a catch-all.
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#12
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Re: Armies for The Lost City of D'ar Abbar
Well met!
I'll see what I can do. ![]() When I build an army in Delta/Delta+, it just feels right! |
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| Competitive Armies Discussion: Discuss, critique, and build ideas for tournament-caliber armies. | |||||||
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