Heroscapers


Reply
 
Thread Tools Display Modes
  #1  
Old October 25th, 2006, 08:29 PM
Codeman's Avatar
Codeman Codeman is offline
 
Join Date: May 10, 2006
Location: USA - IA - Forest City
Posts: 3,608
Codeman wears ripped pants of awesomeness Codeman wears ripped pants of awesomeness Codeman wears ripped pants of awesomeness Codeman wears ripped pants of awesomeness Codeman wears ripped pants of awesomeness Codeman wears ripped pants of awesomeness
Send a message via Yahoo to Codeman
Starting Zone Hexes - Limit ( yes / no & how? )

My goal here is to start a debate, discussion, or maybe ridicule. I’m not necessarily proposing to come up with any standard or official ruling. I’m just trying to gather people’s thoughts on limiting starting zones, especially in tournaments.

I took it upon myself to limit the Tree Town Tournament starting zones to 20 / 21 hexes using a 490-point army. I see the DFW group did something similar by limited there starting zones to 24 with only a 400-point army.

The obvious reason for doing so is to keep someone from bring 15 sets (60 blade gruts) into a tournament that is hosting a 600-point army. The other benefit would to limit the number of figures on the board so most people could finish a game with in an hour ( for tournament purposes ). Lastly it adds more strategy to the game.

First I will say that I am in favor of limiting starting zones as I think it adds another element of strategy …. make the best army for the points that also has to fit on to the board.
So to start out the debate I’m throwing out the idea that if you take how ever many point army you want to play and divided that by 20.5 to give you the number of starting zone hexes ( this is kind of a compromise of the TTO & DFW tourney ) I also did not round up.

Example 350 point army / 20.5 would be 17 hexes

Using the 20.5 factor here’s how it would look:

19 hexes = 390 – 405 point army
20 hexes = 410 –430 point army
21 hexes = 435 – 450 point army
22 hexes = 455 – 470 point army
23 hexes = 475 – 490 point army
24 hexes = 495 – 510 point army
25 hexes = 515 – 530 point army
26 hexes = 535 – 550 point army
and so on… 600 point would be 29 hexes

Do you like the concept … if so do you like this ratio…. Is there a better ratio?


Con of the North
Saint Paul, Minnesota
Saturday - February 16 , 2013

Reply With Quote
  #2  
Old October 25th, 2006, 08:36 PM
LilNewbie's Avatar
LilNewbie LilNewbie is offline
Site Admin & Master Custom Creator
 
Join Date: May 8, 2006
Location: NM - Albuquerque
Posts: 5,557
LilNewbie is a wielder of the Ban Hammer LilNewbie is a wielder of the Ban Hammer LilNewbie is a wielder of the Ban Hammer LilNewbie is a wielder of the Ban Hammer LilNewbie is a wielder of the Ban Hammer LilNewbie is a wielder of the Ban Hammer LilNewbie is a wielder of the Ban Hammer LilNewbie is a wielder of the Ban Hammer LilNewbie is a wielder of the Ban Hammer LilNewbie is a wielder of the Ban Hammer LilNewbie is a wielder of the Ban Hammer LilNewbie is a wielder of the Ban Hammer LilNewbie is a wielder of the Ban Hammer LilNewbie is a wielder of the Ban Hammer LilNewbie is a wielder of the Ban Hammer
6 (or 7) Hexes per a full 100 points seems reasonable to me. It allows squads but keeps swarms under control and it's easy to figure.

Newb.


Reply With Quote
  #3  
Old October 25th, 2006, 08:39 PM
ninthdoc's Avatar
ninthdoc ninthdoc is offline
ATF Agent
 
Join Date: May 8, 2006
Location: TX - Dallas (Corinth)
Posts: 4,843
ninthdoc rolls all skulls baby! ninthdoc rolls all skulls baby! ninthdoc rolls all skulls baby! ninthdoc rolls all skulls baby! ninthdoc rolls all skulls baby!
Send a message via AIM to ninthdoc Send a message via Yahoo to ninthdoc Send a message via Skype™ to ninthdoc
I like the 24 to 400 rule. I'd like to see it go to no more than 28 for a 500 or 600 point army.


Hey, WotC, SIZE MATTERS!

Reply With Quote
  #4  
Old October 25th, 2006, 08:41 PM
auralerogeny's Avatar
auralerogeny auralerogeny is offline
 
Join Date: October 10, 2006
Location: NC - Greenville
Posts: 633
auralerogeny is surprisingly tart
Personally, I do like this ratio. I've never thought of using a ratio to see what would be an appropriate starting zone size for a given point army. Their has been some discussion over starting zones in this thread:

HS Battlegrounds Discussion Thread

Some of the results from your ratio fall nearly perfectly in line with what has been discussed within the above thread.

Good job, I think that I may use this ratio in the future.


Click to see more...

Reply With Quote
  #5  
Old October 25th, 2006, 08:43 PM
LilNewbie's Avatar
LilNewbie LilNewbie is offline
Site Admin & Master Custom Creator
 
Join Date: May 8, 2006
Location: NM - Albuquerque
Posts: 5,557
LilNewbie is a wielder of the Ban Hammer LilNewbie is a wielder of the Ban Hammer LilNewbie is a wielder of the Ban Hammer LilNewbie is a wielder of the Ban Hammer LilNewbie is a wielder of the Ban Hammer LilNewbie is a wielder of the Ban Hammer LilNewbie is a wielder of the Ban Hammer LilNewbie is a wielder of the Ban Hammer LilNewbie is a wielder of the Ban Hammer LilNewbie is a wielder of the Ban Hammer LilNewbie is a wielder of the Ban Hammer LilNewbie is a wielder of the Ban Hammer LilNewbie is a wielder of the Ban Hammer LilNewbie is a wielder of the Ban Hammer LilNewbie is a wielder of the Ban Hammer
Um..which ratio?

Newb.


Reply With Quote
  #6  
Old October 25th, 2006, 08:51 PM
Aranas's Avatar
Aranas Aranas is offline
 
Join Date: May 17, 2006
Location: * Canada - Montreal, Quebec
Posts: 924
Aranas has disabled reputation
x army points / 20.5 = nbr hex


Things you might have missed in the rulebook:
Figures can't pass through friendly engaged figures.
Figures can't attack themselves.

SITE D'HEROSCAPE FRANCOPHONE, C'EST PAR ICI

Reply With Quote
  #7  
Old October 25th, 2006, 09:22 PM
kenjib's Avatar
kenjib kenjib is offline
Hotdoghead-Molesterface
 
Join Date: August 21, 2006
Location: CA - Pasadena
Posts: 3,066
kenjib rolls all skulls baby! kenjib rolls all skulls baby! kenjib rolls all skulls baby! kenjib rolls all skulls baby! kenjib rolls all skulls baby! kenjib rolls all skulls baby!
I must admit to being slightly bummed that I can't field a 3xrats 4xmass army.


Reply With Quote
  #8  
Old October 25th, 2006, 10:35 PM
CupidsArt's Avatar
CupidsArt CupidsArt is offline
Resident Artist & Master Custom Creator
 
Join Date: May 8, 2006
Location: Keeping my Head above water
Posts: 3,129
CupidsArt knows what's in an order marker CupidsArt knows what's in an order marker CupidsArt knows what's in an order marker
Well I came across this prob with my:

2x Glad
2x Blast
3x Rats

28 hexes worth of figs for 400 points, yeah you can build an army like that but honestly should you. Hendal gave me a hand by giving everyone permission for larger 400 point armies, I thought it was GREAT!

Looking back now I can see where it would cause a prob, I like the idea of limitations on hex use for army sizes and I think 24hex/400pts is good, close to the line, but good.

the x/20.5 seems like it would work out great. A great army can still be built with only 21 hexes and as armies get larger around here the more often Larger figures get used, so a 48hex/800pts doesn't really happen that much.

Sure for fun games using a million rats would be fun for you, but I see the opponent getting angry with your lack of creativity or constantly figting the same strategy every, single, turn......


My mind is the Pink Zippo that sits on top of a pack of Camel Wides.

Reply With Quote
  #9  
Old October 25th, 2006, 10:51 PM
CornPuff CornPuff is offline
 
Join Date: May 9, 2006
Location: WA - Bellevue
Posts: 901
CornPuff knows what's in an order marker CornPuff knows what's in an order marker
hehe, there is quite a bit of discussion about this on the battlegrounds thread.

Should start zone sizes be determined by points or by map?

Would any tournament organizer ever tell the participants that they can only use 20 hexes as their start, even though a map has 24 hexes? It seems event organizers are willing to do the opposite (adding tiles).

Would it be fun to play a 600 point game with 18 hex start zones? Would it be too limiting, or would it just force you to adjust your draft style? And of course, would it speed up the game?


Sudema is top notch in Heroscape: Legacy. Try out this alternative unit cost system at your next game day or tournament.

Reply With Quote
  #10  
Old October 25th, 2006, 11:25 PM
Bixby's Avatar
Bixby Bixby is offline
 
Join Date: May 13, 2006
Location: * Canada - Regina, Saskatchewan
Posts: 826
Bixby rolls all skulls baby! Bixby rolls all skulls baby!
Not that my comment will bear any value to tournament play, but when we make our large maps and a player has more figs than the starting zone will allow the extra figs do not begin the game on the board. At the end of every turn, figs are added to any vacant starting zone spaces. It has worked well the few times this has occurred. Keep in mind we play very large maps and opponents rarely get to another players starting zone very quickly.


Reply With Quote
  #11  
Old October 26th, 2006, 12:05 AM
Riggler's Avatar
Riggler Riggler is offline
BoV Judge Emeritus Revisitus
 
Join Date: May 21, 2006
Location: FL - Tallahassee
Posts: 1,236
Riggler rolls all skulls baby! Riggler rolls all skulls baby! Riggler rolls all skulls baby! Riggler rolls all skulls baby! Riggler rolls all skulls baby! Riggler rolls all skulls baby!
Send a message via Yahoo to Riggler
This has been talked to death for the last two weeks in the thread on HS Battlegrounds discussion thread in Maps and Scenerios Forum. Quite a bit of analysis has already been done there.


DUND is underestimated and under-rated.

Reply With Quote
  #12  
Old October 26th, 2006, 09:24 AM
Snotwalker 8000's Avatar
Snotwalker 8000 Snotwalker 8000 is offline
Snot Yo Mama
 
Join Date: May 10, 2006
Location: MN - Minneapolis
Posts: 1,341
Snotwalker 8000 wears ripped pants of awesomeness Snotwalker 8000 wears ripped pants of awesomeness Snotwalker 8000 wears ripped pants of awesomeness Snotwalker 8000 wears ripped pants of awesomeness Snotwalker 8000 wears ripped pants of awesomeness Snotwalker 8000 wears ripped pants of awesomeness Snotwalker 8000 wears ripped pants of awesomeness
Quote:
Originally Posted by Bixby
Not that my comment will bear any value to tournament play, but when we make our large maps and a player has more figs than the starting zone will allow the extra figs do not begin the game on the board. At the end of every turn, figs are added to any vacant starting zone spaces. It has worked well the few times this has occurred. Keep in mind we play very large maps and opponents rarely get to another players starting zone very quickly.
But if you're playing the AE, and they come out in round 1, those opponent's figures that aren't yet on the board are now perfectly protected and safe from your grenade attack... could lead to probs...


"The Democracy will cease to exist when you take away from those who are willing to work and give to those who would not." ~ Thomas Jefferson


Reply With Quote
Reply


Go Back   Heroscapers > Official Classic HeroScape > HeroScape General Discussion
HeroScape General Discussion: General discussions of packaging, terrain, components, etc. If it doesn't fit in any other official category, put it here.


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off


All times are GMT -4. The time now is 11:21 PM.

Heroscape background footer

Page Layout/Style Options