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#25
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Re: Custom ideas for Heroes of Scape
Quote:
Either way, its legit. |
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#26
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Re: Custom ideas for Heroes of Scape
The one I have in mind for sure is the "Arcane Guard" which will likely just use the already existing Guard Class, but the powers will be akin to assassination and tactical powers like 'Chain Grab' and 'Gaseous Form.'
Heroes of 'Scape- Heroscape meets RPG! Heroes of 'Scape Battle Summaries Let me help you play with yourself? |
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#27
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Quote:
Also, I have been thinking along the lines of treasure glyphs while I was playing Warcraft 3 and I thought, " Well shoot, some of the things they sell in the goblin Merchant places would work swell ffor heroes of scape, so here I go, Scroll of the beast Temperary treasure glyph. When used, all freindly figures within 4 spaces get +1 attack for 1 round. Scroll of healing Temperary treasure glyph When used, all freindly heros get 1 wound taken from their army card if wounded. Magic immunity vial Temprary treasure glyph When used, the hero adds 2 automatic shields to their defensive roll when attacked by a special attack. Last's for 1 round. I'm the fart in the air conditioning, I'm always there, but usually, you never notice. ~Orson Scott Card~ |
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#28
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Re: Custom ideas for Heroes of Scape
Quote:
Heroes of 'Scape- Heroscape meets RPG! Heroes of 'Scape Battle Summaries Let me help you play with yourself? |
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#29
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Re: Custom ideas for Heroes of Scape
Quote:
I'm the fart in the air conditioning, I'm always there, but usually, you never notice. ~Orson Scott Card~ |
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#30
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Re: Custom ideas for Heroes of Scape
well, I have done some testing, and I'll try and get my notes up (there on my laptop), but I'm gonna remove some of the abilities, to make it fit with the others.
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#31
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Re: Custom ideas for Heroes of Scape
Cool. I'm looking forward to seeing the test results.
Patience Drain After loading and before posting, roll the twenty-sided die. On a 1, Therion makes a long and/or irritating post. On a 2-15, Therion may not post this turn. On a 16+, post normally. |
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#32
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Re: Custom ideas for Heroes of Scape
I'm going to work one so i can share it with you. And could someone tell me how to make spoilers? I don't want my post to take up a whole page
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#33
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Re: Custom ideas for Heroes of Scape
LUNOMANCY SCHOOL OF MAGIC
Life +1, Attack -1 Eladrin, Elf, Human Offensive Powers Bend Light [1,2,] After moving and instead of attacking, you may us Bend Light roll the 20-sided die for each figure within 2 clear sight spaces of this figure. If you roll a [14,11] that figure receives 1 wound, Light Beam 4 After moving and instead of attacking, you may choose 3 figure that is within 6 clear sight spaces of this figure. If it is a squad figure, and you roll an 8 or higher, destroy it. If it is a hero figure, roll the 20-sided die, if you roll a 16 or higher, put a wound on that figure. The chosen Figure must not be on a shadow space in order to use this power. Light strike 1 Requires "Magic Arrow" special power. Range +1 Attack -1 Add 1 to this figures attack value when it is not on a shadow space. Support First Aid [1,2,3] After moving and before attacking, you may roll the 20-sided die. If you roll a [12, 10, 8] or higher, remove 1 wound marker from this figures Army Card. Utility Light armor [1,2,3]: + [1,2,3] + [0,1,1] no effect Special Attacks Luminous Leap SA [1,3] Range 5 Attack [4,5] When this figure attacks with Luminous Leap SA, you must be at least one level higher then the figure you are choosing to attack if you do not inflict a wound you must put a wound on this figure. Last edited by marrowick : March 24th, 2012 at 11:53 AM. |
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#34
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Re: Custom ideas for Heroes of Scape
[QUOTELUNOMANCY SCHOOL OF MAGIC
Life +1, Attack -1 Eladrin, Elf, Human Offensive Powers Bend Light [1,2,] After moving and instead of attacking, you may use Bend Light roll the 20-sided die for each figure within 2 clear sight spaces of this figure. If you roll a [14,11] that figure receives 1 wound, Light Beam 4 After moving and instead of attacking, you may choose 3 figure that is within 6 clear sight spaces of this figure. If it is a squad figure, and you roll an 8 or higher, destroy it. If it is a hero figure, roll the 20-sided die, if you roll a 16 or higher, put a wound on that figure. The chosen Figure must not be on a shadow space in order to use this power. Light strike 1 Requires "Magic Arrow" special power. Range +1 Attack -1 Add 1 to this figures attack value when it is not on a shadow space. Support First Aid [1,2,3] After moving and before attacking, you may roll the 20-sided die. If you roll a [12, 10, 8] or higher, remove 1 wound marker from this figures Army Card. Utility Light armor [1,2,3]: + [1,2,3] + [0,1,1] no effect Special Attacks Luminous Leap SA [1,3] Range 5 Attack [4,5] When this figure attacks with Luminous Leap SA, you must be at least one level higher then the figure you are choosing to attack if you do not inflict a wound you must put a wound on this figure. ][/quote] Sorry, i found a typo, and i could not, what so ever, save my edit. |
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#35
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Re: Custom ideas for Heroes of Scape
Dude you have a bad idea, Marrowick.
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#36
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Re: Custom ideas for Heroes of Scape
Well that's what you think.
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| Other Customization & HS Additions: Everything from new ways to play to modded figures | |||||||
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