- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them. Pass
- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game. Pass
- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding. Pass
- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak. Pass
- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any. Pass
- FUN TEST/ Consider whether or not the design was fun to play. Pass
- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against. Pass
- DRAFTING TEST/ Consider whether or not this design is worth drafting. Pass
- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable. Pass
- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game. Pass
- Army Test/ Does it pass, Yes or No? What should be the unit's point value? Give a brief summary.Yes
Map: Turret Rocks
Units: Captain America, Deadpool, Bob, Wolverine, She Hulk, Alfred(1200) Vs. Mr. Mxyzptlk, Dr. Doom, 5xDoombots, 2xSHIELD Sniper, 1xSHIELD Spotter
Spoiler Alert!
Mxyzptlk chose Deadpool, and Captain America gave an Avenger marker to Bob, Alfred, Deadpool, Wolverine, and She Hulk. Round 1
Turn 1 advance. Turn 2 advance. In turn 3 Deadpooladvanced, as Mxyzptlk missed his rool, and Dr. Doom advanced shooting at wolverine who blocked it with the extra defense die awarderd him by Captain America. Round 2
In turn 1 Dr. Doom engaged Captain America giving him 2 wounds from height. In turn 2 Mxyzptlk gave Wolverine 1 wound, and She Hulk engaged Dr. Doom giving him 2 wounds. In turn 3 Doom gave She Hulk 2 wounds and Drained her, and Deadpool advanced. Deadpool revealed the X to heal Wolverine, and She Hulk healed. Round 3
In turn 1 Captain America threw his Shield into Doom giving him 2 wounds, and Doom Drained She Hulk and gave her 2 wounds. In turn 2 She Hulk attempted to take out Doom, but was foiled by Decoy of Doom, and Mxyzptlk gave She Hulk 2 wounds. In turn 3 Deadpool attacked Mxyzptlk and he was taken out by Kpltzyxm, and Doom advanced giving Deadpool 1 wound and Bob advanced. Deadpool revealed the X to heal, and She Hulk healed. Round 4
In turn 1 Doom gave Deadpool 1 wound and Bob advanced giving Doom 1 wound with Deadpool's #1 Fan, and Captain America advanced. In turn 2 Doom gave Deadpool 2 wounds and Bob advanced and gave Doom 1 wound with Deadpool's #1 Fan, and Deadpool gave Doom 2 wounds. In turn 3 Doom gave Deadpool 2 wounds, and She Hulk advanced with Super Leap. Deadpool revealed the X to heal, and She Hulk healed. Round 5
In turn 1 Doom Drained Deadpool and took out She Hulk and healed 1, and Captain America threw his Shield taking out both Snipers and the Spotter. In turn 2 Mxyzptlk came back with Antagonizing Trickster, and Deadpool healed. In turn 3 OM on Sniper, OM on She Hulk. Deadpool revealed the X to heal. Round 6
In turn 1 Doom gave Deadpool 2 wounds, and Bob advanced giving him 1 with Deadpool's #1 Fan, and Doom Drained Deadpool and disengaged giving Wolverine 4 wounds from height and healed, and Captain America advanced throwing his Shield, but entirely missed his intended targets. In turn 2 Doom healed 1, and Deadpool took 1 wound from Antagonizing Trickster losing his turn. In turn 3 Antagonizing TRickster took out Deadpool. Wolverine revealed the X to heal. Round 7
In turn 1 Captain America threw his Shield giving Doom 1 wound, and Doom engaged Wolverine and took him out. In turn 2 OM on Wolverine, and Mxyzptlk took out Bob from height. In turn 3 OM on Bob, and Doom engaged Captain America giving him 1 wound. Round 8
In turn 1 Doom took out Captain America, OM on Captain America. In turn 2 Mxyzptlk advanced, OM on Captain America. In turn 3 Doom advanced, and Alfred advanced blasting doom with his Shotgun for 1 wound. Round 9
In turn 1 Alfred advanced firing his Shotgun at Mxyzptlk to no effect, and Doom gave Alfred 1 wound from height. In turn 2 Alfred disengaged firing at Mxyzptlk to no effect, and and Mxyzptlk took height giving Alfred 1 wound. In turn 3 Alfred blasted Doom with his Shotgun taking him out, OM on Doom. Round 10
In turn 1 Alfred advanced and Fired his Shotgun at Mxyzptlk to no effect, and Mxyzptlk advanced and took out Alfred. The game went to round 10 turn 1. Alfred had 2 prior wounds, and there were 4 Doom bots with 0 wounds, and Mxyzptlk remaining.
- Army Test/ Does it pass, Yes or No? What should be the unit's point value? Give a brief summary.Yes
Map: Turret Rocks
Units: Captain America, Daredevil, Punisher, Green Arrow(Oliver)(750) Vs. Super Skrull, 3xSkrull Warriors, 2xKree SCout(750)
Spoiler Alert!
Captain America gave an Avenger marker to Green Arrow, Punisher, and Daredevil. Round 1
In turn 1 Krees scout advanced and activated Kree Scout who advanced, and Captain America advanced to height. In turn 2 Kree Scout advanced and attacked Captain America who blocked it, and activated Kree Scout who advanced, and Green Arrow advanced taking out 1 Kree Scout from height with an additional die from Captain America and a Skill Shot roll of 12. In turn 3 Skrull Warriors advanced, and Green Arrow takes out the other Kree SCout with an addition die from Captain America and a Skill Shot roll of 11. Round 2
Turn 1 advance. Turn 2 advance. In turn 3 Skrull Warriors took out Green Arrow from height and were inspired, OM on Green Arrow. Round 3
In turn 1 Skrull Warriors gave Captain America 2 wounds from height, and Captain America threw his Shield taking out 2 Skrull Warriors. In turn 2 Daredevil advanced. In turn 3 Skrull Warriors attacked Daredevil who Radar Sensed both attacks engaging 2 Skrull Warriors, and Daredevil attacked 1 Skrull warrior with 2 additional dice from Man without Fear, and 1 from Captain America taking it out, and he took tyhe other out with 1 additional die from Man without Fear and 1 from Captain America. Round 4
In turn 1 Skrull Warriors gave Daredevil 2 wounds, and Daredevil Radar Sensed the second attack, and Captain America advanced throwing his Shield at a Skrull Warrior, but missed.In turn 2 Daredevil Radar Sensed Skrull Warrior's attaqck, and Captain America took 1 wound from the second attack, and Daredevil attacks 1 Skrull Warrior with 1 additional die from Man without Fear, and 1 from Captain America, but is blocked. In turn 3 Super Skrull advanced, and Daredevil attacks 1 Skrull Warrior with 1 extra die froom Man without Fear and 1 from Captain America taking it out. Round 5
In turn 1 Captain America engaged and attacked Super Skrull, but was Bounced Back for 1 wound, and Skrull warriors took out Captain America. In turn 2 Daredevil dropped from height engagins a Skrull Warrior, and Super Skrull attacked Daredevil who Radar Sensed adjacent to Super Skrull. In turn 3 Daredevil gave Super Skrull 2 wounds, and Daredevil Radar Sensed adjacent to 1 Skrul Warrior and Super Skrull against Super Skrull's attack. Round 6
In turn 1 Super Skrull took out Daredevil, OM on Daredevil. In turn 2 Skrull Warriors gave Punisher 3 wounds, OM on DAredevil. In turn 3 Super Skrull advanced, and Punisher engaged Super Skrull missing him with his Armor Piercing Rocket. Round 7
In turn 1 Super Skrull Disengaged taking height, and Punisheradvanced firing two burst from his Assault Riffle at Super Skrull, the First missed, and the He was Bounced Back for 1 wound on the Second, and he took out the last Skrull Warrior with the third burst. In turn 2 OM on Skrull Warrior, and Punisher engaged Super Skrull firing off his Armor Piercing Rocket, and missed. In turn 3 Super Skrull disengaged taking height and taking out Punisher. The game went to round 7 turn 3. Punisher had 4 prior wounds, and Super Skrull had 2.
Captain America makes for a very interesting support unit, and some interesting play. He doesn't seem to do too much, other than his cheerleader abilities. He feels jsut about spot on at 240. He honestly kind of reminds me of Mr. Fantastic as for as gameplay flavor goes, which is a good thing, as both are leaders which captures the theme
- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them. Pass
- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game. Pass
- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding. Pass
- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak. Pass
- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any. Pass
- FUN TEST/ Consider whether or not the design was fun to play. Pass
- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against. Pass
- DRAFTING TEST/ Consider whether or not this design is worth drafting. Pass
- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable. Pass
- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game. Pass
- Army Test/ Does it pass, Yes or No? What should be the unit's point value? Give a brief summary.Yes
Map: Turret Rocks
Units: Captain America, Deadpool, Bob, Wolverine, She Hulk, Alfred(1200) Vs. Mr. Mxyzptlk, Dr. Doom, 5xDoombots, 2xSHIELD Sniper, 1xSHIELD Spotter
Spoiler Alert!
Mxyzptlk chose Deadpool, and Captain America gave an Avenger marker to Bob, Alfred, Deadpool, Wolverine, and She Hulk. Round 1
Turn 1 advance. Turn 2 advance. In turn 3 Deadpooladvanced, as Mxyzptlk missed his rool, and Dr. Doom advanced shooting at wolverine who blocked it with the extra defense die awarderd him by Captain America. Round 2
In turn 1 Dr. Doom engaged Captain America giving him 2 wounds from height. In turn 2 Mxyzptlk gave Wolverine 1 wound, and She Hulk engaged Dr. Doom giving him 2 wounds. In turn 3 Doom gave She Hulk 2 wounds and Drained her, and Deadpool advanced. Deadpool revealed the X to heal Wolverine, and She Hulk healed. Round 3
In turn 1 Captain America threw his Shield into Doom giving him 2 wounds, and Doom Drained She Hulk and gave her 2 wounds. In turn 2 She Hulk attempted to take out Doom, but was foiled by Decoy of Doom, and Mxyzptlk gave She Hulk 2 wounds. In turn 3 Deadpool attacked Mxyzptlk and he was taken out by Kpltzyxm, and Doom advanced giving Deadpool 1 wound and Bob advanced. Deadpool revealed the X to heal, and She Hulk healed. Round 4
In turn 1 Doom gave Deadpool 1 wound and Bob advanced giving Doom 1 wound with Deadpool's #1 Fan, and Captain America advanced. In turn 2 Doom gave Deadpool 2 wounds and Bob advanced and gave Doom 1 wound with Deadpool's #1 Fan, and Deadpool gave Doom 2 wounds. In turn 3 Doom gave Deadpool 2 wounds, and She Hulk advanced with Super Leap. Deadpool revealed the X to heal, and She Hulk healed. Round 5
In turn 1 Doom Drained Deadpool and took out She Hulk and healed 1, and Captain America threw his Shield taking out both Snipers and the Spotter. In turn 2 Mxyzptlk came back with Antagonizing Trickster, and Deadpool healed. In turn 3 OM on Sniper, OM on She Hulk. Deadpool revealed the X to heal. Round 6
In turn 1 Doom gave Deadpool 2 wounds, and Bob advanced giving him 1 with Deadpool's #1 Fan, and Doom Drained Deadpool and disengaged giving Wolverine 4 wounds from height and healed, and Captain America advanced throwing his Shield, but entirely missed his intended targets. In turn 2 Doom healed 1, and Deadpool took 1 wound from Antagonizing Trickster losing his turn. In turn 3 Antagonizing TRickster took out Deadpool. Wolverine revealed the X to heal. Round 7
In turn 1 Captain America threw his Shield giving Doom 1 wound, and Doom engaged Wolverine and took him out. In turn 2 OM on Wolverine, and Mxyzptlk took out Bob from height. In turn 3 OM on Bob, and Doom engaged Captain America giving him 1 wound. Round 8
In turn 1 Doom took out Captain America, OM on Captain America. In turn 2 Mxyzptlk advanced, OM on Captain America. In turn 3 Doom advanced, and Alfred advanced blasting doom with his Shotgun for 1 wound. Round 9
In turn 1 Alfred advanced firing his Shotgun at Mxyzptlk to no effect, and Doom gave Alfred 1 wound from height. In turn 2 Alfred disengaged firing at Mxyzptlk to no effect, and and Mxyzptlk took height giving Alfred 1 wound. In turn 3 Alfred blasted Doom with his Shotgun taking him out, OM on Doom. Round 10
In turn 1 Alfred advanced and Fired his Shotgun at Mxyzptlk to no effect, and Mxyzptlk advanced and took out Alfred. The game went to round 10 turn 1. Alfred had 2 prior wounds, and there were 4 Doom bots with 0 wounds, and Mxyzptlk remaining.
- Army Test/ Does it pass, Yes or No? What should be the unit's point value? Give a brief summary.Yes
Map: Turret Rocks
Units: Captain America, Daredevil, Punisher, Green Arrow(Oliver)(750) Vs. Super Skrull, 3xSkrull Warriors, 2xKree SCout(750)
Spoiler Alert!
Captain America gave an Avenger marker to Green Arrow, Punisher, and Daredevil. Round 1
In turn 1 Krees scout advanced and activated Kree Scout who advanced, and Captain America advanced to height. In turn 2 Kree Scout advanced and attacked Captain America who blocked it, and activated Kree Scout who advanced, and Green Arrow advanced taking out 1 Kree Scout from height with an additional die from Captain America and a Skill Shot roll of 12. In turn 3 Skrull Warriors advanced, and Green Arrow takes out the other Kree SCout with an addition die from Captain America and a Skill Shot roll of 11. Round 2
Turn 1 advance. Turn 2 advance. In turn 3 Skrull Warriors took out Green Arrow from height and were inspired, OM on Green Arrow. Round 3
In turn 1 Skrull Warriors gave Captain America 2 wounds from height, and Captain America threw his Shield taking out 2 Skrull Warriors. In turn 2 Daredevil advanced. In turn 3 Skrull Warriors attacked Daredevil who Radar Sensed both attacks engaging 2 Skrull Warriors, and Daredevil attacked 1 Skrull warrior with 2 additional dice from Man without Fear, and 1 from Captain America taking it out, and he took tyhe other out with 1 additional die from Man without Fear and 1 from Captain America. Round 4
In turn 1 Skrull Warriors gave Daredevil 2 wounds, and Daredevil Radar Sensed the second attack, and Captain America advanced throwing his Shield at a Skrull Warrior, but missed.In turn 2 Daredevil Radar Sensed Skrull Warrior's attaqck, and Captain America took 1 wound from the second attack, and Daredevil attacks 1 Skrull Warrior with 1 additional die from Man without Fear, and 1 from Captain America, but is blocked. In turn 3 Super Skrull advanced, and Daredevil attacks 1 Skrull Warrior with 1 extra die froom Man without Fear and 1 from Captain America taking it out. Round 5
In turn 1 Captain America engaged and attacked Super Skrull, but was Bounced Back for 1 wound, and Skrull warriors took out Captain America. In turn 2 Daredevil dropped from height engagins a Skrull Warrior, and Super Skrull attacked Daredevil who Radar Sensed adjacent to Super Skrull. In turn 3 Daredevil gave Super Skrull 2 wounds, and Daredevil Radar Sensed adjacent to 1 Skrul Warrior and Super Skrull against Super Skrull's attack. Round 6
In turn 1 Super Skrull took out Daredevil, OM on Daredevil. In turn 2 Skrull Warriors gave Punisher 3 wounds, OM on DAredevil. In turn 3 Super Skrull advanced, and Punisher engaged Super Skrull missing him with his Armor Piercing Rocket. Round 7
In turn 1 Super Skrull Disengaged taking height, and Punisheradvanced firing two burst from his Assault Riffle at Super Skrull, the First missed, and the He was Bounced Back for 1 wound on the Second, and he took out the last Skrull Warrior with the third burst. In turn 2 OM on Skrull Warrior, and Punisher engaged Super Skrull firing off his Armor Piercing Rocket, and missed. In turn 3 Super Skrull disengaged taking height and taking out Punisher. The game went to round 7 turn 3. Punisher had 4 prior wounds, and Super Skrull had 2.
Captain America makes for a very interesting support unit, and some interesting play. He doesn't seem to do too much, other than his cheerleader abilities. He feels jsut about spot on at 240. He honestly kind of reminds me of Mr. Fantastic as for as gameplay flavor goes, which is a good thing, as both are leaders which captures the theme
I am still voting Yea, because there is enough data to support the cost and you have met the requirements to move forward, but could you please ask Karat to answer each Army Test question?
I am still voting Yea, because there is enough data to support the cost and you have met the requirements to move forward, but could you please ask Karat to answer each Army Test question?
Well he did technically answer the "how many points" question at the end in his summary, but I'll drop him a note on Skype asking him to make sure to respond to those prompts in the future.
Down to Sir G here.
I am still voting Yea, because there is enough data to support the cost and you have met the requirements to move forward, but could you please ask Karat to answer each Army Test question?
Well he did technically answer the "how many points" question at the end in his summary, but I'll drop him a note on Skype asking him to make sure to respond to those prompts in the future.
Down to Sir G here.
I think the best thing for us to do is update those test sheets in a way where the testers feel more obligated to answer each question. I am gonna go do that now, as I have been meaning to anyhow.