| Home | Forums | Gallery | Downloads | Blogs | Events Calendar | Register | |||||||
|
|||||||||||||
| Fan Art & Fiction: Graphic & Literary works bound only by the imagination | |||||||||||||
| View Poll Results: Are you going to houserule that Drake can grapple over ruins even if his destination space is not hi | |||
| Yes, absolutely |
|
5 | 23.81% |
| Yes, but only if the destination space is at the same level (Gruts, dig deeper!) |
|
2 | 9.52% |
| No, I'm following every Hasbro rule to the letter |
|
8 | 38.10% |
| I'm not allowing grappling or climbing over ruins |
|
6 | 28.57% |
| I don't understand the issue |
|
0 | 0% |
| Voters: 21. You may not vote on this poll | |||
![]() |
|
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
|
HS Loopholes Episode I - Grapple Gun 25
This is a spoof of the consequences of a recent Hasbro ruling regarding Drake Alexander's Grapple Gun and going over ruins.
This is the original thread: http://www.heroscapers.com/community...ead.php?t=3395 Since the story is about the rules themselves, it is extremely important to understand the layout of the battle field before we start (according to Sun Tzu, you should also understand the battle field before you start fighting on it): ![]() Now with the story: ![]() ![]() ![]() ![]() I branded this as episode I -- anyone feel free to do further episodes, just keep the title formatting. If the Codex people actually want this (maybe re-sized as a comic strip) I'm open to negotiations. By respect for your fellow posters, please refrain from gratuitous use of the terms "******", "****", "****", "*****", "***", "****", "***", "******", "******" and "GenCon exclusive". |
|
#2
|
|||
|
|||
![]() |
|
#3
|
||||
|
||||
|
I think thats unfair becuase it is in effect taking two turns, one to go up the ruin, one to go down. If the elevation on the other side is higher than the ruin then I would allow it.
Dan's Mom: "Why you persist in acting like a fifteen year old is beyond me." Dan: "I'm filled with reckless desire." |
|
#4
|
|||
|
|||
|
Quote:
That said, the Hasbro ruling says he can if the other side is higher than where you start. Note that the case you allow isn't physically possible. How do you handle battlements, btw? By respect for your fellow posters, please refrain from gratuitous use of the terms "******", "****", "****", "*****", "***", "****", "***", "******", "******" and "GenCon exclusive". |
|
#5
|
||||
|
||||
|
I voted yes.
I mean, he'd take falling damage, but he would be able to. ULTIMATE UPCOMING HEROCLIX INFO THREAD
Updated Semi-Daily! JOHNNY139'S CLASSIC CUSTOM THREAD! Visit now! - Last Update 4/18/13 (DCM Firbolg Skeleton) |
|
#6
|
||||
|
||||
This is very funny Archon Shiva!!!Quote:
Aranas Things you might have missed in the rulebook: Figures can't pass through friendly engaged figures. Figures can't attack themselves. SITE D'HEROSCAPE FRANCOPHONE, C'EST PAR ICI |
|
#7
|
||||
|
||||
|
Funny stuff ArchonShiva! For my part, I'll rather play without moving or grappling over ruins.
|
|
#8
|
||||
|
||||
|
Nope, in my house, it has never actually come up but I make him walk around, which takes about just as long.
|
![]() |
|
|||||||
| Fan Art & Fiction: Graphic & Literary works bound only by the imagination | |||||||