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  #253  
Old July 17th, 2012, 03:05 PM
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Re: Heroscape: The Lost Scenarios!

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Originally Posted by ZBeeblebrox View Post
Awesome, co=op rules are nice and elegant...and the surprise at the end changes the realm of Valhalla....
I've worked from the premise that Vydar's betrayal was only a matter of time. Glad to have it made "official" now. This will mean great things for the C3V and Fanscape.

Thanks, Guru, for sharing this with us!


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  #254  
Old July 17th, 2012, 04:16 PM
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Re: Heroscape: The Lost Scenarios!

So Vydar has gone bad and solo, huh? That's interesting. It also fits with all the Vydar units released in D2.

Thanks for getting this out to us, guru!


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  #255  
Old July 17th, 2012, 04:16 PM
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Re: Heroscape: The Lost Scenarios!

"Curse you for your sudden but inevitable betrayal!"
--Wash, playing with his dinosaurs, Firefly


Thanks, Guru, for your efforts. You're an honorable man. I guess you know how we feel about it. The New York Gang of Four will be playing cooperatively this Fall!

Best of luck with future projects.

Your Pal,
Chas


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  #256  
Old July 17th, 2012, 04:23 PM
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Re: Heroscape: The Lost Scenarios!

Awesome. I'll see if I can take pictures of the maps to go along with this. It might take me a few days, I have to build four maps.


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  #257  
Old July 17th, 2012, 04:39 PM
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Re: Heroscape: The Lost Scenarios!

The final lost scenario?! This must be more epic than if Indiana Jones entered a time rift that also teleported him to Jurrasic Park at the time of Godzilla attacking the Island and the Power Rangers using Pokemon to fight Godzilla back into the sea.....

Downloading now!


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  #258  
Old July 17th, 2012, 10:06 PM
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Re: Heroscape: The Lost Scenarios!

Yay! Thanks for getting this out!


Eagerly awaiting March of 2017 & August of 2019, when my little Grimnaks achieve the recommended minimum age for Master Rules...

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  #259  
Old July 18th, 2012, 09:47 AM
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Re: Heroscape: The Lost Scenarios!

Wow this is awesome! Thanks!


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  #260  
Old July 18th, 2012, 04:10 PM
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Re: Heroscape: The Lost Scenarios!

Quote:
Originally Posted by Grungebob View Post
Wow, I really wish I could help here fellas. Chris truly is our only hope. I have never broken NDA and I don't plan to. Reputation is everything in the world of game design.

That said, I hope you all realize that the co-op rules were unfinished when Heroscape was cancelled. We did some testing, but not enough. Traditional testing had us designing units or maps and repeatedly testing them with just 2 players. These rules require a group of players and have a wider amount of swings in luck etc. Testing is really tough when you need five players.
Now that it's out, what exactly needs further testing--just the co-op rules? Army points per room?


Last edited by UtahScott : July 18th, 2012 at 04:23 PM.

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  #261  
Old July 18th, 2012, 04:21 PM
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Re: Heroscape: The Lost Scenarios!

Quote:
Originally Posted by Hogg View Post
Awesome. I'll see if I can take pictures of the maps to go along with this. It might take me a few days, I have to build four maps.
Hogg, I actually have enough BftU to build the entire dungeon in one go, if you'd like "group" photos.

The Shadow Cavern PDF intro could be proofread, then redone with two columns of text like the River of Blood PDF--and that one never got pictures, either!






.
.
.
And after that, dungeon crawls for D3, C3V Wave 14, C3V Wave 15...no problem. No problem at all.


Last edited by UtahScott : July 18th, 2012 at 04:44 PM.

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  #262  
Old July 18th, 2012, 04:35 PM
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Re: Heroscape: The Lost Scenarios!

Quote:
Originally Posted by UtahScott View Post
Quote:
Originally Posted by Grungebob View Post
Wow, I really wish I could help here fellas. Chris truly is our only hope. I have never broken NDA and I don't plan to. Reputation is everything in the world of game design.

That said, I hope you all realize that the co-op rules were unfinished when Heroscape was cancelled. We did some testing, but not enough. Traditional testing had us designing units or maps and repeatedly testing them with just 2 players. These rules require a group of players and have a wider amount of swings in luck etc. Testing is really tough when you need five players.
Now that it's out, what exactly needs further testing--just the co-op rules? Army points per room?
Nothing specific, just more testing in general. I only got in like 3 tests.



"Hahahah! You losers! I told you so!!"
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  #263  
Old July 18th, 2012, 04:46 PM
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Re: Heroscape: The Lost Scenarios!

Quote:
Originally Posted by Grungebob View Post
Nothing specific, just more testing in general. I only got in like 3 tests.
Well then, this sounds like a job for--


(No, that's not it...)


Last edited by UtahScott : July 18th, 2012 at 04:52 PM.

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  #264  
Old July 18th, 2012, 06:30 PM
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Re: Heroscape: The Lost Scenarios!

Quote:
Originally Posted by UtahScott View Post
Quote:
Originally Posted by Hogg View Post
Awesome. I'll see if I can take pictures of the maps to go along with this. It might take me a few days, I have to build four maps.
Hogg, I actually have enough BftU to build the entire dungeon in one go, if you'd like "group" photos.
You know it takes 8 BftU sets to make the whole thing right? I have four and can build the other dungeon crawl scenarios all at once, but I would have to do this one room by room.


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