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#25
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Re: Super Bogue's Customs: Now with Minotaurs 5/26/11
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As for the question about Gang Fighter in the situation you described Shamai would only get +1/1 since there is only one other figure engaged with his opponents. At least that is how I would read it and play it out. Help C3V out with some playtesting. Super Bogue's Customs and Dungeon Crawls List of D&D minis and the corresponding Heroscape figures Soldiers of Valhalla |
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#26
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Re: Super Bogue's Customs: Now with Ilithid Hunters 5/31/11
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Help C3V out with some playtesting. Super Bogue's Customs and Dungeon Crawls List of D&D minis and the corresponding Heroscape figures Soldiers of Valhalla |
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#27
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Re: Super Bogue's Customs: Now with Ilithid Hunters 5/31/11
I finished the Griffin for the Empire of Akklyannie.
First the squads: Griffin Spearmen
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Griffin Fusiliers
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Griffin Templars
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Demon Hunters
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Griffin Executioners
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Praetorian Guards
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Now for the heroes. Griffin Cleric
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Griffin Chaplain
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Griffin Exorist
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Abel
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Severian
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Tarkhyn
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Thurbard
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Melkion
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This page has the hi-res pdfs. Last edited by Super Bogue : July 3rd, 2012 at 10:25 AM. Reason: Changed Reach to Pike and improved wording on War Fury and Vigilante Help C3V out with some playtesting. Super Bogue's Customs and Dungeon Crawls List of D&D minis and the corresponding Heroscape figures Soldiers of Valhalla |
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#28
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Re: Super Bogue's Customs: Now with Griffin cannon & crew 6/
This two should have been included with the last post, but it took me a bit to work out how the crew and the cannon would interact.
Griffin Cannon
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Griffin Cannon Crew
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Let me know what you think about these guys. I would imagine on a small or crowded map that you could target another player's starting zone right off the bat with these guys which would be a problem. Last edited by Super Bogue : June 9th, 2011 at 02:26 PM. Reason: Updated Reposition Cannon and Fire Cannon Special Attack Help C3V out with some playtesting. Super Bogue's Customs and Dungeon Crawls List of D&D minis and the corresponding Heroscape figures Soldiers of Valhalla |
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#29
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Re: Super Bogue's Customs: Now with Griffin cannon & crew 6/
I like what you're trying to do with the cannon crew, but there are some wording issues with them the way it is. The way Reposition Cannon is currently worded, the three crewmen could go different directions than the cannon when moving, and in fact you could move those three crewmen and any Griffon Cannon on the map (not necessarily the one they start adjacent to). Adjacency with a Cannon is also a strange thing since it doesn't have a height, but I suppose the same problem is true for attacking it in melee. I would recommend changing the power to act more like Carry, where the chosen adjacent cannon is placed adjacent to all three figures after movement.
There is a minor problem with Fire Cannon in "a clear sight shot is determined from the Griffon Cannon used". The Cannon does not have a point to draw line-of-sight from (green dot on hit zone). Also, you should add "adjacent to the same Griffon Cannon"; as it's worded they could each be adjacent to a different one and still use the special attack. It's also a bit curious if two players with cannons face off against each other since there's no ownership of destructible objects. You could run your crewmen up to an enemy cannon and fire it off, for better or worse. Speaking of, what is your expectation for "drafting" cannons? They do not have a cost (or ownership) and it is not stated on the crewmen's card that they start with one. Are the crewmen only useful if there are Griffon Cannons on the map? Can Griffon Cannons be added into your army? If so, are there restrictions on how many, and do they consume starting zone spots? As for balance, I do see your concern about bombing starting zone spaces. It does depend somewhat on my previous questions about drafting cannons; if you can race to a cannon placed in the middle of the map and get a shot off it can be devastating. Even if they start in one's starting zone, it still seems possible to bomb a starting zone on turn one. You could minimize this by not allowing the cannon to fire on a turn it is moved. Even then it's possible it could fire on a really small map, but that is something you'll just have to accept I think, sort of like the Zelrig bomb. I do like what you are doing with these guys, though it is tough to get it worded correctly. Some cannons hid behind a bunch of Air Elementals and/or Iron Golems could be a real pain for a melee army. |
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#30
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Re: Super Bogue's Customs: Now with Griffin cannon & crew 6/
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Help C3V out with some playtesting. Super Bogue's Customs and Dungeon Crawls List of D&D minis and the corresponding Heroscape figures Soldiers of Valhalla |
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#31
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Re: Super Bogue's Customs: Now with Griffin cannon & crew 6/
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"If three Griffon Cannon Crew are unengaged and adjacent to a Griffon Cannon then instead of attacking normally ..." This works fine if there is only one Griffon Cannon on the map. If there were more than one, you could technically use Fire Cannon Special Attack if you had three Griffon Cannon Crew adjacent to three different Griffon Cannons. I suggest rewording to: "If three Griffon Cannon Crew are unengaged and adjacent to the same Griffon Cannon then instead of attacking normally ..." |
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#32
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Re: Super Bogue's Customs: Now with Griffin cannon & crew 6/
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Help C3V out with some playtesting. Super Bogue's Customs and Dungeon Crawls List of D&D minis and the corresponding Heroscape figures Soldiers of Valhalla |
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#33
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Re: Super Bogue's Customs: Now with Behemoths 6/28/11
It is about time that I start putting out my next custom wave. This one is D5 - Einar's Emipre. It will feature 4 dinosaur behemoths, a pseudo squad of Minotaurs, a pseudo squad of Githzerai, and some animal companions.
I have previously posted the Minotaurs and the Githzerai. Here are the behemoths. First the Bloodspike Behemoth
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Next the Macetail Behemoth
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The Trihorn Behemoth
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The Sharptooth Behemoth
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And last the Feymire Crocdile
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Hi-res pdf Last edited by Super Bogue : July 22nd, 2012 at 09:21 PM. Help C3V out with some playtesting. Super Bogue's Customs and Dungeon Crawls List of D&D minis and the corresponding Heroscape figures Soldiers of Valhalla |
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#34
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Re: Super Bogue's Customs: Now with Behemoths 6/28/11
D5 - Einar's Empire
Pack #1 T-Rex and Minotaurs This pack includes the Sharptooth Behemoth and two Minotaur common heroes. Sharptooth Behemoth
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Minotaur Mangler
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Minotaur Thug
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Next will be the Trihorn, Bloodspike, and Macetail behemoths. Help C3V out with some playtesting. Super Bogue's Customs and Dungeon Crawls List of D&D minis and the corresponding Heroscape figures Soldiers of Valhalla |
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#35
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Re: Super Bogue's Customs: Now with Blackhorn 7/12/11
D5 - Einar's Empire
Pack #2 Behemoths This pack includes a Bloodspike Behemoth, a Macetail Behemoth, and a Trihorn Behemoth. Bloodspike Behemoth
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Macetail Behemoth
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Trihorn Behemoth
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Help C3V out with some playtesting. Super Bogue's Customs and Dungeon Crawls List of D&D minis and the corresponding Heroscape figures Soldiers of Valhalla |
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#36
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Re: Super Bogue's Customs: Now with Blackhorn 7/12/11
D5 - Einar's Empire
Pack #3 Heroes of Nastralund This pack includes Thunderhoof, Blackhorn, Raziel, Khadlai, and Shamai. Thunderhoof
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Blackhorn
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Razeil
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Khadlai
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Shamai
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Last edited by Super Bogue : July 22nd, 2011 at 12:26 PM. Reason: Added Gith Help C3V out with some playtesting. Super Bogue's Customs and Dungeon Crawls List of D&D minis and the corresponding Heroscape figures Soldiers of Valhalla |
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| Custom Units & Army Cards: Fan-created HS army cards for units, glyphs, and equipment | |||||||
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