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  #7525  
Old August 8th, 2012, 05:06 PM
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Re: Public Design Post

I would like your voice Bats.

I guess what I am looking for is if I should fight for dual class or except single class and move on. Thanks.


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  #7526  
Old August 8th, 2012, 05:12 PM
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Re: Public Design Post

I think it works either way. My preference is for the single class, personally, but I know others feel differently.


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  #7527  
Old August 8th, 2012, 05:15 PM
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Re: Public Design Post

Thanks again. I might have to put the Judges on the back burner for now and do some soule searching... peace


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  #7528  
Old August 9th, 2012, 10:07 AM
Gurei-Ornery Gurei-Ornery is offline
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Re: Public Design Post

I have updated my takes on Baron Mordo and Nimrod for you critiquing pleasure. As requested, I have limited my versions to one of each.


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  #7529  
Old August 9th, 2012, 10:19 AM
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Re: Public Design Post

Nimrod looks great. I love the Adaptive Assault. He's getting a vote from me next round for sure.

My only suggestion is a small wording tweak in Reconstruction. Where you say "not adjacent to an opponent's unit" you can just say "not engaged."

For Baron Mordu, Mesmerizing Aura is broken. If I don't have any figures with wounding powers, Magical Defense, or range of 3+ (which isn't that unlikely - think about a Hawkman/Hawkgirl/Hawkmen build for instance), Baron Mordu is unkillable and automatically wins every game.


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  #7530  
Old August 9th, 2012, 10:47 AM
Gurei-Ornery Gurei-Ornery is offline
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Re: Public Design Post

Quote:
Originally Posted by IAmBatman View Post
Nimrod looks great. I love the Adaptive Assault. He's getting a vote from me next round for sure.

My only suggestion is a small wording tweak in Reconstruction. Where you say "not adjacent to an opponent's unit" you can just say "not engaged."
Fixed. Thanks.

Quote:
Originally Posted by IAmBatman View Post
For Baron Mordu, Mesmerizing Aura is broken. If I don't have any figures with wounding powers, Magical Defense, or range of 3+ (which isn't that unlikely - think about a Hawkman/Hawkgirl/Hawkmen build for instance), Baron Mordu is unkillable and automatically wins every game.
I had tried to put in something similar to Air Elemental's ability that would only limit attacking Mordo when they first enter the Aura, but it got way wordy. I removed the can't attack Mordo part and bumped the subtracted dice to 2.

Thanks.


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  #7531  
Old August 9th, 2012, 11:02 AM
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Re: Public Design Post

On the subtractions, you should say "to a minimum of zero," though you might consider going with "to a minimum of one" just in case he faces any figures with an attack of 1 or 2, so they still have a prayer (not that figures like that have much of a prayer anyway).


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  #7532  
Old August 9th, 2012, 11:23 AM
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Re: Public Design Post

I'm changing my master post format from spoilers to links, but I couldn't find a post of Boom-Boom, so I was going to post her:

Quote:

NAME = BOOM-BOOM
SECRET IDENTITY = TABITHA SMITH

SPECIES = MUTANT
UNIQUENESS = UNIQUE HERO
CLASS = OUTCAST
PERSONALITY = COCKY
SIZE/HEIGHT = ?

LIFE = 4
MOVE = 5
RANGE = 1
ATTACK = 3
DEFENSE = 3
POINTS = 120?

BOMB BOMB SPECIAL ATTACK
Range 4. Attack 5.
Choose a figure to attack. Any figures adjacent to the targeted figure are also affected by Time Bomb Special Attack. Destructible Objects roll 2 less defense dice against Time Bomb Special Attack. Roll attack dice once for all affected figures. Each figure rolls defense die separately. Boom-Boom cannot be affected by her own Time Bomb Special Attack.

EXPLOSION BARRAGE SPECIAL ATTACK
Range 5. Attack 2, 3, or 4.
Boom-Boom starts each turn with 8 attack dice. Choose any figure within range and attack by rolling 2, 3, or 4 attack dice. Boom-Boom may keep making Explosion Barrage Special Attacks with 2, 3, or 4 attack dice until she has rolled all 8 attack dice. Boom-Boom may target the same or different figures with each attack. Any figures adjacent to the targeted figure are also affected by Explosion Barrage Special Attack. Roll attack dice once for all affected figures. Each figure rolls defense die separately. Destructible Objects roll 1 less defense die against Explosion Barrage Special Attack.

The figure used for this unit is a Heroclix figure from the Xplosion set.

Its model number and name are #025-026 Boom-Boom.


Last edited by Zettian Juggernaut : August 9th, 2012 at 02:29 PM.

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  #7533  
Old August 9th, 2012, 11:31 AM
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Re: Public Design Post

Hmm ... Time Bomb Special Attack doesn't really feel like a "Time Bomb." There's no real "time" aspect and it's not any bigger of a "bomb" than the top level of her barrage.

Speaking of the barrage, I like it, but it feels like a barrage of shots, not a barrage of explosions. In Heroscape, it's not an explosion (for me anyway) unless it affects figures adjacent to the defender.


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  #7534  
Old August 9th, 2012, 12:03 PM
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Re: Public Design Post

I like that version of Mordo, but I worry that -2 will be too strong. He'll be next to impossible to kill for any melee unit with an attack 4 or lower. -1 is still pretty strong, and the range on that could always be increased slightly if needed. Also, try this for wording:
Quote:
All opponent's figures within 2 clear sight spaces of Baron Mordo that do not have the Magical Defense special power subtract 2 from their attack and defense dice to a minimum of 1 die each.
EDIT: With Boom-Boom, I wonder if some name changes would clear things up. I like the idea of her shooting a bunch of little shots or one big explosion. Maybe drop it down to 1,2 or 3 dice and change the names to Plasma Charge SA and Bomb Barrage SA.

Also, does Outcast really fit here? I know she was with the Brotherhood in X-Men: Evolution (which is where I know her from ), but a quick scan over her Comicvine article doesn't seem to bring anything up there.


Last edited by TrollBrute : August 9th, 2012 at 12:12 PM.

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  #7535  
Old August 9th, 2012, 12:04 PM
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Re: Public Design Post

"Time Bomb" is just what Boom-Boom calls them. I think they're just normal explosions.

You could have her top SA affect all figures within 2 spaces, and her bottom one affect all figures adjacent to the chosen figure, to give you the sense of different explosions. So like:

TIME BOMB SPECIAL ATTACK
Range 4. Attack 4.
Choose a figure to attack. All figures within 2 clear sight spaces of the targeted figure are also affected by Time Bomb Special Attack. Destructible Objects roll 2 less defense dice against Time Bomb Special Attack. Roll attack dice once for all affected figures. Each figure rolls defense die separately. Boom-Boom cannot be affected by her own Time Bomb Special Attack.

EXPLOSION BARRAGE SPECIAL ATTACK
Range 5. Attack 2, 3, or 4.
Boom-Boom starts each turn with 8 attack dice. Choose any figure within range and attack by rolling 2, 3, or 4 attack dice. Boom-Boom may keep making Explosion Barrage Special Attacks with 2, 3, or 4 attack dice until she has rolled all 8 attack dice. Boom-Boom may target the same or different figures with each attack. Any figures adjacent to the targeted figure are also affected by Explosion Barrage Special Attack. Roll attack dice once for all affected figures. Each figure rolls defense die separately. Destructible Objects roll 1 less defense die against Explosion Barrage Special Attack.


Though, that could make her a bit powerful (range/attack numbers might need to come down).

For Mordo: I really think it would be a good idea to keep his aura at only -1 attack/defense, otherwise there are just some armies that have no chance to bring him down.


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  #7536  
Old August 9th, 2012, 12:05 PM
Gurei-Ornery Gurei-Ornery is offline
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Re: Public Design Post

Quote:
Originally Posted by IAmBatman View Post
On the subtractions, you should say "to a minimum of zero," though you might consider going with "to a minimum of one" just in case he faces any figures with an attack of 1 or 2, so they still have a prayer (not that figures like that have much of a prayer anyway).
I would like to show his mesmerizing is more powerful against lesser opponents. How about the bolded changes:

MESMERIZING AURA

All opponent's figures within 2 clear sight spaces of Baron Mordo subtract 1 from their attack and defense dice, to a minimum of 1, and if common, cannot attack Baron Mordo. Figures with the Magical Defense special power are not affected by Mesmerizing Aura.

Edit: Didn't see TrollBrute's recommendation until too late.


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