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  #5917  
Old April 10th, 2012, 02:15 AM
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Re: Public Design Post

I agree with much of what you said, his stats do seem a bit high for just a mortal human. Maybe 5 move, 5 att, 4 def is a better fit. I like the 6 life though (I know 4 is standard for humans with 5 for some tough guys) as he seems to be able to take a lot of punishment and he comes from a much harsher/more brutal world than the modern one we live in.

However, I like the ambush power and think of his 'no falling damage' as him diving down onto a person so that they cushion his fall. Conan dropping down onto someone from high up in an ambush style attack fits thematically for me. Of course if you are playing on a epic, 50 level high castle is becomes a bit unrealistic, but those extreme cases are routinely overlooked for the sake of easy game mechanics. Maybe alter the power in some way that he can cause 1 wound to the figure he drops down adj. to, to strengthen the idea that he is landing on them and driving them into the ground in order to break his fall.




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  #5918  
Old April 10th, 2012, 03:02 AM
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Re: Public Design Post

Quote:
Originally Posted by Griffin View Post
Quote:
Viltrumite DNA
Before rolling for initiative If Invincible has one or more Order Markers on his card, you may remove 1 Wound Marker from this card. When Invincible defends against a normal attack, if at least one shield is rolled, the most wounds Invincible can take from this attack is one. Invincible never rolls for Molten Lava or Lava Field damage.
I know we can/have crammed several powers into one, but is that really necessary here?

HEALING - Superman and many others don't heal, so why Invincible? Is that really an important part of his iconic identity?

ONE SHIELD DEFENSE - This power, I can totally buy, however, I would like for it to NOT work against other Viltrumites - similar to how Man of Steel or Kryptonian Defense doesn't work against other Kryptonians.

LAVA RESISTANCE - Superman and many others don't have Lava Damage, instead, their Super Strength gives them all a lesser form or Lava Resistance in C3G. So why Invincible? Is that really an important part of his iconic identity?

You make some very good points Griffin.

Lava Resist: Not an iconic power of his. I totally agree with ya.

Healing: The healing is iconic I believe. He has been beat almost to death several times. Guts and such hanging out, disjointed limbs, you get the picture. It takes some time, months in severe cases but eventually he heals back, good as new. All Viltrumites can do this, it has happened to others as well, Omni-man, Conquest to name two. It's not like Wolverine or Creeper fast healing. Its a slow process, like wining Initi. Happens about 4 times a game in an average of 8 rounds, and that's if he is wounded, but not destroyed. It seemed like a nice way to get that part of his character on the card.

One Shield Defense: That's a great idea. I could see it working just like Kryptonian Defense in that respect, and by taking away the Lava Resist ability, the power wont be as wordy and fit on the card better. Pure Genius.

I don't really like that Viltrumite DNA would be a more powerful ability than Kryptonian Defense, with the healing though. I definitely don't see him being as "tough" as Superman. I'm not the only Invincible reader here, what do you fellow fans think? Is his healing iconic or not? Is the Viltrumite DNA ability, doing too much?

On a similar Invincible note, I am liking the idea of his Invincible Super Punch ability to be in a straight line, like what was suggested earlier. It will take some finesse, either anticipation or planning to pull off. With a simple beat stick design like this, I think the more strategy necessary to play him effectively the better. It's more thematic to boot as well.


Last edited by Red Eyed Jedi : April 10th, 2012 at 05:00 AM. Reason: Colors

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  #5919  
Old April 10th, 2012, 08:47 AM
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Re: Public Design Post

I've only read the first 3 tpb volumes of Invincible but I'll add my .02 cents worth of impressions up to this point. Maybe it'll help . . .

I like the idea of a straight line super punch. It's easy for me to imagine any number of Invincible covers while imagining this power in play. Very cool!

Making the Viltrumite DNA similar to Kryptonian Defense makes sense to me. As I remember (it's been a nearly a year), in the first few volumes I had a chance to read, he still hadn't realized his full powers and spent more time avoiding other Viltrumites or getting beat up by them than being "Invincible."

As far as Lava Resist and Healing are concerned, the former is less important thematically than the latter. I do like the unique (from other c3g healing factor designs) design of his healing power. I agree w/ REJ that his healing is pretty important to the character. Thematically speaking, I believe the healing ability is more important to Invincible's character than Superman's solar healing is to Supes (Granted, I haven't read a Superman comic for a long time). Kirkman (Writer of Invincible) has often made his healing process an important part of a story's overall plot.

But like I referred to before, I've only read the first 5 or 6 story arcs.


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  #5920  
Old April 10th, 2012, 09:27 AM
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Re: Public Design Post

Quote:
Originally Posted by Red Eyed Jedi View Post
Healing: The healing is iconic I believe. He has been beat almost to death several times. Guts and such hanging out, disjointed limbs, you get the picture. It takes some time, months in severe cases but eventually he heals back, good as new. All Viltrumites can do this, it has happened to others as well, Omni-man, Conquest to name two. It's not like Wolverine or Creeper fast healing. Its a slow process, like wining Initi. Happens about 4 times a game in an average of 8 rounds, and that's if he is wounded, but not destroyed. It seemed like a nice way to get that part of his character on the card.
"Months in severe cases" makes me think his healing shouldn't be included. Battles take the course of about 15 minutes generally speaking so I'm not sure his healing should be included in that case but I could be wrong not being familiar with the character and all.


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  #5921  
Old April 10th, 2012, 12:18 PM
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Re: Public Design Post

Quote:
Originally Posted by tcglkn View Post
"Months in severe cases" makes me think his healing shouldn't be included. Battles take the course of about 15 minutes generally speaking so I'm not sure his healing should be included in that case but I could be wrong not being familiar with the character and all.
Maybe you didn't read that right. In that case he had compound fractures in every limb, guts hanging out, and practically no face left. It's definitely iconic for Viltrumites. When they took out Conquest, he escaped from a mile thick holding containment thingy the second he healed up fully.

And going back to Superman, the Viltrumites are portrayed as vastly more powerful than Superman generally. At one point 3 of them blew up an entire planet. Superman MIGHT be able to do that, but I'm sure he wouldn't out of principle.

Basically, these guys are tough. The government is kind of scared of Invincible because they know they really can't stop him if they need to.


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  #5922  
Old April 10th, 2012, 12:44 PM
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Re: Public Design Post

Since it looks like he's going to win, let's get these powers straightened out sooner rather than later. How's this look, REJ?

VILTRUMITE DNA
Before rolling for initiative, if Invincible has one or more Order Markers on this card, you may remove 1 Wound Marker from this card. When rolling defense dice against a normal attack from a figure that is not a Viltrumite, if at least one shield is rolled, the most wounds Invincible can take from this attack is one.

INVINCIBLE PUNCH SPECIAL ATTACK
Range 1, Attack 8.
If Invincible starts his turn unengaged, instead of moving and attacking normally with Invincible, you may move Invincible up to 8 spaces in a straight line. After moving, choose a figure to attack. Any figures adjacent to the chosen figure other than Invincible are also affected by this special attack. Roll attack dice once for all affected figures. Each figure rolls defense dice separately. Invincible can only use this special attack once per round.


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  #5923  
Old April 10th, 2012, 01:18 PM
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Re: Public Design Post

Quote:
Originally Posted by quozl View Post
Since it looks like he's going to win, let's get these powers straightened out sooner rather than later. How's this look, REJ?

VILTRUMITE DNA
Before rolling for initiative, if Invincible has one or more Order Markers on this card, you may remove 1 Wound Marker from this card. When rolling defense dice against a normal attack from a figure that is not a Viltrumite, if at least one shield is rolled, the most wounds Invincible can take from this attack is one.

INVINCIBLE PUNCH SPECIAL ATTACK
Range 1, Attack 8.
If Invincible starts his turn unengaged, instead of moving and attacking normally with Invincible, you may move Invincible up to 8 spaces in a straight line. After moving, choose a figure to attack. Any figures adjacent to the chosen figure other than Invincible are also affected by this special attack. Roll attack dice once for all affected figures. Each figure rolls defense dice separately. Invincible can only use this special attack once per round.
They look great to me, thanks for taking the initiative here and working out the new verbiage for these abilities. I'd like to make these changes immediately. However I don't think it would be OK to do so in the middle of a voting round though. Then again it does seems counterproductive not to make this change before (if/when) it wins. Any thoughts on this?


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  #5924  
Old April 10th, 2012, 01:23 PM
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Re: Public Design Post

Quote:
Originally Posted by Red Eyed Jedi View Post
Quote:
Originally Posted by quozl View Post
Since it looks like he's going to win, let's get these powers straightened out sooner rather than later. How's this look, REJ?

VILTRUMITE DNA
Before rolling for initiative, if there are one or more Order Markers on this card, you may remove 1 Wound Marker from this card. When rolling defense dice against a normal attack from a figure that is not a Viltrumite, if at least one shield is rolled, the most wounds Invincible can take from this attack is one.

INVINCIBLE PUNCH SPECIAL ATTACK
Range 1, Attack 8.
If Invincible starts his turn unengaged, instead of moving and attacking normally with Invincible, you may move Invincible up to 8 spaces in a straight line. After moving, choose a figure to attack. Any figures adjacent to the chosen figure other than Invincible are also affected by this special attack. Roll attack dice once for all affected figures. Each figure rolls defense dice separately. Invincible can only use this special attack once per round.
They look great to me, thanks for taking the initiative here and working out the new verbiage for these abilities. I'd like to make these changes immediately. However I don't think it would be OK to do so in the middle of a voting round though. Then again it does seems counterproductive not to make this change before (if/when) it wins. Any thoughts on this?
I'd change it after voting is over. It's not a drastic change so I don't think anyone would mind.

P.S. I edited Viltrunite DNA a bit more to sound a little better. I think it will work well for any future Viltunites C3G makes too.


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  #5925  
Old April 10th, 2012, 01:33 PM
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Re: Public Design Post

Thanks for the advice. I'll take it, and update it after voting ends. Unless someone has a problem with the updated abilities that is.

Yup, I like the updated verbiage on Viltrumite DNA, I hope Omni-man will be making his C3G debut soon.


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  #5926  
Old April 10th, 2012, 01:43 PM
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Re: Public Design Post

Quote:
Originally Posted by tcglkn View Post
Quote:
Originally Posted by Red Eyed Jedi View Post
Healing: The healing is iconic I believe. He has been beat almost to death several times. Guts and such hanging out, disjointed limbs, you get the picture. It takes some time, months in severe cases but eventually he heals back, good as new. All Viltrumites can do this, it has happened to others as well, Omni-man, Conquest to name two. It's not like Wolverine or Creeper fast healing. Its a slow process, like wining Initi. Happens about 4 times a game in an average of 8 rounds, and that's if he is wounded, but not destroyed. It seemed like a nice way to get that part of his character on the card.
"Months in severe cases" makes me think his healing shouldn't be included. Battles take the course of about 15 minutes generally speaking so I'm not sure his healing should be included in that case but I could be wrong not being familiar with the character and all.
I agree. LP gives us one example of him healing quickly mild injures for him, but the longevity of the comics suggest that he does not have a rapid healing factor. So where a round = about 15 minutes or less of combat, I don't think this guy should be healing.


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  #5927  
Old April 10th, 2012, 01:48 PM
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Re: Public Design Post

Quote:
Originally Posted by Griffin View Post
I agree. LP gives us one example of him healing quickly mild injures for him, but the longevity of the comics suggest that he does not have a rapid healing factor. So where a round = about 15 minutes or less of combat, I don't think this guy should be healing.
You can look at it this way too:

Viltrumites are basically Kryptonians. Exactly the same powers aside from heat vision and other weird Kryptonian stuff. Their main differences are that they are virtually unlimited in their power, and they have a healing factor. You're getting rid of one of the main things that make them unique.

Plus they do heal quick aside from near-fatal injuries... I don't understand why this isn't thematic. You guys made Winter Soldier go into stasis during a battle, and he doesn't just poof into stasis in the comics. So what if his healing kicks in a little sooner than usual?


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  #5928  
Old April 10th, 2012, 01:55 PM
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Re: Public Design Post

You do realize that Superman, Martian Manhunter, Wonder Woman, heck even Flash all have Healing Factors right? Pretty much most all Heroes do, so this isn't a question of whether I has it or not. This is a question of whether or not it is a big enough part of his iconic nature so that it is as synonymous with him as it is with Wolverine, Sabertooth, Deadpool, and others.


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