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| Competitive Armies Discussion: Discuss, critique, and build ideas for tournament-caliber armies. | |||||||||||||
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#61
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Re: Mezzodemon Warmongers - What's your army idea?
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3.141592653589793238462643383279502884197169399375105820974944592307.. . Advocating for TSA as KC did for Runa. |
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#62
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Re: Mezzodemon Warmongers - What's your army idea?
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#63
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Re: Mezzodemon Warmongers - What's your army idea?
I used the matchup calculator and TSA win at melee or range, but that didn't include position. The TSA won by more when each side had more squads, so I will win if we face with these armies. The Mezzos just need more attacks, but if you pair them with people who get more attacks, it becomes hard to justify taking a turn with them. The only way out is to minimize your opponents attacks, and that means rats.
3xRats 120/120 4xMezzos 260/380 Rae 80/460 Tae 180/640 Zeta 60/700 Rats swarm and kill the weak units, Mezzos kill the strong commons, and Zeta kills the strong heroes. With Tae, Rats get 4 attacks of 2, Mezzos get 2 attacks of 5, and Zeta gets 1 attack of 3 with deadly shot. All good are options even without height. The only thing its missing is a special attack. 3.141592653589793238462643383279502884197169399375105820974944592307.. . Advocating for TSA as KC did for Runa. |
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#64
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Re: Mezzodemon Warmongers - What's your army idea?
An army I tried out in a 4-way game on a ridiculous map;
Mezzodemons x4 Raelin Warforged Soldiers x2 for 500pt/15 hexes. Warforged were my screen/melee force, Raelin directly behind them, surrounded by demons for protection. Its a turtle, but its worth it. At one point everyone got so frustrated they ganged up on me; I sent them packing with relative ease. |
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| Competitive Armies Discussion: Discuss, critique, and build ideas for tournament-caliber armies. | |||||||
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