Heroscapers


Reply
 
Thread Tools Display Modes
  #13  
Old October 13th, 2010, 03:39 PM
gorthan313's Avatar
gorthan313 gorthan313 is offline
displays Schultzian haplessness
 
Join Date: October 9, 2008
Location: USA - VA - Winchester
Posts: 5,740
gorthan313 wears ripped pants of awesomeness gorthan313 wears ripped pants of awesomeness gorthan313 wears ripped pants of awesomeness gorthan313 wears ripped pants of awesomeness gorthan313 wears ripped pants of awesomeness gorthan313 wears ripped pants of awesomeness gorthan313 wears ripped pants of awesomeness gorthan313 wears ripped pants of awesomeness
Re: Mezzodemon Warmongers - What's your army idea?

Mezzos x6 390
Minions x3 720


Add in Raelin for 800.



Your curiosity will be the death of you....

Reply With Quote
  #14  
Old October 13th, 2010, 03:52 PM
dok's Avatar
dok dok is online now
GenCon Main Event Champion - 2010 & 2011
 
Join Date: October 9, 2008
Location: USA - CO - Denver
Posts: 13,360
dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth
Re: Mezzodemon Warmongers - What's your army idea?

Quote:
Originally Posted by GromBloodboy View Post
x8 Mezzodemon Warmongers-520

That is 16 markers. This would be brutal against any sort of army without special attacks.
Valkrill General Wars title, here I come!

I love the mental image of starting the game with a stack of 16 markers. That would be awfully intimidating to the non-special-attacking crowd.

I really like Daddyscaper's and killercactus's stinger combos against almost everything. Even rats aren't completely terrible - with no heroes to tie your army to a specific spot, you can spread your 20 figures across the full width of the map. With the screen stretched that thin, you should be able to punch a hole within a round or two on most maps.

I like the Shurrak build gamjuven and chief brought up. You can also drop Eltahale+Marcu in those builds pretty easily in stead of Shurrak. Cyprien also works well, except against the Majors. I brought it up in the other thread, but I really like:

90 Marrden Nagrubs x3
220 Tor-Kul-Na
195 Mezzodemon Warmongers x3
505, 17 hexes

Tor-Kul-Na is nice with anything that's afraid of special attacks, especially if that figure is good at closing in and killing ranged squad figures. This combo works best with Phantom Knights, but it looks pretty playable with the Mezzos too. Goblins would be great except that you run out of startzone space.


Last edited by dok : October 13th, 2010 at 04:05 PM.

Reply With Quote
  #15  
Old October 13th, 2010, 03:53 PM
Matthias Maccabeus's Avatar
Matthias Maccabeus Matthias Maccabeus is online now
Don't Need Range in the Knight-time
 
Join Date: April 10, 2007
Location: NE - Omaha
Posts: 3,286
Matthias Maccabeus is inducted into the Halls of Valhalla Matthias Maccabeus is inducted into the Halls of Valhalla Matthias Maccabeus is inducted into the Halls of Valhalla Matthias Maccabeus is inducted into the Halls of Valhalla Matthias Maccabeus is inducted into the Halls of Valhalla Matthias Maccabeus is inducted into the Halls of Valhalla Matthias Maccabeus is inducted into the Halls of Valhalla Matthias Maccabeus is inducted into the Halls of Valhalla Matthias Maccabeus is inducted into the Halls of Valhalla Matthias Maccabeus is inducted into the Halls of Valhalla
Re: Mezzodemon Warmongers - What's your army idea?

Dividers x 4 - 200
Warmongers x 6 - 590

Talk about a headache....


Heb 11:1
Faith is the assurance of all things hoped for and the conviction of all things unseen.

Reply With Quote
  #16  
Old October 13th, 2010, 04:01 PM
Dad_Scaper's Avatar
Dad_Scaper Dad_Scaper is offline
Counting gray cells and coming up short... Also, I confess to being a fanboy.
 
Join Date: January 3, 2007
Location: MD - Baltimore
Posts: 11,520
Dad_Scaper is a man of the cloth Dad_Scaper is a man of the cloth Dad_Scaper is a man of the cloth Dad_Scaper is a man of the cloth Dad_Scaper is a man of the cloth Dad_Scaper is a man of the cloth Dad_Scaper is a man of the cloth Dad_Scaper is a man of the cloth Dad_Scaper is a man of the cloth Dad_Scaper is a man of the cloth Dad_Scaper is a man of the cloth Dad_Scaper is a man of the cloth Dad_Scaper is a man of the cloth Dad_Scaper is a man of the cloth Dad_Scaper is a man of the cloth
Re: Mezzodemon Warmongers - What's your army idea?

Quote:
Originally Posted by dok View Post
I really like killercactus's stinger combos against almost everything.
Hey!!!!


C3V "Easily the best quality classic customs I have ever seen."
How to Run a Tournament, SotW 53, Battle Reports!
Savage Throwdown 5/18/13!
=

Reply With Quote
  #17  
Old October 13th, 2010, 04:11 PM
DBC's Avatar
DBC DBC is offline
 
Join Date: July 1, 2008
Location: Denmark
Posts: 462
DBC knows what's in an order marker DBC knows what's in an order marker DBC knows what's in an order marker
Re: Mezzodemon Warmongers - What's your army idea?

3 x Mezzodemons - 195
3 x Marro Dividers - 150
3 x Red Wyrmling 90
Airborne Elite - 110

545 Points


Reply With Quote
  #18  
Old October 13th, 2010, 04:21 PM
I Hate Atlaga's Avatar
I Hate Atlaga I Hate Atlaga is offline
Except when I need the move boost
 
Join Date: September 12, 2010
Location: Canada - Ontario - Hamilton
Posts: 1,296
I Hate Atlaga knows what's in an order marker I Hate Atlaga knows what's in an order marker
Re: Mezzodemon Warmongers - What's your army idea?

2x IG
4x Mezzos
Whoever for 40 points.


I Hate Atlaga is Banshee...
aboard the NAUTILUS...

Reply With Quote
  #19  
Old October 13th, 2010, 06:25 PM
NecroBlade's Avatar
NecroBlade NecroBlade is offline
"our design team knows what it's doing"
 
Join Date: November 22, 2006
Location: KY - Shepherdsville
Posts: 18,204
NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth
Send a message via AIM to NecroBlade Send a message via MSN to NecroBlade Send a message via Yahoo to NecroBlade
Re: Mezzodemon Warmongers - What's your army idea?

Finally figured out what to try with these guys at 500 (besides them and stingers x4 each).

195 Mezzodemon Warmongers x3
185 Nilfhiem
120 Greenscale Warriors x2


139-63
C3V Brainstorm
Pepperony - 14/09/13

Reply With Quote
  #20  
Old October 19th, 2010, 04:17 PM
kenjib's Avatar
kenjib kenjib is offline
Hotdoghead-Molesterface
 
Join Date: August 21, 2006
Location: CA - Pasadena
Posts: 3,066
kenjib rolls all skulls baby! kenjib rolls all skulls baby! kenjib rolls all skulls baby! kenjib rolls all skulls baby! kenjib rolls all skulls baby! kenjib rolls all skulls baby!
Re: Mezzodemon Warmongers - What's your army idea?

Quote:
Originally Posted by Matthias Maccabeus View Post
Dividers x 4 - 200
Warmongers x 6 - 590

Talk about a headache....
At 24 figures plus 12 markers and 7 additional life from cell divide you need an average of 43 successful hits against defense 3 to take this army down. If they took 1 1/2 average hits consistently per turn it would take a full 9 1/2 rounds to do that. Yikes! In the meantime, both squads are good at holding board position so they will be pretty good at bringing all attacks to bear on a given turn, keeping height, and the mezzos will be nasty holding glyphs. I like this one. It might actually work really well. Is there even another possible army that can soak this many wounds (also considering that you can only inflict one wound at a time, unlike against heroes)?


Reply With Quote
  #21  
Old October 19th, 2010, 04:36 PM
padlock padlock is offline
 
Join Date: January 7, 2009
Location: Canada- Ontario - Kitchener-Waterloo
Posts: 549
padlock rolls all skulls baby! padlock rolls all skulls baby! padlock rolls all skulls baby! padlock rolls all skulls baby!
Re: Mezzodemon Warmongers - What's your army idea?

Quote:
Originally Posted by kenjib View Post
Quote:
Originally Posted by Matthias Maccabeus View Post
Dividers x 4 - 200
Warmongers x 6 - 590

Talk about a headache....
At 24 figures plus 12 markers and 7 additional life from cell divide you need an average of 43 successful hits against defense 3 to take this army down. If they took 1 1/2 average hits consistently per turn it would take a full 9 1/2 rounds to do that. Yikes! In the meantime, both squads are good at holding board position so they will be pretty good at bringing all attacks to bear on a given turn, keeping height, and the mezzos will be nasty holding glyphs. I like this one. It might actually work really well. Is there even another possible army that can soak this many wounds (also considering that you can only inflict one wound at a time, unlike against heroes)?
That would be extremely annoying to face. So what would be best to counter that army? I think I'd go with Fire storm (Kurok + lot's of fire elementals). At 590 points you could fit in 13 fire elementals!


Reply With Quote
  #22  
Old October 19th, 2010, 04:38 PM
killercactus's Avatar
killercactus killercactus is offline
The Guy That Thinks Runa is Good (and has actually won games with her)
 
Join Date: February 19, 2007
Location: OH - Austintown
Posts: 7,832
killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death!
Send a message via AIM to killercactus
Re: Mezzodemon Warmongers - What's your army idea?

Quote:
Originally Posted by kenjib View Post
Quote:
Originally Posted by Matthias Maccabeus View Post
Dividers x 4 - 200
Warmongers x 6 - 590

Talk about a headache....
At 24 figures plus 12 markers and 7 additional life from cell divide you need an average of 43 successful hits against defense 3 to take this army down. If they took 1 1/2 average hits consistently per turn it would take a full 9 1/2 rounds to do that. Yikes! In the meantime, both squads are good at holding board position so they will be pretty good at bringing all attacks to bear on a given turn, keeping height, and the mezzos will be nasty holding glyphs. I like this one. It might actually work really well. Is there even another possible army that can soak this many wounds (also considering that you can only inflict one wound at a time, unlike against heroes)?
If you have a bunch of these guys and one of them on a strong glyph (read as Attack or Defense) and you don't have a Special Attack, you might as well forget about it.

What are you going to do - try and kill the Mezzodemon on the glyph? Good luck with that. The Stingers or 10th or whatever alongside them is just going to enjoy that glyph until they're all dead, and that's bad news for the Mezzos opponent. And if you just ignore it and attack the Stingers/10th/what have you, they're still going to put a nice big dent in your army and, once they're dead, you have to deal with the Mezzos and their 8+ exoskeleton markers. Pretty darn sick.

We'll see if the fear of Q9 keeps these guys out of blind, pre-made tournies enough that they don't get crazy. Or, at least tourney directors keep the glyph pools relatively weak. What scares me the most if neither of those things happen is the amount of Q9 / Greenscales that will start to be seen to make sure they don't run rampant.


Last edited by killercactus : October 19th, 2010 at 04:38 PM. Reason: ...and then I can't play Goblins.

Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!)
KC's Maps
Click KC's Customs
Scaper of the Week #57

Reply With Quote
  #23  
Old October 19th, 2010, 04:54 PM
kenjib's Avatar
kenjib kenjib is offline
Hotdoghead-Molesterface
 
Join Date: August 21, 2006
Location: CA - Pasadena
Posts: 3,066
kenjib rolls all skulls baby! kenjib rolls all skulls baby! kenjib rolls all skulls baby! kenjib rolls all skulls baby! kenjib rolls all skulls baby! kenjib rolls all skulls baby!
Re: Mezzodemon Warmongers - What's your army idea?

I had another thought about that army which is not too pleasant. If the game goes to time, which that army can do, it's likely to have a lot of points still on the board because the early hits it takes will go toward exoskeleton markers, which don't count toward points. So not only is this army capable of stretching a game out to time, but it might very well benefit from this more than the opposing army.

If the dividers are used aggressively early on and then all wound markers are used up, when this army is 3/4 dead (in terms of wound soak capability), it can still have about 11 mezzodemons on the board on average (almost all of them), worth 390 points, or 357.5 points for partial scoring. This is compared to 600/4 = 150 points for the opponent.

This is all theoretical but it's an interesting thought...


Reply With Quote
  #24  
Old October 19th, 2010, 04:57 PM
killercactus's Avatar
killercactus killercactus is offline
The Guy That Thinks Runa is Good (and has actually won games with her)
 
Join Date: February 19, 2007
Location: OH - Austintown
Posts: 7,832
killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death!
Send a message via AIM to killercactus
Re: Mezzodemon Warmongers - What's your army idea?

Quote:
Originally Posted by kenjib View Post
I had another thought about that army which is not too pleasant. If the game goes to time, which that army can do, it's likely to have a lot of points still on the board because the early hits it takes will go toward exoskeleton markers, which don't count toward points. So not only is this army capable of stretching a game out to time, but it might very well benefit from this more than the opposing army.

If the dividers are used aggressively early on and then all wound markers are used up, when this army is 3/4 dead (in terms of wound soak capability), it can still have about 11 mezzodemons on the board on average (almost all of them), worth 390 points, or 357.5 points for partial scoring. This is compared to 600/4 = 150 points for the opponent.

This is all theoretical but it's an interesting thought...
Yeah....

It can get particularly brutal if you partner them with something else that plays slowly and save them for last. If you can take up 3/4 or so of the match with your opening units, the Mezzodemons might be able to last the last 1/4 without dying while they kill stuff and you win on points.

I don't much like it, but it's out there.


Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!)
KC's Maps
Click KC's Customs
Scaper of the Week #57

Reply With Quote
Reply


Go Back   Heroscapers > Official Classic HeroScape > Competitive Armies Discussion
Competitive Armies Discussion: Discuss, critique, and build ideas for tournament-caliber armies.


Similar Threads
Thread Thread Starter Forum Replies Last Post / Vote
Mezzodemon Warmongers Pre-Release Discussion Thread Majora's Incarnation Official Units 172 November 22nd, 2010 04:21 PM
Tul Bak Ra - What's your army idea? Aldin Competitive Armies Discussion 49 November 30th, 2009 09:45 PM
Army Idea Kamakazi Competitive Armies Discussion 5 May 25th, 2009 08:23 AM
Possible Army Idea BigBluu Competitive Armies Discussion 7 February 11th, 2009 07:45 PM

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off


All times are GMT -4. The time now is 12:41 PM.

Heroscape background footer

Page Layout/Style Options