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  #25  
Old October 13th, 2010, 09:20 PM
Bengi Bengi is offline
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Re: 650 Point, 24 Hex armies

10x Warmongers.
20 hexes, opponent must hit 40x to win. Beware of Special Attacks.


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  #26  
Old July 16th, 2011, 06:48 PM
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kolakoski kolakoski is offline
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Re: 650 Point, 24 Hex armies

Well met!

I'm reviving this thread to list the (well, I think so ) armies I have come up with for chas' The Wellspring of Ullar (http://www.heroscapers.com/community/blog.php?b=1823). I don't think I've ever played this total before, having generally played 500-520 or 750+, rather than anything in between.

Utgar

280 Werewolf Lord x 2
160 Wolves of Badru x 2
110 Brunak
100 Captain Ornak
650, 13 spaces

150 Warhulk
150 Mimring
140 Othkurik
110 Brunak
100 Captain Ornak
650, 9 spaces

150 Mimring
140 Othkurik
140 Heavy Gruts x 2
120 Grimnak
100 Captain Ornak
650, 15 spaces

210 Phantom Knights x 3
150 Mimring
150 Captain Warhulk
140 Othkurik
650, 15 spaces

225 Brutes x 3
170 Moltenclaw
150 Goblins x 3
150 Captain Cyprien
45 Sonja
650, 24 spaces

Ullar

210 Aubrien Archers x 3
150 Captain Ulginesh
100 Jorhdawn
100 Morsbane [Syvarris]
90 Chardris
650, 14 spaces

220 Protectors x 2
120 Venoc Warlord
120 Vipers x 3
100 Elite Onyx Vipers
90 Captain Atlaga
650, 20 spaces

Each of the Utgar armies, and one of the Ullar armies, must designate a Captain. Given the Victory conditions (holding a hex), I'm not at all certain of my choices. As they are necessary, they must be played conservatively, I'd think. Utgar can perhaps afford to choose one of its Captains, such as a Werewolf Lord or Warhulk, to play more aggressively.
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Last edited by kolakoski : July 16th, 2011 at 07:00 PM.


When I build an army in Delta/Delta+,
it just feels right!


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