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Old September 15th, 2010, 05:23 PM
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Death Knights of Valkrill Pre-Release Discussion Thread



Relentless Non-Huge Heroes: Air Elementals, Dumutef Guards, Khosumet the Darklord, Sir Hawthorne, Taelord, and the Venoc Warlord.


Last edited by dok : September 15th, 2010 at 05:37 PM.

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Old September 15th, 2010, 05:25 PM
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Re: Death Knights of Valkrill Pre-Release Discussion Thread

That was fast


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Old September 15th, 2010, 05:25 PM
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Re: Death Knights of Valkrill Pre-Release Discussion Thread

They bond with Khosumet, can't go wrong with that.


Last edited by Darth Vader : September 15th, 2010 at 05:45 PM.

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Old September 15th, 2010, 05:27 PM
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Re: Death Knights of Valkrill Pre-Release Discussion Thread

It's stupid that Ana Karithon's Protection from Evil Aura won't do jack squat against all the new Valkrill demon and undead units that, by all estimates seem significantly more evil than anything Utgar has shown us.

Foresight failure on behalf of the design team.

Edit: Crossposting into her Book.


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Old September 15th, 2010, 05:29 PM
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Re: Death Knights of Valkrill Pre-Release Discussion Thread

Love the units! Color scheme, not so much. It's just a weird color... olive green? For evil? Hmmmm....


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Old September 15th, 2010, 05:30 PM
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Re: Death Knights of Valkrill Pre-Release Discussion Thread

Love the Card / Color scheme for Valkrill.

Another bonding melee squad for Hawthorne!!!


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Old September 15th, 2010, 05:31 PM
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Re: Death Knights of Valkrill Pre-Release Discussion Thread

Quote:
Originally Posted by RickyDMMontoya View Post
It's stupid that Ana Karithon's Protection from Evil Aura won't do jack squat against all the new Valkrill demon and undead units that, by all estimates seem significantly more evil than anything Utgar has shown us.

Foresight failure on behalf of the design team.

Edit: Crossposting into her Book.
The decision to add Valkril was not from the design team and was not known at the time of the release/design of MS3.


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Old September 15th, 2010, 05:31 PM
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Re: Death Knights of Valkrill Pre-Release Discussion Thread

I finally predicted something right!
Quote:
Originally Posted by Killometer View Post
Therefore, [Valkrill's colors] must be orange and gray, and, because Einar already had an orange field, this new general must have a gray field, leaving orange for the border.

I also like these colors for this new evil general because orange is a very strong, fiery color, while gray is the color of smoke, ash and despair. Both colors evoke emotions connected to destruction and combat.


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Old September 15th, 2010, 05:32 PM
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Re: Death Knights of Valkrill Pre-Release Discussion Thread

So... do these guys get a bonus from Concan, and provide the bonus to Dupuis? I'm not sure. There's no hyphen, unlike with Brandis.

So, some army ideas. Now that Taelord is mobile, you could try using him with the Minions or other melee:

120 DKoV x2
180 Taelord
220 MoU x2
520, 11 hexes

Wow, that adds up fast. Honestly, I'm not a fan of using these guys with Taelord. Taelord still... well, you know.

I think the real beneficiary is the Dumutef Guard.

100 Dumutef Guard x4
180 DKoV x3
280, 14 hexes

That's a pretty nice melee core. You can add whatever you like to it.


Last edited by dok : September 15th, 2010 at 05:37 PM.

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Old September 15th, 2010, 05:32 PM
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Re: Death Knights of Valkrill Pre-Release Discussion Thread

Hmm, for Taelord I'm guess you'd typically not want the knights as the core, but just enough to keep him moving upward with the army. Very interesting squad idea though.


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Old September 15th, 2010, 05:32 PM
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Re: Death Knights of Valkrill Pre-Release Discussion Thread

Love the Death Knights.

Gotta love the boost to Taelord and Khosumet!

+1 attack from Taelord and lower their opponents defense by 2. The should be able to rip through low defense squaddies and hold their own against the stoutest of figures with their own 5 defense.

I was thinking they should have flying given they are somewhat ghostlike, but I guess they are more like skeleton warriors. Either way, they'd be way undercosted with flying at 60 pts.

Nice job, design team.

Seeing post by RickyDD ... I wonder if there could be a storyline development wherein Valkrill becomes a lieutenant of Utgar and thus the rules could specify that all Valkrill units have the same weaknesses and other have same benefits against Valkrill as against Utgar units.
Or we could get some specialists against Valrkill and new figures who have powers against both.
It could also be the subject of a new rulebook in MS4 ... that would mean more 'Scape!


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Old September 15th, 2010, 05:32 PM
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Re: Death Knights of Valkrill Pre-Release Discussion Thread

Quote:
Originally Posted by Cavalier View Post
Quote:
Originally Posted by RickyDMMontoya View Post
It's stupid that Ana Karithon's Protection from Evil Aura won't do jack squat against all the new Valkrill demon and undead units that, by all estimates seem significantly more evil than anything Utgar has shown us.

Foresight failure on behalf of the design team.

Edit: Crossposting into her Book.
The decision to add Valkril was not from the design team and was not known at the time of the release/design of MS3.
That doesn't make it look any less stupid after the fact. The two are separated by mere months, and now her ability is goofy and out of place.


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