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#1
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Rouby's Maps - several new ones 12-10-11
Hello all,
I put a lot of thought into the design of my maps, with the game-play they tend to generate being my number one priority. At first glance, some of these maps might not look like anything special, but I hope you'll take a second look and imagine how they might play out. Your comments and constructive criticism is always welcome. Thanks and enjoy! Map Directory Link ![]() ![]() Link ![]() ![]() Link ![]() ![]() Link ![]() ![]() Link ![]() ![]() Link ![]() ![]() Link ![]() ![]() Link ![]() ![]() Ruined Outpost ![]() ![]() Decrepit Viaduct ![]() ![]() A River Runs Through It ![]() Vulcan ![]() Bluestone Lake ![]() Sulphurous Swamp ![]() Riverbound Garrison (BoV requirements version) ![]() ![]() Low Tide Lagoon ![]() Valleffinhalla ![]() Riverbound Garrison (Original swampy version) ![]() Wintery Outpost ![]() All Along the Watchtower ![]() Lookout Tower ![]() Through the Valley of the Shadow of Death! ![]() Burning Oasis ![]() Killer Crossover ![]() Drudge Match ![]() Hallway to Valhalla ![]() Woodland Outpost (Small version) ![]() Endless Reinforcements (Special scenario) ![]() Thaelenk Caverns (Special scenario) ![]() Quagmire ![]() ![]() Murkwood ![]() ![]() Last edited by rouby44 : December 10th, 2011 at 09:34 PM. |
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#2
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Re: Rouby's Competitive Maps
Reserved for future organization
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#3
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Re: Rouby's Competitive Maps
Reserved
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#7
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Re: Rouby's Competitive Maps
You've got some nice maps!!!
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#8
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Re: Rouby's Competitive Maps
This is a re-post of a one-of-a-kind map I made a long time ago, but I wanted to reference it in my main map thread.
Quote:
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#9
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Re: Rouby's Competitive Maps
Endless Reinforcements ![]() ![]() Download Requires 2 RotV, 2 FotA, 1 RttFF 2 Players Modified Capture-the-Flag Scenario: Endless Reinforcements Each player has two separate starting spaces; Player 1 controls the orange and red starting spaces while Player 2 controls the blue and cyan starting spaces. Each player drafts 400 points worth of units that must begin on the orange or cyan start spaces. Each player also drafts 500 points worth of units that must begin on the red and blue start spaces. At the end of every other round, every figure that started on the red or blue start zone spaces is revived and placed back onto any free space in the start zone (think of this as reinforcements that are continually arriving). This means that each player can continuously attack the enemy fortress despite facing difficult terrain disadvantages. The reason that they are revived every other round instead of instantaneously is so that there is at least a temporary penalty when one's figures are destroyed. This also makes for a more realistic draft situation such that drafting multiple common squads is still desirable. Order markers must be split between sending troops to attack the enemy fortress and defending one's own fortress. In essence, it is a game of who can lay siege the fastest while simultaneously surviving the longest. The only other special rule is that the units beginning on the red and blue spaces may not ever enter the confines of their own fortress. They may help defend on the ground but may not actually go inside of the fortress. Water spaces and a wall make it more difficult for ground troops to quickly get into defensive positions near their own fortress. The map features a road system that allows the ground forces to more quickly reach and attack the enemy fortress, but this path is vulnerable to ranged attacks and possibly interference from the enemy ground forces. There is a slower but safer path on the outside of the map, which is protected by trees and ruins. Glyphs of Rannveig and Gerda are placed in heavily contested areas - will the fortress defenders risk capturing these and defending the open ground against the onslaught of the army with reinforcements or will they retreat into the confines of the fortress and attempt to destroy any enemies who would hold the glyphs? P.S. Feel free to make the fortress door weaker than it is officially. For instance, I play this scenario such that the door has 10 life and 3 defense with no special powers. |
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#11
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Re: Rouby's Competitive Maps
Burning Oasis ![]() ![]() ![]() Download Requires 1 RotV, 1 SotM, 1 TJ, 1 VW, 1 Marvel Master Set 2 Players 500-600 points Brandar glyphs are intended to be face-up Treasure glyphs. Last edited by rouby44 : January 2nd, 2011 at 12:18 AM. |
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#12
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Re: Rouby's Competitive Maps
Good job! I really like the valley of shadow and death, but I don't have a VW to build it.
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| Maps & Scenarios: Battlegrounds and scenarios | |||||||
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