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  #1  
Old July 8th, 2010, 01:57 PM
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Kurrok the Elementalist - Whats your army idea

No one did this already? Well guess I'll start

Kurrok
6 fire elemental
6 water elemental
510

Light em up and spray em down


Last edited by tomcollins2000 : July 8th, 2010 at 03:01 PM.

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  #2  
Old July 8th, 2010, 02:00 PM
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Re: Kurrok the Elementalist - Whats your army idea

Kurrok
Air * 3
Water * 4
Earth * 2
Anna
500 - 11

Kurrok
Air * 3
Water * 3
Earth * 2
Raelin
Marro Warriors
500 - 14




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  #3  
Old July 8th, 2010, 02:06 PM
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Re: Kurrok the Elementalist - Whats your army idea

Quote:
Originally Posted by Obsidian View Post
Kurrok
Air * 3
Water * 4
Earth * 2
Anna
500 - 11
I like the anna combo nice job


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  #4  
Old July 8th, 2010, 02:18 PM
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Re: Kurrok the Elementalist - Whats your army idea

Quote:
Originally Posted by tomcollins2000 View Post
Quote:
Originally Posted by Obsidian View Post
Kurrok
Air * 3
Water * 4
Earth * 2
Anna
500 - 11
I like the anna combo nice job
It looks good on paper, but I don't know if it would work. Seems too fussy with OM's and Kurrok wouldn't be as mobile. It could be fun on small maps with not too may LOS blockers.




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  #5  
Old July 8th, 2010, 03:05 PM
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Re: Kurrok the Elementalist - Whats your army idea

I'd dearly love to see a "sweet spot" article in the strategy section that calculates just how many mini-elementals are needed to justify Kurrok's draft without diminishing returns. Without that information, I'm going to test drive the following draft:

E Harmony:

Kurrok - 120
Waterx2 - 60
Firex2 - 70
Airx2 - 60
Earthx2 - 60
Greater Ice E - 130

So many army cards but really only Kurrok will see any OM action. He's holding that staff aloft for a reason, folks. Head your hobgoblin for high ground to secure LOS and boost defense for longevity. I could spend a few sentences analyzing which three elementals to send "out of the gate," which to save for the "hump" and which to save for endgame but when the purpose of the army is to provide maximum contingency, strategic soap boxes seem perfunctory. As predicted, the jumbo icy drink hangs back for a late game winter wonderland (with apologies to any ground hogs). This motley crew won't win any beauty contests but every metagame needs a weenie blitzkrieg.


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  #6  
Old July 8th, 2010, 03:12 PM
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Re: Kurrok the Elementalist - Whats your army idea

Earth Wind and Fire
Kurrock 120
2xEE 70
2xFE 70
2xAE 60
Q9 180

The Air Elementals can help keep Q9 out of melee and deal with incoming fliers. The Earth Elementals are useful as terrain and glyph holders. The Fire Elementals provide a hot reception for defending the firebase. Kurrock is a target your opponent has to evaluate because while he's powerful, he's not crucial to the army. If he survives the destruction of Q9 and several of his Elementals he can always try to bring some back for the endgame.

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Old July 8th, 2010, 03:32 PM
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Re: Kurrok the Elementalist - Whats your army idea

Quote:
Originally Posted by Aldin View Post
Earth Wind and Fire
Kurrock 120
2xEE 70
2xFE 70
2xAE 60
Q9 180

The Air Elementals can help keep Q9 out of melee and deal with incoming fliers. The Earth Elementals are useful as terrain and glyph holders. The Fire Elementals provide a hot reception for defending the firebase. Kurrock is a target your opponent has to evaluate because while he's powerful, he's not crucial to the army. If he survives the destruction of Q9 and several of his Elementals he can always try to bring some back for the endgame.

~Aldin, back to the 70s
I like this one Aldin. I knew were the master custom man, but when did you become the master army builder to?


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  #8  
Old July 8th, 2010, 04:17 PM
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Re: Kurrok the Elementalist - Whats your army idea

Going off of Aldin's idea:

Kurrok 120
FE x6 330
Q9 510

I like how Q9 really takes some of the heat (no pun intended) off of Kurrok. As others have said, a 120 pt Kurrok means he doesn't have to be the only component of an army.

Another similar option:

Kurrok
FE x6
Krav
Raelin

This one helps the FE deal with range, plus Raelin can help both Krav and Kurrok. Definitely one I'm going to try.


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  #9  
Old July 8th, 2010, 04:27 PM
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Re: Kurrok the Elementalist - Whats your army idea

At 600 pts I'll be trying out this army:

Kurrock (120)
FE x3 (105)
WE x3 (90)
AE x2 (60)
Nilfhiem (185)
595/600 points.

With Nilf in the mix Kurrock wont be the only one with a target on his back and OM management will be relaxed. Given that I have yet to proxy anything its all Theoryscape but I'd have the FE out front with Nilf with a AE in front of the WE who will work as range support and the other AE with Kurrock just incase. No matter which OM (NIlf or Kurrock) you can get up to 3 attacks per turn.

I wasnt sure if point values other than 500 were welcomed here so I do apologize in advance if this was misplaced.



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  #10  
Old July 8th, 2010, 05:48 PM
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Re: Kurrok the Elementalist - Whats your army idea

Q: Is Kurok going to be allowed for Gencon? Any more 510 point army ideas?


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  #11  
Old July 9th, 2010, 10:23 AM
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Re: Kurrok the Elementalist - Whats your army idea

Kurrok (120)
Air * 3 (90)
Earth * 2 (70)
Gwyn (20)
Syvarris (100)
Anna (100)
500 - 9

Kurrok uses his buddies to block incoming melee. The Air stops them, while the Earth tunnels into the clumped figures and smacks them down.
Syvarris, backed up by his two lady friends, can out range most armies.

The downside: this army takes at least 5 OMs to set up. Oh, and watch out for Cyprien.




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  #12  
Old July 9th, 2010, 10:24 AM
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Re: Kurrok the Elementalist - Whats your army idea

Some 510 point ideas:

Cold Blooded Healer
Rhogar 110
Kurrok 230
FE x 3 335
EE x 1 370
WE x 3 460
AE x 1 490
Marcu 510

Toxic Spew
Braxas 210
Kurrok 330
FE x2 400
WE x2 460
AE x1 490
Marcu 510

Oz and the Tin Man
Kurrok 120
Q10 270
Rats x2 350
FEx2 420
WEx2 480
AEx1 510

Hot Damn!
Kurrok 120
Brunak 230
FE x8 510


Last edited by Filthy the Clown : July 9th, 2010 at 10:50 AM. Reason: Higher math

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