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View Poll Results: Best Nightcrawler card. See current post
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Nightcrawler 2 0 0%
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  #1  
Old July 6th, 2010, 06:30 AM
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Drewman-chu Drewman-chu is offline
 
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Drewman Update, Living Monolith Juggernaut, Gladiator, Mojo

I have been practicing using the Magic easy card creator and with the help from Grey Owl's awesome Customizing Compendium, I will try to remake some old cards that are pretty terrible and make some new ones. I wanted to start with something pretty straightforward so I picked...

Links: [3url=web address]name[/3url]

Destiny

Beast

Ch'od

Kazar

Zabu

Hellfire Club Guards

Black King

White Queen

Donald Pierce

Mastermind Mindtap Marker

Harry Leland

Black Queen Jeanm Grey

Dark Phoenix

Cyclops original

Original Beast Beast Variant card

Angel

Iceman

Marvel Girl Telekinetic Shield Marker

Professor X

Thunderbird

Storm

Banshee

Colossus

Nightcrawler

Havok

Polaris Magnetic Might Marker

Cyclops

Iceman

Raza

Hepzibah

Corsair

Magneto Magnetic Might Marker

Toad

Mastermind

Vanisher

Unus

Lorelei

Mystique

Wolverine

Blob

Rogue

Juggernaut

Black Tom

Avalanche

Pyro

Sauron

Shadow King

Guardian

Shaman

Snowbird

Puck

Sasquatch

Marrina

Box

Aurora

Northstar

Arcade

Gladiator

Lilandra

Shi'ar Soldiers

Shi'ar Admiral

Deathbird

Wendigo

Man-Thing

Kitty Pryde

Broodlings

Brood Queen

Brood Warrior Prime

Brood Firstborn

Brood Empress

Hydra Soldiers

Hydra Agents

Baron Strucker

Viper

Sidewinder

Anaconda

Diamondback

Asp marker

Cobra

Princess Python

Ringmaster

Badoon Soldiers

Gambit

Mr.Sinister

Sabretooth

Harpoon

Vertigo

Arclight

Bishop Rechannaeled Energy Marker

Cable

Black Queen Selene

Deadpool

Living Monolith

Mojo


Last edited by Drewman-chu : May 4th, 2013 at 03:34 PM.

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  #2  
Old July 6th, 2010, 09:15 AM
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Sherman Davies Sherman Davies is offline
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Re: Drewman-chu's new and improved? cards

Nice, straightforward Beast figure, Drewman. You may want to increase the size of the power text a bit, though. It looks like it would be very hard to read on a card.


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  #3  
Old July 6th, 2010, 04:09 PM
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Re: Drewman-chu's new and improved? cards

Thanks Sherm, I bumped it up to a Arial narrow 7. See if this is the right size. Does this look okay? I guess 8 pt is the official.


Last edited by Drewman-chu : July 6th, 2010 at 11:13 PM.

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  #4  
Old July 16th, 2010, 04:04 PM
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Drewman-chu Drewman-chu is offline
 
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Re: Drewman-chu's new and improved? cards

[3url/]=]/http://i625.photobucket.com/albums/tt336/Drewman-chu/ZABU-1.jpg] Zabu[/3]Here are two more updated cards. I have to credit the great Uranus P Chicargo for the inspiration for Kazar. I would like some feedback on the Loyal Protector power. I was not sure which way to do it. Should it be just a Zabu specific power or should it be opened up to other cards. I know thematically it should be just Zabu but play wise I would like to see the cross over to other figures( I play mixed a lot). Also I did not really have a good way to rename the pounce special attack to make it work for Zabu. I know adding "ing" is weak but I did'nt want to just pick a completely new name for a similar power. As always any feedback welcome.








Last edited by Drewman-chu : November 7th, 2010 at 11:44 PM.

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  #5  
Old November 7th, 2010, 11:33 PM
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Re: Drewman-chu's new and improved? cards Ka-zar and Zabu 7/

I figured I add an original X-men Beast card.


Last edited by Drewman-chu : November 7th, 2010 at 11:49 PM.

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  #6  
Old November 10th, 2010, 12:46 PM
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Balantai Balantai is offline
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Re: Drewman-chu's new and improved? cards Originial X-men Be

I really like your Beast, Drewman. It fits Hank's theme perfectly. Your card looks really good, also. Keep them coming!


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Old November 10th, 2010, 09:01 PM
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Re: Drewman-chu's new and improved? cards Originial X-men Be

Thanks for the kind words Balantai. I have some cards in the works that I never got to finish. I think I want to still do a themed Hellfire Club. I also will add Hank's teamates so there can be a Original X-men team. Also any feeback on powers or points is greatly appreciated.


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Old November 11th, 2010, 11:35 AM
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Balantai Balantai is offline
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Re: Drewman-chu's new and improved? cards Originial X-men Be

Quote:
Originally Posted by Drewman-chu View Post
Thanks for the kind words Balantai. I have some cards in the works that I never got to finish. I think I want to still do a themed Hellfire Club. I also will add Hank's teamates so there can be a Original X-men team. Also any feeback on powers or points is greatly appreciated.
For Beast, I think his powers are worded perfectly and I think his cost is pretty close. I like right where he's at.


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Old November 12th, 2010, 09:41 PM
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Re: Drewman-chu's new and improved? cards Originial X-men Be

Quote:
Originally Posted by Drewman-chu View Post
[3url/]=]/http://i625.photobucket.com/albums/tt336/Drewman-chu/ZABU-1.jpg] Zabu[/3]Here are two more updated cards. I have to credit the great Uranus P Chicargo for the inspiration for Kazar. I would like some feedback on the Loyal Protector power. I was not sure which way to do it. Should it be just a Zabu specific power or should it be opened up to other cards. I know thematically it should be just Zabu but play wise I would like to see the cross over to other figures( I play mixed a lot). Also I did not really have a good way to rename the pounce special attack to make it work for Zabu. I know adding "ing" is weak but I did'nt want to just pick a completely new name for a similar power. As always any feedback welcome.






I really like both of these guys. I think it's fine to reuse abilities and specials where it makes sense. Zabu having Pounce makes sense. I could also see you using Tribesman (for Kazar) or Scout for a class to give one or both of them synergy for mixed play with Venocs or Mohicans.


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  #10  
Old December 2nd, 2010, 05:50 PM
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Re: Drewman-chu's new and improved? cards Originial X-men Be

Here is a updated squad of Hellfire Guards with Hellfire Club To follow.



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  #11  
Old December 2nd, 2010, 06:00 PM
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Balantai Balantai is offline
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Re: Drewman-chu's new and improved? cardsHellfire Club Guard

Suggestions:

HELLFIRE CLUB BONDING
Before taking a turn with Hellfire Club Guards, you may first take a turn with any Hellfire Club Unique Hero you control.

OverwhelmOVERWHELM
When a Hellfire Club Guard attacks an adjacent small or medium figure, you may roll 1 add a additional attack die for each Hellfire Club Guard that is engaged with the defending figure.

For Overwhelm, do you want the attacking figure to be counted when determining additional attack dice? With the current wording, you would. If you don't, then:

OverwhelmOVERWHELM
When a Hellfire Club Guard attacks an adjacent small or medium figure, you may roll 1 add a additional attack die for each additional Hellfire Club Guard that is engaged with the defending figure.


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Old December 2nd, 2010, 07:38 PM
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Drewman-chu Drewman-chu is offline
 
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Re: Drewman-chu's new and improved? cardsHellfire Club Guard

Thanks for the help Balantai. The wording still trips me up a lot. Here are the changes



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