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Old June 13th, 2010, 01:00 AM
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The Book of Supergirl

The Book of Supergirl

C3G DC WAVE 7
THE PURSUIT OF JUSTICE




The figure used for this unit is a Heroclix figure from the Origin set.
Its number and name are #055-057 / Supergirl.
_________________________________________________________________

Character Bio - Kara Zor-El was the last survivor of Argo City of the planet Krypton, which had survived the explosion of the planet and had drifted through space. When the inhabitants of the colony are slain by Kryptonite, Kara is sent to Earth by her father Zor-El to be raised by her cousin Kal-El, known as Superman. Fearing that she might not be recognized by Superman, Kara's parents provide a costume based on the Man of Steel's own.
_________________________________________________________________


-Rulings and Clarifications-
  • N/A
_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received


Classic:
  • N/A
Marvel:
  • N/A
C3G:
  • Lex Luthor may attempt to activate Supergirl with his Red Kryptonite Control special power.
  • As a Kryptonian, Supergirl may remove a Wound Marker from her card due to Eradicator's Solar Transference special power.
  • As a Unique Kryptonian Hero, Supergirl can be activated by General Zod's General of New Krypton special power.
Synergy Benefits Offered


Classic:
  • N/A
Marvel:
  • N/A
C3G:
  • N/A
_________________________________________________________________


-Strategy, Tactics and Tips--Heroscapers Community Contributions-


Last edited by johnny139 : October 7th, 2012 at 02:17 AM.

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Old June 13th, 2010, 01:01 AM
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Re: Supergirl - Design Phase

13/6/10 - First post added.
14/6/10 - Suggestion made to change Kryptonian Stamina to official Hyper Speed. Adopted.
14/6/10 - Suggested rewording of Heat Vision with a starting of 2 dice roll. Adopted.
14/6/10 - Suggestion to change Heat Vision so that it was based on how many movement spaces not taken. Not taken up.
14/6/10 - Suggestion to make a Heat Vision a D20 auto wound power. Not taken up.
14/6/10 - Suggestion to cap Heat Vision. Cap was discussed & dismissed.
15/6/10 - Suggestion to make Heat Vision unusable on humans. Only 1 opinion expressed no further follow-up or support.


Last edited by A3n : July 5th, 2010 at 07:07 AM.

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Old June 13th, 2010, 01:03 AM
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A3n A3n is offline
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Re: Supergirl - Design Phase

It was a real toss-up to begin with to decide between super breath or heat vision. I went with heat vision mainly because a lot of people seemed to have wanted it on Superman, but also because every thing I thought of for super breath was too complicated & I also really wanted her as simple as Superman.

Cheers


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Old June 13th, 2010, 03:38 AM
Griffin Griffin is offline
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Re: Supergirl - Design Phase

This is a great start A3n! The defense power is perfect. I also like where you are taking the Heat Vision.


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  #5  
Old June 13th, 2010, 08:08 AM
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Re: Supergirl - Design Phase

Comic art?
A
Spoiler Alert!

B
Spoiler Alert!

C
Spoiler Alert!

D
Spoiler Alert!

E
Spoiler Alert!

F (my personal favourite as I'm an Adam Hughs fan)
Spoiler Alert!


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  #6  
Old June 13th, 2010, 09:19 AM
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Re: Supergirl - Design Phase

I like "D" the best. "F" is a bit too "pin up girl" and everything else has a signature or something else in the art. Pretty much all great looking pictures, though, but I think "D" is the best of a good bunch.
Not much to say on this write up, as I'm liking it. I feel that the wording on Heat Vision could probably be condensed a bit or made a bit more official sounding, but I'm at a loss for actual suggestions at the moment, for which I apologize.


C3G can be played with official Heroscape, but it's not recommended.

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Old June 13th, 2010, 10:13 AM
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GreyOwl GreyOwl is offline
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Re: Supergirl - Design Phase

I like C and D the best (signatures can be easily removed, I've had to do it many times for past C3G cards). I like the powers, too.


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Old June 13th, 2010, 11:45 AM
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Re: Supergirl - Design Phase

Quote:
Originally Posted by GreyOwl View Post
I like C and D the best (signatures can be easily removed, I've had to do it many times for past C3G cards). I like the powers, too.
I agree, and in that order.


Heat Vision is a power that will be revisited for other K people, and whatever mechanic we create for it now, will either be the standard or at least a template. I think that we need to be very very picky about that power and its application. One thing that I do not like about it right now is its complexity, I would like for it to be a short and simple power if possible.... I am thinking of a D20 roll like Acid Breath in that it inflicts a wound, but if we make it a before attacking power, that would give the K people the incentive to take advantage of the two "attacks" and get into the fight, avoiding the theme break of perching. Also, a limited range will also help with this.


I am not sure how I feel about Hyperspeed for Supergirl... it is thematic though because she is the fastest of the K people. OK, I like it.


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Old June 13th, 2010, 11:50 AM
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Re: Supergirl - Design Phase

I think we should just use Hyperspeed instead of renaming it, though. And I don't think it should have a requirement that she not be engaged. If the player wants to take a leaving engagement attack, let them.


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Old June 13th, 2010, 11:52 AM
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Re: Supergirl - Design Phase

Quote:
Originally Posted by GreyOwl View Post
I think we should just use Hyperspeed instead of renaming it, though. And I don't think it should have a requirement that she not be engaged. If the player wants to take a leaving engagement attack, let them.


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  #11  
Old June 13th, 2010, 12:09 PM
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Re: Supergirl - Design Phase

Agreed.

Image D.

And Heat Vision is an interesting twist, but I don't like that it only has a 50% chance of doing ANYTHING in the first place. Maybe keep the same idea, but change it up a little bit:

HEAT VISION SPECIAL ATTACK
Range 4. Attack 2+Special.
Choose a figure to attack and roll 2 attack dice. Then for each skull rolled, roll one additional attack die. Continue rolling additional attack dice until no additional skulls are rolled. The defending figure rolls defense dice normally.


139-63
C3V Brainstorm
Pepperony - 14/09/13

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Old June 13th, 2010, 03:28 PM
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A3n A3n is offline
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Re: Supergirl - Design Phase

Quote:
Originally Posted by NecroBlade View Post
Agreed.

Image D.

And Heat Vision is an interesting twist, but I don't like that it only has a 50% chance of doing ANYTHING in the first place. Maybe keep the same idea, but change it up a little bit:

HEAT VISION SPECIAL ATTACK
Range 4. Attack 2+Special.
Choose a figure to attack and roll 2 attack dice. Then for each skull rolled, roll one additional attack die. Continue rolling additional attack dice until no additional skulls are rolled. The defending figure rolls defense dice normally.
I like image D also & Necro's version of Heat Vision.

Cheers


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