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#25
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Re: Thor - Design Phase
EDIT: Pester, pester. Second double post today.
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#26
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Re: Thor - Design Phase
Quote:
If Thor hasn't used his Thunderstrike yet, there's no way I'm letting him get within 2 spaces of all three of my heavy hitters at the same time. If this criteria is filled, it's great tactical maneuvering by the Thor player and poor tactical maneuvering by the DC player, and I don't at all mind seeing that rewarded. Especially since the second criteria, rolling 16 or higher for each of them, is really hard to pull off. I think right now the interesting strategy is deciding when to use the power (and then hoping and praying it works!). I think it's silly to say that it's too powerful, honestly. It's a once per game thing, with a pretty limited aura and a high roll. It's on a unit that we want to be worth around 400 points. Think about Runa (120 points) and her ability to constantly roll the D20 for everything within 3 clear sight spaces and destroy any small or medium figure on a roll of 20 or higher. So, if she lasts, Runa could realistically (at 120 points) have a significantly better chance of completely destroying Wonder Woman, Green Lantern, Superman and even Thor too, than Thor could of taking out GL, WW, and Supes on one roll. And he's likely to cost about 280 points more than her (more than three times her cost). If the power is that scary, I'd rather see the D20 roll go up than see the power get overly complicated. Right now I think it's really clean, straightforward, but strategically interesting at the same time. I've yet to see a rewrite that does it for me. C3G can be played with official Heroscape, but it's not recommended.
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#27
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Re: Thor - Design Phase
Quote:
And the "line" thing was my mistake. You're right about the "sight." My bust. |
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#28
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Re: Thor - Design Phase
Hmm, for the hammer special attack, do we need to clarify that he can attack non-adjacent figures even when engaged, ala Mystique with Incognito, or is that not something we want to allow (the power currently reads as if we do, but it's not 100% clear).
C3G can be played with official Heroscape, but it's not recommended.
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#29
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Re: Thor - Design Phase
My intent was that he could. The whole idea is that he swings his hammer around, then flings it.
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#30
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Re: Thor - Design Phase
Updated "Thunder Strike" to "Lightning Strike", wording on Mjolnir Throw Special Attack, Deity to Champion, and changed Defense to 5.
I'm shooting for the 400-420 range for him. Honestly, I'd like his point cost to be just slightly higher than Superman's. |
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#31
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Re: Thor - Design Phase
Why the change to Lightning Strike? He's not the God of "Lightning" is he? I liked the original better.
I like him at 400-420 as well. There will be naysayers who don't want him exceeding Supes in cost (or even equaling him) but I figure we're bound to have a 450ish point Superman with Heat Vision eventually, and Hulk and Surfer in their future C3G versions will likely be beefier as well, so it seems like a perfectly reasonable cost range to me. C3G can be played with official Heroscape, but it's not recommended.
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#32
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Re: Thor - Design Phase
I changed the name because of Griff's comment that thunder can't strike people, and thematically the power representes a lightning strike, doesn't it?
But he is the "God of Thunder", so maybe we could call the power "God of Thunder" or "God of Thunder Strike" ? |
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#33
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Re: Thor - Design Phase
Still like my "Spread-The-Love" around version of Lightning Strike, but, your card, your call.
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#34
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Re: Thor - Design Phase
We might want to talk to Matt. His Thor custom used to have 5 times 2 defense, but he recently changed it because it was just too powerful. Keep in mind that 5 times 2 is still 6 times 2 with height advantage.
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#35
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Re: Thor - Design Phase
I think the mechanic of your ability seems really cool, but I'm not sure it fits the theme of the attack.
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#36
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Re: Thor - Design Phase
It's kinda twofold. First, lightning is somewhat unpredictable. It might strike someone standing up, or it might strike that tree over there. Second, "Spreading" 6 wounds instead of a possible 24 definately reduces the need for Thor to be over 400, IMHO.
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| C3G Project: A Place to gather C3G threads without interfering with other Marvel Customs creation | |||||||
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